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Battery auto slotting

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Okay it's just a small thing but if I have an engine battery equipped and a shield battery equped, both at 2, when I pick up an engine/shield battery can it skip my inventory and get slotted right away? Again a small thing I know but it would be really nice.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Really? Nobody else would like this?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    This used to happen (briefly) I think before the 45 day patch, but was subsequently removed for some reason. Yes I'd like to see it back.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I'd like this very much...for both spacd and ground.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    And while we're at it how about some more devices? Maybe some just for fun? I've always wanted to have a device that makes my ship shoot fireworks or something, haha.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Like a large blinding flash, it might not stop you from being targeted, but it might help an agile vessel manuever out of a vulnerable position.

    I can see a vessel using it to maneuver out of a inpending entry into their opponent's toprpedo firing arc
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I find it sad that we even have to ask for this in the first place.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Sensible request (it must be, I've quite often wondered why it's not automatic myself). There's no real reason why you wouldn't add to an existing slotted battery, is there?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    or you could take a page from ds9's handbook of neat tricks and make self replicating mines as a device.

    or for even wilder fun disposable weapon beam turrets, use the device and one of the turrets gets kicked out of the rear with a limited duration power supply say 5 minutes.

    As for how they could be acquired they could only be accquired from major starbases ds9, esd, k7, sb39.

    General white versions would be available in stacks of 5 for a set amount of energy credits.

    Green would be available for energy credits and a small number of merits.

    Blue rare versions would be available in reduced stacks of 3 for about 5 is daily mission marks.

    Purple or very rare version would be available in stacks of 2 for about 7 daily mission marks.

    Damage the deployable's would deal would be slightly less than that dealt by a person fully specced in that particular weapons skill firing from 100 weapon power.
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