test content
What is the Arc Client?
Install Arc

Red Alert Yellow alert Green Alert

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited November 2010 in Controls and User Interface
Hey i was wondering why theres no Red Alert, green alert or yellow alert Switches? Is there any way we could get them for the game? it would be alot better cause then i could switch to what i need when going into combat or what ever like that
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    In the grim future of the Star Trek universe, Federation ships are always on Red Alert. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    paulram16 wrote: »
    Hey i was wondering why theres no Red Alert, green alert or yellow alert Switches? Is there any way we could get them for the game? it would be alot better cause then i could switch to what i need when going into combat or what ever like that
    Well the question is, why would you need to be able to control this? I can understand it would help immersion and roleplaying, but the game mechanics are so fast that it would only detract from gameplay by introducing another level of micromanagement. Having the ship automatically go to Red Alert (with shields raised) for you is the simplest way to keep the action straightforward, in my opinion.

    This question also came up a few years ago, long before STO was released. Without a working diplomacy (or consequence) system, would any ship have any reason not to keep their shields up at all times? Would manually having to raise and lower them only complicate the feel of the game?

    And then take into account how fast combat moves already, especially if/when your shields get disabled.

    ===

    So, unless combat is slowed down by a drastic amount -- at least 1000% slower than what it is now, with plenty of reaction time -- I don't see any viable reason to have separate alert status or manual raising/lowering of shields.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    ok my brain just went boom! but i can see where your comin from... i just want to be able to say to myself Red alert!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I see both sides of this. As an RPer I would love to be able to tell my ship to go to red alert all on my own. lol, but I also see that it could be a hassle. With the upcoming diplomacy system it could become even more fun.

    Perhaps they could add it in as optional for those who feel like more immersion. Or give us the option and go to red alert automatically once you're fired upon.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    vince081 wrote: »
    Perhaps they could add it in as optional for those who feel like more immersion. Or give us the option and go to red alert automatically once you're fired upon.
    Well, the shields are tied to Red Alert status at the moment. If you waited until after you're fired upon, 9 times out of 10 you would already be dead before you get a chance to raise your shields. Hence the automatic status change.

    I think the defining pre-requisite for manual status changes (and manual shield control) would have to be much slower combat and much more reaction/lead time.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    paulram16 wrote: »
    ok my brain just went boom! but i can see where your comin from... i just want to be able to say to myself Red alert!

    True I agree I want to be able to assign my alert status!!!!

    Red Alert

    Yellow Alert

    Condition Green
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Did we forget about Blue Alert or Condition Blue? Ha Ha Ha...Sorry I just had to throw that in here. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    GIVE ME LUDICRIS SPEED!!!

    so i can go to plaid.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I think gameplay goes way too fast to implement manual Alerts. If it was implemented, perhaps an in-game benefit could be added Crew alertness/regeneration, buff to hull (as opposed to the obvious raising of shields at Red Alert); a drawback could be added drag to impulse, reducing speed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    I was just about to post a thread regarding the option for Manual Red Alert.


    You make good points, but at the very least...


    Shouldn't we have the option to CANCEL Red Alert, after the action is done? It's a constant and very frequent frustration to be stuck unable to leave a map for the 6-10 seconds needed for it to end, or to be unable to scan something, or worse; unable to do critical things like heal yourself with a tribble after you've killed all your enemies and left you on plasma fire or with a Borg nanovirus and you're about to die.

    Or the idiocy of missions where you hit a ship, and they somehow manage to run away, and your officer tells you CHASE THEM! And you... can't. Because you're stuck on Red Alert. And by the time it goes away, they're completely out of sight and off the radar
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Technically the alerts are in the game.

    Condition Green = Weapons Offline, Shields down. Crew at their normal operational stations.

    when we are in sector space, warping around. that's what we are at. But generally since the federation is in a time of war, if a ship is stopping chances are is to investigate something, or encounter something.

    Yellow Alert = Weapons offline, Shields up, Crew at the standby.

    In this case, when we come out of impulse, the shields are up and the weapons are primed.

    Red Alert = Weapons ready to fire, Shields up, Crew at Battle stations

    Shields are up, weapons at the ready and crew to battle stations.

    technically, the only part of the whole thing that doesn't fit into this is that the weapon system is ready at yellow alert. But then again maybe at yellow alert the weapons are energized and are ready for a fire command.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    If you wanted to get all techy, you could implement voice controls through one of the available programs. Then, when you said "red alert" the things that you want to be activated would be.

    One of the members of my fleet has tried this - using voice commands and assigning multiple actions to a single command. But I don't know how successful he has been.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I'd much rather be able to just cancel red alert at will.
Sign In or Register to comment.