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A few questions for the Feds

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited May 2010 in PvP Gameplay
I, a Klingon, would like to know if the extra damage you guys are doing is from skill change, upgraded weapons or do to the new game changes. Maybe it is a combo of the three?

Skill Changes, you changed out some of your old skills for new skills since the patch.

Upgraded Weapons, you used your rewards to get the purple weapons of the type that you was using before.

Changes do to the patch, you are running the same setup and see a difference in your damage numbers.

I am getting reports of huge Crits done by Feds. These are Crits that we are not accustomed to seeing. Have you guys noticed an increase in the number of your Crits and their damage power? Could this be another part of Just Lasting Longer?
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    No change. It's all in your head.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Kellir wrote: »
    I, a Klingon, would like to know if the extra damage you guys are doing is from skill change, upgraded weapons or do to the new game changes. Maybe it is a combo of the three?

    Skill Changes, you changed out some of your old skills for new skills since the patch.

    Upgraded Weapons, you used your rewards to get the purple weapons of the type that you was using before.

    Changes do to the patch, you are running the same setup and see a difference in your damage numbers.

    the major increase in damage came last month and that was definatly the skill change. alot of feds where stuck with a crappy build back then.

    purples: i dont think this is the case althoug it may have contributed a bit. many where already using polarons and AP weapons. so now people using the others might have a liltle increase because of them. the bonus i think is rather small compared to the other factors in play already. (stacking of tac buffs)

    i believe there is another factor at work. people are just plain getting better. thoug there are still nubs in pvp, u see more and more skill apear, even in the random pugs. people are starting to get the idea of supporting eachother during fights.

    i for one havent changed anything since yesterday, the only thing ive noticed from the patch is that i seem to be lasting a bit longer wich results into more damage done during a fight, but my dps hasnt increased id say.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I did get all purple weapons for the first time but I don't think that by it self it is a major change although more crits for more damage does help. :)

    I have also learned to control power levels with hot keys to gain speed when i need it and I have started using more control powers like TSS and TSE. No I dont think its any one thing just practice practice practice.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Otheym81 wrote: »
    No change. It's all in your head.

    No, it's not. I have only been a BG for about a week now but i spent almost all that time doing PVP. There where more than a few times that I laughed at the Feds because six out of ten players would have less than 30K damage. I was getting around 200K damage.
    As of today, the lowest Fed damage I saw was around 130K damage. That is one hell of a jump. I understand that some of the players are getting better but to have all of the Feds doing 100K plus is more than just XP at PVP.

    I have read in a few places that the Feds are lasting longer in combat. I can agree with that. Ships that i used to kill in two or three seconds will pop some shield repair that lasts for 30 seconds and then kill me. So ya, they lasted longer. Its even getting to the point that Escorts are doing that.

    ---I added another question to my OP.---

    I would still like to see more input from other players.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Kellir wrote: »
    No, it's not. I have only been a BG for about a week now but i spent almost all that time doing PVP. There where more than a few times that I laughed at the Feds because six out of ten players would have less than 30K damage. I was getting around 200K damage.
    As of today, the lowest Fed damage I saw was around 130K damage. That is one hell of a jump. I understand that some of the players are getting better but to have all of the Feds doing 100K plus is more than just XP at PVP.

    I have read in a few places that the Feds are lasting longer in combat. I can agree with that. Ships that i used to kill in two or three seconds will pop some shield repair that lasts for 30 seconds and then kill me. So ya, they lasted longer. Its even getting to the point that Escorts are doing that.

    ---I added another question to my OP.---

    I would still like to see more input from other players.

    You're gonna base your observation over a.... week of t5 gameplay. 1 week? Using such broad generalizations as "most feds get 30k or less dmg" and dps for feds has risen over 400%!

    Sorry if I sound condescending but you fail to convince me, badly. I play in BG5 and RA5 with some of the best fleets in this game. I've had months of experience. I've seen terrible players, and I've seen terrific players. And in all my playing time is there NO WAY I can make such a sweeping generalization as you've made, or come to the same lame conclusions. 1 week of t5 is barely scratching the surface.

    As for survival, well, maybe you should read the patch notes. Shield power now imparts resistance. But it's not a fed only feature! Oh no, it's come in klingon too! So, free secret tip: pop emergency to shields early, and you'll get the bonus as well.

    Welcome to t5 PvP. I'll properly introduce you later by blowing you up (if I haven't already).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Ive noticed that Feds have been getting better over the last few weeks. IMO they are actually playing better as a team and are learning better PvP builds. I was amazed when I seen a none premade ( well not of the same fleet at least) use Tranfer shield (cant think of the full name Im tired and about to hit the sack). And it then I about craped myself when I seen Hazard Emiters being used on another player LOL. I also see less Capt Kirking one by one into 5 waiting and bored Klingons (perhaps the Fed PvEers have gotten all geared out and are not doing the PvP dailies as much).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    There are a few things that are making this happen.

    1- Feds are starting to work together more.

    2- Feds have learned how to fight Klingons better. Refer to #1 and better tactics.

    3- Feds as well as Klingons have figured out what skills are best for them and have better builds then a month ago.

    4- In most cases Klingons use the same attacks over and over which the Feds have now learned to counter and don't go OMG what do i do now.

    To sum it up.... Lots of Feds are just getting better at pvp. Klingons for the most part start pvping right at the begining. Feds needed some time to get cought up in pvp skill. Now that they have ..... :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    The Answer my dear Klink freind is quite simple and obvious: It's Because We're Better Than You! ROFLMAO!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    if you wanna be successful you need to invest some team member slots into support, for when the alpha strike fails. That way you can carry the momentum of the alpha strike if it turns into a long drawn out slugfest.


    and yes, purple phaser arrays and cannons/turrets are sexy
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    The Answer my dear Klink freind is quite simple and obvious: It's Because We're Better Than You! ROFLMAO!

    CANT BE we are Klingons are to OP'ed for that to be true!!!! You need to look at all the posts that tell you that :D.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I can't believe that the changes to the "Big 3" are making that much of a difference, but something is different. FvK PvP is actually fun and seemingly evenly matched now. All the matches I've been in since the patch have ended very close with both teams over ten kills.

    We do seem to rip through your shields a lot quicker now, but our weapon damage hasn't changed according to the tool-tip.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Most of the feds I see now are fairly experienced, either catching on to formation tactics or just basic tactical common sense is kicking in. Mostly you will see the bigger cluster grouped feds doing big damage, but on capture and hold if you split up and hold points they cant win flying the huge cluster from point to point.

    It might help not flying right into the healer/cluster, feds power weps appropriatly usually and centralize attacks on one or mor inner based attacks, which really work as defense goes, especially when people get blown up on klingon side then respawn, and fly right back in without recharing anything.

    I have noticed some increase in damage, either its my k't'inga and not having all my skills up in the specific areas yet, or something with the update. I know when I was playing klingon a few months back it was a lot easier to win pvp's and get kills, but feds were for the most part playing more on a 1v1 basis, I think teaming really has improved.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Another factor may be that a lot of the nubs have quit playing PvP (or STO all together).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Kellir wrote: »
    No, it's not. I have only been a BG for about a week now but i spent almost all that time doing PVP. There where more than a few times that I laughed at the Feds because six out of ten players would have less than 30K damage. I was getting around 200K damage.
    As of today, the lowest Fed damage I saw was around 130K damage. That is one hell of a jump. I understand that some of the players are getting better but to have all of the Feds doing 100K plus is more than just XP at PVP.

    I have read in a few places that the Feds are lasting longer in combat. I can agree with that. Ships that i used to kill in two or three seconds will pop some shield repair that lasts for 30 seconds and then kill me. So ya, they lasted longer. Its even getting to the point that Escorts are doing that.

    ---I added another question to my OP.---

    I would still like to see more input from other players.

    I usually get betwwen 80-200k per match...today I was with a "very together group" and racked up 400k on 26 kills...the only time I see under 50k...is when we get smoked and get no kills or very few...and yes that does happen from time to time...As for a week in T5 PvP...maybe you have not been meeting high DPS groups...lots of feds out there mixed and matched right now...

    But I agree with a previous post...do not base your DPS assumptions on 1 week of T5 play...weapon mods didnt change with the last patch...maybe you just ran into a "very togther group" that knew how flame BoPs.

    just my 2 credits worth
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I think everyone is starting to build for pvp and finding that what works in pvp works BETTER in pve anyway. The big three changes have also got a lot of feds thinking... instead of loading up on bo skills to protect against the evil VM and holding onto them for themselves while teamates go pop.

    Whats great so far about the patch changes is that you don't know for sure what your going up against anymore. That sci ship will have something other then VM... that escort may not pop every buff in his bag. That cruiser may have an Extend shield instead of RSP x 4. So far I find the matchs much more intresting and fun. And the fact that your sheilds don't fall down like a clowns trousers makes supporting each other easier.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Two things have changed in the last patch.

    First, new purple weapons. If you weren't using anti-proton weapons pre patch, your damage has gone up because now you can buy new purples that crit more and crit harder than your old weapons. This is easy to understand, everyone's damage has gone up because everyone has new purples with more crits, bigger crits, etc.

    Second, survivability has increased slightly with the shield power changes, and the SNB/VM changes. Not enough, but it does mean more Feds actually have a chance to react to 5 pre-buffed BOPs decloaking on top of them, and they can even shoot back, meaning more damage again.

    One thing people completely fail to understand is that with the damage/survivability out of whack, the KDF has a huge advantage from cloak. Its not cloak itself, its the first strike, because damage is too high and survivability too low. Now that the first strike has been weakened a bit, Feds can actually return fire for a longer period of time, even recover from the first strikes sometimes, and thus they do more damage by being able to put up more of a fight.

    Its still not where it should be, damage is too high, universally, but the shield change was at least a step in the right direction.
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