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End Game STF's for everyone/anyone

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Been thinking on how they could make this a little more open for end-game and story driven content for solo people so here are some more idea's hopefully will catch some attention.

1. Allow STF's for both solo and group play.


-This will allow those solo'ers that dont like grouping the means to continue.
-Gives the ones that likes to group to gain the knowledge for grouping.
-Solo STF's should have blue gear drop off mini/regular bosses.
-Give more end-game to people than just exploration or pvp.
-Give different badges for solo players also to entice grouping(better badges).
-Put maybe special ending(see #2) in for the grouping to attract groups instead.

2. Give STF's more than what they have.


-Voice acting is a MUST.
-Cinematic cut-scenes(with OUR characters/ships) is a MUST.
-Special effects (please use your imagination with this) is a MUST.
-Make it feel truely epic to do these, dont allow people to cut the cinematics either or special effects.
-Make a achievement system for end-game or so people can see what you have done with STF's.

This is a short list in what I think could help end-game. I know some of you will disagree, but I think in a mainly solo driven game, Solo people should have some options at the end, and storyline to follow. I have done Infected/The Cure myself in groups and prefer groups, but I am trying to look at the community as a whole.

Any changes or additions please feel free to say. We need more idea's for what we would like to see at end-game.
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    id say go with it.....all good ideas
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    -Voice acting is a MUST.
    -Cinematic cut-scenes(with OUR characters/ships) is a MUST.
    -Special effects (please use your imagination with this) is a MUST.

    all things i am asking for Episode Missions aswell.

    STF's and Fleetactions need those too.



    Imagine Warping into a new System and instead of a Text Popup, theres is a ingame Video Sequence playing, the NPC's are introduced, what has happened in this System is explained and all with Voiceovers (no damn text anywhere) and handmade Cinematics.
    Think of it like the 2 Minutes that play every Star Trek (or "House" !) Episode BEFORE the Intromusic starts.


    After that Introsequence you see your Ship Warping in (everytime in a diffrent way, not the ONE default sequence we have now).

    We go in there, we allready know what we have to do, no Popup needed in most cases we just jump into the Mission, and THEN if there is talking needed VO's again and no IN YOUR FACE popups.

    Especially if (auto) teamed up those popups are just klicked away -> people dont understand the story and just burn through the levels...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines ~ Phoxe
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Having the STF mission both solo and group would be cool. Though I haven't done one STF yet. Can never find a group. It's normally in chat, need science, engineer, experienced......yadda, yadda, yadda.

    Aleast going solo you can get the idea on how they are run.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Oh how i wish we had voice overs and ingame cinematics, last time i mentioned the idea the thread got beaten down because apparently MMOGers despise story and only put up with playing the game for their next piece of loot.

    Honestly i don't think it'll happen until they see what happens with TOR. Either story or loot will win out there and that'll dictate what we see more of here.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I'd like to see some challenging / rewarding solo content for end-game, but I'm not sure I'd want the STFs to be soloable. It somewhat undermines the entire premise of a "special task force".

    Voiceovers and cutscenes would be nice in certain areas (storyline missions for example), but cutscenes especially would become annoying on a repeatable mission.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Sizman wrote:
    Been thinking on how they could make this a little more open for end-game and story driven content for solo people so here are some more idea's hopefully will catch some attention.

    1. Allow STF's for both solo and group play.


    -This will allow those solo'ers that dont like grouping the means to continue.
    -Gives the ones that likes to group to gain the knowledge for grouping.
    -Solo STF's should have blue gear drop off mini/regular bosses.
    -Give more end-game to people than just exploration or pvp.
    -Give different badges for solo players also to entice grouping(better badges).
    -Put maybe special ending(see #2) in for the grouping to attract groups instead.

    2. Give STF's more than what they have.


    -Voice acting is a MUST.
    -Cinematic cut-scenes(with OUR characters/ships) is a MUST.
    -Special effects (please use your imagination with this) is a MUST.
    -Make it feel truely epic to do these, dont allow people to cut the cinematics either or special effects.
    -Make a achievement system for end-game or so people can see what you have done with STF's.

    This is a short list in what I think could help end-game. I know some of you will disagree, but I think in a mainly solo driven game, Solo people should have some options at the end, and storyline to follow. I have done Infected/The Cure myself in groups and prefer groups, but I am trying to look at the community as a whole.

    Any changes or additions please feel free to say. We need more idea's for what we would like to see at end-game.

    Having played Infected and always being one that seriously dislikes teams/guilds/fleets and the like, I have thought from the first time in Infected that it would have been a great way to actually be able to use my away team. Having 2 different modes that are equal in rewards would give everyone what they want. The problem is that the ones that are all about teams will complain. Just because some people prefer teams and fleets does not mean everyone will or should. Just because other games make all end game content in such a way does not mean that is the only way or even the right way.
    I will never be in any guild/fleet/whatever, don't care for the childish drama that is all too common and prefer to do my own thing the way I want, when I want.
    I would have also liked to have had missions that were actually difficult for my away team since I spent so my time and effort training and gearing them and they really don't do squat.
    Had the STFs been made so there was a way for me to come in when I felt like, and run them with my away team and actually had a challenge for once, I might have made a different decision when I decided to cancel.
    I understand and respect those that prefer to work under the current design, but I think there is probably at least as many that would also like to be able to do them solo. Before anyone says that these things are only meant to be done in teams or fleets they should remember that that is only their opinion and we are all already in a fleet, either starfleet or the KDF. To me the concept of fleets within fleets makes little sense but again, that is just my opinion.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I'd like to see some challenging / rewarding solo content for end-game, but I'm not sure I'd want the STFs to be soloable. It somewhat undermines the entire premise of a "special task force".

    Voiceovers and cutscenes would be nice in certain areas (storyline missions for example), but cutscenes especially would become annoying on a repeatable mission.

    When you think about it. A "special task force" of just 5 captains is no different than 1 captain and his 4 away team members. A task force does not really have a specific size it has to be. 1 man can be a task force, or 100.
    I think there should be 2 ways of doing it because I like the idea of everyone being able to make the most of the game. If you like doing it as a team, you have a way. If you like it solo with your team that you worked hard to train and equip, you have a way. There is no right or wrong way, there are just different ways and since everyone pays the same (more or less) everyone should be able to get the type of play that they enjoy the most. It makes for more work for the devs but it is a sure fire way to make more money as well.
    I would not want to see anything done for one group at the expense of another. That is why I think there should be 2 methods with equal reward and you should be able to do them each 1 time per day if you decide you want to.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    If they made STF's way faster, say an hour max. ide be way more interested in trying em out. Atm doing multiple hours of ground action (which is fun for about 10 minutes) and doing it with pugs, and the high probability of one of em being an TRIBBLE and feeling all elite. its not quite tempting ... ide totaly go for being able to do it with my BO's ! Would be worth pimping em to the max then :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I definitely like having the option to do the STF in both group or solo. Make this happen Cryptic :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Having the STF mission both solo and group would be cool. Though I haven't done one STF yet. Can never find a group. It's normally in chat, need science, engineer, experienced......yadda, yadda, yadda.

    Aleast going solo you can get the idea on how they are run.

    Sorry, but that is a terrible excuse. People are always on doing these. I do not know how many times I have looked for a group and got all noobs. Only noobs themselves ask for experienced players. The STFs are easy. The only time they are difficult is when 2 or more of the players go "off the reservation" and do their own thing during the raid.

    And to the OP... NO. NEVER. NO MORE SOLO CONTENT. The game is filled to it. Only 3 group missions in the whole game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    It is suggestions like this that make the world think that all of us Trekkies are anti-social trolls that are incapable of interacting with others or making friends.


    Please, stop asking the devs to make everything soloable. I like to play solo myself, but I like the idea that there are certain things that you just can't do alone and will be forced to team up to complete them.



    maybe if they set it up so that if you run it solo, you get no XP and no drops it would be OK, then you can see the content, but get no benefit unless you team up.

    otherwise the farmers would just live in the STFs farm for the loot and keep spamming me to buy their EC.



    If you want SOLO, he is a main character in a different space based IP...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    CedricO wrote:
    If they made STF's way faster, say an hour max. ide be way more interested in trying em out. Atm doing multiple hours of ground action (which is fun for about 10 minutes) and doing it with pugs, and the high probability of one of em being an TRIBBLE and feeling all elite. its not quite tempting ... ide totaly go for being able to do it with my BO's ! Would be worth pimping em to the max then :)

    atleast infected can very easily be done under an hour, and cure isnt much different if it goes flawless. And appearantly if we are supposed to believe best times khitomer doesnt go much over an hour either

    also a BIG FAT NO to making stf's soloable and even more so against giving them equal rewards. you are kidding me aint you.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    CedricO wrote:
    If they made STF's way faster, say an hour max. ide be way more interested in trying em out. Atm doing multiple hours of ground action (which is fun for about 10 minutes) and doing it with pugs, and the high probability of one of em being an TRIBBLE and feeling all elite. its not quite tempting ... ide totaly go for being able to do it with my BO's ! Would be worth pimping em to the max then :)

    They are probably an "TRIBBLE" because you do not listen.

    Here is an example of a group I am in for Infected at boss:

    Me: OK, Player 1 and 2 follow me. 3 and 4 stay in the middle and just kill everything.

    Team: no response

    Me: Player 1 and 2 there are totems/consoles on the wall and we need to turn them off at the same time. So only activate yours when I say go. Do not attack anything. That is what players 3 and 4 are doing.

    Team: no answer.

    Everyone runs in

    I remind player 1 and 2 to follow me and jump to the corner.

    Player 1 jumps to a different corner. Player 2 follows. Players 3 and 4 are happy to not be jumping.

    Me: Player 1, come here!!!!!

    Repeat x10

    Player 1 finally moves. Player 1 cannot find the console, so you have to physically walk them to it. Then they start blasting borg... against instructions.

    We wait.

    Me; now

    Myself and player 2 activate.... then after a long pause player 1 does.... It does not work.

    I explain everything again, how it needs to be at the same time. I explain with a mastery of the English language and direction that is not apparent in my writing at this moment. It perhaps, is the best explanation ever in the world. 3 of the other players in the group are so struck by the instructions that they commit them to memory instantly and will recite it to family and friends later just because of its poetic grandeur alone.

    However, one of the players, the one who probably calls others "elites" and "asses" suddenly falls into the blue gas and dies. You guessed it, player 1!!!!

    Why was he jumping? Where was he going to? Did he not listen?

    WHY DID THIS ONE PERSON NOT LISTEN TO A SINGLE WORD?
    ................

    Yeah, and same thing happens when you tell people not to destroy the transmitters. Big surprise. They usually do anyway.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    you can prevent this koba, at the start ask them to not hit the transmitters, if they do kick them and find a new one. Seemed to work for pretty much every pug i ran with (atleast on infected). That or join a fleet that does fleet runs.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    All pretty good ideas but we really don't need the voice overs if it is going to take away from other aspects of the STF's. Also the only change I want to see if they allow for solo is the ability to use your BO's I DO NOT want them to make the STF easier for solo. The BO's in this game are pretty good. Maybe they can allow us to give BO's more commands such as activate things in the game and such.
    Also allow BO's into STF's to fill out the group so we won't have to wait for all spots to be filled by players.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Gahk wrote:
    When you think about it. A "special task force" of just 5 captains is no different than 1 captain and his 4 away team members. A task force does not really have a specific size it has to be. 1 man can be a task force, or 100.
    I think there should be 2 ways of doing it because I like the idea of everyone being able to make the most of the game. If you like doing it as a team, you have a way. If you like it solo with your team that you worked hard to train and equip, you have a way. There is no right or wrong way, there are just different ways and since everyone pays the same (more or less) everyone should be able to get the type of play that they enjoy the most. It makes for more work for the devs but it is a sure fire way to make more money as well.
    I would not want to see anything done for one group at the expense of another. That is why I think there should be 2 methods with equal reward and you should be able to do them each 1 time per day if you decide you want to.


    I agree. All they have to do is allow BO's to be used in the group to fill out the spots that are not filled by players. They don not nor should they make the STF easier. Besides I find that often times the BO's are better than players on ground missions anyway.
    Also I play with mainly a three captain and two captian group and I would like to be able to fill out the rest of the 5 slots with BO's for STF's without changing the difficulty.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    You know this isn't going to happen, right? I mean, let's be honest. Your / our BOs are just plain stupid. They can't even use an exploit attack in the way it's supposed to work. And you guys expect them to do the jumping in Infected, shutting down the force fields in The Cure and destroying the nodes in Khitomer Accord? Well, good luck with that. The AI would require vast improvements to be able to do that and I don't see this happening... ever.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    alyvian wrote: »
    atleast infected can very easily be done under an hour, and cure isnt much different if it goes flawless. And appearantly if we are supposed to believe best times khitomer doesnt go much over an hour either

    also a BIG FAT NO to making stf's soloable and even more so against giving them equal rewards. you are kidding me aint you.

    Actully if they allowed us to take our BO's then the rewards can be equal. No one wants them to change the challange level of the STF just allow us to use the BO's. Just because they allow the BO's to be used does not affect how you play the STF's. Now I don't want the STF's to be made easier if I use my BO's so the rewards should be the same. However if the DEVs did make it easier then the rewoards should NOT be as good. Again I don't want them to be made easier.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    BaronOfWar wrote: »
    STF Solo? One word NO! You've got to be kidding? I agree take away the prereq of completing the prior ones... but come on! The only end game group dungeons in the game and you want to get rid of them? The whole damn game is solo play. Go pick up your 360 controller and go elsewhere please. I'll gladly troll you everywhere around these forums while you make stupid suggestions like this. I won't be looking at this thread again... so don't bother with any witty replies. Save it for your friends @ Hello Kitty.

    Ya eliminate the prior ones. I like to do a space encounter one. I just don't like the ground and I don't have a char that is spec for ground atm.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Sizman wrote:
    1. Allow STF's for both solo and group play.

    Sorry, going to disagree. 99.99% of the entire game is solo content. There should be some content that is specifically geared for team based play. If anything, the game could use a few more team based Fleet Actions and STFs throught the entire level range.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Having made it through Infected and the Cure, I would like to say keep these as group missions only. That being said, I am mostly a solo player. There are times that one ship cannot do what needs to be done.

    Look at Federation blockade durring the Klingon Civil war. Just the Enterprise couldn't pull it off. Captian Picard needed a fleet. Though it eneded badly, one ship couldn't have stopped the Borg cube at Wolf 359. It also took several ships to take down the Krenim timeship in Voyager.

    Star Trek is littered with group efforts. I allready feel too much like a commando. I can't immagine what I would feel like if I soloed these. Anyway, as much as I like solo content, I feel that some manditory group content is needed. As for how long it takes, I'll admit, it does take a while. They need some other missions that take less time. I know people say they can do these in an hour or so, but that is only after spending many hours mastering it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Koba wrote: »
    They are probably an "TRIBBLE" because you do not listen.

    Here is an example of a group I am in for Infected at boss:

    Me: OK, Player 1 and 2 follow me. 3 and 4 stay in the middle and just kill everything.

    Team: no response

    Me: Player 1 and 2 there are totems/consoles on the wall and we need to turn them off at the same time. So only activate yours when I say go. Do not attack anything. That is what players 3 and 4 are doing.

    Team: no answer.

    Everyone runs in

    I remind player 1 and 2 to follow me and jump to the corner.

    Player 1 jumps to a different corner. Player 2 follows. Players 3 and 4 are happy to not be jumping.

    Me: Player 1, come here!!!!!

    Repeat x10

    Player 1 finally moves. Player 1 cannot find the console, so you have to physically walk them to it. Then they start blasting borg... against instructions.

    We wait.

    Me; now

    Myself and player 2 activate.... then after a long pause player 1 does.... It does not work.

    I explain everything again, how it needs to be at the same time. I explain with a mastery of the English language and direction that is not apparent in my writing at this moment. It perhaps, is the best explanation ever in the world. 3 of the other players in the group are so struck by the instructions that they commit them to memory instantly and will recite it to family and friends later just because of its poetic grandeur alone.

    However, one of the players, the one who probably calls others "elites" and "asses" suddenly falls into the blue gas and dies. You guessed it, player 1!!!!

    Why was he jumping? Where was he going to? Did he not listen?

    WHY DID THIS ONE PERSON NOT LISTEN TO A SINGLE WORD?
    ................

    Yeah, and same thing happens when you tell people not to destroy the transmitters. Big surprise. They usually do anyway.

    You have just made a great case for using BO's
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Sorry, going to disagree. 99.99% of the entire game is solo content. There should be some content that is specifically geared for team based play. If anything, the game could use a few more team based Fleet Actions and STFs throught the entire level range.

    Yes you are able to solo the game. Which is a part of WHY many subs like it. I hate to PUG and many feel the same way. Being able to solo the game and then no end game solo content is wrong. I agree with the OP, end game solo content FTW.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Ya eliminate the prior ones. I like to do a space encounter one. I just don't like the ground and I don't have a char that is spec for ground atm.

    My character isn't spec for ground and I made it through. I think they need to keep the prerecs. Kind of like you shouldn't watch Star Trek The Next Generation Best of Both Worlds part II before part 1.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    gaius wrote: »
    You know this isn't going to happen, right? I mean, let's be honest. Your / our BOs are just plain stupid. They can't even use an exploit attack in the way it's supposed to work. And you guys expect them to do the jumping in Infected, shutting down the force fields in The Cure and destroying the nodes in Khitomer Accord? Well, good luck with that. The AI would require vast improvements to be able to do that and I don't see this happening... ever.

    +1 Finally. Someone else see the light. I am all for some solo end game content...the STFs are not that.

    For the people that want to solo STFs with their BOs but have no content change in the STFs - have you ever even tried the STF? It would be IMPOSSIBLE!

    I'll assume first off that you COULD get through the space sections with just one ship...which in itself is unlikely (KA you can't do with one ship due to the 2 portals, you need all 5 ships). Ok you made it to the ground. Great now to kill off swarming Borg - sure you can do it but other players have WAY more skills at their disposal than your BO does. You would be wiping all the time. So it would take multiple hours just to get anywhere solo. Then, as mentioned before, the coordination needed to bring down the shields in Infected and the Cure would not be possible for BOs as the AI would need a drastic revamp.

    If they made the STFs soloable and didn't change them. NO ONE would complete it solo and people would REALLY complain about the difficulty of them. People still complain that they are too hard and take 3+ hours to do. If done right by a good group they can be done in under an hour (infected at least), but 1 to 1:30 hours is possible even for a PUG.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    My point isnt to make everything completely solo'able for end-game, but give more people the experience and story. Personally, I am a grouper, I would rather group then solo, but not everyone is like me. Solo content should NEVER give out group/raid rewards. The gear is the carrot for grouping or even unlocking speical cinematics.

    Please post constructively, I am looking for opinions on what we can do better please more players and increase our end-game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Sorry, going to disagree. 99.99% of the entire game is solo content. There should be some content that is specifically geared for team based play. If anything, the game could use a few more team based Fleet Actions and STFs throught the entire level range.

    The whole point of the idea is to provide for everyone. Like it or not, for each person that prefers a team, there is at least one that does not. There is no "right or wrong" point of view about anything in a game. If there is a way to provide the same level of enjoyment for multiple playstyles, it is a win-win. The game keeps subscribers that it would otherwise lose and players get a game that they really enjoy.
    Like a good number of people, I cancelled because the end game concept holds zero enjoyment for me. Like many others, I will never join a fleet. I am happy to team up in pvp or to help the random person with a mission but not like the STFs. I did the first one and hated it so bad that I decided to level my klingon then cancel.
    My characters were already in a fleet, starfleet and the KDF. My captains and their away teams are very much a "special task force". Not to mention that 5 captains going down with no backup is something you have never and would never see in Star Trek, making it seem very wrong from the start.
    There is nothing wrong with improving a game by making it more fun to as many players as you can.
    I understand that there are some that only think "fleet this" and "fleet that", and if that is what they like, great. That in no way means that it is the only way or the right way.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Sizman wrote:
    My point isnt to make everything completely solo'able for end-game, but give more people the experience and story. Personally, I am a grouper, I would rather group then solo, but not everyone is like me. Solo content should NEVER give out group/raid rewards. The gear is the carrot for grouping or even unlocking speical cinematics.

    Please post constructively, I am looking for opinions on what we can do better please more players and increase our end-game.

    The current "raid" content does not give out "raid" rewards. The rewards are weak at best so there is no reason for solo/team rewards to be different from each other.
    Mainly though, there is no logical reason to make them different. That would be like rewarding someone for making a team instead of doing the mission. How a person wants to play or what gives them enjoyment in the game is the only important thing.
    The gear should not be a "carrot" for anything other than doing the mission, in whatever manner you enjoy the most. It is not like people that do something in a group accomplished anything significant or even worthy. What they did is no different than a person doing it solo with away team. If anything, those that did it solo would be at a disadvantage and accomplished more than 5 RA5s or BG5s.
    The bottom line here is there needs to be something done to keep players. They are leaving at warp speed and this is something that would have caused at least a large portion of the nearly 3 dozen that I know in real life that quit, to stay longer. The more players they can retain, the more money they make. The more money they make, the more stuff we get in the game. There is nothing wrong with that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Phoenixace wrote: »
    +1 Finally. Someone else see the light. I am all for some solo end game content...the STFs are not that.

    For the people that want to solo STFs with their BOs but have no content change in the STFs - have you ever even tried the STF? It would be IMPOSSIBLE!

    I'll assume first off that you COULD get through the space sections with just one ship...which in itself is unlikely (KA you can't do with one ship due to the 2 portals, you need all 5 ships). Ok you made it to the ground. Great now to kill off swarming Borg - sure you can do it but other players have WAY more skills at their disposal than your BO does. You would be wiping all the time. So it would take multiple hours just to get anywhere solo. Then, as mentioned before, the coordination needed to bring down the shields in Infected and the Cure would not be possible for BOs as the AI would need a drastic revamp.

    If they made the STFs soloable and didn't change them. NO ONE would complete it solo and people would REALLY complain about the difficulty of them. People still complain that they are too hard and take 3+ hours to do. If done right by a good group they can be done in under an hour (infected at least), but 1 to 1:30 hours is possible even for a PUG.

    Obviously the missions need to be altered to accomdate having only 1 thinking player on a team of 5 if done with an away team. That is no major thing to change. One of the biggest downfalls of STFs in general is that they take far too long. Mainly the only people to do them are those with no jobs and no lives. The money they bring in will never be enough. If an easy fix doubles, which it easily would, the number of subscribers and improve retention, there is no downside.
    Of course I know this is a thing that cryptic will never do, it just makes too much sense. But it would have very likely been a HUGE difference in monthly income.
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