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Abort Mission - From Release Notes April 29

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Abort Mission and Beam to Ship buttons are now disabled on all PvP maps in anticipation of a quitting penalty for PvP
So are you guaranteeing it's now impossible to get sucked into a match with 0 enemies? That has happened to me more than a few times, and the only recourse is to exit the map.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    No you still can, and no you cannot leave once you get there...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Popkornn wrote:
    No you still can, and no you cannot leave once you get there...

    'Stay a while.... stay.... forever!'

    Sorry, had a flashback to a 1980's computer game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I guess they decided it's time to kill PvP in this game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Great.....so now when we are 1v5 or 7 we HAVE to stay and get hammered? Who exactly thought this was a good idea?

    Until they actually fix how the Q's work, this will ad yet another layer of frustration on a PvP system thats not doing very well at the moment.....sigh......
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    At least with 5v1 the match will eventually end. When there are no enemies at all the match never stops. I've waited 5-10 minutes on more than one occasion hoping someone would join just so we could complete the match.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I don't see it as that big a problem. I might get 1 in 50 games where I'm outnumbered 5 to 1. There is some tech in place to get a minimum number of players on a team before starting the game. Since they can't quit now, it shouldn't be possible to get a 5v1 match. It is pending a quitting penalty that is coming out soon. You shouldn't have to worry about it for long.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Added a join time limit for the various queue types. This prevents players from queuing up for a pvp game and entering a map that is well into the game. Arena Maps: 2 minute time limit, Everything else: 4 minute time limit.

    You *should* only get into new games that have the minimum number of players on each side. You won't be joining some match that hasn't had an enemy it it for an hour or 2.

    I'm not sure if it will actually work out or not, only time will tell.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I don't see it as that big a problem. I might get 1 in 50 games where I'm outnumbered 5 to 1. There is some tech in place to get a minimum number of players on a team before starting the game. Since they can't quit now, it shouldn't be possible to get a 5v1 match. It is pending a quitting penalty that is coming out soon. You shouldn't have to worry about it for long.

    that may be true at RA level but in LtC and Com ranks I regularly am either on the low side or on a 5 man team and there is 1 guy on the otherside. Other times Ive been in matches with either just me or just my team and no opposition......

    So in those cases how should we handle it? file a Bug report? Call a GM? have a campfire and tell stories for an hour? This is a really bad Idea......cant believe it went live like this.

    at work so I cant see how its working on live yet
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Buffalo-6 wrote:
    that may be true at RA level but in LtC and Com ranks I regularly am either on the low side or on a 5 man team and there is 1 guy on the otherside. Other times Ive been in matches with either just me or just my team and no opposition......

    So in those cases how should we handle it? file a Bug report? Call a GM? have a campfire and tell stories for an hour? This is a really bad Idea......cant believe it went live like this.

    at work so I cant see how its working on live yet

    That's odd. I've been going through the lower ranks on my Klingon and I haven't had any problems with one team being smaller than the other except when someone quits. If you loo on the queue window, there is a section that says minimum, which is the minimum needed on each team to start the match. Since players can't quit now, the tech should make sure that both teams have the minimum before starting, and should keep them from quitting, which should hold fairly even teams throughout the entire match. Are you playing a Fed? If so, you may think there are no enemies, but they may be outnumbered, cloaked, and waiting for more teammates.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    My point is not about 5 vs 1 matches. It's about X vs 0. Zero, as in none; no enemies to fight, thus no way to complete the objective of 15 kills for either side.

    And yes I can tell who's on the map, cloaked or not, and know when there are zero enemies.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Buffalo-6 wrote:
    Who exactly thought this was a good idea?

    I bet it was THIS GUY
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    It was fun for a little while this morning when the PVP match broke and all 9 of us fed & Klingon were stuck in the match. Even exiting the game and coming back in didn't fix it. Ultimately we found that if we let the feds win it would start the clock again.

    I just think Cryptic doesn't have a clue what the hell they are doing and this TRIBBLE up to where we were all stuck is just proof. Cryptic is running off other players with there complete arrogance and I can't wait until people stop buying there **** and they go under or fix the dam thing.

    James
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    2 of 3 matches today have been 5 Klinks vs 3 feds, 3 Klinks vs 2 Feds, and one 5v5 match....yep.....the Q's are soooooo fixed
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    This is not what should have been done. If someone leaves then they should have a cool down timer before entering. Not be stuck in the dang map till its over. All its going to do is encourage people to not respawn if they want to not be apart of it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    feels like they are trying to build a pyramid upside down.

    very small base, and adding/building bigger blocks on top of smaller ones. Its gonna fall like a house of cards. Instead of making pvp harder to do and less user friendly, maybe make smaller Vs. groups and
    expand the queue limit to more then 3:rolleyes::rolleyes::rolleyes:

    my guess is theres a covert TOR agent working on the inside, mussing things up and what not.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Ya had it happen so many times whne its 1v5 2b5 or 3v5 where its a sloughter to the lower team (usualy feds in ground capt level). If you are the 1 do you want to stay nope. but if said fed stays dead then um 5 klinks are affected. Why on earth should one user have that kind of power over me any my group. Its wasting my time, and trust me my time is rather valuable. And hey been in matchess where its 0 on 5 um now what. and if a penelty is put in for leaving thats even worse, leaving a 5on 0 game and get some penelty for doing it. are the devs on craxk ??

    O and ya in a 3v5 match one fed got stuck in a wall in the same spot I have sene others get stuck in, he can't die, we can't shoot him and now its a 2v5 game because of a rather old glitch :confused:

    I am a programer myself, and I know untested software when I see it, and I sees it here. ?? cryptic, I know friends who worked as game testers for video game companeys, they sit there all day long playing the game looking for issues, bug and such, do you employ any people like this. Theyh are cheep, can be university stuentsidea looking for experence. And who knows some of those students may have some skill, somthing you guys relay seem to need as right now I am just not seeing it.

    Don't get m wrong, I want this game to be fun, enjoyable and expand but at this point I am afraid I bought a lifetime for a short life game. Please o please prove me wrong,
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    This is one of the worst decisions they have ever made for pvp in this game. You do not stay in a 1v5 map, since you now give players the option not to queue for maps already in progress - it will never fill, and it will never end, unless you allow yourself to be violated 40 times in a row.

    I do not have the stomach to rez myself 40 times consecutively just to be able to join something else and have it all happen again. Remove this change immediately, or you will lose customers.

    There are other reasons to leave a map:

    If you get the bug that you have respawned as a member of the opposing team (which cannot be fixed by relogging most of the time), you cannot leave the map to allow a fifth person to take your spot, you condemn the entire team to a loss, that is unfair.

    If you get leachers (a tremendous problem in every single space and ground pvp map for STO), i.e. someone who joins, dies, and never respawns because they have decided to tab our or go eat dinner and collect a daily in the process, this change prevents other members of the leacher's team from leaving and trying again. Again, you condemn the entire team to a loss.

    Finishing a map is meaningless, only winning matters to serious players. This change may ensure that a game will end eventually, but it flies in the face of anybody looking for fair matches, which are already few and far between in this game.

    Change it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Sure enough it happened again. :mad:

    Leveling my alt Lieutenant, my team has the advantage (4 vs 2) and we're dominating. First Klink left, other one stuck around for a little while. Score is 11 to 0. Second Klink left, we now have 0 enemies in the match. Wait around a bit but of course no one else joins; only way to end the match is to quit the game. :/
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    The good news is that there's a penalty of some sort for leaving a match early in the works (instead of having all but 1 guy warp out when the match starts).
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