test content
What is the Arc Client?
Install Arc

Skills, skill points, ground and space

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Since reaching RA5 and having the respec option it's become something of a pain for me to see that we are limited in our options. How so? The way it is set up right now you can either have your ship be very effective and have very few ground skills, have your ship be very ineffective and your ground skills really effective or have both somewhat effective. It's not a good situation considering how missions vary from one to the other and sometimes have both.

Options? Separate them. I don't know how many skill points would work out to the equivalent of what a fully skilled RA5 would be for ground vs space, clearly not 60,700 but a fair amount. Ground skills have no impact on space and vice versa yet we're given this poor choice of being good at one, the other, or average at both and it doesn't work.

Right now all STFs have a small space part and a lot of ground action but I'm skilled mostly for space combat due to my PvP options and overall preference for space combat. If I want to be really effective and useful on STFs I'd have to respec before I do STFs and then switch back for other times, it's not practical. I've completed the first two without being specialised in ground and have very few points in ground skills so I know you can do them but I don't understand why the two areas are linked in such a way that you're forced to choose like this. I can't be the only one that thinks this should be changed.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Dyonas wrote: »
    Since reaching RA5 and having the respec option it's become something of a pain for me to see that we are limited in our options. How so? The way it is set up right now you can either have your ship be very effective and have very few ground skills, have your ship be very ineffective and your ground skills really effective or have both somewhat effective. It's not a good situation considering how missions vary from one to the other and sometimes have both.

    Options? Separate them. I don't know how many skill points would work out to the equivalent of what a fully skilled RA5 would be for ground vs space, clearly not 60,700 but a fair amount. Ground skills have no impact on space and vice versa yet we're given this poor choice of being good at one, the other, or average at both and it doesn't work.

    Right now all STFs have a small space part and a lot of ground action but I'm skilled mostly for space combat due to my PvP options and overall preference for space combat. If I want to be really effective and useful on STFs I'd have to respec before I do STFs and then switch back for other times, it's not practical. I've completed the first two without being specialised in ground and have very few points in ground skills so I know you can do them but I don't understand why the two areas are linked in such a way that you're forced to choose like this. I can't be the only one that thinks this should be changed.

    Given that their use is separated by such a solid wall I don't comprehend why they didn't do this.

    Then again, they haven't actually done anything that addresses the problems created or exacerbated* by applying a cap to a skill system that wasn't designed with one in mind. The whole bloody thing needs completely re-organized and re-costed to start making sense.

    *Things like different costs for equivalent-utility weapon systems were boneheaded anyway but under a system of unlimited skill gain it was a less cumbersome matter of putting more time in rather than sacrificing total performance.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Given that their use is separated by such a solid wall I don't comprehend why they didn't do this.

    Then again, they haven't actually done anything that addresses the problems created or exacerbated by applying a cap to a skill system that wasn't designed with one in mind. The whole bloody thing needs completely re-organized and re-costed to start making sense.

    exactly. people have been saying this since they added the cap but cryptic has just ignored it completely, the whole skill system needs a re-design after adding the cap.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Dyonas wrote: »
    Since reaching RA5 and having the respec option it's become something of a pain for me to see that we are limited in our options. How so? The way it is set up right now you can either have your ship be very effective and have very few ground skills, have your ship be very ineffective and your ground skills really effective or have both somewhat effective. It's not a good situation considering how missions vary from one to the other and sometimes have both.

    Options? Separate them. I don't know how many skill points would work out to the equivalent of what a fully skilled RA5 would be for ground vs space, clearly not 60,700 but a fair amount. Ground skills have no impact on space and vice versa yet we're given this poor choice of being good at one, the other, or average at both and it doesn't work.

    Right now all STFs have a small space part and a lot of ground action but I'm skilled mostly for space combat due to my PvP options and overall preference for space combat. If I want to be really effective and useful on STFs I'd have to respec before I do STFs and then switch back for other times, it's not practical. I've completed the first two without being specialised in ground and have very few points in ground skills so I know you can do them but I don't understand why the two areas are linked in such a way that you're forced to choose like this. I can't be the only one that thinks this should be changed.


    All you "have" to do is find a good compromise between ground and space skills. You don't have to squeeze every possible inch of efficiency out of your character, neither for space nor for ground.

    Thus, while I do agree that the skill system needs to be reworked, I do not agree on your reasoning. If you feel the - in my opinion - ridiculous need to respec for STFs and PvP, knock yourself out, but don't complain about it, as your approach is definitely not necessary in order to achieve victory, be it in PvP or a STF.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    All you "have" to do is find a good compromise between ground and space skills. You don't have to squeeze every possible inch of efficiency out of your character, neither for space nor for ground.

    Thus, while I do agree that the skill system needs to be reworked, I do not agree on your reasoning. If you feel the - in my opinion - ridiculous need to respec for STFs and PvP, knock yourself out, but don't complain about it, as your approach is definitely not necessary in order to achieve victory, be it in PvP or a STF.

    I didn't say I *do* respec for every STF and then again for PvP, I said that was the only way you had available to be at the very best from a skills point of view. The thing with your compromise is that, as I stated, you are losing out potentially to those that don't. It might not be practical to be fully setup for one over the other but let's face it, ground combat is awful and I don't enjoy it at all. Unfortunately, a large part of the game focuses on ground missions and all current STFs have around 90% ground to 10% space. From that point of view you might want set up for ground but what if things change where more space combat is needed?

    The whole idea of having one skill point system for both space and ground combat is really bad. When you add in the skill cap that prevents you from doing what you normally would, gaining more experience to get the extra skills, you're forced into those choices I mentioned. Limited choice is not going to garner the favour of anyone when they can see what they would have if the limits were removed.
Sign In or Register to comment.