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Problems with the crafting system

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I have recently came upon the revelation that crafting in this game is poorly designed.

First problem:

Once you manage to unlock the people passed the center room at Memory Alpha, the next tier of items are in the MK IV and MK VI range. I have searched everywhere in the galaxy and no vendor sells the "white" versions of the items.

Problem 2:
The second tier of items can only be found through random drops. If you are an admiral and trying to get to tier 3 of crafting. It is impossible to do. Since when you go to exploration missions the drops scale up to your characters level.

Problem 3:
The only way to get the white items to refine them to a better product is to buy them on the exchange. The prices on the exchange are unrealistic and hyper-inflated. No one is going to pay any asking price beyond any price for the raw material on the exchange.


Who came up with this crafting system and market?

I understand we have to craft some 400,000 energy credits worth of items to even unlock the third tier of crafting items.

I will be amazed that no one at Cryptic envisioned hyper-inflation in this market. Some one needs to go take a course in macro economics and micro economics.

This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines ~ Phoxe
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    A lot have devs have posted about how broken the system is, there are fixes incoming to revamp it and make it better.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    A lot have devs have posted about how broken the system is, there are fixes incoming to revamp it and make it better.

    Where are these postings you speak of...?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    A lot have devs have posted about how broken the system is, there are fixes incoming to revamp it and make it better.

    Unfortunately, they speak mainly of slapping layers of duct tape over the shoddy framework rather than tearing it out and making a good one.

    The idea of "upgrade rather than base fabrication" was awesome. Every bit of the system design beyond that is terribad.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Where are these postings you speak of...?

    Engineering Report - April 20, 2010:

    In Development
    Season 1.1 - April (remaining items)

    * Memory Alpha Update (1.1 or 1.2 - depends on feedback)


    TRIBBLE Maintenance and Release Notes - April 22, 2010:
    For those looking for STF: Terra Dome or Memory Alpha updates, those features are not in this build yet. Stay tuned.

    And the latest post:
    http://forums.startrekonline.com/showthread.php?p=2601060#post2601060
    In addition - there are some issues with Memory Alpha and STF Undine Terra Dome that are showing up in internal testing which are keeping those changes form going to Tribble yet. We are working on those as well and hope to get those to Tribble ASAP for your feedback. We don't want to move these 2 new features from Tribble to Holodeck until you have had time to play them and provide feedback on the systems.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Unfortunately, they speak mainly of slapping layers of duct tape over the shoddy framework rather than tearing it out and making a good one.

    The idea of "upgrade rather than base fabrication" was awesome. Every bit of the system design beyond that is terribad.

    Item experimentation on your ship. I've been preaching that since launch. :)

    I mean, if a P&P RPG can have item modification within limit - why not an MMO full of engineers, scientists, and tactical officers.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Valdure wrote:

    All this does is lead me to a big long list of items, with no useful information. I did not come away with any thing I did not know prior to reading the message.

    I would like to know what exactly is going to change and how.

    I would like to know if in the Fleet Action tool, will it be anyone in the fleet can set up a instance, or are they making it so only the leader can do this feature. If only the leader can do it, that will suck. I do not think the leader can be logged in 24/7 to let people play in their own instances. My fleet has 92 members spread out over 9 time zones.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I would assume that one of the first fixes for MA would be a progress bar showing how far along you are in the trees. As of now it is currently a matter of trial and error to see if you've unlocked the next tier or not.

    One of the updates that I would like to see is for me to be able to upgrade a mark 1 common item all the way up to mark 10 Ultra Rare, customizing the stats and damages as I see fit. Now this wouldn't be cheap to do, but it would be a nice to be able to choose the stats for your weapons. It would be nice to even update Uncommon and Rare items to Ultra Rare and improve/choose their stats too.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    All this does is lead me to a big long list of items, with no useful information. I did not come away with any thing I did not know prior to reading the message.

    I would like to know what exactly is going to change and how.

    I would like to know if in the Fleet Action tool, will it be anyone in the fleet can set up a instance, or are they making it so only the leader can do this feature. If only the leader can do it, that will suck. I do not think the leader can be logged in 24/7 to let people play in their own instances. My fleet has 92 members spread out over 9 time zones.

    Erm, I think it means that when you want to do a fleet action you just make an instance and go do it. From what I gather the system revamp will let you progress along a tree something like this

    O
    / \
    O O
    / \ / \
    O O O
    | | |
    O O O

    With each "O" being it's own unique set of stuff that you can make. Also there will be vendors for common items to upgrade and better classification for your materials, so you know that some alloy will be used in the making of a weapon and some radiation sample will be involved in making a deflector dish.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    All this does is lead me to a big long list of items, with no useful information. I did not come away with any thing I did not know prior to reading the message.

    I would like to know what exactly is going to change and how.

    Well, it wasn't clear in your post you wanted details of the changes, but they haven't released anything other than they are going to revamp the current system. Watch the places I linked to for any upcoming info.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I don't even waste my time crafting in Cryptic games anymore. CoX crafting was the best they did and it was still lacking. CO's crafting was a joke where you crafted items that had lower stats than drops you could get street hunting... and regular drops at that. STO shows they are going in a downward spiral with crafting. Each game it outdoes the previous in total idiocy.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    All this does is lead me to a big long list of items, with no useful information. I did not come away with any thing I did not know prior to reading the message.

    I would like to know what exactly is going to change and how.

    I would like to know if in the Fleet Action tool, will it be anyone in the fleet can set up a instance, or are they making it so only the leader can do this feature. If only the leader can do it, that will suck. I do not think the leader can be logged in 24/7 to let people play in their own instances. My fleet has 92 members spread out over 9 time zones.

    Well if you actually bother to READ and not just skim the threads on the Crafting system (which I agree needs a LOT of work, and a near total revamp; they are doing this in two phases:

    1) Add a UI interface tyhat allows players to see their progress (ie how close they are to unlocking the various tiers of crafting NPCs).

    2) Seeing how the players use the system once that UI is in and players start to use parts of the system that haven't seen much use.

    3) Making changes and further erevamping the system after phases 1 and 2.

    The Devs have stated they realize the system is broken and not popular with the playerbase, and they want to change, update an d improve it. That said, they honestly want to give the players the tools to understand better how it works now, and see what the response is before doing the planned updates and changes.

    Hopefully, we'll see something better as a result, but time will tell.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I have searched everywhere in the galaxy and no vendor sells the "white" versions of the items. QUOTE]

    well then you havent looked hard enough.......There are vendors that sell white version of items you can upgrade in each of the 3 vendors. Look harder,

    Wish i could be more helpful but the attitude of the player base has really gotten to me lately, I'm not in a charitable mood.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    The OP said you cannot purchase the white MKIV and MKVI items from a vendor. I would like to let everyone know that I discovered last night that you CAN purchase these items from SOL base. You need to purchase them in the SHIPYARD area with 2nd order badges of exploration. I hope this helps. Sorry in advance if someone else already said this.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    According to this Dev post....
    dstahl wrote: »
    Just wanted to poke my head in here and say that the Season 1.1 update release notes are posted over in the Release Notes section.

    For those who've been following the reports, you'll notice 2 big ticket items missing from this update: Memory Alpha Revamp and the STF: Undine Terra Dome. We were ready to post those features to Tribble last Friday but found some bugs and weren't quite happy with the state things were in so pushed those features from this build as we feel they need more testing.

    The good news is that we are very close to getting both features on Tribble for this weekend - so even though they aren't on Holodeck yet - they will be live and in a place where you can check them out. Once those features have some time for you to play through and comment on, we'll get them posted live ASAP (ie - prior to the Season 1.2 update).

    Its a tough thing putting your schedule up on the web for the world to see - and we knew going in that not everything will land where we target - but for those who would say we're "moving the goal lines" - I'd say check out the release notes and realize that schedule shifts happen both ways. Several of the features we didn't expect to get till later this season made it in sooner. The goal with these reports is to be as up front about where we are at. So there you have it!

    I'll update more as we go - but for now - we hope that you enjoy all the goodness in Season 1.1.
    http://forums.startrekonline.com/showthread.php?t=152201&page=39

    So we may be able to see the changes on Tribble soon...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    please stop feeding the trolls this is like the 5th i hate sto but i want to sound like i care thread from this poster please stop feeding it
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    varuflur wrote: »
    please stop feeding the trolls this is like the 5th i hate sto but i want to sound like i care thread from this poster please stop feeding it

    *shrug* The crafting system is an unfunny joke anyway at this point, troll or not.
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