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Should Each New Faction Have Unique Play Styles

SystemSystem Member, NoReporting Posts: 178,019 Arc User
As there is a new poll about the next player faction, I was thinking

Hypothetically, looking ahead over the next few years lets say they add another four factions

romulans
cardassians
dominion
ferengi

Should each race be all equal and totally fleshed out with the exact same level of pve and pvp or should they all be unique in some way making each faction play differently.

Take the klingons, even though they are adding pve story and content which is good I think they should keep their pvp orientation to keep them unique from the feds

The feds should become a diplomacy/exploration/first contact faction
The ferengi should be about trade and making profit
The romulans should be about stealth and covert opps, and manipulating others.
The cardassias should be about looking after the state. (somewhere between klingons and romulans, maybe focussing on them selves, shady dealings and capturing traitors/cardassian tribunals)
The dominion should be about conquering other planets and injecting fear into people

This is all just an example, but the idea is to make each faction have a very unique play style, with different types of missions that the other factions dont have, whilst making sure that areas like pvp and pve dont suffer.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I'd say that they should be fleshed out, not only for our sake in game, but so that we don't have to sit through a month of raging forums again...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    As there is a new poll about the next player faction, I was thinking

    Hypothetically, looking ahead over the next few years lets say they add another four factions

    romulans
    cardassians
    dominion
    ferengi

    Should each race be all equal and totally fleshed out with the exact same level of pve and pvp or should they all be unique in some way making each faction play differently.

    Take the klingons, even though they are adding pve story and content which is good I think they should keep their pvp orientation to keep them unique from the feds

    The feds should become a diplomacy/exploration/first contact faction
    The ferengi should be about trade and making profit
    The romulans should be about stealth and covert opps, and manipulating others.
    The cardassias should be about looking after the state. (somewhere between klingons and romulans, maybe focussing on them selves, shady dealings and capturing traitors/cardassian tribunals)
    The dominion should be about conquering other planets and injecting fear into people

    This is all just an example, but the idea is to make each faction have a very unique play style, with different types of missions that the other factions dont have, whilst making sure that areas like pvp and pve dont suffer.

    Yes, every faction should have something that makes them unique and I agree with the traits you chose for each faction. Of course, the devs have already announced that will be a lot of multi-faction content with different outcomes based on your choices within the missions, but there should also be some unique content as well. Since all of the multi-faction missions seem to be 45+ content, it seems lower level content will be unique to a faction, since the Klingons are getting their own low-level missions with a unique enemy.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    A Romulan faction should involve alot of espionage, escorting supply runs to rebellions, hunting down suspected traitors, and manipulation of others to dominate the systems. There is alot of potential for very unique missions.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I'd say it would be ideal to have each faction offer different gameplay, but as we can see from the Klingons, most of them apparently want exactly the same gameplay the Federation has, down to scanning for flowers and being diplomatic.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    WEll currently we have two factions. Tehy have teh exact same gameplay except klingons had most of the PvE taken out. So precident would suggest that new factions won't have unique game paly.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Inquizitor wrote: »
    WEll currently we have two factions. Tehy have teh exact same gameplay except klingons had most of the PvE taken out. So precident would suggest that new factions won't have unique game paly.

    How are they the same?The Klingon's are PvP focused and have unique PvE content that better shows their more aggressive nature, while the Federation is PvE focused and has more diplomatic content, with a lot more on the way in Season 2.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I would suggest:

    A) Refitting the missions outside of Sirius to be cross faction. Unique flavor text based on faction but stretch it to cover the existing scenarios. Hunting down Klingon ships as a Klingon? Rival faction/house.

    B) As a component of this, allowing consent-based PvP dueling anywhere outside the starting sector blocks, as you will be running into people.

    C) The difference between factions is in their ships, diplomacy, exploration and crafting systems. Missions are the same for everyone.

    Once you do this, it becomes much easier to add factions.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    If every faction gets a focus and possibly own 'diplomacy' style... The gameplay wouldn't be all the same. That the KDF players get/want PvE doesn't say they want exactly the same missions as Feds have. Right now, the Feds have what the Klingons should have: 90 % combat PvE, no diplomacy, little actual exploration (as in scan 5 whatevers).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Should each race be all equal and totally fleshed out with the exact same level of pve and pvp or should they all be unique in some way making each faction play differently.

    Take the klingons, even though they are adding pve story and content which is good I think they should keep their pvp orientation to keep them unique from the feds

    I think you just answered your own question by bringing up the Klingons. The truth of the matter is the only reason they were ever called a "PVP oriented faction" in the first place is because the Devs realized they couldnt have them finished by launch and had to put a betters spin on it. That term is just an excuse for a lack of content, and shouldnt be encouraged for future factions. If the Devs are going to make a faction, it needs to be done right. Yes, they SHOULD be unique, but they should be unique in story, not lack of content.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    As there is a new poll about the next player faction, I was thinking

    Hypothetically, looking ahead over the next few years lets say they add another four factions

    romulans
    cardassians
    dominion
    ferengi

    Should each race be all equal and totally fleshed out with the exact same level of pve and pvp or should they all be unique in some way making each faction play differently.

    Take the klingons, even though they are adding pve story and content which is good I think they should keep their pvp orientation to keep them unique from the feds

    The feds should become a diplomacy/exploration/first contact faction
    The ferengi should be about trade and making profit
    The romulans should be about stealth and covert opps, and manipulating others.
    The cardassias should be about looking after the state. (somewhere between klingons and romulans, maybe focussing on them selves, shady dealings and capturing traitors/cardassian tribunals)
    The dominion should be about conquering other planets and injecting fear into people

    This is all just an example, but the idea is to make each faction have a very unique play style, with different types of missions that the other factions dont have, whilst making sure that areas like pvp and pve dont suffer.

    I have to disagree with you on the Cardassians. The new Cardassians are not the Cardassians we remember from DS9. The old school Cardassians are now rebels, and probably a minority at that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Benfea wrote: »
    I have to disagree with you on the Cardassians. The new Cardassians are not the Cardassians we remember from DS9. The old school Cardassians are now rebels, and probably a minority at that.

    What "should be" asside, they seem to be just as powerful as the Klingon and Romulan factions based on what we see in game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    i believe all the factions should have something unique about them. I'd hate for them to all have the same enemy and story with just new skins. Romulan and Dominion ships would be fun to think about the possibilities.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Benfea wrote: »
    I have to disagree with you on the Cardassians. The new Cardassians are not the Cardassians we remember from DS9. The old school Cardassians are now rebels, and probably a minority at that.

    They may be run by a new government now, but old habits die hard. I would we willing to guess they are just as deceitful and prideful as ever. They might be democratic now, but they are still similar to the Romulans in their underhandedness. And they have to worry about building themselves back up to their former level of power within the Quadrant. They would definitely make for some interesting gameplay and I would like to see them be the 4th faction.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Benfea wrote: »
    I have to disagree with you on the Cardassians. The new Cardassians are not the Cardassians we remember from DS9. The old school Cardassians are now rebels, and probably a minority at that.

    [edit the whole damn thing] That was a knee-jerk reaction. The True Way are petty terrorists and thugs. The Cardassians? Well, we don't really see things from the post-Dominion Cardassian side, do we?

    Though I agree; not only should each faction have its own flavor, but also have its own unique play style. I don't want to play a Romulan to play Federation content in a different skin--sure, high-end content should be the same (and as they face a common enemy to ALL factions alike, it makes sense). I'd rather not have duplicate content; if I, as a Klingon, patrol a Romulan-controlled sector block, I shouldn't face the same scenario that a Fed would, but the content should be aimed, directed, and scripted for a Klingon play style.

    Can Klingon's still scan for material? Sure--but nothing truly scientific intent.

    It's a shame there aren't any true neutral sector blocks, that are not controlled by any single faction, that can offer unique content to all parties alike.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    i dont see where Romulans or Cardassians could be that diffrent from playing Klingons.

    All get their own Episodes, shared Episodes etc. a little Race specific atmosphere but in the end you will have the same gameplay for all.

    Ferengi on the other hand.... i see a Pirate Faction, Traders, Cargo Ships... they are in for Latinum. not EC.

    I think Ferengi would be the most diffrent Race in regards to Gameplay.
    Of course you have to know all the Rules of Aquisition and act by them (or you fail)!

    Your Boff's are all Dabo Girls, you can place Holosuits arround the Universe to make money.... if i think longer about this... TRIBBLE Romulans, i want Ferengi as the next Faction!!! :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I think you just answered your own question by bringing up the Klingons. The truth of the matter is the only reason they were ever called a "PVP oriented faction" in the first place is because the Devs realized they couldnt have them finished by launch and had to put a betters spin on it. That term is just an excuse for a lack of content, and shouldnt be encouraged for future factions. If the Devs are going to make a faction, it needs to be done right. Yes, they SHOULD be unique, but they should be unique in story, not lack of content.

    How much spin is there and what were they spinning is the question?

    I think their plan was NO Klingon PvE up until Open Beta. Their idea of equal meant "balanced for the sake of PvP", not perfectly parallel content.

    I think a lot of the key issues seem to creep in where they didn't seem to understand terms like "monster play" and "sandbox/themepark". You can see their uncertainty in their answers.

    If they'd said, "This is a game with Klingon 'Monster Play'!", expectations would have been different. It wouldn't have sated some people but I think it's more a case of miscommunication and overselling features than failure to hit their actual goals.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I think their plan was NO Klingon PvE up until Open Beta.

    Sorry, but your mistaken:

    "Two factions, full PvE content"

    http://www.youtube.com/watch?v=AcAn3nhf97Y#t=01m49s

    That was way before open beta.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Sorry, but your mistaken:

    "Two factions, full PvE content"

    http://www.youtube.com/watch?v=AcAn3nhf97Y#t=01m49s

    That was way before open beta.

    That was before they'd even started work on the game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Yes, every faction should have something that makes them unique and I agree with the traits you chose for each faction. Of course, the devs have already announced that will be a lot of multi-faction content with different outcomes based on your choices within the missions, but there should also be some unique content as well. Since all of the multi-faction missions seem to be 45+ content, it seems lower level content will be unique to a faction, since the Klingons are getting their own low-level missions with a unique enemy.

    i totally agree every faction should have their own uniquness
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    That was before they'd even started work on the game.

    To quote you:

    "I think their plan was NO Klingon PvE up until Open Beta"

    A "plan" is something that people develop before they start a project, so according to Jack, their PLAN was for Klingons to have full PvE content. Sorry you were mistaken.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    ...but so that we don't have to sit through a month of raging forums again...

    A little dreamer you are. :rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    The feds should become a diplomacy/exploration/first contact faction
    The ferengi should be about trade and making profit
    The romulans should be about stealth and covert opps, and manipulating others.
    The cardassias should be about looking after the state. (somewhere between klingons and romulans, maybe focussing on them selves, shady dealings and capturing traitors/cardassian tribunals)
    The dominion should be about conquering other planets and injecting fear into people

    Actually, the Cardassian Obsidian Order was even more covert and manipulative than the Tal Shiar. As was mentioned previously though, the current Cardassian government is basically a Federation protectorate. It has a defense force, but is not allowed to have a standing military due to the terms of the treaty of Bajor.

    On that note, I wouldn't mind having Cardassian vessels/captains from the defense force as a pseudo faction within the Federation. Claim they are special Liaisons to the Federation who are assisting in the True Way threat, and you basically can have a Cardie Captain/Crew play through a sizeable chunk of the Federation pve content.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I would definitely want the goals of the factions different. Like Cardassians economy driven and exploiting resources and planets. Taking control of what they wanted. Xenophobe's consumed with their on greatness. Survival of the fittest. With the Obsidian Order trying to reemerge. To control the government.

    Romulan's deceitful manipulator's. Trying to provoke confrontation. Between themselves and others. Also to start conflict's between other rival factions. Step into to take their territory after the two factions have weakened each other. Claiming they were attacked by one side. In defense they took control of the territory for their on safety.

    I would love to see this type of different feel to each faction. Not every faction being the doing the right thing point of view. To help others and for the betterment of all. The Cardassian's and Romulan's shown as just out for their own interest and nothing more.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Sorry, but your mistaken:

    "Two factions, full PvE content"

    http://www.youtube.com/watch?v=AcAn3nhf97Y#t=01m49s

    That was way before open beta.

    You can't honestly expect to roll into the forums with PROOF and expect it to work can you?
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