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Ships should be able to move straight up and down.

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I really feel that Cryptic should fix the maneuverability of the ships in the game. The game takes place in outer space, so all the ships should be able to move in any direction at any angle. Yet the ships can’t even move straight up and down. The best they can do is fly at a 70° angle. It’s very annoying not being able to fly up straight or down. I’m hoping that Cryptic is working on a fix for this. It may seem like a little thing to some people, but they have to realize that this is a very important thing. It will add to the “reality” of the game, and make space combat a lot more interesting.
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Dear god, not this again. The devs have concisely stated that the movement of ships in space will not change. Search the forums for more information.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    You are no Star trek Fan that is for sure. Only time I have seen that was in the last movie. A Altenate timeline by the way.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Count the episodes where the ships moved in true 3D...
    Now count the ones where they did not...

    Ayenn wrote:
    Dear god, not this again. The devs have concisely stated that the movement of ships in space will not change. Search the forums for more information.
    And this.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Ayenn wrote:
    ...The devs have concisely stated that the movement of ships in space will not change...

    Well I think it should. Having such limited up and down pitch really sucks. For example when you are in an escort with front mounted cannons and torpedoes and you enter a deep space encounter and there is an enemy ship right above you 8 km away, he can pound away at you with his beam weapons while you can't pull up enough to bring your cannons and torpedoes to bear. I think that if the Enterprise can fly straight up at Klingon ships in "All good Things" then why not in this game?

    The whole spiral up or down at your enemy thing is just stupid.

    Most people aren't asking for Newtonian physics, or even full 3D movement, we are just asking to have the ships fly up or down at a greater angle.

    The reason that there are so many posts on this topic is because so many people what this in game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Sleeves wrote:
    You are no Star trek Fan that is for sure. Only time I have seen that was in the last movie. A Altenate timeline by the way.

    Wrath of Khan: "Z minus 1000 meters".

    If they don't want to allow Z-axis control, allowing us to pitch up or down 90° would take care of the targeting problems.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Wrath of Khan: "Z minus 1000 meters".

    If they don't want to allow Z-axis control, allowing us to pitch up or down 90° would take care of the targeting problems.

    ...You do realize that pitching up or down to 90 degrees would allow full Z-Axis movement, don't you?

    Explanation: pitch 90 degrees up, go full impulse. Oh look, you just changed your Z-location without changing X or Y.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Chat wrote:
    Count the episodes where the ships moved in true 3D...

    And this.



    Just off the top of my head I counted 11 times a ship moved in 3D in the 5 TV series and 11 movies. Would you like me to list them all?

    And oh yeah, most of those times they were pretty Iconic moments too.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    MrJ wrote:
    Just off the top of my head I counted 11 times a ship moved in 3D in the 5 TV series and 11 movies. Would you like me to list them all?
    And that leaves how many episodes where they didn't?
    Would you like to have a list of that? :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Chat wrote:
    And that leaves how many episodes where they didn't?
    Would you like to have a list of that? :p

    so, seat belts are redundant and shouldnt be worn because people rarely require or use their function.

    gimme a break...

    there's only one arguement for not having 90 degree flight and it's "theres more episodes of level flight than non level flight" ????

    that's just stupid on all levels.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Chat wrote:
    And that leaves how many episodes where they didn't?

    About the same number of times the heroes were able to talk their way out of a situation other than fight. I don't see that option in this game either. :( Doesn't mean that we shouldn't be able to.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Verhey wrote: »
    so, seat belts are redundant and shouldnt be worn because people rarely require or use their function.

    gimme a break...

    there's only one arguement for not having 90 degree flight and it's "theres more episodes of level flight than non level flight" ????

    that's just stupid on all levels.
    Flaming hot! *dumps a bucket of cold water on Verhey* Is sauna time.
    Anyone got a towel?

    And there are plenty more reasons for there to not being any up and down movement in the game.
    Search and then rage. :D
    MrJ wrote:
    About the same number of times the heroes were able to talk their way out of a situation other than fight. I don't see that option in this game either. :( Doesn't mean that we shouldn't be able to.
    Never said it shouldn't be in game because it wasn't shown that much in the shows.

    See it as a limitation to appeal to a broader audience.
    People tend to find full 3D movement to be confusing sometimes.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Chat wrote:
    See it as a limitation to appeal to a broader audience.
    People tend to find full 3D movement to be confusing sometimes.


    Do they? Maybe they do, I know I don't but then again I'm not people, so I can't say for sure.

    As Lt Col. Cam Mitchell once said "Never underestimate your audience, they're generally sensitive, intelligent people who respond positively to quality entertainment."


    I am curious as to how many people played the Wing Commander games or the Star Wars X wing series compared to how many people are playing Star Trek Online. I know the dangers of trying to compare games that are literally decades old and are space flight sims, to a game that is only a few months old and is technically a MMORPG. But still...


    I know Crypic's decision to limit the 3D aspect of the game has cost them a few subscribers, when I was telling friends who like Star Trek, space games, and MMORPG's about STO one of the first things they ask is "what is the ship movement like? Is it like EVE or SWG?" And I would tell them it is more like Star Trek Legacy except you can't fly straight up. And that is were they lost all interest, and respond with "well that's lame I think I will stick with WOW and Star Trek Bridge Commander" or something like that.

    As I have played this game more and gotten to know it better I have found many more faults so I don't even try to recruit new players any more, but if Cryptic improves it, adds more endgame content, or even more content of any kind then I might try harder to convince more people to play.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Ayenn wrote:
    Dear god, not this again. The devs have concisely stated that the movement of ships in space will not change. Search the forums for more information.

    sooo you ridicule someone because they express and opinion.. Good, I'm glad to see that this place is soooo friendly... Quite frankly the movement of the ships could be a deal breaker for this game. Its extremely unrealistic, there have been many other space games that do not have this limitation. And they did not have the computer power that we do today. The problem is that the game engine was never disigned for this type of movement. Other games based on this games engines like this one dont move in this way. However, this is space, and the limitation on the movement detracts from the virtual reality of the game. And unless we post NEW post about it again and again and again. Cryptic is not going to think about changing it. So yes here it is AGAIN, and if I play a few months you might not want to read my posts because this will be something I mention it a lot. thank for listening, and try to have a more open mind to people needed to express or vent thier own opinions. A forum is here for EVERYONE to express thier thoughts, not just read what others have posted and say.. oh look someone already asked that question so I guess I dont need to.

    This forum does not revolve around ONE person, or ONE person expressing an opinion..


    Have a nice day...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    MrJ posted Orginally

    I am curious as to how many people played the Wing Commander games or the Star Wars X wing series compared to how many people are playing Star Trek Online. I know the dangers of trying to compare games that are literally decades old and are space flight sims, to a game that is only a few months old and is technically a MMORPG. But still...


    I know Crypic's decision to limit the 3D aspect of the game has cost them a few subscribers, when I was telling friends who like Star Trek, space games, and MMORPG's about STO one of the first things they ask is "what is the ship movement like? Is it like EVE or SWG?" And I would tell them it is more like Star Trek Legacy except you can't fly straight up. And that is were they lost all interest, and respond with "well that's lame I think I will stick with WOW and Star Trek Bridge Commander" or something like that.


    To answer this, Wing Commander - I miss it, and wish they had an MMO,
    X-Wing and X-Wing Vs Tie Fighter and Tie Fighter, you get the point, I loved it, wish it were an MMO... Wait it is, sort of....

    Star Wars Galaxies - Loved it except for the Reverse Engineering Element which allowed for seriously hardcore customizable stats for your ships, however, due to legacy parts (Remind you of some other developer with Legacy Science Consoles), this ruined the game for me, and its lack of content.

    Dark Prophecy - I hope I get Beta, and from what I can tell, its going to be FREE, and True 3-D with Fully Customizable Parts based upon dropped Items!!!!!

    Cryptic better ship up or a bunch of folks will be shaping out....

    Up and Down is definately a winner......., because its not like they allow first person, which is truly what makes it 3-D or chase camera, which means it follows our ship and turns when we turn, not my ship is going left but my camera seems to just want to follow a target behind me....

    See Up and Down wouldn't be a problem if the Camera would chase your ship, move when you move, then going up and down would still feel like going straight ahead....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Oidhche wrote: »
    sooo you ridicule someone because they express and opinion.. Good, I'm glad to see that this place is soooo friendly... Quite frankly the movement of the ships could be a deal breaker for this game. Its extremely unrealistic, there have been many other space games that do not have this limitation. And they did not have the computer power that we do today. The problem is that the game engine was never disigned for this type of movement. Other games based on this games engines like this one dont move in this way. However, this is space, and the limitation on the movement detracts from the virtual reality of the game. And unless we post NEW post about it again and again and again. Cryptic is not going to think about changing it. So yes here it is AGAIN, and if I play a few months you might not want to read my posts because this will be something I mention it a lot. thank for listening, and try to have a more open mind to people needed to express or vent thier own opinions. A forum is here for EVERYONE to express thier thoughts, not just read what others have posted and say.. oh look someone already asked that question so I guess I dont need to.

    This forum does not revolve around ONE person, or ONE person expressing an opinion..


    Have a nice day...

    Yes, excellent, well said. I completely agree. The more people who voice their opinions and offer their suggestions even if they have all ready been said by others (especially if they have been said by others) the more likely Cryptic will get the message and save this game. Because you have to see by now that this game is in trouble and in it's current state won't survive unless the players tell them what it will take to fix it, even if it means multiple posts on the same topic.

    Now for example, i remember just after this game came out there were tonnes of complaints about how exploration is done in this game. Nothing has changed since then but I haven't seen any posts about how god-awful flying around in a box scanning things are any more. I bet Cryptic either thinks that people are now happy with the exploration system that is in place or that players have completely given up on it so they shouldn't waste the resources to improve it.

    With making ships fly straight up or down, it doesn't seem like it is that big of a thing to change, now I am not a programmer or anything but it seems to me that ships can already pitch up and down but are limited to 45 degrees, why not just increase the amount they can? if for some reason the engine can't handle all the way up to 90 degrees why not just slightly less?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Cryptic said full 3d maneuvering is a limit of the game engine and there's no way around it. They have the same issue with their other MMO's if I recall correctly.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    MrJ wrote:
    Do they? Maybe they do, I know I don't but then again I'm not people, so I can't say for sure.

    As Lt Col. Cam Mitchell once said "Never underestimate your audience, they're generally sensitive, intelligent people who respond positively to quality entertainment."
    The general public has the IQ of a pebble. And thats insulting the pebble. :p

    These days we gets simpler and simpler games. All to appeal to just those people.
    A smart button that does everything you know.
    MrJ wrote:
    I am curious as to how many people played the Wing Commander games or the Star Wars X wing series compared to how many people are playing Star Trek Online. I know the dangers of trying to compare games that are literally decades old and are space flight sims, to a game that is only a few months old and is technically a MMORPG. But still...
    Done all those games you mentioned.And yes... They are different types of games set in very much different universes.
    MrJ wrote:
    I know Crypic's decision to limit the 3D aspect of the game has cost them a few subscribers, when I was telling friends who like Star Trek, space games, and MMORPG's about STO one of the first things they ask is "what is the ship movement like? Is it like EVE or SWG?" And I would tell them it is more like Star Trek Legacy except you can't fly straight up. And that is were they lost all interest, and respond with "well that's lame I think I will stick with WOW and Star Trek Bridge Commander" or something like that.
    It's just that... Different. Normality in Star Trek is that we are on a 2D plane in space(why do they never meet a Klingon ship thats upside down?) everyone has the same compass. Yes there was instances where they moved up and down and sideways spiraling out of control.
    But those are so rare you might as well call them a Java Rhinoceros.
    You tell your friends that STO is STO.

    Old SWG vet here. Brilliant game but it was pretty harsh if you didn't know what you were doing. They dumbed it down to appeal to a broader audience. Failed pretty badly.
    Tried EVE... The tutorial actually wanted you to die. (that and the game is very overwhelming to a new player)
    MrJ wrote:
    As I have played this game more and gotten to know it better I have found many more faults so I don't even try to recruit new players any more, but if Cryptic improves it, adds more endgame content, or even more content of any kind then I might try harder to convince more people to play.
    Have to accept that these days we get cheap entertainment. Remakes of old things dumbed down with fancy 3D graphics. (looking at you Avatar)
    If you want something that actually might be fun you have to go underground and stay away from mainstream. (which btw is jolly good fun *hugs her collection of awesome games nobody ever heard of*)
    MrJ wrote:
    Now for example, i remember just after this game came out there were tonnes of complaints about how exploration is done in this game. Nothing has changed since then but I haven't seen any posts about how god-awful flying around in a box scanning things are any more. I bet Cryptic either thinks that people are now happy with the exploration system that is in place or that players have completely given up on it so they shouldn't waste the resources to improve it.
    Well you lost that bet so would love to have the money now please. (got eyes on a new mecha game and money is needed to buy it :p)
    They are adding new things about exploration and more.
    Like diplomacy. We'll be getting that soon(™).



    Eeew... Hate making long posts.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Chat wrote:
    They are adding new things about exploration and more.
    Like diplomacy. We'll be getting that soon(™).

    I will reserve judgment on that after I see it, but from what i have heard about the so called "diplomacy" it will only consist of a variation of the talk to 3 NPC's then return to another one and answer a multiple choice quiz on their responses mission that we did early on in the game. But at least it's something...

    Chat wrote:
    The general public has the IQ of a pebble. And thats insulting the pebble.

    These days we gets simpler and simpler games. All to appeal to just those people.

    Bloody Hell, that is a rather cynical view of the world :D and I unfortunately agree with you.

    However, Star Trek has always had trouble appealing to the general public, the last time they tried to appeal to the lowest common denominator we got Enterprise and Nemesis and they effectively killed the franchise. When making anything with the name Star Trek in the title you just have to accept that you are going to drive some people away simply because Star Trek just isn't "cool". And if you dilute the Star Trekness out of Star Trek then even Star Trek fans won't bother with it see: Enterprise and Nemesis.


    Sure the new J.J. Abrams Star Trek was a mainstream success and an Oscar award winning block buster hit, but that was because it was first and foremost a bloody spectacular summer action movie. That appealed to enough average movie goers and Trekies or Trekers or what ever they call themselves now, to be a success.


    And "bloody spectacular" is not something that has been used to describe Star Trek Online. Game critics have used words like "mediocre", "an empty shell of a game", a "work in progress, released too early" and "will only appeal to hard core Star Trek fans," that is hardly something that an average video game player will spend his or her hard earned money on, no matter how low their intelligence is.
    Chat wrote:
    Normality in Star Trek is that we are on a 2D plane in space(why do they never meet a Klingon ship thats upside down?

    Funny you should ask because in Star Trek VI the Undiscovered Country Gorkons' ship just before it comes along side the Enterprise roles to orient it self to the Enterprise.

    Chat wrote:
    If you want something that actually might be fun you have to go underground and stay away from mainstream

    Someone is developing a promising independent Star Trek game called Star Trek Excalibur, based off of the old Bridge Commander engine, that might be everything that STO isn't, but I haven’t seen too much about it recently

    Chat wrote:
    Tried EVE... The tutorial actually wanted you to die. (that and the game is very overwhelming to a new player)

    Indeed, it took me and two friends to play one character through the tutorial, but we bashed on through it and found the game quite enjoyable, and obviously allot of other players did too as the game is still quite popular today.



    That bring said I just think that Cryptic should increase the amount of up and down we can go in space.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    MrJ wrote:
    Well I think it should. Having such limited up and down pitch really sucks. For example when you are in an escort with front mounted cannons and torpedoes and you enter a deep space encounter and there is an enemy ship right above you 8 km away, he can pound away at you with his beam weapons while you can't pull up enough to bring your cannons and torpedoes to bear. I think that if the Enterprise can fly straight up at Klingon ships in "All good Things" then why not in this game?

    The whole spiral up or down at your enemy thing is just stupid.

    Most people aren't asking for Newtonian physics, or even full 3D movement, we are just asking to have the ships fly up or down at a greater angle.

    The reason that there are so many posts on this topic is because so many people what this in game.

    Use strategy....


    Don't attack at odd angles, get yourself into proper position before attacking.


    Acting like the game is holding you back, instead of figuring out how to play correctly will just net you a bunch of snide comments on the forums.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Soupgoblin wrote: »
    Use strategy....


    Don't attack at odd angles, get yourself into proper position before attacking.


    Acting like the game is holding you back, instead of figuring out how to play correctly will just net you a bunch of snide comments on the forums.

    Wow... I am impressed with your so incredibly help full tip:rolleyes:, did you not read the whole post I said "you enter a deep space encounter and there is an enemy ship right above you 8 km away" there is no way to get into proper position, you warp into a Deep Space Encounter and the NPC starts shooting at you from above. So the only thing to do is spiral up at it.

    So yes I have always tried to avoid that situation.

    I have however used that tactic against other players my first kill in PVP was against a +1 Klingon Raptor at full health and I was in a cruiser with weakened shields and some hull damage and I was able to kill him because I was above him and just spammed the space bar and blew him up with my phasers before he could get his front cannons and torpedoes on me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    MrJ wrote:
    Wow... I am impressed with your so incredibly help full tip:rolleyes:, did you not read the whole post I said "you enter a deep space encounter and there is an enemy ship right above you 8 km away" there is no way to get into proper position, you warp into a Deep Space Encounter and the NPC starts shooting at you from above. So the only thing to do is spiral up at it.

    So yes I have always tried to avoid that situation.

    I have however used that tactic against other players my first kill in PVP was against a +1 Klingon Raptor at full health and I was in a cruiser with weakened shields and some hull damage and I was able to kill him because I was above him and just spammed the space bar and blew him up with my phasers before he could get his front cannons and torpedoes on me.

    I ignored your DSE example because devs have already stated they are working to correct that issue..

    You killed the Klingon because he failed to figure out how to use strategy in his favor whereas you used your position as an advantage.


    A Klingon BOP can easily take out a cruiser when both face "head to head", you used a strategical advantage of beam weapons over narrow arc cannons.

    You would have lost if the Klingon player had known what he was doing, and approached you in a manner in which he could bring his cannons into the fight.


    Yay, strategy....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    As much as I would love to fly upside down and prefer the realism of ships all flying different ways up (after all there is no up, down or right way up in space). Pretty much every Star Trek game ever has the no flying at 85° + rule. And of course in actual Star Trek all the ships fly the same way up (execpt that one Enterprise where the Columbia was flying opposite to Enterprise, but they were only doing that for power transfer/sheild reasons).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Darkana wrote:
    ...You do realize that pitching up or down to 90 degrees would allow full Z-Axis movement, don't you?

    Explanation: pitch 90 degrees up, go full impulse. Oh look, you just changed your Z-location without changing X or Y.

    Absolutely. That's why I suggested it. It doesn't require adding X-axis roll control, nor does it require any change to the "banking" when we turn. It prevents the feared disorientation from ships being at different vertical angles to each other, because as soon as you level out, you're back on the same orientation as everyone else. Assuming the limit to pitch is artificially imposed, and not an inherent limitation of the game engine. it would at least be a compromise.

    Can you fly straight up or down in Champions Online? You can in City of Heroes*, but I haven't played CO. If you can in CO, I don't understand why they limited it in STO.

    _____
    *City of Heroes' game engine was originally developed by Cryptic. I don't know if flight was added to that engine before or after Cryptic sold off CoH.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I agree with this. More control over climb and descend angles, please! It's annoying having to climb in spirals just to get to a point above (or below) you. Even if its not full control, please increase the angle a bit to lighten the problem!

    Also, I don't think anyone is really advocating being able to flip upside down or do barrel rolls, etc.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    booker9172 wrote: »
    I really feel that Cryptic should fix the maneuverability of the ships in the game. The game takes place in outer space, so all the ships should be able to move in any direction at any angle. Yet the ships can’t even move straight up and down. The best they can do is fly at a 70° angle. It’s very annoying not being able to fly up straight or down. I’m hoping that Cryptic is working on a fix for this. It may seem like a little thing to some people, but they have to realize that this is a very important thing. It will add to the “reality” of the game, and make space combat a lot more interesting.

    AND YES I STILL AGREE THE RANGE OF MOTION SUCKS!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    While the range of motion sucks at the moment due to engine limitations, I still find my escort more than maneuvarble enough to turn and fly right at any enemy, even one directly above me. It boils down to camera angle, throttle speed and how to use it to juke into a good attack line towards them. Cruisers definatly have a problem with this and seem more hampered by the attack angles. Also it only sems to work when I fly upwards, downwards is definately only possible by utilizing a spiral motion.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Soupgoblin wrote: »
    I ignored your DSE example because devs have already stated they are working to correct that issue..

    You killed the Klingon because he failed to figure out how to use strategy in his favor whereas you used your position as an advantage.


    A Klingon BOP can easily take out a cruiser when both face "head to head", you used a strategical advantage of beam weapons over narrow arc cannons.

    You would have lost if the Klingon player had known what he was doing, and approached you in a manner in which he could bring his cannons into the fight.


    Yay, strategy....

    Strategy should not be limited by a range of motion issue impossed from the game. Yet that's exactly what is going on in STO.
    Strategy hiding behind beneath rocks planets asteroids etc would be better with larger up and down control.
    The poster said he was directly above the raptor, through whatever positioning happened prior to, he got into a superior verticle position that isnt easily recovered from on the part of the raptor captain, beacuse of the limit on verticle incline/decline.
    Takiwa
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Ayenn wrote:
    Dear god, not this again. The devs have concisely stated that the movement of ships in space will not change. Search the forums for more information.

    Just as an example... for six years, the Developers over at CoX said that walking and powerset customization was "impossible" and could/would never be done. But now the game has both of them.

    Vertical movement (at least allowing for 90 degrees up or down) is not impossible in STO. They just have other priorities right now. There is nothing wrong with


    Sleeves wrote:
    You are no Star trek Fan that is for sure. Only time I have seen that was in the last movie. A Altenate timeline by the way.


    You haven't watched much Star Trek then. Watch Star Trek II: The Wrath of Khan, Star Trek: Nemesis, just about any episode of Deep Space Nine with the Defiant in combat. If you don't think there was 3D movement in Star Trek, you are incorrect.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    *City of Heroes' game engine was originally developed by Cryptic. I don't know if flight was added to that engine before or after Cryptic sold off CoH.

    City of Heroes had flight since day 1. It was there long before it was sold to NCSoft. You can't do full 360 in there, but you can at least go up/down without any idiotic 45 degree limitation.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Just as an example... for six years, the Developers over at CoX said that walking and powerset customization was "impossible" and could/would never be done. But now the game has both of them.

    To be fair, they only said that they didn't have the staff or time to do it, not that it was impossible. Once they got the staff, we got the customization. And much more.
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