If you would like to help me maintain this list, it would be appreciated. Thank you.
Update #1: Just realized the differences in wording. Shield Damage
[minor] is not the same as Shield Malfunction
[major] or Shield Failure
[critical].
Update #2: Injuries stack. 3 Warp Core Failures. Oh joy.
Update #3: Added a few ground injuries after getting owned in a few B'Tran missions.
SPACEMinor InjuriesHull Stress
Reduces damage resistance.
-2% All Damage Resistance
Impulse Engine Damage
Lowers the engine power level.
-2 Engine Power Setting
Projectile Launcher Damage
Reduces projectile damage.
-2% All Damage Strength.
Shield Systems Damage
Lowers the shield power level.
-2 Shield Power Setting
---
Major Injuries
Energy Weapon Systems Malfunction
Lowers the shield power level.
-5 Weapon Power Setting
Impulse Engine Malfunction
Lowers the engine power level.
-5 Engine Power Setting
Projectile Launcher Malfunction
Reduces projectile damage.
-5% All Damage Strength
Shield Systems Malfunction
Lowers the shield power level.
-5 Shield Power Setting
Auxiliary Systems Malfunction
Lowers the auxiliary power level.
-5 Auxiliary Power Setting
EPS Conduit Malfunction
Slows the power transfer rate.
-15% Power Transfer Rate
Hull Fracture
Reduces damage resistance.
-5% All Damage Resistance
Transporter Malfunction
Reduces engineering, science and tactical team leadership skills.
-15 Tactical Team Leader
-15 Engineering Team Leader
-15 Science Team Leader
---
Critical InjuriesBridge Station Failure
Slows recharge of all bridge officer abilities.
-10% Power Recharge Speed
Hull Breach
Reduces damage resistance.
-10% All Damage Resistance
Sickbay Failure
Slows crew regeneration significantly.
-200% Alive Crewman Strength
-600% Crew Recovery Rate
-600% Crew Recovery Rate Strength
Warp Core Failure
Lowers all power levels.
-10 Weapon Power Setting
-10 Shield Power Setting
-10 Engine Power Setting
-10 Auxiliary Power Setting
==================================================
GROUNDMinor InjuriesBruised Ribs
Reduces physical and kinetic damage resistance.
-2% Physical Damage Resistance
-2% Kinetic Damage Resistance
Minor Concussion
Reduces ranged weapon damage.
-2% All Damage Strength.
---
Major Injuries
---
Critical InjuriesCombat Exhaustion
Reduces damage and healing of your kit abilities.
-10% All Damage Strength.
-10% Hit Points Strength.
Internal Bleeding
Reduces damage resistance.
-10% All Damage Resistance.
Comments
seems like injury would add alot to the game
but i was thinking scars and a leg blown off or something
and you have to go to see a doctor to get a new face and leg
Been sitting space doing nothing for the last 30 minutes and only one of mine has worn off. I have 2 more criticals that are still hanging around. Are criticals around for like an hour?
I put it back to normal after my first death and died 2 more times. Yeah! Now sitting with 2 criticals that aren't going away, even after the first minor dropped after 1/2 hour.
Great job on this. I'm very upset as there's not explanantion, no time note on how much longer it'll last and no way to get it off (that I know of, as again...no in game explanation!!!!)
I cannot express how upset I am at this game right now. I have an RA5 and enjoyed leveling, but this is horrible. (current debuffs on a Commander 5).
Could someone give us an idea of repair costs? Thanks in advance!
I did, although it took me 10 minutes and asking in Zone to find the guy to fix them.
Thanks Cryptic.
Just cancelled my subscription. Fortunately for you my date you charge my CC is the 29th so I got stuck with another month of paying you.
I'm done.
I personally don't mind having to pay for repairs, etc...but a little notice and information on where to go (and where the person is when we get there) would have been nice!!!!
I had two critical debuffs on my ship...took 10 minutes of running around SOL to figure out who to talk to.
There are two separate repair people. One for ships (in shipyard) and one for your BO's in the personnel area.
None of my BO's were damaged. My 2 critical debuffs cost 8K each..so 16,000.
I have an RA5 and this Commander 5 who needed the repair so the cash wasn't a big deal.
Back when I started this new character I had 800,000 on my RA5 and COULD NOT FIGURE OUT HOW TO SEND CASH so I sent a bunch of Non-bound stuff to her and sold it.
Just FYI...if cash is able to be sent...LET PEOPLE KNOW HOW TO DO IT! I couldn't figure it out and I played WoW for years.
So frustrated with this game. More so than I've ever been with any game.
I really wanted to like it too. Kept trying to enjoy it. I love leveling...but it got to the point of not being worth it.
Peace out all. I know others will enjoy the game...but I've found its not my cup of tea.
And no...my stuff dies with me
All that stuff was announced ahead of time, discussed/debated thoroughly in multiple subforums, and the details were in the release notes. You obviously knew something of the system to change your setting from normal where injury/damage doesn't accumulate.
EDIY: Just to add, there is a small quest series that introduces all of this, tells where the NPCs are on the starbase, and even gives you some free repair/heal kits. I suggest you get in the habit of checking for any new quests on your Contact Starfleet button each time you log in, you would have found it had you done that.
Sorry...but I can't log in every day and check everything. And I can't check the website everyday for updates.
Some in game help would have been nice. It wasn't there from what I can see. I spent 2-3 hours trying to figure this stuff out.
I'm done. Deal with it. Not everyone is a "career officer" with time to play everyday.
And all that quest did was say go to the SOL system and talk to this officer. NO mention of where he/she is....nothing.
WoW, just WoW....
@ TheWalkingLost: you are welcome! Glad I could help! Maybe you can help me get this stickied!
@ cocoa-jin: Yes, I really like these injuries... although the Warp Core Critical is a pain in the TRIBBLE$ !!!
@ zestren: Have no fear! you can have all your injuries fixed
@ Freebird: thank you for clarification
@ DeWitt_LSF: Thank you! That's my favorite quote in your signature btw. I am a Texas resident myself!
@ TerriLynn: Some of the MINOR injuries are free. One of them was 500. MAJOR was 4,000 each. CRITICAL was 8,000 EACH... Yes... 8,000. My experiment was costly... lol.
Here's a photo of all the injuries... lol. Injuries Photo
Welcome all......you're the same. Enjoy.
I had issues with in game stuff...I complained and all I get is idiocy.
Its good I'm leaving or I'd point you toward the toilet...as thats where you're heading.
I've also seen a minor version of the sickbay damage one and a critical auxiliary system one.
To the people raging about finding the people to fix your crew/ship, while you do the walkthrough quests their location is circled on your map of the starbase. The game literally walks you through it, and circles mark the spots.
'Something' Burns (can't remember the exact name)
Reduces energy damage resistance
-2% energy Damage Resistance
I'm done."
lol
thank god
Please consider contributing to it, to make it happen.
(in particular, a parallel Engineering thread would be great)
Thanks.
,
,
Sickbay Damage
(I dont remember exact number but might be -20% on crew recovery)
Major Injuries
Auxiliary Systems Malfunction
-5 to Auxiliary Power Setting
Thank you for providing a compilation of this information. I'll be cranking up to elite for my dailies and will add anything that I come across
It makes me accountable for my actions, and helps immersion.
(Personal Log: "Lt Blank suffered a broken leg on the last mission. he's on light duties for a week.")
I'd like ships that get below a certain amount of Hull Integrity to have a chance to accumulate damaged systems, too.
Say.. each time this occurs, a chance of a damaged system:
HI <75% - Minor
HI <50% - Major
HI <25% - Critical
Pretty sure this is a minority view, but it would make perfect sense to me.
The idea of other players being able to repair my ship is excellent.
In a way, they could already do it with components trading, but extending it would be nice.
Now where in the heck do you buy the Repair tokens?!?!??!!?
GROUND:
Minor Injuries:
[*]Combat Stress (Reduces damage and healing kit abilities)
-2% All Damage Strength
-2% Hit Points Strength
Major Injuries:
[*]Combat Fatique (Reduces damage and healing of your kit abilities)
-5% All Damage Strength
-5% Hit Points Strength
[*]Cracked Ribs (Reduces physical and kinetic damage resistance)
-5% Physical Damage Resistance
-5% Kinetic Damage Resistance
[*]Radiation Sickness (Reduces energy damage resistance)
-5% All Energy Damage Resistance
Critical Injuries:
[*]Head Trauma (Reduces ranged and hand to hand weapon damage)
-10% All Damage Strength
Reduced hand to hand damage
tknx