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DPS Parsing program?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Is there any form of parsing program that is compatable with this game? In EQ2 there was Advanced Combat Tracker (among others) that would break down damage done, received, hit/misses, all that jazz so you could see quantifiable (SP?) differences with gear/abilties, and I was wondering if anyone had coded one for this game.

If not, please do so, because it's friggen maddening trying to figure out if this console is helping you more than this console, when alot is dependant on the conditions of the fight. If there isnt one, I would only imagine that is also why, because numbers will change so drastically based on situation...but it still would be nice to have/use.
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    no and thank GOD there isnt programs like those ruined WoW and many other games because they allowed the elitest jerks to be even more elitest and boot people from raids for TRIBBLE reasoning.

    im all for no mods that give that info.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    gnobber wrote:
    no and thank GOD there isnt programs like those ruined WoW and many other games because they allowed the elitest jerks to be even more elitest and boot people from raids for TRIBBLE reasoning.

    im all for no mods that give that info.

    Back when I raided in WoW ... those charts were just as meaningless as they always were.

    I was a rogue. I would top the DPS charts on Vaelstraaz. I would not top the DPS charts on Onyxia.

    Why?

    Because the encounters were radically different. One (vael) played up to the strengths of a rogue and in fact hinged on keeping the rogues alive to get through the encounter. That's how it was designed. The other (Onyxia) had an entire phase where the enemy was airborne, making the rogue less important.

    The DPS chart doesn't capture the design of the encounter at all.

    They are fun for collecting data. But really they miss the context of endgame so often.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Yeh, there is one available here:
    http://sourceforge.net/projects/stocombat/

    It's pretty cool.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Things differ from encounter to encounter, but how else can you measure your abilities and figure out whats a better ability/weapon than another item. Thanks for the link to the program, i'll check it out tonight when i get home!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    gnobber wrote:
    no and thank GOD there isnt programs like those ruined WoW and many other games because they allowed the elitest jerks to be even more elitest and boot people from raids for TRIBBLE reasoning.

    im all for no mods that give that info.

    In EQ2 ACT helped me become a better Ranger and to identify weaknesses in my strategies for dealing with encounters.

    Information is never a bad thing. How people choose to use that information is something else entirely.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    kayfizzle wrote:
    Things differ from encounter to encounter, but how else can you measure your abilities and figure out whats a better ability/weapon than another item. Thanks for the link to the program, i'll check it out tonight when i get home!

    In this game you don't need it to determine what item to use. The math is displayed for you. I used to use parsing data allllll the time in Everquest. Because the combat system required it. Due to how convoluted their mechanics were, it was really a valid question about which weapon worked better.

    In STO ... it's pretty apparent what the item does in terms of damage.

    And then there's tactical consoles. I can assure that if you are equipping all Mk X Phaser Dual Heavy Cannons, you'll get more out of 4 Phaser Relay MK X's than you will out of 4 PreFire Chamber Mk Xs.

    ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    superchum wrote: »
    In this game you don't need it to determine what item to use. The math is displayed for you. I used to use parsing data allllll the time in Everquest. Because the combat system required it. Due to how convoluted their mechanics were, it was really a valid question about which weapon worked better.

    In STO ... it's pretty apparent what the item does in terms of damage.

    And then there's tactical consoles. I can assure that if you are equipping all Mk X Phaser Dual Heavy Cannons, you'll get more out of 4 Phaser Relay MK X's than you will out of 4 PreFire Chamber Mk Xs.

    ;)

    Honestly this answer makes me sad in the pants. Theres nothing in here to back up what your saying. Based on your 'you can look at it and see whats better" whats better a Q Torp mk X with ACC + CRTH or a Q Torp MK x with Crtd ? Or what yields better results, 6 antiproton beams on this cruiser or 3 antiproton, 2 phaser and 1 disruptor.

    No, there are quantifiable (sp?) differences, and if there was not, there would not be any speculation.

    BTW To the dude who above said ACT helped him become a better ranger ... i hope you quit before LU13, cause rangers never quite got back to where they were pre LU13 (I had a ranger but it wasnt my main and didnt exist pre LU13, but my Zerk was most certainly abused by that LU).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    kayfizzle wrote:
    whats better a Q Torp mk X with ACC + CRTH or a Q Torp MK x with Crtd ?

    That probably has a lot to do with how accuracy works (or does not work) in this game's combat system. Something you may have taken notice of on your way to Rear Admiral.
    Or what yields better results, 6 antiproton beams on this cruiser or 3 antiproton, 2 phaser and 1 disruptor.

    I can assure you that 6 antiproton beams will do better due to how tactical consoles work. Feel free to test it out yourself.

    What makes me sad is your questions. Those are easy to answer without parsing a single combat. There are things worth parsing, but they're pretty esoteric due to how small the process rates are for each individual weapon's bonus characteristic.
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