Thats along the lines of what I'm calling for. My idea is that we can put some of the other officers are offered to use in single roles on our ships. Everyone would have the ability but as usual it would vary depending on your ship. Your officer would be used, just as when we used them to train a crew member. They could be injured like our other team members can on high difficulty setting, that would effect their ability. Their performance levels would change, be random depending on situations and not controlled by us pressing buttons in our ability tray, its to automated.
Example
Doctor/Medic in a Sickbay and we assign a Science Officer providing they have a healing skill. The healing skills they have would effect regen rate of our crew. I think a busier ship would be more fun, also less officers sold on exchange. They don't sell much, it's just another example of how much we are offered in the game but never need to use. We're at war yet resources are nothing to worry about even people.
We also have the injury system being brought into place and need to visit a station to repair our character. Thats going to be just as annoying to have to do as getting supplys for an aid mission was. Considering we have a whole starship, cruisers being massive and science ships having a lot of technology I don't think we should be going to a space dock after every mission if we increased difficulty. They would have what we need or should so obviously my idea may require ship interiors before it is in place.
If you think deeper about it, the idea grows.
Tactical, we have tactical team ability but what about seeing it for ourselves. Being able to go on our bridge and see a tactical team led by a tactical officer we assign. The functions are there for it, I doubt it would require major work. Later Cryptic could create a small weapons armoury on the ship where we can store our best weapons, say 5. Again the better weapons the better the tactical team.The effect is defense against boarding parties only and boarding partie skills are improved so we actually do need to consider the interior protection rather than shields and hull all the time.
Engineers, what about getting EVEN more power!
We have engineers on our bridge, there are engineer skills for it. But it's so systematic or scripted I'm not sure the term to use. Put it this way, we see them sitting on the bridge so how can they possibly be getting more out of our engines. Alright its just a game we can imagine someon is in an engine room, or can we? Can you? A dedicated engineer could give us randomised energy improvements, better that engineer the better. All random, no scripted control where you decide when the extra energy comes. Even Kirk was told he would have to wait at times, there needs to be more happening with our ships than when we decide to click an ability I say.
My whole idea is to encourage talk about it and encourage cryptic to consider putting a simple system in place to test it. I'm only talking about slight increase of 1-2% maybe as high as 5% by the time you reach RA. The advantage is that its another way for players to be different and put the whole crew system to much more use.
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