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New Content through Re-Used content

SystemSystem Member, NoReporting Posts: 178,019 Arc User
It seems to me that there is a veritable landslide of potential future missions and content out there to be used, through already existing content.

For example: Lets go back to the Vulcan monastery of P'Jem. After the area was cleared out, why can't the place be re-visited. When the player would land on the planet for the second time, the Vulcan's will have missions and perhaps faction work (for faction rewards) that would fall into both storyline and repeatable faction quests.

You could have delivery missions between bases. This could be take X from Starbase 31 to Deepspace 9 as a random daily (meaning it does not come up every day but occasionally)

Also, there is no reason to why "low level" areas could not have missions tied for high level content.

Klingons could take advantage of this as well. Keep the Sirius sector and the Klingon starting sector as inaccessible to the opposing faction, but allow the Klingons to have missions in all areas of the game. There are many times where Federation players had to fight against Klingons all over the place,.. it seems odd to me that the Klingon players would not have a story there to play out.

These are just some thoughts....but I think that by using existing content in new ways,... you could double or triple the amount of missions content for everybody, without re-inventing the wheel.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    It seems to me that there is a veritable landslide of potential future missions and content out there to be used, through already existing content.

    For example: Lets go back to the Vulcan monastery of P'Jem. After the area was cleared out, why can't the place be re-visited. When the player would land on the planet for the second time, the Vulcan's will have missions and perhaps faction work (for faction rewards) that would fall into both storyline and repeatable faction quests.

    You could have delivery missions between bases. This could be take X from Starbase 31 to Deepspace 9 as a random daily (meaning it does not come up every day but occasionally)

    Also, there is no reason to why "low level" areas could not have missions tied for high level content.

    Klingons could take advantage of this as well. Keep the Sirius sector and the Klingon starting sector as inaccessible to the opposing faction, but allow the Klingons to have missions in all areas of the game. There are many times where Federation players had to fight against Klingons all over the place,.. it seems odd to me that the Klingon players would not have a story there to play out.

    These are just some thoughts....but I think that by using existing content in new ways,... you could double or triple the amount of missions content for everybody, without re-inventing the wheel.

    This is an excellent idea.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I agree, having missions on Vulcan or Risa would be great, it would let people congregate there more and give a reason to be in those areas. Not to mention persistant zones give more of a feeling of an open, persistant universe.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    For some odd reason, MMOs are really bad about breaking themselves up into leveled zones that you progress through and then never return to. In a standard MMO this isn't so bad, since the mobs necessary to make a challenge for high-level characters would give the lower-leveled characters a really bad day, but since STO is so completely and utterly instanced, there is absolutely no reason for it. We could have missions everywhere, all the time, at any level. As a matter of fact, the linear progression through the sectors felt almost unnatural. There is absolutely no reason why all of my Admiral missions have to be in Gamma Orionis. Why not more missions in Romulan space? Or Cardassian, or even Federation space?

    It's just silly.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Simple but incredible idea! If this is not in the works, it should be!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    For some odd reason, MMOs are really bad about breaking themselves up into leveled zones that you progress through and then never return to. In a standard MMO this isn't so bad, since the mobs necessary to make a challenge for high-level characters would give the lower-leveled characters a really bad day, but since STO is so completely and utterly instanced, there is absolutely no reason for it. We could have missions everywhere, all the time, at any level. As a matter of fact, the linear progression through the sectors felt almost unnatural. There is absolutely no reason why all of my Admiral missions have to be in Gamma Orionis. Why not more missions in Romulan space? Or Cardassian, or even Federation space?

    It's just silly.

    That's a very good point, I wonder if we'll ever get missions involving the "weak" races again. One great part of Star Trek would be halfway through the episode somebody says...

    "Sir there seems to be residue on this panel, it appears to have come from a type 3 disruptor. But that would mean..."
    "Romulans. Yellow alert!"

    and you didn't know who it was from the start all the time, a lot of the time signs would point towards one race and then, surprise! It was the Klingons all along. In STO I'm like "Oh Borg what a surprise, havn't seen them for the past six missions...". Not a huge deal, just something to think about.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Also, there is no reason to why "low level" areas could not have missions tied for high level content.

    I could not agree more. I don't think we have much need for new sectors (well, on the Federation side at least) rather than a need to fill in new content throughout the rest. It strikes me as a real shame that there are no late-game PvE episodes against the Klingons, when the war is such a big part of what's going on.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    That would be cool. Make them harder for the RA's.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    For some odd reason, MMOs are really bad about breaking themselves up into leveled zones that you progress through and then never return to. In a standard MMO this isn't so bad, since the mobs necessary to make a challenge for high-level characters would give the lower-leveled characters a really bad day, but since STO is so completely and utterly instanced, there is absolutely no reason for it. We could have missions everywhere, all the time, at any level. As a matter of fact, the linear progression through the sectors felt almost unnatural. There is absolutely no reason why all of my Admiral missions have to be in Gamma Orionis. Why not more missions in Romulan space? Or Cardassian, or even Federation space?

    It's just silly.

    In Cryptic's defense, even in the Star Trek world ships were assigned to sectors of space.

    That being said, I would love to see alternate missions to give me a break from the Romulans from time to time.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Thanks for the feedback. I feel that there is a lot of stuff that can be used in this game to give a sense of advancement.

    For every town we liberate or civilization we meet, there should be some kind of follow up.

    It would only make for a deeper game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Persistence is possibly one of the greatest things that this could game could achieve--and yes, it would be great. Other people have said it better than I could have.

    Moreover than simple persistence, that follows up (perhaps 1-2 missions per rank? With repeatable at RA5?), it brings focus to these worlds. These aren't stop-and-scan or stop-and-blow-'em-up areas, but places with issues that need help. While in the series, it seemed pointless to go back to the same spot over and over again, but to always provide us with a new alien-of-the-week and a new thrill, it doesn't work in a game structure, especially when the game world is supposed to be open.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    For some odd reason, MMOs are really bad about breaking themselves up into leveled zones that you progress through and then never return to. In a standard MMO this isn't so bad, since the mobs necessary to make a challenge for high-level characters would give the lower-leveled characters a really bad day, but since STO is so completely and utterly instanced, there is absolutely no reason for it. We could have missions everywhere, all the time, at any level. As a matter of fact, the linear progression through the sectors felt almost unnatural. There is absolutely no reason why all of my Admiral missions have to be in Gamma Orionis. Why not more missions in Romulan space? Or Cardassian, or even Federation space?

    It's just silly.

    It's not silly; it's early. It's not like they made a bunch of missions and then said "OK, done, let's not many any more missions". The missions-making people are working hard making Klingon missions mostly right now, and some more Federation missions. Eventually they'll devote a lot more time to lower-level missions. (Some of that is planned for this year, actually, per dstahl).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    The general idea of reusing existing content in new ways is a great one - something I definitely consider when trying to form a new idea or proposal.

    Can this be done quickly? If so, how?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Such a simple yet fantastic idea :D

    I agree that rather than add new sectors, fleshing out existing ones would seem to make more sense.

    On a slight digress, I never did understand why the early Federation missions are against the Klingons (the only current PVE faction that has not suffered a recent major catastrophe). Yet the higher level PVE missions are against the Romulans and Cardassians, who have both suffered massively in recent years.

    To me, it would've made more sense to start out against those 2 Factions first, doing low level patrols and aid missions and then move on to what is the major story arc of STO, the war against the Klingons.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    GOOD NEWS!

    This is already in the works as "Replayable Missions". It's due to hit the game sometime in May, according to the last thing I heard from the developer on it (here in the forums somewhere).

    One thing they did mention was the intent to have it so that the former enemies scaled up to match your new level, so it wouldn't actually be "replay", as the difficulty will most likely be much higher, with better loot to match. You just won't receive those guaranteed special items from the final mission reports during replay. Hopefully they've been able to nail this.

    This is listed on the latest few Engineering Reports as "Episode Replay", slated for May (Season 1.2).

    What I really hope it involves is the ability to just enter a sector and patrol as you want to, entering systems at will, and encountering any storylines that may be there in that system.

    I want to say they said something like this would be there, where you could enter various systems at will, but I can't be sure.

    I think besides a good crafting system, and some permanent persistent instance-free zones, that's about all I need: the ability to roam the galaxy and enter and patrol systems at will encountering various mobs. I can't wait! :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Kuber wrote:
    GOOD NEWS!

    This is already in the works as "Replayable Missions". It's due to hit the game sometime in May, according to the last thing I heard from the developer on it (here in the forums somewhere).
    Plus I believe the intention has always been to add additional missions to each planet in a sector. It's just a question of time and manpower to get to them. An example of this would be the Pico distress mission 2-4 levels after you've already done the standard Pico mission.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Cosmic_One wrote: »
    Plus I believe the intention has always been to add additional missions to each planet in a sector. It's just a question of time and manpower to get to them. An example of this would be the Pico distress mission 2-4 levels after you've already done the standard Pico mission.

    True! I'm sure we'll have plenty of mission diversity in time to come, but I was just referring to this first step with the replayable missions offering much more content than is currently available through DSEs and B'Tran (at least IMHO).

    I still can't find the desire to try the STFs. Bleh.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I'm really looking forward to more mission content being added, as I'm sure it will eventually. I know everyone else has been clamoring for ship interiors and more races and crafting and all that. Don't get me wrong, I want those things too, but I want added content more than anything else. It's quite alright with me if new missions take place on old maps. I'll do 20 missions on P'Jem surface and love it, as long as all 20 are different. Just give me 20 more missions.

    Patiently waiting...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    For example: Lets go back to the Vulcan monastery of P'Jem. After the area was cleared out, why can't the place be re-visited. When the player would land on the planet for the second time, the Vulcan's will have missions and perhaps faction work (for faction rewards) that would fall into both storyline and repeatable faction quests.

    Factions...that's something I'd vote for. Gain reputation with the Vulcans (in the example above) by doing repeatable missions and gain specific faction rewards for getting to a certain level. I think Blizzard did a good job in this regard. Gain Friendly with a faction and you gain access to certain missions that give you rep points, low level shop items, etc. Gain Honored and you unlock more stuff. Gain Revered...all the way up to Exalted. That would definitely add a lot of end-game fun in addition to other features planned on being implemented. And add Accolades for reaching certain levels.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Courier missions would be cool. One thing I don't like about the game is that they've cut down a LOT of the travel time or reasons to travel that other MMOs have.

    Like the PvP queue - it would be so much more immersive if you had to go to the Star System under contest. Or beaming down to planets - if you had to go from the bridge to the transporter room. Getting missions? Sure I know you're getting them through sub-space, but at least give a bonus to the player who actually visits the mission giver, or give some random missions you have to seek out.

    I don't know, some people might think the above is just useless filler... but I really like that stuff.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    These are just some thoughts....but I think that by using existing content in new ways,... you could double or triple the amount of missions content for everybody, without re-inventing the wheel.
    Your thoughts are quite worthy of consideration, however, you still call for actually creating new missions and new content pieces, albeit, with recycled zones, NPC's and graphics.

    I actually put forth a similar idea that builds on existing missions. My idea requires programming work, allows every missions to be replayed from a slightly different perspective however. The concept is that Q sends us to re-visit our past (essentially every missions we've ever done) and protect our past-selves from being terminated by temporal enemies (Lv45 baddies like Undine, Borg etc...) invading the timeline from the future.

    The thread is listed in my signature as "Q saves the day" and hopefully, one day a Dev will take a look and think: "We can do this!" :D
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