test content
What is the Arc Client?
Install Arc

Death Penalty

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Alright,

I think the main problem with this is the fact that during the design of the game and during beta they never included a death penalty which was a huge mistake. Now that they have introduced one you will have people that disagree with it and that agree with it thus causing problems because people will complain since this was added in a patch when it should have been in the game all the time.

When it comes down to it I welcome the system, however I think it should be more on a set system that is not based on the difficulty but more based on a general system.

One general system you could use would be each time you die, you’d have a 50% chance to take damage to a system and a 50% chance you won’t take damage to a system. The first series would be minor damage so when I am unlucky and take damage the first 3 I would get would be minor so when I get either 3 minor systems damaged or 3 stacks on one system then it opens it up so that I can have major damage but keep the minor damage as still a chance. So at this point when I die, if I get unlucky and have a system damaged I have a 50% chance it would be minor and 50% chance it would be a major system. After I get 3 major damages or 3 stacks on a single major system then it opens up for critical. So now every time I die and take damage I now have a 33% chance for it to be minor system, 33% chance for it to be major system and a 33% chance for it to be a critical system.

That system would fix it for everyone by setting a baseline that way it is fair for everyone. If low levels complain then simply have level lets say 1 – 5 or 1 – 10 immune to it depending on what you guys would want. I mean increasing the chance based on difficulty is just a dumb idea period.

I see lots of players compare this game to blizzards popular game “World of Warcraft”. I know this isn’t that game but this is one part blizzard got right that cryptic failed on. When World Of Warcraft was released, they had the whole repair system and durability system in the game, to not have had that would have caused them to be in the same place cryptic is right now and sadly enough they could learn a lot from blizzard.

With the resent addition of difficulty, I think each difficulty should also increase the loot to make it better, however not have an impact on your repair cost or “system damage” that way everyone is on the same system regardless. This puts everyone on the same level when it comes to damage while at the same time keeps players happy that want to do advanced or epic.

This can be easily identified by World of Warcraft and to relate it to that game is simple. Normal = Normal Instances, Advanced = Heroics, Epic = Raids. If they made this change people would complain, throw fits, say it wasn’t a fair system and lots of people would probably quit because they would figure “I am doing advanced mode on a quest, because the quest is harder and rewards are better if I complete it but if I die my items take more damage” people would throw a fit and stop playing the game just like all the people are in this game. You gave out free candy by not having a death penalty so people enjoyed it, but then you took it away which was a much needed thing but you applied 3 levels of repairs depending on the skill level which is a huge mistake and now no matter what changes you make people will be upset and demand the entire “Death Penalty free” system.

Before you guys continue you need to make it fair to everyone, use one global system for repairs that way everyone pays the same on every difficulty (However make the difficulty still increase the mission such as npc health and power increases with advanced and epic) because if you don’t players will continue to throw a fit, you will have the ones that fight normal players saying “You suck try the game on advanced first before you complain about this or that” and “Shut up you have no say here your on normal you pay nothing so your opinion means nothing” then people will start to leave and since this game has no where near the subscribers as blizzard does it will do nothing but hurt Star Trek online which I don’t really want to see this game fail since I am a life time subscriber myself.

Make the repair system global to all players.

Just my 2 cents.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    ummm......no this games was designed from the begining not to have a penalty to play system, This is a Star Trek game, not WOW. Those of us that have been here since the begining invested on that premise.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    DP is the reason i cancelt my account and did not log in th elast 7 Days

    ist it finaly here? yes so i dont need to login ever again...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    you joined an mmo on the premise it won't change?

    kind of defeats the purpose of playing an mmo for me

    i say change up every aspect of the game, every tier, every nuiance- and i can adjust
    because of things like imagination and adaptabilty

    "ist it finaly here? yes so i dont need to login ever again..."

    lol.

    ol game
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    well cryptic congrads for making this game into trash within a couple of months, moorons, I just played an ordinary mission in advanced mode and it sucked, what are you trying to achieve fools, what you want people to have to pay for credits to buy these quick fixes well i think you are going to find out the hard way you have made a major mistake and probably just killed what was left of this game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    mooron?

    yes, game developers are moorons and complainers that complain and give nothing to no one are good and right. lol

    hopefully they will keep making changes - it will weed out the limited

    " I just played an ordinary mission in advanced mode and it sucked"

    lol
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    change is one thing bringing a DP from 0 to 1 is something differnd..
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Denied.

    I do not want Cryptic to create WoW in space. I want Cryptic to create something that doesn't exist everywhere else. I especially do not want Cryptic to copy the timesink heavy downside to WoW raiding, which is what the "injury system" represents.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Now we have all Bad things known from EQ and WOW thanks a lot

    I am gone!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    you have been gone for a couple of posts there

    be gone already

    they have a death penalty for god's sake- and its more than some can bear

    lol
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    mhuadib wrote:
    Now we have all Bad things known from EQ and WOW thanks a lot

    I am gone!

    Just in case you didn't read the patch notes, the death penalty does not occur on the normal setting. If you choose to use the difficulty slider, or participate in a group whose leader has set the slider above normal, only then will you experience the death penalty system. You will see an icon that informs you of the current difficulty you are operating under so you'll be able to make informed choices.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    well i see eveonline is building up again all the players that came to sto are going back to eve ow gee why is that. Well i no why does cryptic lol moorons. FAIL FAIL FAIL to bad cause this game had potential.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Doryshan wrote:
    Just in case you didn't read the patch notes, the death penalty does not occur on the normal setting. If you choose to use the difficulty slider, or participate in a group whose leader has set the slider above normal, only then will you experience the death penalty system. You will see an icon that informs you of the current difficulty you are operating under so you'll be able to make informed choices.
    well thats wrong because i have been repairing my ship in normal mode. i put in a ticket for it but bieng cryptic they will no doubt ignore me as usual. or reply with some rediculous message that has no meaning.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Someone needs some cheese to go with their WHINE.....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    well thats wrong because i have been repairing my ship in normal mode. i put in a ticket for it but bieng cryptic they will no doubt ignore me as usual. or reply with some rediculous message that has no meaning.

    Obviously must be a rare bug because I have played mostly in normal both here and on tribble and never received a DP. Even on advanced it was rare to see one and it wasn't until my team decided to say "HEY lets see what they mean by elite!!" during our dailies that we started to wrack em up.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Cryptic made a compromise to both sides, they tried to please those who wanted to play the game rather than spend an inordinate amount of time figuring it and getting good enough to handle the more advanced settings. They also pleased the folks who wanted a challenge. Making the game difficult with no penalty becomes thoughtless at a point gameplay and that is EXACTLY what many of us got sick of. Heck, I'd argue that the hardest difficulty level isn't hard enough from what I've seen, the AI is still predictable, they just hit a lot harder and have better hull/shield strength.

    The changes meet the definition of compromise, a mediating action where neither side leaves happy. If you are really frustrated with the changes, I'd ask yourself why am I responding this much and are the changes really that abysmal?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    What's the problem with the DP? If you don't like it, don't turn it on! If you continue playing the game on normal (as the game was before difficulty sliders were implemented) then it's as if nothing has changed--because for you nothing has!

    On the other hand, if you're a danger-jockey or thrill-seeker, as we all can be from time to time, turn it on for a mission and give it a try--preferably with some friends who can help--and remember to bring along repair kits.

    I honestly don't see why anyone would leave the game because Cryptic decided to give you more gameplay choices without forcing any actual change upon you.

    /endrant
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Evhelm wrote: »
    What's the problem with the DP? If you don't like it, don't turn it on! If you continue playing the game on normal (as the game was before difficulty sliders were implemented) then it's as if nothing has changed--because for you nothing has!

    On the other hand, if you're a danger-jockey or thrill-seeker, as we all can be from time to time, turn it on for a mission and give it a try--preferably with some friends who can help--and remember to bring along repair kits.

    I honestly don't see why anyone would leave the game because Cryptic decided to give you more gameplay choices without forcing any actual change upon you.

    /endrant

    Evhelm - the reason people leave / rage is because they did not get THEIR way. I happen to agree with your reasoning, but reason is in short supply on the forums. Epeen / Nerdrage / Trolling FTW!!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Moved it they day one and have no plains to move it back.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    DP is fine. I never had an issue with it and the system in place seems creative. If they could get rid of the bugs that result directly in deaths and force them with no quarters difficulty the DP would be fine.

    I get a kick out of people saying "oh but all MMOs have bugs" like we are obligated to have them or something. Rather than devote a patch to any new features or content, just fix the stuff that is crippling the game now. There are plenty of bugs to warrant a patch just for those alone.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I love the Death Penalty and added challenge. Fleet of 5 went in last night and we did our B'Tran Cluster on elite. Um... wow. :) Talk about everyone typing a collective... "oh $%(#"

    It's great and injuries? They rock. Love the change. Makes it more interesting now. Just my 2 cents.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    While I personally am not a fan of DP I am a fan of choice and the fact that we can choose to have a DP or not is great IMO. I would have liked to see DP and Difficulty as 2 individual systems so that people who want to try elite but have no interest in a DP could enjoy it but I'm fine w/ the system as is.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    ialejandro wrote: »
    I love the Death Penalty and added challenge. Fleet of 5 went in last night and we did our B'Tran Cluster on elite. Um... wow. :) Talk about everyone typing a collective... "oh $%(#"

    It's great and injuries? They rock. Love the change. Makes it more interesting now. Just my 2 cents.

    I just tried the same thing. Solo.
    blue beam, blue beam, blue beam, no shields. One torp, your dead.

    So I reset to normal.
    BZZZZZZZZ
    Wrong. Still instapawn.

    So I drop my missions, lose my daily see you tommorow I guess.
    Bug trek online wins again.

    Took minor damage, have major and critical components, no minor so I guess its back to Sol, 2 second repair, 20 minutes to B'Tran - again. Well thought out cryptic.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Wilv wrote: »
    Obviously must be a rare bug because I have played mostly in normal both here and on tribble and never received a DP. Even on advanced it was rare to see one and it wasn't until my team decided to say "HEY lets see what they mean by elite!!" during our dailies that we started to wrack em up.

    Yeah. I play mine in normal mode, because that's the way I like to play it, and I haven't had any issues yet with it, so I'm happy with it. I played on Advanced once, and that was interesting, but I still ended up not needing repair, so it worked out. I really don't see the problem from the OP. Just keep the slider on Normal and everything's peachy.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    In the real world we all have pains and sufferings , we liked it with no DP so we all can focus on the game play and fun of the strategy of playing star trek, not to play another version of WOW , I didnt pay for the lifetime to play wow, I liked the no DP,Just because it is seen in other games doesnt mean its to be brought here, i think the timer after you die is fine for me as a DP. One last thing how do i get a refund for my game and lifetime ??
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I think the issue here is that like all mmo's that started great and with their own ideas. The creators here are once again aiming down the road to alienate their player base by catering to the WoW crowd. This has caused the decline in many other great games such as SWG, Matrix online, Everquest, and Everquest II . The problem is the WoW players know how to play WoW so they expect other games to play like it. But they WoW players that exist here have got tired of playing WoW. So when the game starts to play like WoW they get bored and leave. But because they have alienated their original player base they are left with nothing but a few stragglers that have come in from WoW just to find they are as well easily bored with the game that plays like the one they left and the game dies. This is the future your parts do not diminish after you have them repaired. Science is WAY passed that point. If they do you should really consider the technology is still 21st century and how are we a space fairing civilization ? I mean how many times has the hull of the Enterprise be hit with phaser fire from enemy ships? It never looks like a scrap heap afterword.
Sign In or Register to comment.