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What consoles do you put in your engineering slots in general?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I think ONE EPS console is almost mandatory.
I usually end up with a 2nd one, as power hungry setups can really make use of it.
If I have a third slot, I start thinking... but usually put another EPS console in there
For the fourth slot, I usually decide... to put just one more EPS in there.

I notice a pattern! :)

I tried +30% turning consoles, resistance consoles stacking but in the end, regardless of ship type, and despite horrible diminishing returns, I use a full pack of EPS consoles.

How about you?
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    yeah, i tried Emergency Power to the Weapons but i tend to go for anything with the best looking graphics

    the best looking graphics for me are tractor beam, polarize hull, and emergency power to the shields- looks better then to the weapons

    i like that sonic blast thing- but that is science as well.

    a long way of saying - yeah me too- power to the shields- but i have not gotten to to many other choices

    after polarize hull I or shields 1 (sci/eng) i change them to tractor beam I and engineering team I
    , and then take emergency power to the shields II, polarize hull II
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    After the EPS nerf if you don't have all EPS consoles in your Engineering slots you are toast.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    well i mostly pvp my way up and i have used this combo with a 50 50 rate on both sides

    klingon ships are very cool to fly on a side note

    role play for the most part so its orange beams and photons for the feds and disruptor beams and plasma torps for the klinks

    in pvp the best i have done in so far as a kill is 2 vs me and that only happened once

    consoles are second to number of enemies in my experience

    although i will say that i got cocky as a klingon and took on 2 and one of them led me into an asteroid after i put on evasive manuevers. i was on the bad end of a cool move.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Klingon ships are very broken in PvP.

    It is impossible to loose flying one against any Federation ship.

    If they actually built the Escorts with BoP stats like they should have no Klingons would PvP anymore.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    lol

    reminds me of zeros facing wildcats in ww2 in the pacific


    but i like pvp - if they nerf this or that i would never know -

    as a fed i like being against the odds

    as a klink (they have a better base too, marble, more calm and organized) i like finding two ships to take on

    -i say go low with thebird of prey and deul beams- in capture and hold map there is a low group of asteroids as well if you need to hide-
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Thanks for your "invaluable" input.

    If it would at least have been funny.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I primarily PvE, though I do dabble in PvP.

    I use Hull Damage Resistance, +Turn Radius, and then either kinetic damage resistance or more turn radius consoles.

    Granted, I haven't tried EPS boosters yet (I really haven't needed to switch power ratings much in a fight--I'm always either pretending to be an escort or constantly tanking), and I haven't changed the TYPE of consoles since I was a Lt., so there are probably better ones out there.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Thlaylie wrote: »
    Klingon ships are very broken in PvP.

    It is impossible to loose flying one against any Federation ship.

    If they actually built the Escorts with BoP stats like they should have no Klingons would PvP anymore.

    My fed Escort has no problem one shotting BoP's - using Beam Overload

    My fed Escort also has no problem destroying Cruisers/Carriers using my alpha strikes.

    YOU are DEFINAYELY doing somthing wrong.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    So are you soloing or are you in a group?

    Maybe they aren't targeting you as they feel you are less of a threat?

    As for saying someone is doing something wrong, that is a bold statement.

    I've been PvPing for quite awhile and have racked up quite a few kills.

    I get jumped by several Klangs at once after I make my kills as they have NO honor.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Longasc wrote:
    I think ONE EPS console is almost mandatory.
    I usually end up with a 2nd one, as power hungry setups can really make use of it.
    If I have a third slot, I start thinking... but usually put another EPS console in there
    For the fourth slot, I usually decide... to put just one more EPS in there.

    I notice a pattern! :)

    I tried +30% turning consoles, resistance consoles stacking but in the end, regardless of ship type, and despite horrible diminishing returns, I use a full pack of EPS consoles.

    How about you?

    i lean towards the consoles that offer both the kinetic and all energy resists....

    it all depends on how many slots i have to be honest. i usually dont have pwr issues (give or take a cpl times when i am not planning right) so eps's are not a big deal to me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    2 green Mk X eps regulators and a blue Mk IX plasma inducer.

    121 weapons power, never drops below 100.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    On my cruiser with four engineering consoles: one EPS and one RCS, a +10 shield regen and a +5 to weapon power.
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