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Season 1.1 - I Like It - I Love It - I Want Some More Of It!

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Just wanted to congratulate Cryptic on shipping Season 1.1...

The changes are a much appreciated addition to STO.


Congrats Cryptic


+1 From Popkornn

Keep up the good work.
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    It looks really good! Can't wait to start patching tonight. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Zutty wrote: »
    It looks really good! Can't wait to start patching tonight. :D

    The download stated 675MBs
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Be nice if I could log in to see how many new bugs got introduced in the transfer from Tribble (well, chalk that up as one big one...).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I've been waiting for this patch to hit before starting a new character. I'm glad it was released on time and I'm looking forward to checking out the changes!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Can the OP be more specific as to what they liked or is this another " I am trying to convince myself" thread?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Can the OP be more specific as to what they liked or is this another " I am trying to convince myself" thread?

    here is what I like the most about Season 1.1:

    http://forums.startrekonline.com/showthread.php?t=153910
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I've been waiting for this patch to hit before starting a new character. I'm glad it was released on time and I'm looking forward to checking out the changes!

    Eh, I started a new one already anyway. On Tribble in the LT levels I couldn't tell the difference between Normal and Elite as far as actual threat to my survival goes; everything just crumpled slightly less slowly.

    I don't have any middle-rank characters to test it on but the difference was very refreshing at Admiral. I hope the difference kicks in sooner rather than later.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I'm definitly going to like the DP, but I know I'll like it even more if they can work it into interiors this summer.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    here is what I like the most about Season 1.1:

    http://forums.startrekonline.com/sho...d.php?t=153910

    So you pasted the whole thread....ok

    I like the changes and fixes throughout but I still dont have anything new to do. Shame :(

    Favourite change personally for me is the all weapon availability on Omega fleet.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Hey, looking through the patch notes I'm seeing a lot of little touches that are nice. Full space autofire, ship looking for a clear spot to warp out, Turn rate being moved from aux to engines with a buff to shields. Awesome.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    So you pasted the whole thread....ok

    I like the changes and fixes throughout but I still dont have anything new to do. Shame :(

    Favourite change personally for me is the all weapon availability on Omega fleet.

    /agreeded!

    Different colored pew pews! How exciting :-/ I haven't really played in a week

    I'm still playing EQ2 to keep me busy, least its got stuff to do
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I didn't see the turn rate increase for the pre-order Connie in the release notes. It didn't make it in this patch or it did and was left out of the notes?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    1.1 is great, hope to see more soon

    i did think the ground missions were a bit tough on medium difficulty at RA5. everyone seamed to want to target me and i died pretty quickly.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    What happened to the Klingon Uniform options we were promised?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Popkornn wrote:
    The download stated 675MBs

    It's always less than that. The figure stated is the amount of data that needs to be patched. The amount needed to download to patch that data is always less.
    Patch took me about 5 minutes.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I've just read the 1.1 release notes and I have to say that now that the DP and Difficutly sliders and some of the other changes and additions are going to be in, I honestly think I will actually start playing the game now.

    I had started in Feb, leveled a character to Lt Cmd 1 and then a second to Lt 6, but the absence of any kind of meaningful gameplay motivators, I felt everything was just a console-like grind.

    Now however, I think I will take my captain out of Cryo-Stasis and give the game a whirl over the weekend on the harder difficulty settings.

    Here's to hoping!

    Cheers!
    Hopeful_Canuck :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    only one issue see

    * Abort Mission and Beam to Ship buttons are now disabled on all PvP maps in anticipation of a quitting penalty for PvP

    um so wait I have joined with my team of 5 for ground mission and no feds join of one joins. That fed leaves, ok and 5 of us sit waiting for more feds to join. After so long and no feds join why can't I leave and why should I have a penalty against me for leaving a completely dead match that I can not fight. do I wait 2 hrs for feds ? :confused:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    GT_Hawk wrote: »
    only one issue see

    * Abort Mission and Beam to Ship buttons are now disabled on all PvP maps in anticipation of a quitting penalty for PvP

    um so wait I have joined with my team of 5 for ground mission and no feds join of one joins. That fed leaves, ok and 5 of us sit waiting for more feds to join. After so long and no feds join why can't I leave and why should I have a penalty against me for leaving a completely dead match that I can not fight. do I wait 2 hrs for feds ? :confused:

    thats not good, we still have bugs in pvp and sometime you have to leave or you are called away from your computer
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    PVP sometimes lets you keep fighting after a match is over, and sometimes it doesn't...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Popkornn wrote:
    Just wanted to congratulate Cryptic on shipping Season 1.1...

    The changes are a much appreciated addition to STO.


    Congrats Cryptic


    +1 From Popkornn

    Keep up the good work.

    /reported!!!

    You've made a terrible mistake buddy! Obviously you have TRIBBLE this account cuz the Popkornn we all know (and I think it's safe to say we ALL know Popkornn) would never post rubbish like this!


    :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Be nice if I could log in to see how many new bugs got introduced in the transfer from Tribble (well, chalk that up as one big one...).

    So, have you always been a glass half full kind of guy(or gal)??
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Was wondering that too. Maybe this is the Mirror Universe Popkornn?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Ahh...the koolaid is finally working!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Awesome job Cryptic. Now maybe we can get more players back into the game. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    My head is spinning, I dont know if its cause the mix reviews on here or cause I am sick, but I think I just saw popkornn prasing the games patch?:eek:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    So, this crazy idea I had made it into the patch notes:
    Can a "Join Next Available PvP Map" button be implemented?

    Sometimes, I want to PvP instead of playing the "which PvP queues are most likely to let me play soon" game.
    dstahl wrote: »
    The software team will be looking at PVP queue improvements ahead of Season 2 - and this is a great suggestion.
    dstahl wrote: »
    PVP
    • Added the ability to request to “Join New Game” in the PvP Queue window. The join button is now a drop-down. When clicked, this displays two options: "Join New Game" or "Join Any Game"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Sizman wrote:
    My head is spinning, I dont know if its cause the mix reviews on here or cause I am sick, but I think I just saw popkornn prasing the games patch?:eek:

    Turned a new leaf he did...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I love my mirror universe uniform (for women). Finally!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Yep hundred and one degree fever, I must be delerious. :confused:

    I hope when I get home home, I feel like playing tonight, I cant wait to try Elite setting and see the other improvements.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    GT_Hawk wrote: »
    only one issue see

    * Abort Mission and Beam to Ship buttons are now disabled on all PvP maps in anticipation of a quitting penalty for PvP

    um so wait I have joined with my team of 5 for ground mission and no feds join of one joins. That fed leaves, ok and 5 of us sit waiting for more feds to join. After so long and no feds join why can't I leave and why should I have a penalty against me for leaving a completely dead match that I can not fight. do I wait 2 hrs for feds ? :confused:


    this has got the be the dumbest thing added to the game so far... many matchs ends up with just one or two opponents to our five or six. a few times its just one on the other side. You mean to tell me we have to wait even LONGER to pvp? Its hard enough to get three Feds to queue up, now this? :rolleyes:

    If the penalty is like 15 minutes like wow, you think pvp newbs will continue to queue up when they get pwnd by the other faction all the time (cough--feds)

    EDIT: What should be fixed is upping the max number of queue, or remove 40% of the empty map queues from the list. From months of light pvp, I never see more then four or five maps with two or three ppl. All dressed up and no where to go

    Lets add some 2v2 or 3v3 mini maps, too
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