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I'm sicking of being told that I'm Exploiting...

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Ok, so why in the hell is it that every time I kill somebody on ground missions in three (Occasionally with a lucky crit I get it done in one) shots, I am all of a sudden exploiting....exploiting what? People want to keep telling me this, yet they neglect to tell me exactly what it is that I am doing that is considered Exploiting. Then they say I will be nerfed, blah blah blah the butt hurt is endless.

I play a Tactical Officer, who is and always has been my main type characters, even from the start. Why? Because I love the Blaster types in games. I loved Blasters in City of Heroes, I loved Necromancers in AoC, I loved Demonologists in AoC, I loved Bounty Hunters in SWG. So Ranged Fighting is what I enjoy playing. Unless there is a Stalker class, then I tend to go for that. Concept is a big thing for me.

So, here is exactly what I do to get those three shot kills...and on occasion with a lucky Crit, I get a one shot.

First, I hit my Large Power Cell, followed by Ambush, followed by Focus Fire, followed by Target Optics, followed by Sniper Shot. Unless it crits, it takes three shots for a typical player, unless they are Engineering in which case it can take around 5 to 6 shots. That's assuming they do not heal in the mean time, which normally any good PvPer does.

So tell me exactly what it is that I am doing that is considered Exploiting? Starting to really become annoying.
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    P.S. I build for ground Rifle Damage in my Skill Tree as well. Left out that detail.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I have no clue bro, but doesnt sound like exploiting the game. I think you just ran into someone having a bad day.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    you're exploiting their crappiness man, it's not fair!

    basically those people like to complain when they lose regardless of circumstance, it comes from the whole 'everyones a winner' mentality we have these days. Hardly anyone remembers how to lose graciously.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    They just want an I win button too.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Ok, let’s look at the possibilities here:

    1. You play STO well, and in many cases better than your opponents
    2. You are exploiting

    Ok I see their point. It is clearly exploiting....

    Seriously, do not let it get you down. Put them on ignore, but by all means blast them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    People will always complain in any kind of game that involves people fighting each other. Some people just dont like the cold hard fact that some people are better than they are and so they use the you are exploiting excuse. get used to it i got allot of flac for the same thing on my kdf tactical officer ground build also. Also they dont understand that you are most likely stacking buffs/debuffs on them also.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Don't take it personally... You are probably encountering someone like this:

    http://www.youtube.com/watch?v=IVwIGti0m28 (NSFW Language)

    ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Maybe they meant you were using an "exploit" weapon feature?

    You know, like expose, exploit, etc.?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Noob, dontcha know you're supposed to Expose before you Exploit? ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Asakara wrote:
    Don't take it personally... You are probably encountering someone like this:

    http://www.youtube.com/watch?v=IVwIGti0m28 (NSFW Language)

    ;)


    Wow, I sure hope not, somebody like that is liable to come pay me a personal visit...lol
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Everyone likes to use exploit kills. No one likes them used them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Wraiven wrote: »
    Ok, so why in the hell is it that every time I kill somebody on ground missions in three (Occasionally with a lucky crit I get it done in one) shots, I am all of a sudden exploiting....exploiting what? People want to keep telling me this, yet they neglect to tell me exactly what it is that I am doing that is considered Exploiting. Then they say I will be nerfed, blah blah blah the butt hurt is endless.

    I play a Tactical Officer, who is and always has been my main type characters, even from the start. Why? Because I love the Blaster types in games. I loved Blasters in City of Heroes, I loved Necromancers in AoC, I loved Demonologists in AoC, I loved Bounty Hunters in SWG. So Ranged Fighting is what I enjoy playing. Unless there is a Stalker class, then I tend to go for that. Concept is a big thing for me.

    So, here is exactly what I do to get those three shot kills...and on occasion with a lucky Crit, I get a one shot.

    First, I hit my Large Power Cell, followed by Ambush, followed by Focus Fire, followed by Target Optics, followed by Sniper Shot. Unless it crits, it takes three shots for a typical player, unless they are Engineering in which case it can take around 5 to 6 shots. That's assuming they do not heal in the mean time, which normally any good PvPer does.

    So tell me exactly what it is that I am doing that is considered Exploiting? Starting to really become annoying.

    Per Capita, this game is the highest level of anti-pvp carebears and horrid, horrid pvp'ers I've ever encountered. I chalk it up to this is the first MMO for a lot of Trek fans who never had any interest in the genre until their fave IP got ported.

    Not their fault, I don't hold it against them. But for many of the players I've encountered, and many of the posters on these forums, the attitude is that if you are min/maxing and working hard to do the best you can, you're cheap and an exploiter and need to DIAF.

    Success is apparently not the goal for the majority of this player base. They'd rather accuse you of cheating when they lose. Again, I'm not looking down on them for it, just calling it like I see it. And as I mentioned, I think a contributing factor is the percentage of ppl who have never played an MMO before that are here.

    There alot of "Well your being better at this game than I am is ruining my fun..." That's that attitude I would expect out of a non-mmo player coming into their first mmo. Everything that isn't perfectly set up to make them the hero probably seems like griefing. Unfortunately this dev staff seems to be catering to this very group of ppl, and is why I've hit the cancel button and am just riding out the rest of my sub.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Wraiven wrote: »
    P.S. I build for ground Rifle Damage in my Skill Tree as well. Left out that detail.

    And that's how you're exploiting. You're engagin in ground PVP after spending skill points to improve your ground PVP while fighting against a large contingency of the player populace who post that they hate ground combat and never spend any points in it.

    Next thing you'll post is that you actually took a racial trait that improves ground combat too. You dirty dirty cheater!

    ;)

    Carry on fellow ground PVPer.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Wraiven wrote: »
    Ok, so why in the hell is it that every time I kill somebody on ground missions in three (Occasionally with a lucky crit I get it done in one) shots, I am all of a sudden exploiting....exploiting what? People want to keep telling me this, yet they neglect to tell me exactly what it is that I am doing that is considered Exploiting. Then they say I will be nerfed, blah blah blah the butt hurt is endless.

    I play a Tactical Officer, who is and always has been my main type characters, even from the start. Why? Because I love the Blaster types in games. I loved Blasters in City of Heroes, I loved Necromancers in AoC, I loved Demonologists in AoC, I loved Bounty Hunters in SWG. So Ranged Fighting is what I enjoy playing. Unless there is a Stalker class, then I tend to go for that. Concept is a big thing for me.

    So, here is exactly what I do to get those three shot kills...and on occasion with a lucky Crit, I get a one shot.

    First, I hit my Large Power Cell, followed by Ambush, followed by Focus Fire, followed by Target Optics, followed by Sniper Shot. Unless it crits, it takes three shots for a typical player, unless they are Engineering in which case it can take around 5 to 6 shots. That's assuming they do not heal in the mean time, which normally any good PvPer does.

    So tell me exactly what it is that I am doing that is considered Exploiting? Starting to really become annoying.

    I get more TRIBBLE when I use "weapons malfunction" which I would use against you to prevent you from killing me in 6 shots :P

    Serously you have to use what you got. Personally I don't like using weapon malf. too often, only against people like you who do insane amounts of damage.
    BTW we should team up ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Wraiven wrote: »
    Ok, so why in the hell is it that every time I kill somebody on ground missions in three (Occasionally with a lucky crit I get it done in one) shots, I am all of a sudden exploiting....exploiting what? People want to keep telling me this, yet they neglect to tell me exactly what it is that I am doing that is considered Exploiting. Then they say I will be nerfed, blah blah blah the butt hurt is endless.

    I play a Tactical Officer, who is and always has been my main type characters, even from the start. Why? Because I love the Blaster types in games. I loved Blasters in City of Heroes, I loved Necromancers in AoC, I loved Demonologists in AoC, I loved Bounty Hunters in SWG. So Ranged Fighting is what I enjoy playing. Unless there is a Stalker class, then I tend to go for that. Concept is a big thing for me.

    So, here is exactly what I do to get those three shot kills...and on occasion with a lucky Crit, I get a one shot.

    First, I hit my Large Power Cell, followed by Ambush, followed by Focus Fire, followed by Target Optics, followed by Sniper Shot. Unless it crits, it takes three shots for a typical player, unless they are Engineering in which case it can take around 5 to 6 shots. That's assuming they do not heal in the mean time, which normally any good PvPer does.

    So tell me exactly what it is that I am doing that is considered Exploiting? Starting to really become annoying.

    And here I thought that PvP was only about superior ability. ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    In fairness, I don't think you're doing anything wrong AT ALL but I prefer PvP systems where defenses greatly outmatch offenses and you're locked into a perpetual stalemate without focusing fire.

    I'd prefer PvP where you only get one life but where even the most skilled player against the most unskilled is a challenge. Five or ten minute duels in a case where one side outmatches the other greatly. Duels that can last an hour if both sides are skilled. Maybe very restricted health regen but extreme difficulty doing any damage at all.

    Most MMOs make characters that are too "squishy" for my tastes. Getting one PvP kill should feel like a challenge, IMHO.

    My ideal PvP would be something like Sisko chasing Eddington around a ship for thirty minutes both getting off non-lethal shots at eachother while racing to get bridge control of a ship they're both locked out of. Unarmed "most dangerous game" style play.

    I'd ordinarily admit this sort of thing wouldn't have a place in STO but given the length of PvP queues, maybe 1v1 grudge matches with tweaked mechanics are worth considering.

    Enhanced shields. No crits. No exposes. No exploits. Maybe unarmed. No health regen without items you find along the way. Just two people beating the crud out of eachother in lengthy pursuit scenarios.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    superchum wrote: »
    And that's how you're exploiting. You're engagin in ground PVP after spending skill points to improve your ground PVP while fighting against a large contingency of the player populace who post that they hate ground combat and never spend any points in it.

    Next thing you'll post is that you actually took a racial trait that improves ground combat too. You dirty dirty cheater!

    ;)

    Carry on fellow ground PVPer.


    Well.... I did...heh.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    In fairness, I don't think you're doing anything wrong AT ALL but I prefer PvP systems where defenses greatly outmatch offenses and you're locked into a perpetual stalemate without focusing fire.

    I'd prefer PvP where you only get one life but where even the most skilled player against the most unskilled is a challenge. Five or ten minute duels in a case where one side outmatches the other greatly. Duels that can last an hour if both sides are skilled. Maybe very restricted health regen but extreme difficulty doing any damage at all.

    Most MMOs make characters that are too "squishy" for my tastes. Getting one PvP kill should feel like a challenge, IMHO.

    My ideal PvP would be something like Sisko chasing Eddington around a ship for thirty minutes both getting off non-lethal shots at eachother while racing to get bridge control of a ship they're both locked out of. Unarmed "most dangerous game" style play.

    I'd ordinarily admit this sort of thing wouldn't have a place in STO but given the length of PvP queues, maybe 1v1 grudge matches with tweaked mechanics are worth considering.

    Enhanced shields. No crits. No exposes. No exploits. Maybe unarmed. No health regen without items you find along the way. Just two people beating the crud out of eachother in lengthy pursuit scenarios.

    I made a thread about this a while ago.

    http://forums.startrekonline.com/showthread.php?t=100114

    I kinda feel that just removing the exploits in pvp would fix a lot of problems. Slowing down the fights allows other skills to come into play and might make the game more balanced as a whole. I definitely agree though deaths in ground pvp are way too fast. Its a pity really cus I love the ground pvp.


    To the OP I dont think your exploiting, your just using Cryptic sanctioned skills. However I still think kills like that shouldnt be possible.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Noob, dontcha know you're supposed to Expose before you Exploit? ;)

    yeah ... but then he'd be accused to exposing himself to people ... or forcing others to expose themselves to him, and i'm pretty sure that's illegal ...


    hey, i used to cry exploit ALL the time. i've come to realize that this game just isn't finished yet, and there are some significant imbalances still in place. I have a RA5 science officer, a BG5 tactical KDF, and i'm now levelling a tactical Federation guy. The differences are astounding, really.

    the simple differences between a tactical officer and a science officer spread to a canyon of painful inequality in ground pvp. each have their strengths, sure, but their weaknesses far outweigh them. sure, I can heal like crazy as science, but if am killed in one shot, I never have the chance to...


    What people are getting frustrated about, and sadly, wind up taking it out on our OP, is the game mechanics. It sounds like you're playing like you're supposed to. You're an informed player who has geared and spent towards kicking butt in ground pvp...


    Maybe if instead of typing /zone HAX! YOUER CHEETZ! ... every time someone feels the strong imbalance that exists, they were to type /bug , click --> report a bug --> "powers & combat" and reported a new problem, the devs would finally get a bug list big enough to get their attention.


    but, sadly, after typing that all out ... typing /zone /EMO! is much easier than doing all that clicking. /sigh




    d3n
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Ubung wrote: »
    I made a thread about this a while ago.

    http://forums.startrekonline.com/showthread.php?t=100114

    I kinda feel that just removing the exploits in pvp would fix a lot of problems. Slowing down the fights allows other skills to come into play and might make the game more balanced as a whole. I definitely agree though deaths in ground pvp are way too fast. Its a pity really cus I love the ground pvp.
    It would really make pvp more interesting
    In fairness, I don't think you're doing anything wrong AT ALL but I prefer PvP systems where defenses greatly outmatch offenses and you're locked into a perpetual stalemate without focusing fire.

    I'd prefer PvP where you only get one life but where even the most skilled player against the most unskilled is a challenge. Five or ten minute duels in a case where one side outmatches the other greatly. Duels that can last an hour if both sides are skilled. Maybe very restricted health regen but extreme difficulty doing any damage at all.

    Most MMOs make characters that are too "squishy" for my tastes. Getting one PvP kill should feel like a challenge, IMHO.

    My ideal PvP would be something like Sisko chasing Eddington around a ship for thirty minutes both getting off non-lethal shots at eachother while racing to get bridge control of a ship they're both locked out of. Unarmed "most dangerous game" style play.

    I'd ordinarily admit this sort of thing wouldn't have a place in STO but given the length of PvP queues, maybe 1v1 grudge matches with tweaked mechanics are worth considering.

    Enhanced shields. No crits. No exposes. No exploits. Maybe unarmed. No health regen without items you find along the way. Just two people beating the crud out of eachother in lengthy pursuit scenarios.
    I agree but unfortunately not everyone in STO will also. I guess that can only be determined by the forums, which I'm sure not all of the players are checking periodically :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Nah, you aren't exploiting and like the previous posters said, these are players that generally:

    1) Haven't invested in the ground skill trees not realizing how much of a difference it makes.

    2) Players not investing in their ground kits, weapons, and other equipment. Stat bonuses all add up

    3) Players not using the best med stims, energy, and shield regen at key moments.

    4) Players not using right combinations of abilities to set up maximization of damage.

    Problem is, people run around in ground PVE which is rediculously easy, even the STF's if done properly don't pose a real challange. (They are all grind mobs with rediculous resists and hitpoints.) In PVE you don't need the best kit, equipment, skills and temp buffs from med stims, or batteries.

    Then these same players show up in PVP with there common or green gear, too lazy to pop 100% stims or shields, no skill trees even in their respective captain ground field and expect to be on par with players that have maxed out their equipment, skills and kits but more importantly HAVE PRACTICED!

    Ignore these idiots and blast their faces off, and enjoy their pathetic screams that fill the hall as they are vaporized.

    Good Times.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Tysis wrote:
    Ok, let’s look at the possibilities here:

    1. You play STO well, and in many cases better than your opponents
    2. You are exploiting

    Ok I see their point. It is clearly exploiting....

    Seriously, do not let it get you down. Put them on ignore, but by all means blast them.

    ... First off what hes doing involve no level of skill, clicking 4 buttons in a row is something my 3 year can do now. That being said, its not exactly his fault that his game has been reduced to something half as complex as tetris.. Welcome to a well thought out ground system! The only thing i hate in ground is when people just spam holds an palm strike for one shots, pass that your just hitting buttons. If someone else cant do that, then they shouldnt be in pvp combat.. >.< an like she said, just throw them on ignore.. everyone gets heated in pvp, when the pvp system is a utterly broke fail fest, well tempers run high =)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    As a Tactical Officer, you should have some advantages. Lord knows you don't get devices or Tachyon Harmonics to drop shileds. So you have to use your advantages to overcome those obstacles. I have been killed in a couple of shots in PvP by Tac Officers. Yeah it hurts the ego a bit when you think you have some good equip and your odds are better but that's the risk of PvP. Some people just play their builds well. I have to say that on the ground, Star Trek is one of the more balanced PvP games I have played. I too played City of Heroes and the PvP in that game just frustrated me.

    There was always some joker with a purpled out toon who just ate you for brekfast and there was NOTHING you could do to them. To me that game allowed far more exploitation. What you are doing is perfectly fine cause a Science Officer can drop your shields, hold you in place and get an exploit attack with a Tetryon rifle essentially one shotting or two shotting you. I know this because I do it often with my Science Officers both Fed and Klingon Side. Am I exploiting or am I maxiomizing the skillset of my chatacter? Well, probably a little of both but everyone else has access to these things unlike City of Heroes where you essentially had to farm for weeks or buy outside credits to be able to even compete in PvP. So, don't let people and the fact that they haven't mastered their toons bother you.

    You are obviously a skilled player and you are getting the most out of your character and skillset.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    ... First off what hes doing involve no level of skill, clicking 4 buttons in a row is something my 3 year can do now.


    If that were true, then everyone would be on my playing level and nobody would be saying I was Exploiting. Besides, if your three year old can press those three buttons better than I can, I'll quit MMO's and find something else to do with my free time. :cool:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Wraiven wrote: »
    So tell me exactly what it is that I am doing that is considered Exploiting? Starting to really become annoying.

    Please tell me this is just a sarcastic stealth complaint about the name of the second part of the expose/exploit system.

    Which I agree was unfortunate due to the technical meaning "exploit" has picked up, though it's at least roughly appropriate - you get the enemy to expose a weakness, then you exploit it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Please tell me this is just a sarcastic stealth complaint about the name of the second part of the expose/exploit system.

    Which I agree was unfortunate due to the technical meaning "exploit" has picked up, though it's at least roughly appropriate - you get the enemy to expose a weakness, then you exploit it.


    You lost me...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Wraiven wrote: »
    You lost me...

    Sorry, I briefly forgot how TRIBBLE people can act when you don't roll over and die for them in PvP.

    That said, it's somewhat amusing that the insta-vape/nearly so attacks are called exploits anyway.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Your not exploiting but when your in a match where multiple people on one side are doing that it can get pretty annoying fast.

    I enjoy ground combat when the teams are close in levels and gear and skill for that matter.

    Lately on ghost cruiser I have been running into teams where they are just running the corridors and two shoting my team left and right and thanks to the wonders of Cryptic respawn logic you end up respawning in there path and your dead before you can do anything.

    You stand and fight you die. You try to run to find the rest of your team you die. At that point the game ends with a score of 2 to 40.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Next time someone says you are exploiting, tell them to que back up and "show" them exactly how you do it. ;)

    Seriously though man, don't let them get you down. In one ear out the other with those comments.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Sorry, I briefly forgot how TRIBBLE people can act when you don't roll over and die for them in PvP.

    That said, it's somewhat amusing that the insta-vape/nearly so attacks are called exploits anyway.

    Funny enough, I find Exposes fun. A Science Officer's ability to Expose me with that high chance they have to Expose is my Achilles Heel. I can Three shot people and every once in awhile one shot people if I get a lucky crit, but a good Science Officer can have me exposed and vaporized and stop me in my tracks before I can get my second shot off. They are what keeps this game interesting and they are what keeps me on my toes. :cool:
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