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Trek online making sense - an encouragement to the poor mongrels who cope with TRIBBLE

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I have been a Trek nut for years. At first i never knew what to make of this the latest game out. i was frustrated. some days even cracked off about some of the things in game that are glitches. in some cases made me have to start the area again
Then i started to watch more where the game is going, and found that the online team get toooooo much of a bad rap in complaints from players. even i was guilty of this, but i have become more understanding for the staff at online. They are trying to do something thats never been done before. I don't know exactly their plans, but I have a fair idea. if for instance the poll on Bridges,floor plans,engine rooms ETC,is
an indicator to what i think they are planning.

i feel terrible. they are trying to make a game so detailed with extra rooms on the ship. this has never been done before think about it before complaining. i know it's a business BUT i used to write ads for radio stations ETC and im amazed at what the team are doing. I know what sells. i am sorry for the abuse I gave you. Please forgive me. you'll have an easier life from me from now on and a member for life.
I see where your going. keep Expanding the C-store ill keep buying. I dont care. im tired of paying out big money for games that are over in a week. im in for the LONG haul.

For those of you that are saying, you have the borg role play character, for taking a risk on the game that you were given the bo. this is untrue, it is for trekkies who paid for life memberships, which I did. Come on team throw me a bone. ;) I am a lifer, but did not get a borg character as the release date was after you closed on life memberships to receive the code within Australia. i have everything else but that and I feel like it is like a stamp collection that is missing one stamp. Come on guys, someone should a have a code you could possibly spare from your back pocket. This is now my only frustration.:rolleyes:

Team: chin up. be proud. you amaze me if you're going where i think ya going. fan of trek PHOENIX999
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    In case you missed the post last week, This is where they're thinking of going for ship interiors:
    dstahl wrote: »
    Here's an update on where we are at with Player Ship Interiors.
    (all subject to change as we're still in the process of building this system)

    We've posted a poll to gather feedback on priorities for the interior system (if you haven't taken the poll or commented, please check the polls section).

    What we're agreed on so far
    Feds and Klingon players will both get ship interiors
    Fed players will get the Fed Ship interior kit (similar to what was seen on Khitomer in tutorial)
    Klg players will get the Klingon Ship interior kit (similar to what was seen on B'Vat's ship)

    The default interior will have multiple floors (similar to Khitomer in Tutorial)
    The interiors will be instanced and use turbo-lifts (depending on your video processor speed - turbo-lifts are either instant moves or a few seconds - so some players may see a brief loading screen - but you are transfering within the same map which is faster than going from map to map)
    Crew members will populate the interior and appear to be performing duties
    BOFFs will remain on the bridge - but candidates might be seen elsewhere

    There will be 3 floors represented for your ship to start

    Floor 1
    Bridge and Ready Room

    Floor 2
    Medical Sickbay
    Lounge (like 10-Forward)
    Captain's Quarters
    Reception Room (for diplomatic purposes)

    Floor 3
    Engineering / Engine Room
    Engineer's Office/Science Lab
    Transporter room

    Things still up in the air - options we are discussing to improve ship interiors for launch of Season 2 - all TBD
    • Creating more floorplans that you could choose from (Small vs Large)
    • Creating specific versions of rooms to match IP ship designs (Galaxy Engine Room)
    • Adding a customizable uniform for your crew (it may just be based on a default)
    • Adding the ability to remove personal injuries in sickbay and ship injuries in engineering
    • Adding mini-games to remove injuries
    • Adding social mini-game such as poker
    • Adding ability to place trophies/items on your interior
    • Adding ability to have enemy boarding actions take place on your interior
    • Adding ability to have PvP duals on each other's interiors
    • Adding missions that use your interior as a part of the episode
    • Having diplomatic First Contact missions take place in your reception room
    • Adding ability to find new BOFF candidates working your interior that you can promote
    • Building specific interior kits to match eras (TOS interior vs. TNG interior)
    • Ability to purchase some items from your lounge
    • Ability to craft some items in engineering or sickbay
    • Adding some sort of "team bonus" for spending time on other players ships
    • Attempting to shrink the kit hallways and interiors as much as possible and still maintain camera/combat
    • Create a new curved hallway section to represent fed saucer ships
    • Allowing players to customize kit lighting/textures

    Thats a lot of features and we don't have the resources to get all of those in for the launch of Season 2 which is another reason we're using the polls and your feedback to get the interiors started on the right track so we can add to them as we go. We want to focus on a few of the items above to start.

    We were also concerned that removing injuries from normal difficulty (no matter how slight there were) removes some of the coolness of having ship interior functionality for players that play on normal - since they will simply never get injured. I'm curious if players who don't want injuries on normal would change their mind if they knew they would be missing that.

    Pretty neat if it makes it in! :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    personae wrote:
    In case you missed the post last week, This is where they're thinking of going for ship interiors:
    ....
    Pretty neat if it makes it in! :)
    Agreed. Love seeing the scope they are looking at for this.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    The thread title sent me for a loop. Looks like I go into these forum threads with a preconceived notion of how they'll end up. :)

    The developers have a good eye and I'll be impressed when they finally get credit. No - no mythical 45 or 120 day patches, just acknowledgement for the hard days work.

    So long as the players and developers don't hang their laurels till last call - we'll be good.

    Drinks all around :D

    On a side note, most MMOs get better with time. If they don't, they're that other Star "Something" IP - and I liked SWG once.
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