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Replicator idea

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I was just thinking that ship replicators should be able to have recipes programmed into them. Throughout just about all the series there are many instances where they put a vistors menu into the replicator or something similar.
I think rather than a small selection of certain foods you should be able to add recipes to your replicator menu. Perhaps recipes as mission rewards from the related species or to be purchased off traders in the related sector.
I suppose it could be taken in a different direction and make it necessary to download them from random food replicators in the bases on ground missions. That way which foods you get still remain random and you cant just hit up sector X to get the recipe for food X.
Regardless of how the recipes are acquired, having them be accessible through your ship replicator at will just makes sense.
Basically looting food off a dead enemy might seem plausible in other more medeival type games but it really doesnt go with the star trek theme.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I've had this same thought forever. Seriously. I mean food's one thing, "sell" it to the replicator, and bam, you've got the recipe for it in the databanks. Or instead of selling, have an "Analyze" button. Also useful for devices. I mean, you start out with small hypos/shield batteries/etc. Why can't you start programming the larger versions in there? Or ship devices, for that matter?

    Now, the bigger stuff, that's another thing. I mean, we're not seriously thinking about a replicator that could synthesize an Impulse Engine, or a fully functional Phaser Bank. But the little, reuseable stuff... that should be a no-brainer.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Larger items like ship weapons and whatnot require industrial replicators according to the series so that would be asking too much of a ship replicator.
    But you're right hypos and batteries and such should be within the limits.
    They could also make items replicated on the ship bind on pickup as not to add issues to an already messed up in game economy.
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