test content
What is the Arc Client?
Install Arc

STF's, and a question about The Cure

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Ok, first my question. How exactly does one beat this? I mean really over the last 9 days I have spent nearly 12 hours working on this. Almost all of it on one part. The second set of generatorys you have to bring down. The set of 4 has consumed more time than I care to admit to. I have been in there with some very good groups with extensive discussions of strategy. I can't get past this part. Its driving me insane. Any suggestions would help. Thanks.


Now to the other part of my post. Cryptic please open up the STF's so that you don't have to complete one to get to the others. I would love to play Khitomer Acord but probably will never be able to since I am stuck on Cure. I suspect there may be more then one of us in the same boat. This effectively deprives me of end game content and doing the same thing over and over and over and over...well you get the point. Please consider this. Thanks.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    The best tactic ive found for defeating the cure is the no aggro method. This requires players who know what they are doing and are able to listen to tactics. What is key to pulling off this tactic is a KB3 knockback weapon. I use a beam that hits multiple targets in a row or you can use a single target weapon. This is because you do not wanna hit anything but the workers. Here is how it works:

    Your group setup is 2 people on no 1 transformer, 1 person on no 2 transformer and 2 people on no 3 / 4 transformer. You want to put your guys halfway up a mountain so you dont body pull any borg but close enough to be in range of your transformer. The amount of people on each transformer is changable depending on your groups classes and what you prefer.

    While everyone is in position one of the people on transformer 1 starts the event and runs back to their position as the transformer charges up. When the borg spawn in nobody should shoot them, leave them stood where they are. What people should do is keep the workers away from the transformer and kill them while not hitting any of the other borg. This is why knockback weapons work so well and why you cant have an aoe weapon.

    Once the workers are dead the people on transformer 2 should set it off and do the same thing. Keep the workers away from the transformer and kill them.

    Keep doing that till the forcefieldis down.

    As for unlocking the STF's to anyone the problem with that is the cure is harder than infected. Khitomer is harder than the cure so if you cant do infected then you probably cant do the cure or khitomer. So in essence the forcing of people to complete the previous STF to do the current one is logical because you would have to do that anyway.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Ubung wrote: »
    The best tactic ive found for defeating the cure is the no aggro method. This requires players who know what they are doing and are able to listen to tactics. What is key to pulling off this tactic is a KB3 knockback weapon. I use a beam that hits multiple targets in a row or you can use a single target weapon. This is because you do not wanna hit anything but the workers. Here is how it works:

    Your group setup is 2 people on no 1 transformer, 1 person on no 2 transformer and 2 people on no 3 / 4 transformer. You want to put your guys halfway up a mountain so you dont body pull any borg but close enough to be in range of your transformer. The amount of people on each transformer is changable depending on your groups classes and what you prefer.

    While everyone is in position one of the people on transformer 1 starts the event and runs back to their position as the transformer charges up. When the borg spawn in nobody should shoot them, leave them stood where they are. What people should do is keep the workers away from the transformer and kill them while not hitting any of the other borg. This is why knockback weapons work so well and why you cant have an aoe weapon.

    Once the workers are dead the people on transformer 2 should set it off and do the same thing. Keep the workers away from the transformer and kill them.

    Keep doing that till the forcefieldis down.

    As for unlocking the STF's to anyone the problem with that is the cure is harder than infected. Khitomer is harder than the cure so if you cant do infected then you probably cant do the cure or khitomer. So in essence the forcing of people to complete the previous STF to do the current one is logical because you would have to do that anyway.

    Thanks... I had it close then. I was working on a similar strat was just missing the knockback weapon... thanks for the run thru. Will try this when I get home tomorrow.

    I see your point abuot unlocking the STFs as well.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Sombody is still trying to do the worst "raid" ever the cure. Well most players i have spoken to gave up on the STF in this game because they are so grinding and borring. And i have to agree with them . After trying to do the cure 3 times, my group just became so angry they all left. I think that speak's for it self.

    Btw the devs since the start of infected want feedback on bugs etc, but when it comes to listening to the players about making them better, they do not listen. Like on infected, every time a group came up with a fast way to beat the queen and the devs find out about it. They change the settings in the room so it could not be done again. If you cant do the STF missions in this game in the exact way the devs want you to, then you should not be able to complete them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Ubung's method for beating the shield gens does work, but takes a bit of dancing and good positioning to accomplish. I'll list an alternate method below.

    The only borg to be concerned with killing are the Workers. In addition, the longer you wait to activate each generator the more spawns you get. Now this method requires you being able to control what you attack, and the ability to get heals (Hypos, Sci Officer etc...)

    For a group with 3 tacs, 1 eng, 1 sci do the following. 1 tac is assigned to each of the first 3 generator's. Their only job is to kill Workers and stay alive. Have your Sci officer be the "floater", running between the first 3 gens, supporting and healing as needed. Your engineer should be using a kit with generators (Bunker, or fabrication specialist). Have your engineer activate each gen as soon as it becomes active and drop turrets to use as bait for the borg to attack. When the eng activates generator 4, he guards that gen from the 1 or 2 workers coming to it and announces when the shield is down.

    For a group with 2 tacs, 2 eng, 1 sci have a Bunker Kit Eng at gen 1, tacs at 2 and 3, and the other eng activating and protecting 4. Everything else stays the same. Activate them all asap, Sci supports gens 1 2 and 3. You could also set this up so that your Sci officer is activating, and your 2nd Eng is at 2 with a Tac.

    For a group with 1 tac, 2 eng, 2 sci...Have Eng at 1, Tac at 2, Eng at 3, 1 Sci Support, 1 Sci activate.

    The key to it all is activating each one ASAP, use knockbacks/repels to keep those workers off, and getting the elite borg distracted. Typing this from an Eng perspective who has beaten this many times the value of fabrication kits is unmatched. The non workers will run straight for a Medical generator or Phaser turret. If you don't attack them, they will stay on the fabrication until it is dead.

    Make sure that everytime a generator is activated the group knows so they can plan on their next move. Stay out of the middle running area, and bring Hypo's and Shield recharges.

    Split beams or any aoe dmg is not really advised until the shield is down, so you don't get threat on an elite that you can't drop quick. I personally use a weapon that has a flat +25 repel on its expliot attack, and will pushback any borg in its firing line 10m+.

    One thing to note for an Eng doing the above, the borg that attack your generators WILL come after you when it is dead if noone else has put any dmg on it. This is not an issue if you don't drop any fabrications past gen 2, and are way out of range by the time you have to activate 3. It is possible to position your fabrications in such a way that even when an elite does his spraying aoe attack, it will hit none of your team members.

    In closing, this puzzle is easier than it seems. If your group mates have run any daily btrans they should have the currency for some purple weps, armor and shields. That is 4 or 5 days of Btran dailys to have all purple gear (minus kit). Make sure they are at least using the Blue exploration badge kits, they should also each have multiple kits to use for different situations. If your group stays focused, all gens can be active and protected with shield going down in roughly 2 minutes.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    i enjoy it and but i also let the players know i had not none it at all.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Dtm79 wrote:
    Ubung's method for beating the shield gens does work, but takes a bit of dancing and good positioning to accomplish. I'll list an alternate method below.

    The only borg to be concerned with killing are the Workers. In addition, the longer you wait to activate each generator the more spawns you get. Now this method requires you being able to control what you attack, and the ability to get heals (Hypos, Sci Officer etc...)

    For a group with 3 tacs, 1 eng, 1 sci do the following. 1 tac is assigned to each of the first 3 generator's. Their only job is to kill Workers and stay alive. Have your Sci officer be the "floater", running between the first 3 gens, supporting and healing as needed. Your engineer should be using a kit with generators (Bunker, or fabrication specialist). Have your engineer activate each gen as soon as it becomes active and drop turrets to use as bait for the borg to attack. When the eng activates generator 4, he guards that gen from the 1 or 2 workers coming to it and announces when the shield is down.

    For a group with 2 tacs, 2 eng, 1 sci have a Bunker Kit Eng at gen 1, tacs at 2 and 3, and the other eng activating and protecting 4. Everything else stays the same. Activate them all asap, Sci supports gens 1 2 and 3. You could also set this up so that your Sci officer is activating, and your 2nd Eng is at 2 with a Tac.

    For a group with 1 tac, 2 eng, 2 sci...Have Eng at 1, Tac at 2, Eng at 3, 1 Sci Support, 1 Sci activate.

    The key to it all is activating each one ASAP, use knockbacks/repels to keep those workers off, and getting the elite borg distracted. Typing this from an Eng perspective who has beaten this many times the value of fabrication kits is unmatched. The non workers will run straight for a Medical generator or Phaser turret. If you don't attack them, they will stay on the fabrication until it is dead.

    Make sure that everytime a generator is activated the group knows so they can plan on their next move. Stay out of the middle running area, and bring Hypo's and Shield recharges.

    Split beams or any aoe dmg is not really advised until the shield is down, so you don't get threat on an elite that you can't drop quick. I personally use a weapon that has a flat +25 repel on its expliot attack, and will pushback any borg in its firing line 10m+.

    One thing to note for an Eng doing the above, the borg that attack your generators WILL come after you when it is dead if noone else has put any dmg on it. This is not an issue if you don't drop any fabrications past gen 2, and are way out of range by the time you have to activate 3. It is possible to position your fabrications in such a way that even when an elite does his spraying aoe attack, it will hit none of your team members.

    In closing, this puzzle is easier than it seems. If your group mates have run any daily btrans they should have the currency for some purple weps, armor and shields. That is 4 or 5 days of Btran dailys to have all purple gear (minus kit). Make sure they are at least using the Blue exploration badge kits, they should also each have multiple kits to use for different situations. If your group stays focused, all gens can be active and protected with shield going down in roughly 2 minutes.

    Ohh some very sweet advice thanks.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    the way i did it with 3 engineers 1 science 1 tac, with me being an engineer.

    2 engineers + the tac stayed at 1 and 2 while the science officer activated all the transformers once the science officer got to gen 3 the tactical officer broke off and escorted to 4 meanwhile the 2 engineers stay at 1 and 2 and prevent the drones from getting near either by using force field gens to knock them away OR orbital cannon to knock down OR knock down weapons OR just beating them up. Placing as many turrets around all over the place distracted the other borg long enough for the science officer to activate the 4the transformer and the tactical officer to help keep it clear.

    Forgot to add the third engineer stays between 3 and 4 dropping turrets all over the place to keep the other borg busy and to keep workers off transformer 3, from all the times ive done this encounter ive discvoered that actually 1 and 2 are normally the transformers that fail the encounter . AND if someone gets interupted trying to activate number 4

    After that its normally a release then clean up the mobs.

    But really honestly the DEVS have not listened to any feedback regarding the cure its HORIBLE and i mean game destroying Horible mess that has some nice ideas BUT so badly implemented that you never want to do the fleet action ever again.

    The transformers are a nice idea with the borg workers and keeping them away poorly implemented with multiple borg elites and tactical / medical borg that chain root hold and summon even more borg.

    The carrier at the end really challenging but totally ruined with self regen and massive shield that litterally take 5 people to drop mean while your chain dying all the time and it only takes you all to die at once from the multiple BOPs to have it reset in its health.

    The devs have not posted ANYTHING to say they are looking at these fleet actions to them they are working as intended what they dont realise is after people get to rear admiral and realise that you HAVE to do infected and cure to do the aparantly even bugger khitomer accords that folks are just canceling.

    Infacti wonder how many players have just thought "well sod that im not wasting 5 hours of my life on this rubbish" and just canceled.
Sign In or Register to comment.