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Thank You On The Improved Pathfinding of BO's

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I simply want to thank the devs for sorting out the pathfinding. I dont think I've had one problem with it since they fixed it.

Well done.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I agree they seem to have solved most of the problems with BO's getting stuck going through doorways, behind crates, and down cooridors.

    I do still have them getting stuck when they jump off hills on some of the planets, but they figure a path eventually when you select a group Way Point for them to regroup at.

    Over all it is a massive improvement.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    if only now we can get rid of the stupid rooms filled with nothing but containers. it makes getting to the other side a royal pain the in bum.

    and if u do managed to jump/squeeze through, you then relise your bridge officers are stuck in corners/between containers or running into walls.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I had a problem last week in the final room of the Episode Mission with Q and Borg...
    an enemy Borg NPC jumped behind a crate and was stuck there so i had to followed him to killed him there, my BO's followed me and got stuck too.

    I managed with a lot of patience and setting waypoints to free 3 of them, the last one did not move anymore.

    But yeah it got better overall, still not perfect yet.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    It's much better now, thanks!

    Interestingly, I encountered a rather messed up planetary mission at the start of my career, now a few days ago I might have encountered a close cousin of it. There is a cluster of buildings on a fairly standard exterior planetary site, with enemies partially standing within this cluster.

    The BO's tend to disappear instead of going near these buildings, and in this case they lodged themselves firmly into the ground, and started to list as unconscious. They seem to have issues with the buildings, and there might have been other hidden features bad enough to cause them to "warp" out.

    Fighting enemy groups without support helped "reset" things though. :p

    ---
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Yep big improvement now if they could just fix it so my Andorian tac officer would drape on my shoulder while biting her lower lip sudcutivley anytime we were just standing around......

    What?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Koffeeuk wrote:
    if only now we can get rid of the stupid rooms filled with nothing but containers. it makes getting to the other side a royal pain the in bum.

    and if u do managed to jump/squeeze through, you then relise your bridge officers are stuck in corners/between containers or running into walls.

    some containers are fine but I think you are referring to the rooms so filled with them it's like the storage area of a museum and no order whatsoever. Whoever thought that was a good idea in this game should be shot.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Koffeeuk wrote:
    if only now we can get rid of the stupid rooms filled with nothing but containers. it makes getting to the other side a royal pain the in bum.

    and if u do managed to jump/squeeze through, you then relise your bridge officers are stuck in corners/between containers or running into walls.

    Those rooms do have at least one open path. Sometimes it is along one wall or the other. I never have a problem getting myself nor my BO through those rooms.
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