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SystemSystem Member, NoReporting Posts: 178,019 Arc User
Since mmo's are supposed to be about the mmo player community and since there seems to be an issue with the bigwigs releasing the license on older ships, why not allow the player base to design the ships they want to see take ten from those break them up into different sections (ie hull etc) and put them into the game so that the players will have more options.

do this for feds and klingons.
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    because cbs and paramount are incredibly paranoid over the startrek lisence and some ships actually belong to different lisence holdees. i would like to see the obereth as a replacement to either the nova or the olympic.

    as for the nx 1 aka the enterprise dont really think we would see it in game unless they do some series time travel. got to remember that the nx is very old and that size wise its quite small compared to other ships.

    but i agree on having parts scattered through out the game you could find or farm that would go a long way to give us more to do.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    If we had a real crafting system instead of the 'corner store, mark up for sample pack' version we have now they could let us craft from weap to array to ship.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    gnobber wrote:
    Since mmo's are supposed to be about the mmo player community and since there seems to be an issue with the bigwigs releasing the license on older ships, why not allow the player base to design the ships they want to see take ten from those break them up into different sections (ie hull etc) and put them into the game so that the players will have more options.

    do this for feds and klingons.

    I would love to see some hybrid ships.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I would love to be able design my own ships ingame, as a crafting class.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Awarkle wrote: »
    as for the nx 1 aka the enterprise dont really think we would see it in game unless they do some series time travel. got to remember that the nx is very old and that size wise its quite small compared to other ships.

    If we could design our own ships we could create the NX-1. I would love to have it, maybe not the old version with no sheilds, but a new ship that looks very very similar if not identical. If we could make our own then that wouldnt be a problem. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    This is just dumb. There is no reason to keep STO from being able to use the TOS ships. I beat there being greedy. Sutff like that is why many Star Trek fans left. If anything it would get people to go back and look at the old shows.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Star Trek's IP is incredibly tightly held--with good reason.

    I suspect many Trek fans (me included) would be really put off if the Federation started flying "custom" ships that were jumbles of pieces stuck together for aesthetic (or nonasthetic) effect.

    Best example I can give is the Wii's Miis: few pieces, but people put them together in really creative ways. On the Wii, that's a huge plus. With regard to Star Trek vessels, maybe not.

    Imagine people flying around in giant genitalia-shaped vessels? Or someone who arranged a ship so that it "flew backwards," or even someone who thought it would be fun to have an itty bitty saucer section and several gigantic pylons and nacelles (with a net effect of it looking like a giant tick-tack-toe 'X' flying through space).

    Having open creative license is something that should probably be reserved for a "homebrewed" MMO (like EVE, or FreeRealms, or something similar).

    Don't get me wrong, I would love to see more options in place that are in keeping with the ST IP, and frankly I think that the alternative models being introduced are filling that void (slowly but surely). I only wish I didn't have to pay for the additional models at the C-Store, but it's a business as well as a game and if I really want it I'll have to buy it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    There are many ships out there that I would like to see ingame.

    I doubt that you would ever see player crafted ships, but who knows I might get suprised.

    I would like to see some sort of resource gathering, rather than data, to craft from/with.

    Even if they wanted to expand the upgrading capability for player crafting to allow for green blue and purple items derived from the data, but allow for all the components/weapons to be upgraded.

    The problem in my mind is twofold.
    1. the micropay thing that is going on to visually upgrade the ships.
    a. Where is the motivation to allow players to create ships when cryptic can simply charge you for new ship outfits?

    2. The loot based nature of the game.
    a. Aanytime you get a game that is primarily loot based, a crafting economy seems to never be balanced with the loot. Either its too low to encourage people to still run through the content, or its overpowered in which case people don't bother running the content for the loot reward rather they run it for components that go into crafting one of these items, in which case the end result is the same, your still being forced into the content.

    Either you have a completely player crafted economy (no products are dropped other than vendor trash) with little high value loot or the loot granted is recipes or key ingrediants that crafters need to make the newer content, or you have a loot based economy in which crafting takes second chair/fiddle/fill in whatever you want.

    SWG was in the beginning a total player driven economy, and rewards were primarily monetary, you would then buy from a player that had crafted the item you wanted. Loot for very high level content still required a crafter to build the final product. It has since changed to make up for lacks in player population, for similar reasons they cut down and combined the number of crafting professions. This allowed people to essentially craft all of there own stuff, and not need to use someone else for crafting.

    LOTRO does things a bit differntly. You can get stuff from loot or player crafted, for the most part at the lower levels seems like the player crafted stuff is superior, however once you get into the high level content its mostly raid runs for the armor. LOTRO however still uses the recipe thing for its weapon crafting in the latest version you need to run a high end 6 person raid to get a chance for a particular item to drop that is required in the newest second age legendary weapons. I have yet to craft one of these, Now LOTRO does offer another way to get these items it envolves running a huge number of things and its just not worthwhile to me.

    These are all things that cryptic is going to wrestle with in doing an upgrade or overhall to the current crafting system.
    Takiwa
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    There is a Arab saying that fits this situation:

    "The horse was created by God, the camel by committee."
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Sleeves wrote:
    This is just dumb. There is no reason to keep STO from being able to use the TOS ships. I beat there being greedy. Sutff like that is why many Star Trek fans left. If anything it would get people to go back and look at the old shows.
    I know you don't understand this but everything in Hollywood requires royalties. Example, Harlan Ellison wrote "The City on the Edge of forever." He hated what Roddenberry did to the episode - made it less mean and aggressive - and wanted his name removed from the episode. which Roddenberry refused to do. Later, when it turned out that it was one of the most popular TOS episodes ever, Ellison started demanding all the royalties due him from the merchandizing of the various Gateway items and images.

    Want another example? Nicholas Locarno was originally supposed to be in Voyager, and played by Robert Duncan McNeill, but due to royalty issues that would've needed to be paid to the writers who created Locarno in TNG the characters name was changed to Paris.

    It's not that anyone's trying to keep anyone from using a TOS ship. It's understanding that royalties would need to be paid not only to CBS/Paramount but also to the person who designed the ship you want to use. Even the smallest things can require a big legal hastle.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I would love to see some hybrid ships.

    This would make so many people happy.
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