yes I know it was mentioned before and i read as well as why we dont have full 3D updown controls
But I was playing the "Patrol the Mempa Sector" specific system "M'rade"
I really like how the top/bottom of the ship was "sideways to the planet and the planet ring was top/bottom, as if I was flying sideways relative to the planet equator
Well this is just a post and vote that im into total 3D control
Comments
I think I see what you're trying to say here, but I'm not sure if "3D flight control" is the correct terminology. Perhaps what you should be asking for is the ability to change your horizontal axis (the point at which things appear at the same level as your ship). There is no up, down left or right t in space, which is why everything is on a bearing.
An example of this is, 327,35 (with the comma being where someone would say "mark") - which translates into rotating your ship 327 degrees horizontally and 35 degrees vertically to approach your destination. Everything above 180 degrees on the first part of the bearing would essentially be "below" your ship, everything from 0 to 180 degrees to the "left," and everything from 181 to 360 degrees on the "right." A bearing of 327,35 would change your ships attitude slightly "downward and to the left." Does this all make sense? I know it's technobabble, but most things "Trek" are.
Therefore, it sounds to me what you're looking for is wanting to change your ships horizontal axis to make the planet's ring appear horizontal, so that the game doesn't give you vertigo, or a neck strain from looking at your monitor sideways. Is this correct?
One thing to keep in mind, however, is that the universe is not equal. Not every planet's rings are going to be horizontally even with your ship. Some objects are going to have rings that run left to right, some are going to have them that run up and down. Even within our own solar system we can see evidence of that. Uranus' ring runs up and down, while Saturn's rings run equatorially (albeit slightly awkward). Venus rotates on axis in a reverse direction than every other planet in the solar system.
The frame of reference is important, without it, some people find it harder to navigate, others actually become in danger of losing their lunch.
On the other hand, a lot of the zones are NOT very immersive, as other people have put it, they feel like shoeboxes. If ships could fly freely, it might add something in that direction. Flying around could either lock to the world (like now) or it could possible lock to ship, and the entire world would spin, while your ship stayed static.
Frames of reference are fun thins to play with!
Doesn't matter. The largest ships on the oceans can turn, they just turn more slowly. Any size ship *should* be able to do a barrel roll, it's just that the big ones have to do it slower, or have better inertia compensation.
It's a game-engine limitation, not a theoretical game-physics limitation. Cryptic supposedly made it this way because having actual free maneuvering made it hard for some people to control, and imposing pitch limits dumbed it down enough to be accessible.
Shame really, I've seen it pulled off in a bunch of other games. Freelancer for one. Now THAT game didn't feel like shoeboxes... even though it really mostly was.