This is me doing a Borg Cube on Holodeck a few days back.
http://www.youtube.com/watch?v=GU5Nbcp-H6c&hd=1
This is me doing a Borg Cube on Tribbel yesterday, difficulty slider @ Elite + Death Penalty active.
Part 1:
http://www.youtube.com/watch?v=CcN-0g_o5Gw&hd=1
and Part 2 because, yeah it took me that long!
http://www.youtube.com/watch?v=eR5anXUHgoM&hd=1
i might add that my Ship is far away from a perfect setup at the moment because i am in the process of switching from phasers to tetryon and from photon to quantum and have not yet reskilled.
Notes:
in Part 1 there is a Federation NPC Ship coming to help me... Did that ever happen to anyone before?
there was one Torpedo from the Cube that killed my Hull when it was at 75% or so... how the hell?!
next time i will make sure to have my Automated Defense Turret with me, i died at least 2 times because i did not shoot down the Plasma Torps.
and now grab some popcorn and have fun watching me die for the next 20 minutes

PS: i finally found out how to include my winamp background ST Soundtrack in the Videos so there is proper Soundtrack in the Elite Video now
Comments
The friendly NPC helper spawn you saw is already implemented on Holodeck. If in the game's opinion it takes you too long to kill something, it sends in the cavalry. At least that's my explanation for this behavior. And when you die with no other player around, enemy NPC ships regenerate their hull fully. This is also currently active on Holodeck and can be quite a nuisance at times.
You really should think about a "recovery" energy setting. Lower weapons and engines to as low as possible and keep shields and auxiliary on equally high levels. This will make your shields and hull regenerate more quickly, but should only be used when you're at >= 10km distance to your enemy.
i liked the first contact music you put in
one thing i wish they would add is a borg voice over saying ' we are the borg, resistance is futile' every now and then
the first time you meet a cube in the tutorial is says that. be nice if they said it during other encounters
um...no?
it's a cube. shield power means jack
good to know that the ship and class designed to hull tank can hull tank a cube
now do it in a science vessel
The 'WTF' moment in Part 1 is caused by the re-setting of the enemies back to starting condition. (I've seen it also, not sure why.)
The difficulty setting makes things fun now
Fascinating,
as i said i have NEVER seen this behaviour before... conclusion -> allways was to easy
a Friend of mine i showed those videos named the Default Difficulty setting "Brain AFK", i think that is a fitting description
Regenerate is fine with me, but Warp out and a new one Warps in?
I think that *kind of* breaks the immersion.
Aux helps regenerating? Allways thought that was only for some SCI skills, there is just to much MATH involved in MMO's to understand everything ^^
Thx for the tip will try.
//edit 1:
my Winamp seems to be intelligent enough somehow to allways play the right music at the right moment, it is realy scary sometimes how perfect the music fits the moment.
I did edit NOTHING! Not the Borg Music, not the low music when the cube was destroyed! Its all random shuffle!
I only skip to the next song sometimes (per keyboard button)... when the annoying Voyager Intro plays in midbattle or Borg Music tunes in in Klingon Space... (actually i am in the process of doing playlists for Klingon / Romulan / Borg Music.... too stupid the Cardis&Dominion dont seem to have an own Theme... only generic battle music was played in DS9 i think.)
conclusion: /2thumbsup
During the STF's heard it a few times. More in the Cure on the ground however.
The cube resetting is completely normal, and the warp/beamout effects they use are pretty nice in my opinion. I'm surprised you never noticed that before, but when you die and the NPC has no more targets to aggro, the NPC resets, the hull will go back to 100% but not shields, and it will immediately move back to its spawn point. The reason it happened after you respawned on your way back to the cube is because it was busy fighting your NPC ally, but when the ally died, the cube had no more targets and reset.
Borg cubes also have a bad habit of shooting invisible and untargettable plasma torpedoes so you will sometimes just suddenly watch your hull disappear. I'm not sure if this is a bug or intended though. But they also use high yield 3 plasma torps so when they hit, they hit hard.
And the red flashing effect on screen is a warning you have been boarded, in this case by a Borg boarding party (why not just have another flashing thing under "red alert" that says "intruder alert"?). Tactical team doesn't seem to clear Borg parties though, which might be a bug too.
And all that stuff is already on Holodeck.
And the game realy should explain if it gives a skill to you, if that NPC is a Skill then it did not tell me, but yeah there was one green line of text after i had an lvl up that told me that i got a new rank-something-skill but found no new abilities.
When i think about it, i believe i have seen this ONE time before... also against an Borg Cube on Elite @ Tribble... but inside the last Episode Mission and i thought that was an scripted event.
Intresting...
I dont think it does, alive crew are what help ya hull repair faster.
Is this cube from an explore mission from btrans, or part of another mission you can repeat?
Mines...? mmh not what i am going for... in this case they might have been usefull, sure, so would have been eject warp plasma... with a slow cruiser they are not very usefull against the usual enemies though.
I also just checked the Aux repair thing on tribble (think I already did on holodeck) and absolutely 0 difference as expected.
Also to correct myself technicaly its Able crewmen that affect repair rate, not just Alive ones.
White guys are Able, Orange guys are injured (still alive but dont count), Grey guys are dead.
On an assualt cruiser there was no drop off until the able crewman count dropped below 600 out of the 800 max.
You also have 2 different repair rates, out of combat, and in combat.
Dropping out of combat will drasticaly improve hull repair and crewman recovery rate.
Been a Star Cruiser RA5 for a very long time and I have never seen that NPC come help me at all. Is that something new? The only thing I know I can do is on my second RA5 toon.. Sci where I can use Photonic Fleet, which spawns NPC's.
Also, that Star Cruis that flew in there to help you.... why was it only figing 2 beams? looked like phasers also. For borg mobs I usually go 2 phasers, 2 antiprotons, (1 Tetryion, and 1 polaron = autofire). I use Transphasic in the front, and Quantums in the back since I am 99% broadsiding for beams.
I somehow expected an Engine Battery to be honest... would have made for an perfect lol at the end.
But nope no loot at all...
Source post
don't approach below 5 km: you'll take much more damage, will be tractor beamed and have less time to intercept the beam torpedoes.
i use full power to weapons, the standard setting, even if i needed shields the single emergency power to shields brings me way past 100; also i don't broadside, i like my dual beams even if they probably gimp me in these long fights.
Perhaps one ship you mark as backup , it has and uses the bo's you put on it and the weapons , once lost then its gone and you remake another , gives us more to do and uch a brilliant idea!