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Adding more exploration missions

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I for one really like the star clusters. That said, it does get old running around the same old abandoned base. I realize that more exploration missions have been added since launch, but I am just curious: are new exploration missions going to be added in every update? Additionally, when new missions are added, do they apply to all star clusters or only specific ones? Since these are supposed to be randomly generated, you would think that the system could fill in the correct species for that area regardless of what star cluster you were in.
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I wish they'd add an randomizer so that doing the needed 5/6 things in a mission can be divided amoungst several different tasks. So, for example, instead of going into the mission and scanning 5 crates why not randomize it. You go in and scan 2 crates in space, beam into the base and scan 1 more, and then defeat 2 squads in the base? Or 3 space conflicts, 1 space scan, and then a beam-in to defeat the area leader. A simple ransomizer would make all the difference in the world, IMO.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    agreed GN

    Patrols are my favorite, but if I only have a little bit of time to play, explores are the right size.

    I like to see more variety as well.


    as of now, i'm tapped out on the few that are offered. literally.....lol.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Signed. More variation of exploration missions would be great. I wouldn't mind if some were copied from patrol missions. Many are similar (aka kill 5 mobs), but some have more than one task (kill 5 mobs and scan 4 objects, destroy facility & kill guards; repair satelites) and I'd like to see those more often.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    /signed to all the above!

    I'd also like to see repeatable patrols. Randomized like the explores.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    How about some missions where we just go places to find historical movie scenes i.e. Ceti Alpha 6, Rurpenthe, Regula 1, and other locales. Expand the planets (several cities per planet) and the universe (several planets per system). Also, not every planet needs to be a class M planet. Have us beam down in a spacesuit. Make the game larger.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Signed.

    I'd like to see more variables added.
    I'd also like to see more suprises.
    For example: lets say you get another boring scan 5 things on a planet. But this time as u scan the objects Jem Hedar decloak right beside and open fire.
    There are lots of other ways to make the current exploration more excitingand unpredictable. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    lets say you get another boring scan 5 things on a planet. But this time as u scan the objects Jem Hedar decloak right beside and open fire.

    It's in already, it's not by surprise though, your officer will tell you about them after you scan your initial anomaly.

    Cosmic_One basically covered all my thougths on this. In space it's mostly scanning/killing in a straight line or around a planet. Why not use the maps more efficiently? Like you need to disable a base on the left side of the map, but it's 3 shield generator nodes are at three different locations scattered on the far side guarded by enemy ships? Take the nodes off, then go back, beam down and capture the boss. umm.. kill i suppose. Or you need to beam down to a planet but first you have to take off the transporter-inhibitor ring (you name it, it's ST) around the planet, mix it with enemy ships again..

    Still it's not exploring at all. But anyway more complex missions with real multiple objectives, mixing space and ground parts would be very nice. Our own 'episodes' while just flying around in a fancy nebula.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I like the "gather 5 anomalies" the best. I can get the daily done faster and log out faster.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    wrote:
    I like the "gather 5 anomalies" the best. I can get the daily done faster and log out faster.
    They're fine for daily missions at RA5 but they usually give no XP at lower levels. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    The occasional mission that puts us in an environmental suit or even a full vac suit would greatly enhance the game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    This is coming in Season 2 as part of the Fed Diplomatic Corps

    There are several new types of missions we are going to be introducing to star clusters as part of this system.

    In addition - we are going to be making some general improvements to Star Clusters over the course of Season 2.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    dstahl wrote: »
    In addition - we generally are going to be making some improvements to Star Clusters in general over the course of Season 2.

    Best news I've heard all week.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Once you're at it - let me rescue random aliens of the week from damaged ships. I just realized Voyager does that in 2 out of 3 episodes, and I developed a desire to rescue random people, too. Including my deadliest enemies, and under attack by ~1000 Hirogen swarm ships. Oh wait, no, make it a bit less Janeway style. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    dstahl wrote: »
    This is coming in Season 2 as part of the Fed Diplomatic Corps

    There are several new types of missions we are going to be introducing to star clusters as part of this system.

    In addition - we generally are going to be making some improvements to Star Clusters in general over the course of Season 2.

    Very good to hear. Will Klingons be getting updates as well?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Very good to hear. Will Klingons be getting updates as well?

    We have been going back and forth on whether or not Klingons get Diplomacy - and currently they will not - but may get something different instead later on. There are some fun ideas we might run with here.

    They will get general improvements to star clusters though.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    dstahl wrote: »
    We have been going back and forth on whether or not Klingons get Diplomacy - and currently they will not - but may get something different instead later on. There are some fun ideas we might run with here.

    They will get general improvements to star clusters though.

    I didnt mean diplomacy specifically, but will they be getting new scenerios at least? Wasnt quite sure if thats what you meant by "general improvements".
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    the thing that bugs me the most about the exploration missions are the two most commonly used tilesets for interior missions:

    The "Teal" Memory Alpha looking set

    and the Pale Blue Generic/Federation outpost set.

    Both of these look like graphical errors, like the textures aren't rendering right (the textures used for the Teal Memory Alpha set actually look like they're a color negative of what they might actually be supposed to look like), the lighting doesn't seem right, and what's up with the solid beams coming out of the fluorescent lights?

    EDIT: Problems being 1) They look bad, and 2) They come up so often. I know there are other tilesets, I've seen them, but only once in a blue moon and these tilesets seem to make up 98% of all interior missions.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    dstahl wrote: »
    We have been going back and forth on whether or not Klingons get Diplomacy - and currently they will not - but may get something different instead later on. There are some fun ideas we might run with here.

    They will get general improvements to star clusters though.

    Why not ? Is Klingon diplomacy too brutal ? "Surrender your planet to the will of the Empire or we will take it from you". Maybe instead of ignoring the Klingon faction yet again you could remake the neutral zone planets (which are mostly useless as is) to shift between sides as either the Federation woos them or the Klingons flat out conquer them. Make the whole area an open world pvp zone in a way that Blizz did with Wintergrasp but with multiple systems to fight in, both space and ground.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Zoya wrote: »
    Why not ? Is Klingon diplomacy too brutal ? "Surrender your planet to the will of the Empire or we will take it from you". Maybe instead of ignoring the Klingon faction yet again you could remake the neutral zone planets (which are mostly useless as is) to shift between sides as either the Federation woos them or the Klingons flat out conquer them. Make the whole area an open world pvp zone in a way that Blizz did with Wintergrasp but with multiple systems to fight in, both space and ground.

    Actually, they've said they may be adding Persistent Open PvP zones in the future.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    dstahl wrote: »
    We have been going back and forth on whether or not Klingons get Diplomacy - and currently they will not - but may get something different instead later on. There are some fun ideas we might run with here.

    They will get general improvements to star clusters though.

    I have to agree with this. I don't see diplomacy working all that well for Klingons. I'd rather see them get something different but equally cool.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I have to agree with this. I don't see diplomacy working all that well for Klingons. I'd rather see them get something different but equally cool.

    The Federation expands through diplomacy, the Klingon Empire expands through conquest. So if Feds are going to be getting missions where they discover some new civilization and make friends with them, Klingons should get missions where they discover a new civilization and enslave them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    dstahl wrote: »
    We have been going back and forth on whether or not Klingons get Diplomacy - and currently they will not - but may get something different instead later on. There are some fun ideas we might run with here.

    They will get general improvements to star clusters though.

    A "conquest" system that lets them intimidate, threaten, cajole or battle their way into control of a system would, admittedly, be awesome.

    Actually, such a system would get me playing Klingons, at last. :)

    (And if a theoretical Romulan or Cardassian faction would have access to both Diplomacy and Conquest, so much the better.)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    wrote:
    The Federation expands through diplomacy, the Klingon Empire expands through conquest. So if Feds are going to be getting missions where they discover some new civilization and make friends with them, Klingons should get missions where they discover a new civilization and enslave them.
    The Klingons aren't evil with slaves. If there were they'd never have been allowed in the Federation in the first place. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    The Federation expands through diplomacy, the Klingon Empire expands through conquest. So if Feds are going to be getting missions where they discover some new civilization and make friends with them, Klingons should get missions where they discover a new civilization and enslave them.

    And a theoretical Ferengi faction should have an Incentivize system. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Cosmic_One wrote: »
    The Klingons aren't evil with slaves. If there were they'd never have been allowed in the Federation in the first place. :)

    Well, 'slave' is the wrong word. There are species in the universe who strive, who expand, who lead.

    And there are species who serve.

    Enslaving a species that strives is not the Klingon way. You may have to conquer them, of course. You may have to demand tribute from them. But enslaving them? No, leave that to Orions and Humans.

    But a species for whom surrender is no sin, for whom accepting the rule of others and serving them as best you are able is simply within their nature? Well, there is nothing wrong with letting them serve you instead of each other. It is the natural way of things. Mizarians take pride in their ability to avoid conflict, pain and death by accepting the rule of someone stronger without resistance -- who are the Klingons to refuse their service?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Personally, I'd like to see more missions where we go to the Halkan's homeworld and threaten them with total annihilation if they don't surrender their dilithium crystals to us.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Cosmic_One wrote: »
    The Klingons aren't evil with slaves. If there were they'd never have been allowed in the Federation in the first place. :)

    When was the Klingon Empire allowed in the Federation?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    dstahl wrote: »
    We have been going back and forth on whether or not Klingons get Diplomacy - and currently they will not - but may get something different instead later on. There are some fun ideas we might run with here.

    They will get general improvements to star clusters though.

    I would suggest that the idea of cross faction missions is generally the way to go but if you give each faction a variant on diplomacy (assuming diplomacy can be used in standard missions), it would give them a sufficiently different "feel".
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I wouldn't mind the option (OPTION, optional) for KDF Orions to enslave a world. Diplomacy has different takes on a situation, so why would the equally-cool-thing-the-KDF-gets be different? A Nausicaan may simply want to take all he can carry/beam in his cargo bay and never bother with the planet again. A Klingon may want to conquer it and make the system part of the Empire to get resources. An Orion may not care about the resources or valuable items, and rather sell the population as workers or, *echem*, entertainers.

    The exploration systems that I can't see anymore are the 'inverted Memory Alpha' and the caves with the graphic bug. In one tunnel, usually before the last mob (not the 'lead squad', the 4th of 5 mobs), the map turns completely black and all toons (captain, BOs and NPCs) all become invisible.
    On KDF side, its the facility with the barrels all over. My BOs get stuck in there all the time because there is no clear path and they are too stupid to jump; and with scanners not working, I have to climb barrels - unless I find the (insert destructible object) by accident. Either fix the scanners and weapon range, so I can see when I'm near the object (and not IN it already) or remove some of the barrels.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    dstahl wrote: »
    We have been going back and forth on whether or not Klingons get Diplomacy - and currently they will not - but may get something different instead later on. There are some fun ideas we might run with here.

    They will get general improvements to star clusters though.

    I'm not sure how your diplomacy system will work. But if it's anything like star clusters which use generic dialog text for various missions, I assume you could just replace the Fed diplomacy dialog with Klingon appropriate phases. Instead of reasoning and collaboration Klingons would use threats and intimidation. But maybe it's not quite that simple.
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