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Devs -Btran Daily Missions

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I have been playing since launch, have three RA5's. After this morning creating first thread.

Three things you can do currently with an RA5 - Btran Daily, STF's, and PVP.

PVP - Some people will, some won't. Personally, I enjoy it.

STF's - Some people will, some won't. Personally, I dislike them.

Btran Daily Missions - If there is one thing most people will do (at least until they are purple geared) it is Btran Daily Missions. So BTran currently IS endgame for a lot of subs. My experience this morning -

Warp in - Defend the Sector - Alright, here we go... wait, no enemy ships again?.... sigh.. Warp out

Warp in - Relief Mission - Warp out (no explanation required)

Warp in - Approach Planet- Defend colonists - Beam down - wait, no enemy again?...sigh.. Warp out

Warp in - Relief Mission (again) - %@#!!! - Warp out

Warp in - Approach Planet - Defend colonists - Beam down - WTF, where are my Boff's..? Warp out


This is not an exaggeration, and has been going on since launch. Rather than offering us polls on what type of carpeting we would like in our ship's interior suggest you first fix what little endgame there is.Out.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Yes i think all RA5 agree with you. Really sad. Almost impossible to get a enemy confrontation when doing you daily just to have somthing to do once a day in gama sector.

    Someone else made a suggestion about making a fleet action in gama sector agains the Borg. brilliant in my mind. Make a fleet action were you have 1 super cube that you gonna have to be like atleast 50 ships to take it on. And be able to board it while others fight on the out side. give us SOMETHING to do oither then try do do the bad raids that most players give up on because they are grinding and repetitive. And maybe fix the enemy encounter in gama sector.Just looks to silly when they glitch into one another.Better to have a few cubes etc that is strong, then 10 that is glitching because of the bad coding or whatever :rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    tyyy wrote: »
    Yes i think all RA5 agree with you. Really sad. Almost impossible to get a enemy confrontation when doing you daily just to have somthing to do once a day in gama sector.

    Someone else made a suggestion about making a fleet action in gama sector agains the Borg. brilliant in my mind. Make a fleet action were you have 1 super cube that you gonna have to be like atleast 50 ships to take it on. And be able to board it while others fight on the out side. give us SOMETHING to do oither then try do do the bad raids that most players give up on because they are grinding and repetitive. And maybe fix the enemy encounter in gama sector.Just looks to silly when they glitch into one another.Better to have a few cubes etc that is strong, then 10 that is glitching because of the bad coding or whatever :rolleyes:

    Agreed totally. A major RA Fleet Action should be mandatory, if not 2 or 3. There's nothing so discouraging to hear when popping into Gamma Sector than "LF2M Infected from start, must be geared, experienced and have vent." :(

    The easiest way to fix this is to have quest givers offering current Fleet Action Missions to encourage RA's to participate, but thats a cheap fix too. We really need better endgame stuff, period. I personally would like a couple new RA FA's.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    ...
    it has NEVER happened to me that my BO's dissapear. NEVER!
    Then i did read somebody complaining about this 2 days ago, and yesterday it happened to me.
    Bug Report-ed it, beamed out.

    the Relief Efforts are better on Tribble allready, i am just waiting for the update.


    also one thing i noticed, in B'Tran you will only get Blue & Purple & yellow-ish Anomalies...
    i run low on green ones, i actually try to unlock the last part of Memory Alpha but i have no chance to do this unless i pay insane ammounts of EC in the exchange or stay for hours in romulan exploration clusters.

    So... for Crafting it is realy stupid to only have B'Tran as dailies and making the other Explore Sector Blocks useless by only probiding low level Exploration Marks does not make it better.

    So either put all the anomalies in every sector, not only 3 kinds or what i would prefer, give the *older* sectors some use again.

    Actually the other Nebulas still work perfectly in regards to gameplay, the enemies have the same level as you and so on, there is no logical reason to waste that much good content on low level players only.
    Ballance out the rewards and make the daily in a diffrent nebula every day (so you have to fly arround a little) and all is fine.

    I also would not mind if i could do 2 or 3 exploration dalies. Dont care that much for PVP, i do my dalies for the marks but most of the time it feels like an unballanced mess, maybe 15% of the matches i do provide FUN for me the rest is only "get over with it to get the marks"...

    And i did no STF to date. i dont realy have the need to go into a 3 Hour+ instance.


    wait... what was this thread about?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I have to agree with the OP. Their experience is exactly the same as mine, only I thought it was just me or I had a bugged client. Someone also experiencing same said it helped them to do a full file scan before logging in. I did so and still have no show enemies.

    The other day I got 5 no show enemies in a row, then 5 relief missions in a row. I even changed instances and same luck.

    I enjoy exploring B-tran and racking up the daily badges for whenever they decide to release purple non-antiproton weapons. But, 5 no shows in a row is enough to make anyone go KHAAAANNNN up in B-Tran!

    A fix or adjustment would be most appreciated.

    --Cirdi
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    If it's just missing BO's, you can type in /fillpetteamlist

    I agree with you though, these bugs need to be fixed along with all the other big ones like command bar buttons failing.

    I for one don't need another Borg horde STF if they are keeping devs away from bug busting.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    A few times, on a mission to "scan stolen medical supplies" my boffs have fallen below the map along with a few untargetable bad guys who can still shoot me from below the map.... but this hasn't happened to me in a long time since a few Delta Valorum missions. Haven't seen it yet since I've gotten to B'Tran.

    Most of my missions work except for the odd "enemy confrontation" in space where the enemies don't spawn. Both those have been pretty rare for me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Although I have not experienced the same issue (often) as the OP, I agree that the B-Tram dailies need to be supplemented with new fleet action dailies for end-gamers.

    Here is an idea:

    How about having a 7 part daily. Each day we can complete one part of it. Each day the story advances and we receive a mission reward. At end of part 7, we get a final reward (purple drop).

    This event could take place on the same map, for all of its parts.

    1> Space, make contact with mission giver and investigate some event or anomoly. (non-combat)
    2> Ground: Space Station, gain access to investigate. Ground Combat.
    3> Space, defend station form attack and bring information to mission giver.
    4> Ground- Travel, go to another sector to make contact to advance the story and gather new information.
    5> Space - Aquire resource or information from a 3rd party (negotiation or combat)
    6> Ground - Combat group to get information or resources needed.
    7> Space - Return to mission giver (may be hindered by attack again).

    This could be done, on top of the regular dailies, and it at least allows us to travel outside of the zone.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Man, if you'd just had carried some supplies in your inventory you could of knock out 2 of the missions... :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Waffadeuce wrote: »
    Three things you can do currently with an RA5 - Btran Daily, STF's, and PVP.

    You left out Fleet actions. And doing DSE's for loot and Starfleet Merits (which you need if you want to get a respec without paying RL cash for Cryptic Points).
    Warp in - Defend the Sector - Alright, here we go... wait, no enemy ships again?.... sigh.. Warp out

    Bug report that mission. We all get it. We all need to report it.
    Warp in - Relief Mission - Warp out (no explanation required)

    Aid the planet has a less than 5% chance of spawning currently. And has been revamped and totally fixed to be doable on Tribble which will go live soon. The changes are:

    - You can replicate your commodities yourself on your ship.
    - You get more skill point rewards as they are now part of other missions at the same time.
    - Each one gives you personally a "gift" which turns out to be a green or rarely a blue item of some sort. Guaranteed.
    Warp in - Approach Planet- Defend colonists - Beam down - wait, no enemy again?...sigh.. Warp out

    That one I haven't come across. I've never beamed down to an away mission that involves fighting missing the enemies. But again, bug report it.
    Warp in - Relief Mission (again) - %@#!!! - Warp out

    See above.
    Warp in - Approach Planet - Defend colonists - Beam down - WTF, where are my Boff's..? Warp out

    Depending on the map, this bug is ... interesting. If it's an indoor base, I've found ways to free my BOFFs and continue the mission. If it's an outdoor map where the objective is to click things and you still have to fight along the way, I've found ways to trap the enemies off the map like your BOFFs. Obviously, this is a bug that needs reporting. But depending on the mission objectives this one isn't as debilitating as it first appears to be.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    tyyy wrote: »
    Someone else made a suggestion about making a fleet action in gama sector agains the Borg. brilliant in my mind.

    You realize that currently, on live server, if you enter any fleet action with your RA5 it will be set to your RA5's level?

    So any and all fleet actions are now level appropriate for you?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    superchum wrote: »
    You realize that currently, on live server, if you enter any fleet action with your RA5 it will be set to your RA5's level?

    So any and all fleet actions are now level appropriate for you?
    And that's a bad thing why? A fleet action would STILL be a great addition. Incorporate Task Force Omega. Have it be a co-op zone. Possibilities are limitless.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Superchum. since you seem to have all the answers, I would like to ask some questions please.
    Bug report that mission. We all get it. We all need to report it.
    How many times does a bug need to be reported until it is fixed? How long does "fixing" take? Does it take since launch? I experience the same bugs over and over, I report them. Others do to. They are still there. Answer?
    And has been revamped and totally fixed to be doable on Tribble which will go live soon. The changes are:

    - You can replicate your commodities yourself on your ship.
    - You get more skill point rewards as they are now part of other missions at the same time.
    - Each one gives you personally a "gift" which turns out to be a green or rarely a blue item of some sort. Guaranteed.
    So, our "traveling" quests don't treavel anymore. We warp in buy some stuff from ourselves and trade it for a little prize and warp out. How is this more fun again? I don't see it. Oh, btw, the second point was always like that.
    That one I haven't come across. I've never beamed down to an away mission that involves fighting missing the enemies. But again, bug report it.
    I've run across this at least 2 dozen times. Are you for real? 2 DOZEN TIMES. It happened again last night twice in a row. Bug report it? Seriously?

    There are things wrong with this game! There are bugs that are blatantly obvious and they have been there since launch. And we ALL know about reporting bugs. Just stop with that please.

    How about some real comment on the OP instead of trying to deny he has a point? A very good point that many of us agree with. There is little to do at R5 and alot of it is buggy as hell. The next time you and your buds are talking about how ungrateful we all are, maybe you can tell them there are a few problems.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Sorry OP, I seem to have stopped your thead with some real questions. This seems to be the "modus operandi" right now. That is, only say good things. Ignore all bad things. There must have been another meeting the rest of us were not invited to. Gotta squelch all this "negativity" somehow.

    Propagandists, you know I love 'em.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Yall are all right but do try and stay positive. To some the cup is half full to others half empty. If i dictated STO and the dev's all your cups would be filled, but there would still be a few that would spill there cup and still not be happy. Ok, all the refills you can drink. Endless endgame lol Also, everybody will be RA5 purpled out. Open the game completely. It would take to long to get into but they could do it, alot of good idea's on the forums. All i can say is in time i hope the game really progress's. And yes i am here because i have done my dailies lol And that is with all purple but hoping they will add new things to use the rewards on. Probably not they will just add another type currency and we will have a bunch of honor points for nothing like 2 or 3 K of exploration 5 badges.....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Superchum. since you seem to have all the answers, I would like to ask some questions please.

    Sure thing. But I'm pretty sure you already know the answers and are just trying to be argumentative for whatever entertainment you glean out of such an activity. So you know, take that for what it is.
    How many times does a bug need to be reported until it is fixed? How long does "fixing" take? Does it take since launch? I experience the same bugs over and over, I report them. Others do to. They are still there. Answer?

    Depends on the bug and the report and the information you give in the report. There are quite a few dev posts about how to report things better to help them locate, identify and here's the important part REPRODUCE the bug.

    Here's a good place to start:
    http://forums.startrekonline.com/showthread.php?t=134181
    So, our "traveling" quests don't treavel anymore. We warp in buy some stuff from ourselves and trade it for a little prize and warp out. How is this more fun again? I don't see it. Oh, btw, the second point was always like that.

    The second part is different on test. You get another set of missions tied into them. That doesn't exist on live right now.

    This is more fun for some because you get more reward for doing it. It's also easier. I understand you may dislike these missons. Personally, I do not care. The OP's criticism of them lines up with the most common criticism. People skip them because they don't carry the commodities on them. Now that you can replicate the commodities, you can do them without skipping them. Finish them fast and get reward and be done.

    The OP's issue with Aid the Planet missions no longer applies with the changes on test.

    Your issues with them can continue to apply. But you didn't make this thread. So feel free to make your very own complaint thread about Aid the Planet missions. I'm sure you'll get tons of responses.
    I've run across this at least 2 dozen times. Are you for real? 2 DOZEN TIMES. It happened again last night twice in a row. Bug report it? Seriously?

    I've never run across it. So bug report it. Yes.
    There are things wrong with this game! There are bugs that are blatantly obvious and they have been there since launch. And we ALL know about reporting bugs. Just stop with that please.

    I disagree. Many people do not know how to report bugs. Where to report them. Or how to effectively report them. In fact, as evidenced by your line of questioning you are either in the dark on how to properly report bugs ... or you are looking to start an internet "fight" by being derisive and argumentative. Either way, you are not doing anything helpful or positive for the OP or for anyone else in this thread.
    How about some real comment on the OP instead of trying to deny he has a point?

    Wether the OP has a point or not ... we're still held back by the fact that you do not have a point other than to argue.

    However, as was already stated ... the OP skipped two entire aspects of "endgame" play. Most likely as an oversight. And then went on to discuss well known bugs. And Aid the Planet missions which ARE ALREADY fixed on test.

    So the OP wasn't aware that some changes had been made.

    So think of it this way ... one of the OP's complaints (Aid the Planet Missions) has already been addressed.
    There is little to do at R5 and alot of it is buggy as hell.

    There is more to do than was listed. And you seem to be against reporting bugs entirely. So there is a rock and a hard place you have willingly placed yourself between. I'm not sure how you intend to enjoy this game, but that's up to you. I wish you all the best in your efforts.
    The next time you and your buds are talking about how ungrateful we all are, maybe you can tell them there are a few problems.

    My buds? Ungrateful?

    Yeah, you're definitely trolling because my post wasn't even remotely like that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Superchum wrote:
    But I'm pretty sure you already know the answers and are just trying to be argumentative for whatever entertainment you glean out of such an activity.
    No, I just want straight answers to simple questions. Take that as argumentative if you like. Asking questions is not argueing unless you don't want them asked.
    Depends on the bug and the report and the information you give in the report. There are quite a few dev posts about how to report things better to help them locate, identify and here's the important part REPRODUCE the bug.
    On and on about the reporting and not a hint as to why bugs reported for months are still in game? OK.
    It's also easier.
    I get that part, it's all it is. That isn't "more fun" to me. Sorry. You may think me alone on that, we'll see.
    I've never run across it. So bug report it. Yes
    Sigh, you guys never seem to run across anything wrong do you?
    There is more to do than was listed. And you seem to be against reporting bugs entirely. So there is a rock and a hard place you have willingly placed yourself between. I'm not sure how you intend to enjoy this game, but that's up to you. I wish you all the best in your efforts.
    Yeah, right, it's all me again. I'm the only one who finds end game thin. I'm the only one who experiences the same bugs over and over. And, just to be clear, I never once said I was against reporting bugs. My question was when will it do some good? And when will folks like you recognize that the concerns are legitimate?
    ... one of the OP's complaints (Aid the Planet Missions) has already been addressed.
    It has barely, and superficially been addressed. That is the point.
    And you seem to be against reporting bugs entirely.
    There you go again. You really should stop putting words into others mouths.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    No, I just want straight answers to simple questions. Take that as argumentative if you like. Asking questions is not argueing unless you don't want them asked.

    True. But couching your questions in the middle of tossing insults at people is being argumentative.
    On and on about the reporting and not a hint as to why bugs reported for months are still in game? OK.

    I gave a hint. More than a hint. And a link.
    I get that part, it's all it is. That isn't "more fun" to me. Sorry. You may think me alone on that, we'll see.

    No need to say "we'll see" as we can just jump over to the Tribble Forums and see what the feedback already is like.
    Sigh, you guys never seem to run across anything wrong do you?

    You guys? Who is this group of people you are lumping me into?
    I never once said I was against reporting bugs.

    Then your post has even less of a point than I was giving it credit for. Basically your post boils down to ...

    1- Take a few swipes at an individual poster.
    2- Point out how futile reporting bugs can be.
    3- Be upset that nothing changes in the game. Or gets fixed.
    4- Maintain that reporting bugs is futile, even if it is the only way to get things fixed.
    5- Point out how dissatifsying Aid the Planet missions are, even though the fix to them addresses the primary complaint about them. Which of course means that nothing ever gets fixed. Nothing ever gets dealt with. And reporting bugs is futile.
    6- Addendum ... reporting bugs is something you are not against. It's just futile and doesn't fix anything. Because nothing gets fixed. Not even Aid the Planet missions because even with the fix, they are not fixed.
    My question was when will it do some good?

    Obviously it will never do any good. The game is over for you. Why are you still playing a game that you have completed?
    There you go again. You really should stop putting words into others mouths.

    You first. Remember, me and my people ... my buds ... supposedly think you are ungrateful. I'm still trying to find anything in my writing that would lead you to that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I've run across this at least 2 dozen times. Are you for real? 2 DOZEN TIMES. It happened again last night twice in a row. Bug report it? Seriously?

    I have never run across this problem (bug) either, certainly not since open beta, and I can't recall it happening there either.

    I have beamed down during open beta and had no BOs.

    I have warped into space combat and had no enemies, recently in B-Tram.

    But, not ground combat missions. I'm not saying its not happening to you, I'm just saying it is not universally happening.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    There is a work around for bugged star clusters where enemies don't show:
    • While you are inside the bugged mission, Drop it.
      J > Episodes > Select the mission > Press "Drop" button.

    • The game should recognize this and re-give you the mission.

    When this happens the mission dialog will start and enemies should then appear. It's the mission dialog that spawns the enemies. When you see there's no dialog try this and that should fix it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Superchum wrote:
    True. But couching your questions in the middle of tossing insults at people is being argumentative.
    Could you show me where I personally insulted anyone directly? I try very hard not to do that. If you feel my responses are meant to simply insult you, you aren't really listening.
    No need to say "we'll see" as we can just jump over to the Tribble Forums and see what the feedback already is like.
    You missed the point again. It isn't whether we can "go see" it is whether most other players will agree with you that the "Aid the Planet" mission fix is great, or with me, that it is lame as can be. And, I will reinterate, we will see.
    Then your post has even less of a point than I was giving it credit for. Basically your post boils down to ...

    1- Take a few swipes at an individual poster.
    Which one again?

    2- Point out how futile reporting bugs can be.
    Never did that. Never will.
    3- Be upset that nothing changes in the game. Or gets fixed.
    I shouldn't be upset about that? Are we going FTP?
    4- Maintain that reporting bugs is futile, even if it is the only way to get things fixed.
    Wow, repetition. See #2
    5- Point out how dissatifsying Aid the Planet missions are, even though the fix to them addresses the primary complaint about them. Which of course means that nothing ever gets fixed. Nothing ever gets dealt with. And reporting bugs is futile.
    I can't point out that the missions are lame and that the "fix" makes them even lamer? Maybe you think this "fix" is something wonderful, but I am willing to bet most folks keep their credits and warp out anyways. And i just can't see why you don't get that travel missions can be cool if you do them right.
    6- Addendum ... reporting bugs is something you are not against. It's just futile and doesn't fix anything. Because nothing gets fixed. Not even Aid the Planet missions because even with the fix, they are not fixed.
    Huh? No, I said a lot of bugs I have expereinced, and others have obviously also experienced are still in game after many reports and I find that odd. A simple, "they get to them as they can" would suffice, though I'm not sure how you would have inside knowledge of that anyways.
    Obviously it will never do any good. The game is over for you. Why are you still playing a game that you have completed?
    Really? I am here, I am still paying, I am still even offering suggestions to help a game that I do like. I am wondering if those suggestions are being heard or if a wall of "niceness" is preventing the din from geting through.
    Who the hell are you to make any assuptions as to my tastes and intentions? Do you feel that level of ownership and entitlement to the game that you need destroy all disent or questioning of any kind? That surely the game is perfect and the fault must therefore lie elsewhere?
    I'm sorry, but that just isn't constructive to the future of this game. And believe it or not, I want this game to thrive for some time so I can play it.
    You first. Remember, me and my people ... my buds ... supposedly think you are ungrateful. I'm still trying to find anything in my writing that would lead you to that.
    I will pass thank you. They know who they are. If you are not one of them, I apologize, though your demeaner makes me wonder.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Ok, so this little flame war is getting a bit out of hand, let's see if closing down this thread will put an end to it, shall we?

    Thread closed.
This discussion has been closed.