So I said I would check back every 3 to 6 months, but I lied. my captain in side made me come back, that and the fact that the past three week I was only logging in to EVE to change skills, and to be honest I missed it.
( a good thing for a game. if you miss it then it means you liked it.) so I hope two months of a break and the fact that college ends in three weeks helps me get back in. but I have a few questions. most about what I missed on my extended shore leave.
1. death, does it mean anything now. is the risk vs reward better?
2. exploring, is it the same has it gotten better, has it gotten worse?
3. any new missions? ( I know about the raids, but anything else )
4. and anything else cool I I don't know about?
lastly who is here, anyone I would remember?
anyway it should be fun, going to have to check out the game later because I'm to be studying for this week's test, but I can't wait. I need to shake the dust off my ship, drill my crew, and take her on a flight past Pluto.
1) Not yet but soon, thankfully chaged to be optional if you use the soon to be implimented Dificulty Slider (which might I add is nifty) on a setting over "normal". It will mean injuries to players on the ground and handicaps to ships in space, fixed with repair kits.
2) Pretty much as you left it, some people noticed you can somewhat sneak past enemy groups on the ground now a bit easier, but thats about it.
3)Aside from the STF's, no.
4)A lot of little fixes for a lot of little problems, in my book that was cool.
5) I don't really know anyone to tell you, I only recently got back into the forums and I'd wager I am one of the only people that has been a member this long that is still around.
Welcome back.
1) The Death Penalty and Difficulty Slider are fun if you are into that type of gaming. I like to play on Elite sometimes for the challenge.
I don't think they have the right balance between reward vs risk yet.
2) They added Klingon Exploration. I like it. Its upto the standard of Starfleet exploration missions. Its not copy and paste either. However, if you didn't like Starfleet exploration mission i don't see you appreciating the Klingon version either.
3) No. Some new fleet actions.
4) Hmm. First Contact/Diplomacy later in the summer.
So I said I would check back every 3 to 6 months, but I lied. my captain in side made me come back, that and the fact that the past three week I was only logging in to EVE to change skills, and to be honest I missed it.
( a good thing for a game. if you miss it then it means you liked it.) so I hope two months of a break and the fact that college ends in three weeks helps me get back in. but I have a few questions. most about what I missed on my extended shore leave.
1. death, does it mean anything now. is the risk vs reward better?
2. exploring, is it the same has it gotten better, has it gotten worse?
3. any new missions? ( I know about the raids, but anything else )
4. and anything else cool I I don't know about?
lastly who is here, anyone I would remember?
anyway it should be fun, going to have to check out the game later because I'm to be studying for this week's test, but I can't wait. I need to shake the dust off my ship, drill my crew, and take her on a flight past Pluto.
1. The Death Penalty is up on Tribble and will be coming to Holodeck tomorrow probably. It is honestly, the best Death Penalty I've ever seen in an MMO, and I've played a lot of MMO's with death penalties.
2. Improvements to the Commodity missions are up on tribble and should be bumped to holodeck tomorrow.
3. Not yet, you will be seeing this in Season 2, check below.
4.They've mentioned some pretty cool things that will be in Season 2 like their plan for ship interiors, I'll try to get you some links in a minute
5. Population hasn't really dropped that much, it's still relatively easy to find PvP matches and zones look as busy as ever
Tentative Release Schedule
April
8TH-14TH STF: Khitomer Accord
15TH-21ST C-Store Items
C-Store: Fed Bridge Pack "Destiny"
C-Store: Fed Science Variant "Nimbus"
C-Store: Emote Pack 1
22ND-30TH STF: Undine Terradome
22ND-30TH Season 1.1 Update
Joined Trill Klingon Faction
TOS/MirrorU Female Outfit Updates
Difficulty Slider and Death Penalty
Commodity / Memory Alpha Update (Memory Alpha update is getting bumped until May)
Exchange Improvements
Space Auto-Fire
C-Store: Klingon Bridge Pack "Carrier"
C-Store: "Pakled" Playable Fed Species
C-Store: Fed Cruiser Variant "Nomad"
May
13TH-19TH C-Store Items
C-Store: "Caitian" Playable Fed Species (with unique animations)
C-Store: Fed Bridge Pack "Prometheus"
C-Store: Fed Escort Variant "Maelstrom"
20TH-28TH Season 1.2 Update
Accolade System
Squad System (Sidekicking)
Episode Replay
Click-to-sit chairs
Social system improvements
Team Journal improvements
Fleet Improvements
C-Store: Fed Science Variant "Comet"
C-Store: Emote Pack 2
June
STF "Into the Hive"
Trading Existing Bridge Officers
Random Bridge Officer Requisition
Dabo Minigame
C-store: Raptor bridge pack
July
Season 2 (all updates listed as possibly could get bumped to 2.1 or 2.2 or even later)
New Federation an Klingon storyline missions (including a unique enemy for Klingons)
federation Diplomatic Corps (non-combat mission system, includes First Contact, Relief Aid, Anthropology and investigation missions)
Here's an update on where we are at with Player Ship Interiors.
(all subject to change as we're still in the process of building this system)
We've posted a poll to gather feedback on priorities for the interior system (if you haven't taken the poll or commented, please check the polls section).
What we're agreed on so far
Feds and Klingon players will both get ship interiors
Fed players will get the Fed Ship interior kit (similar to what was seen on Khitomer in tutorial)
Klg players will get the Klingon Ship interior kit (similar to what was seen on B'Vat's ship)
The default interior will have multiple floors (similar to Khitomer in Tutorial)
The interiors will be instanced and use turbo-lifts (depending on your video processor speed - turbo-lifts are either instant moves or a few seconds - so some players may see a brief loading screen - but you are transfering within the same map which is faster than going from map to map)
Crew members will populate the interior and appear to be performing duties
BOFFs will remain on the bridge - but candidates might be seen elsewhere
There will be 3 floors represented for your ship to start
Things still up in the air - options we are discussing to improve ship interiors for launch of Season 2 - all TBD
Creating more floorplans that you could choose from (Small vs Large)
Creating specific versions of rooms to match IP ship designs (Galaxy Engine Room)
Adding a customizable uniform for your crew (it may just be based on a default)
Adding the ability to remove personal injuries in sickbay and ship injuries in engineering
Adding mini-games to remove injuries
Adding social mini-game such as poker
Adding ability to place trophies/items on your interior
Adding ability to have enemy boarding actions take place on your interior
Adding ability to have PvP duals on each other's interiors
Adding missions that use your interior as a part of the episode
Having diplomatic First Contact missions take place in your reception room
Adding ability to find new BOFF candidates working your interior that you can promote
Building specific interior kits to match eras (TOS interior vs. TNG interior)
Ability to purchase some items from your lounge
Ability to craft some items in engineering or sickbay
Adding some sort of "team bonus" for spending time on other players ships
Attempting to shrink the kit hallways and interiors as much as possible and still maintain camera/combat
Create a new curved hallway section to represent fed saucer ships
Allowing players to customize kit lighting/textures
Thats a lot of features and we don't have the resources to get all of those in for the launch of Season 2 which is another reason we're using the polls and your feedback to get the interiors started on the right track so we can add to them as we go. We want to focus on a few of the items above to start.
We were also concerned that removing injuries from normal difficulty (no matter how slight there were) removes some of the coolness of having ship interior functionality for players that play on normal - since they will simply never get injured. I'm curious if players who don't want injuries on normal would change their mind if they knew they would be missing that.
Welcome back Zodi. I recently cam eback as well after a month off. Still no Caitians but soon! Cryptic is fixing tons of stuff and adding some amazing stuff (at least it sounds amazing, we'll see how implementation goes). Anywho, glad to see you back
Mate you went out in style..........kudos to you sir!!! it coined a new term.....'to do a zoot' lol
did ya finish that vid?
I never finished the video. There appeared to be no point once I'd gone.
oh I did find out that in March last year the Atari shareholders voted whether to dissolve the company. They voted to keep it going but that if the equity / debt ratio is not reduced ( currently the company, after debts and creditors paid, is worth less than half of the 'debt' owed to the shareholders, meaning they would recover under 40% of investment back ) by 31st March 2012 then the company will be dissolved and whatever value left in it returned to the shareholders.
So, they have a final death row hearing date that is set in stone.
Comments
2) Pretty much as you left it, some people noticed you can somewhat sneak past enemy groups on the ground now a bit easier, but thats about it.
3)Aside from the STF's, no.
4)A lot of little fixes for a lot of little problems, in my book that was cool.
5) I don't really know anyone to tell you, I only recently got back into the forums and I'd wager I am one of the only people that has been a member this long that is still around.
1) The Death Penalty and Difficulty Slider are fun if you are into that type of gaming. I like to play on Elite sometimes for the challenge.
I don't think they have the right balance between reward vs risk yet.
2) They added Klingon Exploration. I like it. Its upto the standard of Starfleet exploration missions. Its not copy and paste either. However, if you didn't like Starfleet exploration mission i don't see you appreciating the Klingon version either.
3) No. Some new fleet actions.
4) Hmm. First Contact/Diplomacy later in the summer.
Will do in my free time. ( edit I must of missed al ot because the update is 2gbs and i didn't delete my game when I went on my break )
Some have left (I left, came back, leaving again May 12th)
Some have stayed (everyone with a blue name...except GM...he had to take a permi-forum vacation)
1.1 should be out soon...some interesting changes...season 2 in July should be the miracle patch.
That's some pretty good stuff, upcoming though.
Well that's what happens. (edit people leaving and people staying )
how is population of the game look in game?
A good or Bad Legend?
1:No
2:Same
3:No
4:No
lastly: No
Straight and to the point.
1. The Death Penalty is up on Tribble and will be coming to Holodeck tomorrow probably. It is honestly, the best Death Penalty I've ever seen in an MMO, and I've played a lot of MMO's with death penalties.
2. Improvements to the Commodity missions are up on tribble and should be bumped to holodeck tomorrow.
3. Not yet, you will be seeing this in Season 2, check below.
4.They've mentioned some pretty cool things that will be in Season 2 like their plan for ship interiors, I'll try to get you some links in a minute
5. Population hasn't really dropped that much, it's still relatively easy to find PvP matches and zones look as busy as ever
Tentative Release Schedule
April
May
June
July
Season 2 (all updates listed as possibly could get bumped to 2.1 or 2.2 or even later)
August
Season 2.1 (presumed)
September
Season 2.2 (presumed)
October or November
Season 3
Later this year (date unknown)
Hey Bruce. I always said I'd come back and give it an honest go when new content was introduced. I'm an idiot, but I kept my word
Mate you went out in style..........kudos to you sir!!! it coined a new term.....'to do a zoot' lol
did ya finish that vid?
I never finished the video. There appeared to be no point once I'd gone.
oh I did find out that in March last year the Atari shareholders voted whether to dissolve the company. They voted to keep it going but that if the equity / debt ratio is not reduced ( currently the company, after debts and creditors paid, is worth less than half of the 'debt' owed to the shareholders, meaning they would recover under 40% of investment back ) by 31st March 2012 then the company will be dissolved and whatever value left in it returned to the shareholders.
So, they have a final death row hearing date that is set in stone.
Damn.....I kept googling......I was dissapointed
I thought about it but the moment is long gone. It would not be as funny as it could have been at the time.
I might finish it for your private delectation if I get some free time this weekend.
See my edit above for interesting news