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BORG Cube on Elite vs. *Default* Video comparison for who did not try yet!

SystemSystem Member, NoReporting Posts: 178,019 Arc User
This is me doing a Borg Cube on Holodeck a few days back.
http://www.youtube.com/watch?v=GU5Nbcp-H6c&hd=1


This is me doing a Borg Cube on Tribbel yesterday, difficulty slider @ Elite + Death Penalty active.
Part 1:
http://www.youtube.com/watch?v=CcN-0g_o5Gw&hd=1

and Part 2 because, yeah it took me that long!
http://www.youtube.com/watch?v=eR5anXUHgoM&hd=1


i might add that my Ship is far away from a perfect setup at the moment because i am in the process of switching from phasers to tetryon and from photon to quantum and have not yet reskilled.

Notes:
in Part 1 there is a Federation NPC Ship coming to help me... Did that ever happen to anyone before?
there was one Torpedo from the Cube that killed my Hull when it was at 75% or so... how the hell?!
next time i will make sure to have my Automated Defense Turret with me, i died at least 2 times because i did not shoot down the Plasma Torps.


and now grab some popcorn and have fun watching me die for the next 20 minutes :D

PS: i finally found out how to include my winamp background ST Soundtrack in the Videos so there is proper Soundtrack in the Elite Video now :)
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Thank you for the video. Looks like fighting Borg is going to be fun.


    The friendly NPC helper spawn you saw is already implemented on Holodeck. If in the game's opinion it takes you too long to kill something, it sends in the cavalry. At least that's my explanation for this behavior. And when you die with no other player around, enemy NPC ships regenerate their hull fully. This is also currently active on Holodeck and can be quite a nuisance at times.

    You really should think about a "recovery" energy setting. Lower weapons and engines to as low as possible and keep shields and auxiliary on equally high levels. This will make your shields and hull regenerate more quickly, but should only be used when you're at >= 10km distance to your enemy.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    nice

    i liked the first contact music you put in

    one thing i wish they would add is a borg voice over saying ' we are the borg, resistance is futile' every now and then

    the first time you meet a cube in the tutorial is says that. be nice if they said it during other encounters
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    You really should think about a "recovery" energy setting. Lower weapons and engines to as low as possible and keep shields and auxiliary on equally high levels. This will make your shields and hull regenerate more quickly, but should only be used when you're at >= 10km distance to your enemy.

    um...no?

    it's a cube. shield power means jack

    good to know that the ship and class designed to hull tank can hull tank a cube

    now do it in a science vessel
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    The NPC is from the RA5 ability everyone gets - sometimes help comes in if your hull drops to 50% or something.

    The 'WTF' moment in Part 1 is caused by the re-setting of the enemies back to starting condition. (I've seen it also, not sure why.)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    The ship helping is an RA passive skill with 5% chance to spawn a ship if your hull gets to a certain percentage :).

    The difficulty setting makes things fun now :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Thank you for the video. Looks like fighting Borg is going to be fun.


    The friendly NPC helper spawn you saw is already implemented on Holodeck. If in the game's opinion it takes you too long to kill something, it sends in the cavalry. At least that's my explanation for this behavior.

    Fascinating,
    as i said i have NEVER seen this behaviour before... conclusion -> allways was to easy ;)
    a Friend of mine i showed those videos named the Default Difficulty setting "Brain AFK", i think that is a fitting description :D
    And when you die with no other player around, enemy NPC ships regenerate their hull fully. This is also currently active on Holodeck and can be quite a nuisance at times.

    Regenerate is fine with me, but Warp out and a new one Warps in?
    I think that *kind of* breaks the immersion.
    You really should think about a "recovery" energy setting. Lower weapons and engines to as low as possible and keep shields and auxiliary on equally high levels. This will make your shields and hull regenerate more quickly, but should only be used when you're at >= 10km distance to your enemy.

    Aux helps regenerating? Allways thought that was only for some SCI skills, there is just to much MATH involved in MMO's to understand everything ^^
    Thx for the tip will try.


    //edit 1:
    nice

    i liked the first contact music you put in

    my Winamp seems to be intelligent enough somehow to allways play the right music at the right moment, it is realy scary sometimes how perfect the music fits the moment.
    I did edit NOTHING! Not the Borg Music, not the low music when the cube was destroyed! Its all random shuffle!

    I only skip to the next song sometimes (per keyboard button)... when the annoying Voyager Intro plays in midbattle or Borg Music tunes in in Klingon Space... (actually i am in the process of doing playlists for Klingon / Romulan / Borg Music.... too stupid the Cardis&Dominion dont seem to have an own Theme... only generic battle music was played in DS9 i think.)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    oh yes very entertaining video, this is gonna be sweet. I like the new red alert thing going across the whole screen thats cool. Also loved the first contact music also good add and yes i agree with the OP the addition of the we are the borg, resistance is futile VO would be awesome also.

    conclusion: /2thumbsup
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    nice

    i liked the first contact music you put in

    one thing i wish they would add is a borg voice over saying ' we are the borg, resistance is futile' every now and then

    the first time you meet a cube in the tutorial is says that. be nice if they said it during other encounters

    During the STF's heard it a few times. More in the Cure on the ground however.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Nice! From watching the video I must say, that fighting the Borg in this game is by far the best "space combat game adaption" of the Borg in any Star Trek game so far. In Armada and SFC3 you could fight them as well, but they were just slightly more powerfull than equivalent Starfleet/Klingon vessels. In fact if I think of it, Borg can not be powerfull enough, so please could we get these as base line version in Normal Difficulty please :-).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    To answer some things brought up in the thread, the RA 3 mystery power is what will warp in an NPC ship from time to time to help, if your hull is in trouble.

    The cube resetting is completely normal, and the warp/beamout effects they use are pretty nice in my opinion. I'm surprised you never noticed that before, but when you die and the NPC has no more targets to aggro, the NPC resets, the hull will go back to 100% but not shields, and it will immediately move back to its spawn point. The reason it happened after you respawned on your way back to the cube is because it was busy fighting your NPC ally, but when the ally died, the cube had no more targets and reset.

    Borg cubes also have a bad habit of shooting invisible and untargettable plasma torpedoes so you will sometimes just suddenly watch your hull disappear. I'm not sure if this is a bug or intended though. But they also use high yield 3 plasma torps so when they hit, they hit hard.

    And the red flashing effect on screen is a warning you have been boarded, in this case by a Borg boarding party (why not just have another flashing thing under "red alert" that says "intruder alert"?). Tactical team doesn't seem to clear Borg parties though, which might be a bug too.

    And all that stuff is already on Holodeck.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    The Videos were realy only to show off the increased difficulty.

    And the game realy should explain if it gives a skill to you, if that NPC is a Skill then it did not tell me, but yeah there was one green line of text after i had an lvl up that told me that i got a new rank-something-skill but found no new abilities.

    When i think about it, i believe i have seen this ONE time before... also against an Borg Cube on Elite @ Tribble... but inside the last Episode Mission and i thought that was an scripted event.

    Intresting...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Z3R0B4NG wrote: »
    Aux helps regenerating? Allways thought that was only for some SCI skills, there is just to much MATH involved in MMO's to understand everything ^^
    Thx for the tip will try.

    I dont think it does, alive crew are what help ya hull repair faster.
    Is this cube from an explore mission from btrans, or part of another mission you can repeat?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Well tricobolt mine and torpedo and power to attack, and i think you would have killed the cube on your first attempt . Maybe ramed the cube in the start to run away and heal for then to come back .
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Both Cubes were from the B'Tran Nebula

    Mines...? mmh not what i am going for... in this case they might have been usefull, sure, so would have been eject warp plasma... with a slow cruiser they are not very usefull against the usual enemies though.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Z3R0B4NG wrote: »
    Both Cubes were from the B'Tran Nebula
    Ah cool not had a borg space encounter there yet.

    I also just checked the Aux repair thing on tribble (think I already did on holodeck) and absolutely 0 difference as expected.
    Also to correct myself technicaly its Able crewmen that affect repair rate, not just Alive ones.
    White guys are Able, Orange guys are injured (still alive but dont count), Grey guys are dead.
    On an assualt cruiser there was no drop off until the able crewman count dropped below 600 out of the 800 max.

    You also have 2 different repair rates, out of combat, and in combat.
    Dropping out of combat will drasticaly improve hull repair and crewman recovery rate.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I finished watching. You were flying around at the end of #2 like you expected a super cool drop or something.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Really nice vid's. Now that is what I'm talking about for a Borg Cube fight. The only suck thing now is that if there was 5 of you in a group.. well.... hehehehehehehe.. 5 Borg Cubes might be a pain. Have you tried grouping up with anyone and taking on cubes to see if the numbers will make a huge difference?

    Been a Star Cruiser RA5 for a very long time and I have never seen that NPC come help me at all. Is that something new? The only thing I know I can do is on my second RA5 toon.. Sci where I can use Photonic Fleet, which spawns NPC's.

    Also, that Star Cruis that flew in there to help you.... why was it only figing 2 beams? looked like phasers also. For borg mobs I usually go 2 phasers, 2 antiprotons, (1 Tetryion, and 1 polaron = autofire). I use Transphasic in the front, and Quantums in the back since I am 99% broadsiding for beams.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I finished watching. You were flying around at the end of #2 like you expected a super cool drop or something.

    I somehow expected an Engine Battery to be honest... would have made for an perfect lol at the end.
    But nope no loot at all...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I highly suggest not adjusting the slider past Advanced while doing the grind through Lieutenant. Takes far too long to kill a single ship on Elite, thus making the painful grind to Lt. CDR that much more painful. Works great on any higher rank though.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Ashandarei wrote:
    Admiral 3 grants the Fleet Support ability. You can't see the ability because it's passive. If you're below 50% hull, there's a chance that a ship will appear to aid you in battle.

    Source post
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    the skill i use most while fighting with a borg cube on elite: hazard emitters. engineering team, emergency power to shields and science team help also; sometimes rsp could save you from a direct hull hit but shouldn't be necessary.
    don't approach below 5 km: you'll take much more damage, will be tractor beamed and have less time to intercept the beam torpedoes.
    i use full power to weapons, the standard setting, even if i needed shields the single emergency power to shields brings me way past 100; also i don't broadside, i like my dual beams even if they probably gimp me in these long fights.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    ouchie,...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    NPC ship is awsome idea , well done on that idea , but it should be one of the ships from your ship list?!?!?!?

    Perhaps one ship you mark as backup , it has and uses the bo's you put on it and the weapons , once lost then its gone and you remake another , gives us more to do and uch a brilliant idea!
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