test content
What is the Arc Client?
Install Arc

Unfair Fights

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited April 2010 in PvP Gameplay
I've been playing since Beta, and I have to say. If Cryptic can't figure out how to make PVP more balanced this game will die fast. 99% of the time its an uneven fight. 1vs5 or 5vs0! WHAT IS THE Problem? I've never had such a hard time getting into a fair pvp fight on any Online game EVER. And I've played just about all of them. I rate PVP in this game as a -5 out of 10. Fix it would you plz.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Yeah, it does get annoying after a while with the 5v0 especially. The worst was 2 nights ago where 1 particular Solar Wind map kept popping up for us over and over, where the either side would leave because it was just them. And then the opponents would show up, see no one there any more, and also leave. And it just switched back and forth. According to the report window, 14 different Fed players had been into that match alone without firing a single shot, and it popped for me 3 times before I stopped queueing that map.

    If a map goes for more than a few minutes without a shot being fired, they need to warn you the match may get disbanded in a minute unless someone does something, and then remove the match from the queues if nothing happens. It won't fix the imbalance issues of 5v1, but at least it removes stale maps from the queue.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Try entering a 5v5 match and ending up in a 10v3.... I've had to scratch my head on that one quite a few times.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Wraiven wrote: »
    Try entering a 5v5 match and ending up in a 10v3.... I've had to scratch my head on that one quite a few times.

    players got disconnected, and accidently returned on teh other side when they came back. I was scratching my head for a while on that one.

    or if its ground... who the hell knows.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Try entering a 5v5 match and ending up in a 10v3.... I've had to scratch my head on that one quite a few times.
    Also, the salvage 5v5 is never actually 5v5, it only *starts* at 5, then fills to 10v10.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    brainfacer wrote: »
    Also, the salvage 5v5 is never actually 5v5, it only *starts* at 5, then fills to 10v10.

    its not 5vs5, its small, and the max cue for small is 7vs7
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Cracked planet seems to do better now IMO. At least there is usually 5v5 by the time us Klingons get over to your spawn point. Solar wind seems to be the worst, wich is odd how can the queu can work ok (not great) for one map and not the others.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Stingray10 wrote: »
    Cracked planet seems to do better now IMO. At least there is usually 5v5 by the time us Klingons get over to your spawn point. Solar wind seems to be the worst, wich is odd how can the queu can work ok (not great) for one map and not the others.

    i believe the arenas are mostly populated by truly pvp minded people and sees the largest amount of pre mades. there for its logical teams today engage as soon as it pops up. in C&H and solar wind i believe they are still greatly populated by pvp'ers doing their daily for the sake of the daily. if they are in a btran mission for instance they may opt to continue their mission in stead of entering the pvp. they just cue up again.

    i for one only Q up to the games that are most likely to pop up the fastest. i tend to look at the 0 first. if u Q up for a mission just underway everyones been taken out of the Q hence the 0. most of the time there is still room left so when u Q for that mission u get an instant pop up to join the battle. other wise look at the numbers that are closest to the launch number. for small C&H that 5vs5 fvk or 10 in fvf if u see that then u got fast pvp. i for one am hapy i dont see 96/0 in C&H fvk as it was before season one
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I had a Solar wind, or was it cracked planetoid, match start with 5 feds and only myself. Lucky I was specced for alpha strikes and DPS. I soloed up until the score was me 7 fed 6 before reinforcements arrived.

    It was a fun match but I would prefer to have all the team mates around so I don't have to kamikaze run every match. Once or twice occasion can be fun if you're specced for the kamikaze but I can see how it would get frustrating fast.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    please don't say 99% of the time unless you have done at leat 100 matches and 99 of them were unfair. I play every night at it is not 99%. Also, it is not that hard to win a 5v4 (or even a 5v3) if you are good and work together.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    new change to qeue system makes me a sad panda...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    faithborn wrote:
    new change to qeue system makes me a sad panda...

    Which part? I won't be able to test it until later tonight, but if I read the one bullet correctly it should help keep us out of the empty maps. I had another Solar map last night where we kept popping in and we were the only ones, and every time we re-queued we landed back in it. The 2m limit should keep it out of the way now.

    The "can't quit a match" thing is what concerns me. What happens if I DO land in that empty map? We can't leave after.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    ambience wrote: »
    Which part? I won't be able to test it until later tonight, but if I read the one bullet correctly it should help keep us out of the empty maps. I had another Solar map last night where we kept popping in and we were the only ones, and every time we re-queued we landed back in it. The 2m limit should keep it out of the way now.

    The "can't quit a match" thing is what concerns me. What happens if I DO land in that empty map? We can't leave after.

    2m limit means that if you land in a fairly empty map its going to stay fairly empty, and the can't quit a match thing means that the only way out is to log for 15 minutes (BOO).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Well, unfortunately one issue is the fact that there's not a lot of PvP testing on Tribble; so a lot of these changes hit Live with little or no real playerbase testing; thus the Devs are playing catchup in that once they see how it works on Live, THEN they have to re-think again. :( Yes, they could try and set up more Dev Events and Times to test with the Devs on Tribble, but, fact is, it would help if more people were able and willing to testincoming PvP changes on Tribble in general.

    I do hope they get all the changes the the PvP Queue system that they've disccussed over the past few weeks in sooner than later(some of which they've stated will take a fair amount of programming time); because (and I'm not an avid PvPer in other MMOs) I really like the space PvP combat in this game WHEN you can get an even match/number of players on each side at the start.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    faithborn wrote:
    2m limit means that if you land in a fairly empty map its going to stay fairly empty, and the can't quit a match thing means that the only way out is to log for 15 minutes (BOO).

    Ok, sounds like you were worried about the same thing I was then.
    Well, unfortunately one issue is the fact that there's not a lot of PvP testing on Tribble; so a lot of these changes hit Live with little or no real playerbase testing; thus the Devs are playing catchup in that once they see how it works on Live, THEN they have to re-think again. Yes, they could try and set up more Dev Events and Times to test with the Devs on Tribble, but, fact is, it would help if more people were able and willing to testincoming PvP changes on Tribble in general.

    Yeah, I didn't test ANY PvP on Tribble because of a lack of PvP players. That's why that have to induce the PvP playtests by giving out shiny stuff to encourage it. Still, there were what, 2 PvP playtests on this build? They probably could have used some more testing I wager.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I think the queue system needs something of an overhaul to begin with, yes, what with it's bloated size and... cryptic way of functioning, at least in my opinion, an arena game shouldnt even start if the teams arent going to be filled on both sides.

    Things are different for the C&H maps, I think they end up relatively balanced in numbers quite soon after the start, but there is still a window for gaining an advantage over the undermanned team.

    The thread topic does remind me of a whole different venue though, namely the kinds of people who complain that they get "ganked" by five or more players while flying around, far from their own team, in a capture&hold map. I suppose that type of people just havent realized yet that they are, indeedy, playing an *online* game, with many other people playing it as well, and teamwork goes a long way.

    Which also reminds me that I think it's rather peculiar that someone who apparently has me on ignore, is still capable of sending me messages, I don't really mind it, but its something I noted today in a C&H map, with a certain invidual sending me incomprehensible jargons that were most likely intended to be insults of some kind.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Zeddic wrote: »
    I've been playing since Beta, and I have to say. If Cryptic can't figure out how to make PVP more balanced this game will die fast. 99% of the time its an uneven fight. 1vs5 or 5vs0! WHAT IS THE Problem? I've never had such a hard time getting into a fair pvp fight on any Online game EVER. And I've played just about all of them. I rate PVP in this game as a -5 out of 10. Fix it would you plz.

    I agree totally.
    It happens on both side of the fence though to be honest.
    What should happen too is that only x number of ship type should be alloweed though that will never happen. I hate going into an instance and having a bunch of other escort class ships with 1 science vessel because the cruiser couldn't get in.
Sign In or Register to comment.