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Ship Interior Poll - Functionality?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
As we all saw in the most recent official poll here http://forums.startrekonline.com/showthread.php?t=151987 functionality won out as the feature of ship interiors desired by the majority of the people who voted in the poll.

The only problem that I see with this is that functionality is merely a single word, a general concept that could have many different meanings. So we - the players and paying customers - should take it upon ourselves to ensure that Cryptic knows exactly what we want when we say functionality. Right now. Before Cryptic is too far along in the design process to make any substantial changes, and before they're too entrenched in their own ideas to resist our suggestions.

Besides, if you don't take this opportunity to give them a clear idea of what you want, the Player Advisory Council most certainly will.

So, what do you mean when you say functionality for ship interiors?


1) Navigating from your bridge.

2) Using workstations to craft (instead of having to go to Memory Alpha).

3) Using workstations to access in-game functions - Exchange, mail, buying equipment, BOs, training BOs, altering your uniform.

4) Using workstations to play interactive games. Possibly with small short-term buffs to your ship for high scores.

5) Decorate and personalize the interior.

6) All of the above.

7) Other - Please explain in detail.

Edit - Tally so far:

1) Navigating from your bridge. - 1 vote

3) Using workstations to access in-game functions - 1 vote

5) Decorate and personalize the interior - 3 votes

6) All of the above - 2 votes
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    All of the above.

    Though the minigames would be my least favorite feature of those choices.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    When they said functionality, My thought was seeing the interior of your ship and having access to it in it's entirety, everything from the bridge to the engineering section. I also thought this would insinuate the ability to get access to mail and the exchange without having to go to stardock, although I can understand why you would need to go to these places.


    With the need for commodities for repairs, I'd be all for having repair minigames where you could repair non-critical damage, possibly enhance systems, or craft in general.

    Personally I don't craft a thing at memory alpha nothing ever seemed worth it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I have mentioned this in a similar thread. I would like to command my ship from the bridge. Cryptic should take a page from the PC game Star Trek: Bridge Commander.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    open other areas of the ship - engineering - captains quarters
    more importantly a holodeck

    One thing I liked about SWG was the ability to move about in the ships and even decorate them to make them more personalized and have people aboard

    To me that spells interactive
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    incase u didn't see here is what dstahl said about ship interiors
    Here's an update on where we are at with Player Ship Interiors.
    (all subject to change as we're still in the process of building this system)

    There will be 3 floors represented for your ship to start

    Floor 1
    Bridge and Ready Room

    Floor 2
    Medical Sickbay
    Lounge (like 10-Forward)
    Captain's Quarters
    Reception Room (for diplomatic purposes)

    Floor 3
    Engineering / Engine Room
    Engineer's Office/Science Lab
    Transporter room

    Things still up in the air - options we are discussing to improve ship interiors for launch of Season 2 - all TBD

    * Creating more floorplans that you could choose from (Small vs Large)
    * Creating specific versions of rooms to match IP ship designs (Galaxy Engine Room)
    * Adding a customizable uniform for your crew (it may just be based on a default)
    * Adding the ability to remove personal injuries in sickbay and ship injuries in engineering
    * Adding mini-games to remove injuries
    * Adding social mini-game such as poker
    * Adding ability to place trophies/items on your interior
    * Adding ability to have enemy boarding actions take place on your interior
    * Adding ability to have PvP duals on each other's interiors
    * Adding missions that use your interior as a part of the episode
    * Having diplomatic First Contact missions take place in your reception room
    * Adding ability to find new BOFF candidates working your interior that you can promote
    * Building specific interior kits to match eras (TOS interior vs. TNG interior)
    * Ability to purchase some items from your lounge
    * Ability to craft some items in engineering or sickbay
    * Adding some sort of "team bonus" for spending time on other players ships
    * Attempting to shrink the kit hallways and interiors as much as possible and still maintain camera/combat
    * Create a new curved hallway section to represent fed saucer ships
    * Allowing players to customize kit lighting/textures



    and

    Well better to say here's what we're debating than to have everyone build up their own version of what ship interiors are going to be.

    A few things this implies are:

    * Ship interiors may look very similar to each other to start with
    * We have a huge list of features and are looking at feedback to know which 2 or 3 things on that list players want first (thus the poll)
    * We are not planning on making a new interior kit - so fed ship interiors will look very similar to how they did during the Tutorial on the Khitomer. We would love to do different era ship kits down the road.
    * Specific rooms will not be IP for your ship. Your engine room, your sickbay, ready room - etc will all use a default design unless we get time/resources to make one off custom rooms
    * We want to add functionality to interiors but it is going to be challenging to setup missions and episodes if everyone has unique floor plans. The more variety we add to interiors - the exponential the challenge becomes to write mission layers that work on your interior.


    So yea - we have our work cut out for us - but we want ship interiors to become a functional and fun part of the game - and a great place to hang out. It would be awesome to chill with friends over a poker game while we buff up and remove injuries in between episodes.

    http://forums.startrekonline.com/showthread.php?p=2591404#post2591404

    Not sure if that helps at all
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I would like to be able to move around my ship, and have some customization. I don't necessarily mean customization of the floorplan, but at least one room (like a ready room or my quarters) where I can rearrange the furniture and decorations. I think another idea that would make this fun for me is if we had a way to get unlocks for furniture, wall decorations, etc. Maybe this idea could be tied in with the mini games. Once you get X number of mini game points you can choose a new desk or chair or painting or something. C-store furniture packs FTW!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    The kind of features listed here are doable. I' love the trophy idea, having an Undine head in my klingons ready room would be sweet (so would havin an orion slave-girl).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Bleh!
    No Mini-games on the bridge plz.
    [the other ideas sound great]
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    So far (unless I've misunderstood someone's post) the results look like this:

    1) Navigating from your bridge. - 1 vote

    3) Using workstations to access in-game functions - 1 vote

    5) Decorate and personalize the interior - 3 votes

    6) All of the above - 2 votes

    I'll edit the OP with this information.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I'll say #3.

    But if they ever make crafting a useful thing to do in the game, then #2 would become my first choice, simply because traveling to Memory Alpha can be very inconvenient.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I say go gor it all Pull out all the stops
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    All of the above.
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