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Creative Bridge Officer trait?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I noticed that some bridge officers come with the creative trait which is 5% damage and healing with kits.

Now, as far as I understand, Boffs don't have kits per say, but they do use abilities that are available to players in kits. Is this the same thing?
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Your conclusion sounds logical to me, but I think it does actually affect your captain's kits abilities. I seem to remember reading a dev post a while back that said that. I'll try to find the post(s) about them, but I might not be able to find them (it's been a while). My main computer died, so I can't really play STO on this one, so I've got time on my hands, heh.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Anasm wrote:
    I noticed that some bridge officers come with the creative trait which is 5% damage and healing with kits.

    Now, as far as I understand, Boffs don't have kits per say, but they do use abilities that are available to players in kits. Is this the same thing?

    This question comes up a lot.

    I think you're right.

    Y'know what would be nice? If the game were documented in something vaguely resembling a competent fashion.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    So... I thought to test it. Here is what I found out:

    I brought 2 boffs with Medical Tricoder II maxed at 9/9. I found a cliff and jumped off it with my boff waiting for me at the bottom. I repeated at least 10 times for each try. First 2 tests were done with each boff alone in the team.

    First officer doesn't have any creative traits: He gave me 375 hp. The 375 makes sense because the tooltip says 355 and I have 7/9 Science Team leader.

    Second officer has basic creative which is 2.5% extra dmg and healing. Gave 384 healing

    I then brought both boffs together with me, enabled each med tricoder in turns. First gave 375 and second 384.

    Conclusion: Creative does affect "kits" or officer abilities
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Thanks for that, I had always assumed it to be the case. It's nice to know there is some evidence to prove it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I have noticed that my healer with Superior Creative will give me a Medical Tricorder heal that is 7.5% better but I do not see an improvement with the Vascular Regeneration.

    (?) Has anyone been able to determine for a certainty whether or not Creative on a Bridge Officer has any benefit? Does Creative help only instant heals / damage and not DoTs?
  • yarmanokyarmanok Member Posts: 6 Arc User
    edited December 2012
    what about grenade damage for tactical bridge officer?


    EDIT: This thread has been closed due to being a "necro" thread. Remember, if a thread has not been posted to in over 30 days, please start a new thread to discuss a topic :) Thanks! ~BranFlakes
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