In this game we have the ability to control the pitch of a star ship. We can control the yaw. However, we have no ability to "roll."
A starship in space should be able to roll and bank. I would like to one day be able to use a flight control system with this game with a flight stick, weapons control stick, and pedals for banking. And, the weapon control sticks throttle actually operates the impulse engines. I would like to ease up on ships while mask and throttle down or up. All commanders should be masters of the use of a throttle stick to make the ship roll, pitch, and bank wildly to achieve maximum effectiveness in armed combat rituals.
I would also like to use a dual game pad with the game for ground combat. If they only make it for the crappy Microsoft X-Box control that they did in Champions, Cryptic Studio would have sank to an all-time low.
Also, we need a macro system. I would like to be able to push a button that says or writes some of the common things I am having to write.
I would also like to say engage, and the ship actually starts to move on the command. Federation vessels can be operated by one trainy and two chimpanzees. I feel if Cryptic game designers cannot produce a simple macro system and decent email tools or search tools for items on the market or even decent clothes for characters, then they have no business trying to attempt to design the more complicated task.
A fleet is designed like a air combat squadron and a starship combines both a aircraft and naval vessel. All the Enterprise had throttles.
Without space actually being 3D and not being able to turn upside down (which there would be no upside down in 3D space) then having a "Roll" as you put it would be quite pointless.
That involves a ton of typing and memorization...I want a cool one like we had in Star Wars Galaxies and Final Fantasy MMMM infinity. That is basically a button you place on your tool bar. I want the macro to be where I can just push a button.
I think the problem with pitch/roll is this is an MMO so they have to accomodate to wider variety of people, including the ones who don't have great spacial awareness in 3-D. That would make those people at a huge disadvantage.
We could roll and bank in Star Wars Galaxies and is a common feature in every flight simulator program I have played going all the way back to Chuck Yeager Flight Simulator on a Commodore 64 and Apple II. I SWG roll was the "A" and "D" keys...and to bank all you did was hold the left arrow and right arrows.
The throttle controls on the keyboard where the standard "+" and -" key.
"W" and "S" are for pitch, and "Q" and "E" are yaw.
I think the problem with pitch/roll is this is an MMO so they have to accomodate to wider variety of people, including the ones who don't have great spacial awareness in 3-D. That would make those people at a huge disadvantage.
Millions of people don't possess the ability to read either, which puts them at a huge disadvantage. Should we stop printing books as well?
That involves a ton of typing and memorization...I want a cool one like we had in Star Wars Galaxies and Final Fantasy MMMM infinity. That is basically a button you place on your tool bar. I want the macro to be where I can just push a button.
I'm not quite sure what you mean now.
The emote list is available and does come with some thing like I think you're describing i.e. do the salute emote your avatar salutes and it says in local Joe Bloggs salutes, but if you want your own thing to happen like that then you have to make it yourself. You can't just place a button and it suddenly knows what you want it to do you have to put the info in yourself. Unless i'm totally not with you on this one
Yes, I want them to design a "naval" simulator that allows me to roll my Nimitz Carrier 360 degrees and my Ticonderoga Crusier too.
Seriously, we do not need "rolling" starships. It would be way outside the bounds of what Star Trek combat is suppose to be about. As someone mentioned (or alluded to), if you want air combat....fly a combat air simulater. STO is NOT that kind of animal.
Not that the control scheme would be bad BC had one of the best if you ask me with WASD being pitch and yaw and QE being roll. But the problem there is that in those kind of battles you'd end up with ships at odd angles and having to deal with crazy firing arcs and stuff.
Don't get me wrong I loved it, but a lot of people can't handle that kind of thing, and that would be especially bad in PvP. STO needs as many subscribers as it can get so it has to be accessable not only to flight simulator fans but also people who have never played those types of games before.
Star Wars Galaxies had this technology seven years ago..I think the advance programmers at Cryptic Studios, being veterans of Sony Online Entertainment, can make this happen in 2010. It isn't like they are reinventing the wheel here. In SWG I could operate an entire musical band with dancers and droids and a light show.
If they want us to type it in ourself, that is okay, but they should provide a tool in the game that I can open up a window to see the code and modify it when it doesn't work the first time. Then I can assign it to a customizable button. Then drop it to a tray from the powers list. City of Heroes had a similar system but was no where near as good as the one Sony had.
Millions of people don't possess the ability to read either, which puts them at a huge disadvantage. Should we stop printing books as well?
PRINT IS DEAD!!!!
Seriously though there's a lot of people who play this game who can't deal with the full 3-d thing nearly as well as we can. If you want to take that route why not say "Oh sure, but you have to learn warp theory if you want to fly your ship. We came up with a system involving complex calculus and requiring a deep understanding of 4space physics....oh you aren't up on your 4space physics? Tough luck, this game is for the REAL fans."
rolling rolling rolling get ya doggies going .ummm ok anyway so ya rolling would be pointless in this game was weapons track the target so rolling would not let you adviod fire...........plus any one that has watched the tv shows can tell ya any time a ship in the series tried to do anything like a roll it never ended well for them ships either blew or or simply broke apart
Yes, I want them to design a "naval" simulator that allows me to roll my Nimitz Carrier 360 degrees and my Ticonderoga Crusier too.
Seriously, we do not need "rolling" starships. It would be way outside the bounds of what Star Trek combat is suppose to be about. As someone mentioned (or alluded to), if you want air combat....fly a combat air simulater. STO is NOT that kind of animal.
However submarines can roll, bank, pitch, and yaw like an aircraft. Also, I have seen many Star Trek episodes where the ships has performed all these maneuvers. In the current film, the Enterprise could roll and bank.
In the Wrath of Khan, the Enterprise beat the Reliant because because the commander could not fight in a 3 D plan. Also, rolling would look cool. Voyager rolled all the time.
However submarines can roll, bank, pitch, and yaw like an aircraft. Also, I have seen many Star Trek episodes where the ships has performed all these maneuvers. In the current film, the Enterprise could roll and bank.
I agree, it's definitely not a physics thing, it's an aesthetics and game play thing.
You're mixing apples and oranges here. We are not flying X-wing and Tie fighters. But massive star ships. Simply because you can roll an x-wing dose not mean, and ive seen no examples of it happening, that you can also roll and zip around in a star destroyer.
And in that regard Star Wars and Star Trek end up similar. The capitol ships maneuver like capitol ships not fighter craft.
In this game we have the ability to control the pitch of a star ship. We can control the yaw. However, we have no ability to "roll."
A starship in space should be able to roll and bank. I would like to one day be able to use a flight control system with this game with a flight stick, weapons control stick, and pedals for banking. And, the weapon control sticks throttle actually operates the impulse engines. I would like to ease up on ships while mask and throttle down or up. All commanders should be masters of the use of a throttle stick to make the ship roll, pitch, and bank wildly to achieve maximum effectiveness in armed combat rituals.
This is all fine and dandy when you're talking about things like Wing Commander or Freespace, with thweir aircraft-based flight systems AND their depictions of fighters and light bombers in space.
In Star Trek, however, the fighter analogy is invalid. Star Trek is based on a NAVAL analogy (this was explicitly shown in the TOS episode "Balance of Terror, with the Romulan BoP being a submarine, and the Enterprise being the destroyer hunting it). NAVAL ships don't roll, bob, or weave - nor do they use HOTAS setups. We're not flying fighters, we're flying CAPSHIPS for cryin' out loud, with the Miranda being equivalent to a naval FRIGATE. Try watching some Trek sometime, and notice that the aircraft analogy is not used.
I would also like to use a dual game pad with the game for ground combat. If they only make it for the crappy Microsoft X-Box control that they did in Champions, Cryptic Studio would have sank to an all-time low.
Cryptic has already announced that the console ports of STO are on indefinite hold. Too bad, becasue one they had the controller design finalized for the X-Box, they could have ported it fairly easily to the PC version (The XBox is just a glorified PC) - so your being agains the console ports kinda removes any need for the controller port. Shoot yourself in the foot much?
Also, we need a macro system. I would like to be able to push a button that says or writes some of the common things I am having to write.
A;ready p[ossible - you can bind a emote to a keypress under the contol maps.
I would also like to say engage, and the ship actually starts to move on the command. Federation vessels can be operated by one trainy and two chimpanzees. I feel if Cryptic game designers cannot produce a simple macro system and decent email tools or search tools for items on the market or even decent clothes for characters, then they have no business trying to attempt to design the more complicated task.
Thank you.
So, you want to speak a command and have the ship respond, without remapping keys? Basically, you want Cryptic to engineer a VOICE RECOGNITION SYSTEM (which are very expensive) into the game, and are bashing them for not having one? Don't want much, do ya? :rolleyes:
Go buy yourself a copy of Dragon Naturally Speaking, install it, and set up it's macros to activate whatever commands you want. Done. That way, Cryptic doesn't have to spend thousands of dollars on speech tech and on integrating it into the engine just to satisfy you. 'Course, if YOU'RE willing to pobny up the bill for the license, I'm sure they'll gladly add it. Ready to ante up? No? I thought not.
The idea of adding voice recognition to the game is one of the lamest things I've ever read on this Forum - as is the need to tie ship controls to emotes, and announce everything you do (You DO know that each emote has some text sent to the chat channel every time you use one, right?) - again, pretty lame, even from a RP standpoint. Maybe if we could actually pilot from the bridge it would serve a RP reason (giving orders to your BOs) - as it stands now...well no, just no. I don't want to watch you spam chat with your commands, thank you - it takes away from the REAL conversation that go on (such as they are).
That should cover both possible interpetations of that, I think.
Anyway, please think about what's been said. Can't ask for more than that.
You're mixing apples and oranges here. We are not flying X-wing and Tie fighters. But massive star ships. Simply because you can roll an x-wing dose not mean, and ive seen no examples of it happening, that you can also roll and zip around in a star destroyer.
And in that regard Star Wars and Star Trek end up similar. The capitol ships maneuver like capitol ships not fighter craft.
Yes, but the ships are in space...the can roll and bank all they want,. Each Ship can produce their own gravity. The camera shaking was the directors ideal on the film stage to make the audience think the ship was rolling. Hollywood actors are not "experts" in starship combat tactics. And Star Destroyers could pitch, roll, and bank. Weight does not play and issue in space.
Seriously though there's a lot of people who play this game who can't deal with the full 3-d thing nearly as well as we can. If you want to take that route why not say "Oh sure, but you have to learn warp theory if you want to fly your ship. We came up with a system involving complex calculus and requiring a deep understanding of 4space physics....oh you aren't up on your 4space physics? Tough luck, this game is for the REAL fans."
That's not the same thing. People can learn to read. People can learn to deal with 3d physics. It's more appropiate to say someone who has never played an FPS before will be at a huge disadvantage, but in time they learn and get better (most of them anyways). We don't dumb down an FPS game and add auto-targeting for everyone because the slow kids aren't quick to aim do we? So what's the difference here.
This is space. I expect to be able to move 360 degree's in any direction I want. I'm not some naval ship like the Nimitz where I'm stuck in an ocean on a planet affected by gravity where up and down is defined. I'm a FLYING naval ship in space where there is no pre-defined up and down, therefore I should be able to roll.
Star Wars Galaxies had this technology seven years ago..I think the advance programmers at Cryptic Studios, being veterans of Sony Online Entertainment, can make this happen in 2010. It isn't like they are reinventing the wheel here. In SWG I could operate an entire musical band with dancers and droids and a light show.
If they want us to type it in ourself, that is okay, but they should provide a tool in the game that I can open up a window to see the code and modify it when it doesn't work the first time. Then I can assign it to a customizable button. Then drop it to a tray from the powers list. City of Heroes had a similar system but was no where near as good as the one Sony had.
Gotcha! I can see this being pretty handy for rpers and a window showing your own binds would be handy (I have a bind I keep forgetting to delete I made it for when in teams not realising it broadcast in local and its a tad on the risque side!) Only downside though is the toolbar is limited to 30 spaces I think and engineer's and sci officers already use a lot of these slots, i've heard a couple of times of all the slots being filled already, so we would need either more slots or as you said a devoted HUD space for it, which could lead to more clutter on screen which means less trek is visible :eek:
You're mixing apples and oranges here. We are not flying X-wing and Tie fighters. But massive star ships. Simply because you can roll an x-wing dose not mean, and ive seen no examples of it happening, that you can also roll and zip around in a star destroyer.
And in that regard Star Wars and Star Trek end up similar. The capitol ships maneuver like capitol ships not fighter craft.
Off the top of my head, watch the new Star Trek movie. I do believe the Enterprise executes a roll to avoid debris. There's your example right there.
I can just imagine the absolute hate towards torpedo boats when they would be blowing up cruisers by people who can play flight sims Stay out of the arcs full speed boom and zoom baby! I would gladly laugh at the first post asking to nerf these feeble little craft
However submarines can roll, bank, pitch, and yaw like an aircraft. Also, I have seen many Star Trek episodes where the ships has performed all these maneuvers. In the current film, the Enterprise could roll and bank.
In the Wrath of Khan, the Enterprise beat the Reliant because because the commander could not fight in a 3 D plan. Also, rolling would look cool. Voyager rolled all the time.
Rolling rarely took place in any of the shows where the main ships were concerned. Shuttles and fighters on the other hand would roll to their hearts content. The manuver you mentioned in Wrath of Khan was nothing more then a "minus Z" movement followed by a "plus Z". No rolling involved.
The nature of Star Trek ship combat, at least the big ships, has always been more like the age of sail.....slow and majestic. In Star Trek, it was never meant to be like X-wing vs TIE fighter...as mentioned elsewhere.
Anyway, this has been discussed at length in other threads. Devs have said it won't happen. Not that i believe it couldn't....just that I take them at their word that it will not.
Oh, and by the way, the big submarines never "roll". I could go into a lot of reasons there but that is really off topic.
This is all fine and dandy when you're talking about things like Wing Commander or Freespace, with thweir aircraft-based flight systems AND their depictions of fighters and light bombers in space.
In Star Trek, however, the fighter analogy is invalid. Star Trek is based on a NAVAL analogy (this was explicitly shown in the TOS episode "Balance of Terror, with the Romulan BoP being a submarine, and the Enterprise being the destroyer hunting it). NAVAL ships don't roll, bob, or weave - nor do they use HOTAS setups. We're not flying fighters, we're flying CAPSHIPS for cryin' out loud, with the Miranda being equivalent to a naval FRIGATE. Try watching some Trek sometime, and notice that the aircraft analogy is not used.
Cryptic has already announced that the console ports of STO are on indefinite hold. Too bad, becasue one they had the controller design finalized for the X-Box, they could have ported it fairly easily to the PC version (The XBox is just a glorified PC) - so your being agains the console ports kinda removes any need for the controller port. Shoot yourself in the foot much?
A;ready p[ossible - you can bind a emote to a keypress under the contol maps.
So, you want to speak a command and have the ship respond, without remapping keys? Basically, you want Cryptic to engineer a VOICE RECOGNITION SYSTEM (which are very expensive) into the game, and are bashing them for not having one? Don't want much, do ya? :rolleyes:
Go buy yourself a copy of Dragon Naturally Speaking, install it, and set up it's macros to activate whatever commands you want. Done. That way, Cryptic doesn't have to spend thousands of dollars on speech tech and on integrating it into the engine just to satisfy you. 'Course, if YOU'RE willing to pobny up the bill for the license, I'm sure they'll gladly add it. Ready to ante up? No? I thought not.
The idea of adding voice recognition to the game is one of the lamest things I've ever read on this Forum - as is the need to tie ship controls to emotes, and announce everything you do (You DO know that each emote has some text sent to the chat channel every time you use one, right?) - again, pretty lame, even from a RP standpoint. Maybe if we could actually pilot from the bridge it would serve a RP reason (giving orders to your BOs) - as it stands now...well no, just no. I don't want to watch you spam chat with your commands, thank you - it takes away from the REAL conversation that go on (such as they are).
That should cover both possible interpetations of that, I think.
Anyway, please think about what's been said. Can't ask for more than that.
I did not ask for voice recognition...again my computer already has that ability, but it doesn't work with star trek for some reason. And the XBOX controller is the worst controller ever made for any system.
As far as typing a macro in this game, I understand it to be where I have to do it all at the command prompt. I want one that I can expand out that they had in SWG and Ever-quest.
also...Starships roll all the time. The only reason the Enterprise did not roll in 1967..was it was beyond the capability of paramount studios to do such a special effect. Hollywood was not able to perform a roll with special effects until George Lucas with ILM invented the motion effects camera. Even then it was not until the last 10 years Hollywood could show the maneuvers correctly.
In the old days of film making all the director could do was tell the people on stage to turn to the left and turn to the right....action...
That's not the same thing. People can learn to read. People can learn to deal with 3d physics. It's more appropiate to say someone who has never played an FPS before will be at a huge disadvantage, but in time they learn and get better (most of them anyways). We don't dumb down an FPS game and add auto-targeting for everyone because the slow kids aren't quick to aim do we? So what's the difference here.
This is space. I expect to be able to move 360 degree's in any direction I want. I'm not some naval ship like the Nimitz where I'm stuck in an ocean on a planet affected by gravity where up and down is defined. I'm a FLYING naval ship in space where there is no pre-defined up and down, therefore I should be able to roll.
Yes but it can be a mechanic that turns people off, especially since STO has a large portion of it's sub-base that isn't mainstream gamers. They're Trek fans that came for the name and might be turned off by the crazy everything at every angle, especially with the firing arcs.
Of course the other issue is aesthetics, like it or not most people agree that having an up/down orientation is a lot more visually pleasing.
Battles like that I find are awesome, but a whole lot of people find it visually awkward and kind of ugly. It's the same reason why almost no TV show or movie shows ships having battles at realistic ranges because at realistic ranges you'd be shooting a speck against the star field at best. In the future maybe if space battles become common they'll look back and say "Oh god I can't believe people actually thought space battles would take place withing VISUAL range! Oh dear, what damned fools...".
Of course keep in mind I prefer a system of full 3-d and Newtonian physics where your throttle denotes acceleration not speed, and when you lose engine power you don't stop. And when you turn you don't change direction.
One of the reasons that turned me off of Champions was that I went out and bought a dual pad controller for 20 dollars and the XBOX controller was 70 dollars. I could instantly see why they made the game for the XBOX Controller.
The X BOX controller is basically a rip off of the old Nintendo controllers which suck like left over pancakes in a dishwasher sink at a local Denny's at 2 AM in the morning. Or after you had a nice encounter with your captain in his quarters the tester reads positive...you are the father...
I refuse to pay 70 dollars when a 12 dollar one is better. The dual controls for the play-station are much better and I have tons of those lying around and they are Bluetooth capable, so I can set back on the couch. I am just looking out for the cool couch potatoes that play this game in pajamas, who enjoy Kool-aid once and a while.
Yes but it can be a mechanic that turns people off, especially since STO has a large portion of it's sub-base that isn't mainstream gamers. They're Trek fans that came for the name and might be turned off by the crazy everything at every angle, especially with the firing arcs.
Of course the other issue is aesthetics, like it or not most people agree that having an up/down orientation is a lot more visually pleasing.
Battles like that I find are awesome, but a whole lot of people find it visually awkward and kind of ugly. It's the same reason why almost no TV show or movie shows ships having battles at realistic ranges because at realistic ranges you'd be shooting a speck against the star field at best. In the future maybe if space battles become common they'll look back and say "Oh god I can't believe people actually thought space battles would take place withing VISUAL range! Oh dear, what damned fools...".
Of course keep in mind I prefer a system of full 3-d and Newtonian physics where your throttle denotes acceleration not speed, and when you lose engine power you don't stop. And when you turn you don't change direction.
I don't believe that for a second. I'll give you a good in game example. The Crystalline Entity. Need I say more? Such a basic, easy concept to destroy it, yet 90% of the population fail it like morons. So, I guess what Cryptic needs to do is get rid of the shards and just let it pew pew it's one laser beam at a designated "tank" and just let everyone sit inside 10km and just pound away at it for about 5-10 min since obviously not laying down mines, avoiding shards, or shooting small shards is too much for people to handle.
However, they don't. Curious how Cryptic claims one thing but does another and actually made it more difficult to beat the CE at one point, yet I don't see people quitting because of that. Just my opinion though. I mean, no one is asking for your ship to roll 360 degree's in 2 seconds, I was thinking it would roll about as fast as the Galaxy can turn (zing!).
***Oh yea, space battles vary by universe as well. In Star Trek and Star Wars, space battles were depicted as "close" (as in not little specs in the distance). In the EVE universe, that's how they chose to represent it. I'm not sure about EVE, but I know in Star Trek energy weapons dissipate over distance, hence the need for close combat.
We could roll and bank in Star Wars Galaxies and is a common feature in every flight simulator program I have played going all the way back to Chuck Yeager Flight Simulator on a Commodore 64 and Apple II. I SWG roll was the "A" and "D" keys...and to bank all you did was hold the left arrow and right arrows.
The throttle controls on the keyboard where the standard "+" and -" key.
"W" and "S" are for pitch, and "Q" and "E" are yaw.
SWG has less than half as many subs as this game does, and is headed for oblivion at a rapid pace. I wouldn't expect it to still be in existence this time next year. This is not a flight simulator, so what happens in flight simulators is completely irrelevant.
This is an MMORPG, and a different crowd plays it than plays flight sims.
One of the reasons that turned me off of Champions was that I went out and bought a dual pad controller for 20 dollars and the XBOX controller was 70 dollars. I could instantly see why they made the game for the XBOX Controller.
Cryptic doesn't sell XBOX controllers, so your "reason" is incorrect because you're alleging Cryptic would have something to gain financially from this.
The actual reason is, they were planning to make CO for the XBOX (and the PS3, too), and so they had to have controls that worked well with that kind of controller. That console port has been put on hold since they can't get agreement with Microsoft (or Sony) on a pricing structure that doesn't require paying both companies (Microsoft or Sony and Cryptic) separately for access to the game.
Comments
you can bind a key to do an emote and say something in local. Mind is a bit fuzzy atm but I think its something like /bind x em_dance say "some words"
I think that's how its done unless im thinking too much like an old CoV player
Without space actually being 3D and not being able to turn upside down (which there would be no upside down in 3D space) then having a "Roll" as you put it would be quite pointless.
The throttle controls on the keyboard where the standard "+" and -" key.
"W" and "S" are for pitch, and "Q" and "E" are yaw.
Millions of people don't possess the ability to read either, which puts them at a huge disadvantage. Should we stop printing books as well?
I'm not quite sure what you mean now.
The emote list is available and does come with some thing like I think you're describing i.e. do the salute emote your avatar salutes and it says in local Joe Bloggs salutes, but if you want your own thing to happen like that then you have to make it yourself. You can't just place a button and it suddenly knows what you want it to do you have to put the info in yourself. Unless i'm totally not with you on this one
Seriously, we do not need "rolling" starships. It would be way outside the bounds of what Star Trek combat is suppose to be about. As someone mentioned (or alluded to), if you want air combat....fly a combat air simulater. STO is NOT that kind of animal.
Don't get me wrong I loved it, but a lot of people can't handle that kind of thing, and that would be especially bad in PvP. STO needs as many subscribers as it can get so it has to be accessable not only to flight simulator fans but also people who have never played those types of games before.
If they want us to type it in ourself, that is okay, but they should provide a tool in the game that I can open up a window to see the code and modify it when it doesn't work the first time. Then I can assign it to a customizable button. Then drop it to a tray from the powers list. City of Heroes had a similar system but was no where near as good as the one Sony had.
PRINT IS DEAD!!!!
Seriously though there's a lot of people who play this game who can't deal with the full 3-d thing nearly as well as we can. If you want to take that route why not say "Oh sure, but you have to learn warp theory if you want to fly your ship. We came up with a system involving complex calculus and requiring a deep understanding of 4space physics....oh you aren't up on your 4space physics? Tough luck, this game is for the REAL fans."
However submarines can roll, bank, pitch, and yaw like an aircraft. Also, I have seen many Star Trek episodes where the ships has performed all these maneuvers. In the current film, the Enterprise could roll and bank.
In the Wrath of Khan, the Enterprise beat the Reliant because because the commander could not fight in a 3 D plan. Also, rolling would look cool. Voyager rolled all the time.
I agree, it's definitely not a physics thing, it's an aesthetics and game play thing.
And in that regard Star Wars and Star Trek end up similar. The capitol ships maneuver like capitol ships not fighter craft.
This is all fine and dandy when you're talking about things like Wing Commander or Freespace, with thweir aircraft-based flight systems AND their depictions of fighters and light bombers in space.
In Star Trek, however, the fighter analogy is invalid. Star Trek is based on a NAVAL analogy (this was explicitly shown in the TOS episode "Balance of Terror, with the Romulan BoP being a submarine, and the Enterprise being the destroyer hunting it). NAVAL ships don't roll, bob, or weave - nor do they use HOTAS setups. We're not flying fighters, we're flying CAPSHIPS for cryin' out loud, with the Miranda being equivalent to a naval FRIGATE. Try watching some Trek sometime, and notice that the aircraft analogy is not used.
Cryptic has already announced that the console ports of STO are on indefinite hold. Too bad, becasue one they had the controller design finalized for the X-Box, they could have ported it fairly easily to the PC version (The XBox is just a glorified PC) - so your being agains the console ports kinda removes any need for the controller port. Shoot yourself in the foot much?
A;ready p[ossible - you can bind a emote to a keypress under the contol maps.
So, you want to speak a command and have the ship respond, without remapping keys? Basically, you want Cryptic to engineer a VOICE RECOGNITION SYSTEM (which are very expensive) into the game, and are bashing them for not having one? Don't want much, do ya? :rolleyes:
Go buy yourself a copy of Dragon Naturally Speaking, install it, and set up it's macros to activate whatever commands you want. Done. That way, Cryptic doesn't have to spend thousands of dollars on speech tech and on integrating it into the engine just to satisfy you. 'Course, if YOU'RE willing to pobny up the bill for the license, I'm sure they'll gladly add it. Ready to ante up? No? I thought not.
The idea of adding voice recognition to the game is one of the lamest things I've ever read on this Forum - as is the need to tie ship controls to emotes, and announce everything you do (You DO know that each emote has some text sent to the chat channel every time you use one, right?) - again, pretty lame, even from a RP standpoint. Maybe if we could actually pilot from the bridge it would serve a RP reason (giving orders to your BOs) - as it stands now...well no, just no. I don't want to watch you spam chat with your commands, thank you - it takes away from the REAL conversation that go on (such as they are).
That should cover both possible interpetations of that, I think.
Anyway, please think about what's been said. Can't ask for more than that.
Yes, but the ships are in space...the can roll and bank all they want,. Each Ship can produce their own gravity. The camera shaking was the directors ideal on the film stage to make the audience think the ship was rolling. Hollywood actors are not "experts" in starship combat tactics. And Star Destroyers could pitch, roll, and bank. Weight does not play and issue in space.
That's not the same thing. People can learn to read. People can learn to deal with 3d physics. It's more appropiate to say someone who has never played an FPS before will be at a huge disadvantage, but in time they learn and get better (most of them anyways). We don't dumb down an FPS game and add auto-targeting for everyone because the slow kids aren't quick to aim do we? So what's the difference here.
This is space. I expect to be able to move 360 degree's in any direction I want. I'm not some naval ship like the Nimitz where I'm stuck in an ocean on a planet affected by gravity where up and down is defined. I'm a FLYING naval ship in space where there is no pre-defined up and down, therefore I should be able to roll.
Gotcha! I can see this being pretty handy for rpers and a window showing your own binds would be handy (I have a bind I keep forgetting to delete I made it for when in teams not realising it broadcast in local and its a tad on the risque side!) Only downside though is the toolbar is limited to 30 spaces I think and engineer's and sci officers already use a lot of these slots, i've heard a couple of times of all the slots being filled already, so we would need either more slots or as you said a devoted HUD space for it, which could lead to more clutter on screen which means less trek is visible :eek:
Off the top of my head, watch the new Star Trek movie. I do believe the Enterprise executes a roll to avoid debris. There's your example right there.
Rolling rarely took place in any of the shows where the main ships were concerned. Shuttles and fighters on the other hand would roll to their hearts content. The manuver you mentioned in Wrath of Khan was nothing more then a "minus Z" movement followed by a "plus Z". No rolling involved.
The nature of Star Trek ship combat, at least the big ships, has always been more like the age of sail.....slow and majestic. In Star Trek, it was never meant to be like X-wing vs TIE fighter...as mentioned elsewhere.
Anyway, this has been discussed at length in other threads. Devs have said it won't happen. Not that i believe it couldn't....just that I take them at their word that it will not.
Oh, and by the way, the big submarines never "roll". I could go into a lot of reasons there but that is really off topic.
I did not ask for voice recognition...again my computer already has that ability, but it doesn't work with star trek for some reason. And the XBOX controller is the worst controller ever made for any system.
As far as typing a macro in this game, I understand it to be where I have to do it all at the command prompt. I want one that I can expand out that they had in SWG and Ever-quest.
also...Starships roll all the time. The only reason the Enterprise did not roll in 1967..was it was beyond the capability of paramount studios to do such a special effect. Hollywood was not able to perform a roll with special effects until George Lucas with ILM invented the motion effects camera. Even then it was not until the last 10 years Hollywood could show the maneuvers correctly.
In the old days of film making all the director could do was tell the people on stage to turn to the left and turn to the right....action...
Yes but it can be a mechanic that turns people off, especially since STO has a large portion of it's sub-base that isn't mainstream gamers. They're Trek fans that came for the name and might be turned off by the crazy everything at every angle, especially with the firing arcs.
Of course the other issue is aesthetics, like it or not most people agree that having an up/down orientation is a lot more visually pleasing.
http://www.youtube.com/watch?v=cB2MsLLsL8E
Battles like that I find are awesome, but a whole lot of people find it visually awkward and kind of ugly. It's the same reason why almost no TV show or movie shows ships having battles at realistic ranges because at realistic ranges you'd be shooting a speck against the star field at best. In the future maybe if space battles become common they'll look back and say "Oh god I can't believe people actually thought space battles would take place withing VISUAL range! Oh dear, what damned fools...".
Of course keep in mind I prefer a system of full 3-d and Newtonian physics where your throttle denotes acceleration not speed, and when you lose engine power you don't stop. And when you turn you don't change direction.
The X BOX controller is basically a rip off of the old Nintendo controllers which suck like left over pancakes in a dishwasher sink at a local Denny's at 2 AM in the morning. Or after you had a nice encounter with your captain in his quarters the tester reads positive...you are the father...
I refuse to pay 70 dollars when a 12 dollar one is better. The dual controls for the play-station are much better and I have tons of those lying around and they are Bluetooth capable, so I can set back on the couch. I am just looking out for the cool couch potatoes that play this game in pajamas, who enjoy Kool-aid once and a while.
I don't believe that for a second. I'll give you a good in game example. The Crystalline Entity. Need I say more? Such a basic, easy concept to destroy it, yet 90% of the population fail it like morons. So, I guess what Cryptic needs to do is get rid of the shards and just let it pew pew it's one laser beam at a designated "tank" and just let everyone sit inside 10km and just pound away at it for about 5-10 min since obviously not laying down mines, avoiding shards, or shooting small shards is too much for people to handle.
However, they don't. Curious how Cryptic claims one thing but does another and actually made it more difficult to beat the CE at one point, yet I don't see people quitting because of that. Just my opinion though. I mean, no one is asking for your ship to roll 360 degree's in 2 seconds, I was thinking it would roll about as fast as the Galaxy can turn (zing!).
***Oh yea, space battles vary by universe as well. In Star Trek and Star Wars, space battles were depicted as "close" (as in not little specs in the distance). In the EVE universe, that's how they chose to represent it. I'm not sure about EVE, but I know in Star Trek energy weapons dissipate over distance, hence the need for close combat.
SWG has less than half as many subs as this game does, and is headed for oblivion at a rapid pace. I wouldn't expect it to still be in existence this time next year. This is not a flight simulator, so what happens in flight simulators is completely irrelevant.
This is an MMORPG, and a different crowd plays it than plays flight sims.
Cryptic doesn't sell XBOX controllers, so your "reason" is incorrect because you're alleging Cryptic would have something to gain financially from this.
The actual reason is, they were planning to make CO for the XBOX (and the PS3, too), and so they had to have controls that worked well with that kind of controller. That console port has been put on hold since they can't get agreement with Microsoft (or Sony) on a pricing structure that doesn't require paying both companies (Microsoft or Sony and Cryptic) separately for access to the game.