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SystemSystem Member, NoReporting Posts: 178,019 Arc User
Okay so in this thread I wanna talk directly on PVP related issues. So I first started out with a Federation character and quite enjoyed it. However, when I started going into PVP battlegrounds, I found that not only myself, but my entire team was getting completely and totally overpowered. Even now, I have a Rear Admiral 5 and I have fully twinked out my ship and even then, I find myself being outgunned, outmaneuvered, and at a technological disadvantage. I think that alot of people that I have talked to in the PVP realm itself do, in fact, agree with me on what I'm saying when, the PVP battlegrounds need to be balanced.

After I fully twinked out my Federation character, I continued to make a Klingon character. I found that even in the starting PVP parts, I am a beast with that guy. I mean, I can sit there and cloak myself till my heart's content. Then I can pull up behing a Fed guy and kill him in 5 seconds.

So, I am kindly asking Cryptic to help in the efforts of balancing the PVP battlegrounds.
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    ma8802 wrote:
    Okay so in this thread I wanna talk directly on PVP related issues. So I first started out with a Federation character and quite enjoyed it. However, when I started going into PVP battlegrounds, I found that not only myself, but my entire team was getting completely and totally overpowered. Even now, I have a Rear Admiral 5 and I have fully twinked out my ship and even then, I find myself being outgunned, outmaneuvered, and at a technological disadvantage. I think that alot of people that I have talked to in the PVP realm itself do, in fact, agree with me on what I'm saying when, the PVP battlegrounds need to be balanced.

    After I fully twinked out my Federation character, I continued to make a Klingon character. I found that even in the starting PVP parts, I am a beast with that guy. I mean, I can sit there and cloak myself till my heart's content. Then I can pull up behing a Fed guy and kill him in 5 seconds.

    So, I am kindly asking Cryptic to help in the efforts of balancing the PVP battlegrounds.

    of you take away the advantage of the Klingons you take away the incentive to roll one given that PvP is all they can do. Less Klingons results in meaningless arena FvF type situations
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    of you take away the advantage of the Klingons you take away the incentive to roll one given that PvP is all they can do. Less Klingons results in meaningless arena FvF type situations


    The dumbest thing a company can possibly do in a game with PvP is to make one side stronger than the other. That ruins PvP completely, and there is no sound argument for giving one set of players unfair advantages in a PvP game. Cryptic warned everyone that Klingons were light on PvE, but they DID NOT warn us all that they would be overpowered in PvP because of it.

    At least now the debate is honest, and more people have shifted from the laughable attempt to claim PvP is balanced to now looking for excuses as to why the Klingon side should be overpowered.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Salexander wrote:
    The dumbest thing a company can possibly do in a game with PvP is to make one side stronger than the other. That ruins PvP completely, and there is no sound argument for giving one set of players unfair advantages in a PvP game. Cryptic warned everyone that Klingons were light on PvE, but they DID NOT warn us all that they would be overpowered in PvP because of it.

    At least now the debate is honest, and more people have shifted from the laughable attempt to claim PvP is balanced to now looking for excuses as to why the Klingon side should be overpowered.

    I'm not suggesting that I know what was decided or that this is even the case. I'm just offering it up for thought.

    I don't play PvP, in anything, not even Warhammer and there is pretty much nothing else to do in that. But I understand it. I don't like the people I meet in PvP it's too often people I wish to be apart from however it's a lazy way for a games developer to keep its subscribers paying the fee. Make places where they can fight each other for reward and let them fight it out. What a winner.
    I don't understand why Cryptic don't seem to be able or willing to get it right.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    ma8802 wrote:
    Okay so in this thread I wanna talk directly on PVP related issues. So I first started out with a Federation character and quite enjoyed it. However, when I started going into PVP battlegrounds, I found that not only myself, but my entire team was getting completely and totally overpowered. Even now, I have a Rear Admiral 5 and I have fully twinked out my ship and even then, I find myself being outgunned, outmaneuvered, and at a technological disadvantage. I think that alot of people that I have talked to in the PVP realm itself do, in fact, agree with me on what I'm saying when, the PVP battlegrounds need to be balanced.

    After I fully twinked out my Federation character, I continued to make a Klingon character. I found that even in the starting PVP parts, I am a beast with that guy. I mean, I can sit there and cloak myself till my heart's content. Then I can pull up behing a Fed guy and kill him in 5 seconds.

    So, I am kindly asking Cryptic to help in the efforts of balancing the PVP battlegrounds.

    You just need to L2PvP. You will always have the problem of getting stuck on teams where there is no teamwork, it even happens on the Klingon side now and then. Mostly when a new batch of Fed converts jump in. A proper Fedball is nearly unbeatable and before I quit playing I started seeing several fed group that actually used teamwork and the superior fed ships to pull off win after win.
    Every Fed loss you experience except for the nail biters of 2 equal teams will be from the same reason. Fed teams often fail to work together while the Klingon teams generally always support each other. There is no OP issue or balance problem. The cloaking issue is one you will just have to learn to live with and Klingon ships will not be nerfed to help feds and fed ships will not get power boosts to give them an advantage against a cloak.
    When I played, 95% of the time the feds did not work together, they ran off in 1s and 2s, didn't call out targets or do anything that would make them actually deserve to win. They would run off alone, get vaporized then complain. However when they did work as a team, it showed and they would win almost every time because of the superior nature of their ships. Of course it the group was out of balance with like all cruisers or something, there is not much that can be done.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    What Gahk said is pretty much true. Quite frankly I wish the Feds would learn to work together and quite worrying about racking up kills. When the feds go it alone in one or twos they are gonna get slammed and slammed hard but when they work as a team they are almost impossible to stop.



    Feds need to learn to work together, team together and learn how to function as a team. Know how to prioritize your targets and quit trying to play lone wolf.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Wrong thread! Well miss post. So might as well make it on topic now. Balance is fairly close between the two factions. Fed balls need to be more disciplined, simple as that. Oh and not rush back into the battle one at a time. I would also like to add that the fed's have a talent vacuum. Anyone who is any good rerolls klingon for serious pvp'ing.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Did some you guys miss read the original post?

    ma8802, "I continued to make a Klingon character. I found that even in the starting PVP parts, I am a beast with that guy. I mean, I can sit there and cloak myself till my heart's content. Then I can pull up behing a Fed guy and kill him in 5 seconds."

    His early Klingon characters kills easily in PvP.

    It's not the undisciplined FED but the over powered Klingon ships. The FED science ship could have more bite like the klingon ships or the Klingon could have less.

    Personally, I like the PvP even with the unbalanced ships. Sometime FEDs win.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Most of that is because Feds suck at PvP, i've been on several good teams (sticking together, have some what of a strategy) and we beat the Klingons.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Most of that is because Feds suck at PvP, i've been on several good teams (sticking together, have some what of a strategy) and we beat the Klingons.

    Several, just several. Is that not what he is saying, are you not just admitting that you too get your TRIBBLE kicked in PvP as a fed in 9 games out of 10 and so your playing klingon mostly or dont go in PvP much as a fed?

    I play both sides, have done from the start. I've ranked to RA5 on both. I've restarted 3 times bla bla bla ok.

    Klingon side is far too easy, the pattern right now is when feds start winning a match in PvP the klingon players start trying very hard. Fed players are already trying hard. The result is klingons group tight (which they do easy with cloaks) they stay grouped because they hate losing more (they are so used to winning 9 out of 10 matches) and they try furiously hard.

    What you get right now is to teams, same ships, same players both sides in terms of skills but the klingons will win. You watch a PvP game right now, half way through when Feds are winning not only does the tide turn because of the sudden constant cloaked grouping but it stays turned. Feds do not win it back, its almost impossible with balanced teams all because of the cloak.

    I say the same thing when I'm on Klingon and I'm sick of PvP until RA level where it gets interesting and klingon ONLY players start getting upset.

    I'm not a pro fed, I would like to be a pro STO but they have lost any chance of making the game what it would have been if they took into consideration that any game in the world starts with both sides having access to the same equipment/rules
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    You hit Horse for 102.
    Horse dies.
    You have slain Horse!
    You hit Horse for 56.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Just a quick question about cloak. I just stated PvPing more may self and i was wondering how cloak worked. How long dose it last and what breaks it? The most fustrating thing i have been running into is fighting a guy 1on1 and i never even see who or what is attacking me. I just start taking damage untill i die, never even seeking my attacker. How do you counter that?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Several, just several. Is that not what he is saying, are you not just admitting that you too get your TRIBBLE kicked in PvP as a fed in 9 games out of 10 and so your playing klingon mostly or dont go in PvP much as a fed?

    Okay maybe not several, few would of been a better word. I'm just agreeing with Gahk how Feds don't work together.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Okay maybe not several, few would of been a better word. I'm just agreeing with Gahk how Feds don't work together.

    The only times that the Feds really lose, not the close matches but the ones where they get hammered, is only because of poor teamwork, period.
    Anyone crying about Klingons being OP is doing nothing more than trying to blame the really crappy teamwork that goes on with most fed teams as being a result of something else.
    Damage output is exactly the same type for type. The Klingons have a cloak and some are a tad more agile but have weaker hulls and lose all shields when using a cloak.
    When I played my fed and went in with a premade where we all knew how to play and work together, we tore the Klingons up since their ships can't handle the concentrated and coordinated firepower nearly as well as the Fed ships can. But getting in a good fed team unless it is a premade is a rare event. If you have even 1 person that want to lone wolf it, you are pretty much done.
    Of course there is always that dork that claimed he created a Klingon and ruled in PvP so they must be OP. Then I found out he never had a Klingon character and was just making TRIBBLE up.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Ormack wrote: »
    Just a quick question about cloak. I just stated PvPing more may self and i was wondering how cloak worked. How long dose it last and what breaks it? The most fustrating thing i have been running into is fighting a guy 1on1 and i never even see who or what is attacking me. I just start taking damage untill i die, never even seeking my attacker. How do you counter that?

    Cloaked ships have to de-cloak to attack. So if you are not seeing who is attacking you, you are looking in the wrong direction. Cloaks last as long as the captain wants them to.
    Cloaked ships can be decloaked with particle burst (I think thats what it is called).
    Only the BoP has a battlecloak to let it cloak during combat.
    All cloaked ships have no shields when cloaked. Slam HYT into a cloaking BoP is an instant kill.
    Working as a team will always defeat a cloak. A ship decloaks to attack 1 ship, gets nailed by several.
    If you PvP and dont have several ships with you, you are wrong.
    If you PvP and worry or hesitate for a second to use your cooldowns to help or heal a teammate, you are wrong. Even if it means you getting vaporized, you help and work together.
    Man to man coverage might be good in basketball but it is fail in PvP, don't do it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Gahk wrote:
    Cloaked ships have to de-cloak to attack. So if you are not seeing who is attacking you, you are looking in the wrong direction. Cloaks last as long as the captain wants them to.
    Cloaked ships can be decloaked with particle burst (I think thats what it is called).
    Only the BoP has a battlecloak to let it cloak during combat.
    All cloaked ships have no shields when cloaked. Slam HYT into a cloaking BoP is an instant kill.
    Working as a team will always defeat a cloak. A ship decloaks to attack 1 ship, gets nailed by several.
    If you PvP and dont have several ships with you, you are wrong.
    If you PvP and worry or hesitate for a second to use your cooldowns to help or heal a teammate, you are wrong. Even if it means you getting vaporized, you help and work together.
    Man to man coverage might be good in basketball but it is fail in PvP, don't do it.

    QFT.

    I've PvPd on both sides of the field, and had overwhelming victories on both sides of the field. Teamwork *is* key. No two ways about it. Call targets, stick to the same targets and kill them, support teammates where possible. The sword cuts both ways, both sides have an equal chance of winning, dependant on how they actually play.

    I regularly play on my Klink rather than my Fed now, not because of the large number of PvP victories, but because the fleetmates that team with me regularly occasionally come up against a well formed and co-ordinated Fed group. Those fights are damned awesome to be a part of; the balance tends to swing both ways before the final scoreboard comes up.

    Does the cloak make Klinks OP? Hell no. Firstly, as mentioned before, shields are down whilst cloaked, and for a few seconds when de-cloaking as well. Fighting a BoP with Battle Cloak? If he uses it - IF - then you still have a split second before he actually cloaks to fire of one or more torps. He can't fire while cloaked, and the torps will still track him. A tricobalt WILL kill him at this stage. Secondly, there are multiple science skills that either detect or disable cloaks - Tractor Beam, Charged Particle Burst, Sensor Sweep (or whatever the damn skill is called) are all usefull against a KDF player. Thirdly, and perhaps more tellingly, most klink ships are weaker in terms of hull strength and sometimes shields than their federation counterparts. Raptors in partucular are vulnerable in that respect.

    Here's a tactic that works very well against ANY target - klink OR fed. Have two science ships, at least one of which is captained by a Science player. Both VM the target. He'll pop a Science Team to get rid of it, but it only affects one of the VMs, leaving him still disabled. Follow it up with SNB if you can't take him down the during the VM. Okay, so that's two Feds to fight one Klink, but guess what... ALL the klink ships will likely be targetting ONE of your ships as well.

    Klinks OP? Hell no. A decent Fed team can easily take down even a well co-ordinated Klink team. I've been a victim of it. It makes me relish the tougher fights more. Easy kills? Boring. Go team up with players that know what they're doing and THEN come back and complain.

    I doubt you will.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Gahk wrote:
    Cloaked ships have to de-cloak to attack. So if you are not seeing who is attacking you, you are looking in the wrong direction. Cloaks last as long as the captain wants them to.
    Cloaked ships can be decloaked with particle burst (I think thats what it is called).
    Only the BoP has a battlecloak to let it cloak during combat.
    All cloaked ships have no shields when cloaked. Slam HYT into a cloaking BoP is an instant kill.
    Working as a team will always defeat a cloak. A ship decloaks to attack 1 ship, gets nailed by several.
    If you PvP and dont have several ships with you, you are wrong.
    If you PvP and worry or hesitate for a second to use your cooldowns to help or heal a teammate, you are wrong. Even if it means you getting vaporized, you help and work together.
    Man to man coverage might be good in basketball but it is fail in PvP, don't do it.

    Then i am running into somthing wrong, i can see a stream of cannon fire hitting me, follow it back to a patch of nothing that I can't target or return fire. I then go from 100% to dead and never see the guy uncloak. this has happend several times to me now.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Ormack wrote: »
    Then i am running into somthing wrong, i can see a stream of cannon fire hitting me, follow it back to a patch of nothing that I can't target or return fire. I then go from 100% to dead and never see the guy uncloak. this has happend several times to me now.

    I have no idea why you don't see anyone. The ship has to drop cloak to fire.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    There is nothing quite like seeing a klink start to zip out of a furball and you know he is going to cloak so you hit evasive maneuvers, ramming speed to follow, fire cannons or beams to keep him locked up then if you have been preparing, fire a high yield spread of torpedoes and watch them track to the now cloaked klink. Boom owww... :)

    Huh, was that a run on sentence or what? :)

    Of course then he comes back cloaked and lets you have it right up the warp nacelles if you are not paying attention. PvP can be fun when the Feds do work as a team.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    @ Ormack

    What is happening is that the Klingon player has you targeted, hits decloak, and immediately hits Jam Sensors, then unloads on you with everything he has trying to destroy you before the Jam wears off.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    @ Ormack

    What is happening is that the Klingon player has you targeted, hits decloak, and immediately hits Jam Sensors, then unloads on you with everything he has trying to destroy you before the Jam wears off.

    He should still be able to "see" it. I am assuming he meant the actual act of putting eyeballs on the source of his hurt instead of just not being able to target it.
    I guess on a low end video card with some details and effects reduced a cannon shot from max range might take you just long enough to see the ship for you to flame out before you can find him. Having the view zoomed in too tight might also contribute to that.
    I would suggest he zoom out the view as far as he can comfortably work with and see if that makes a difference. Just a guess.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Gahk wrote:
    He should still be able to "see" it. I am assuming he meant the actual act of putting eyeballs on the source of his hurt instead of just not being able to target it.
    I guess on a low end video card with some details and effects reduced a cannon shot from max range might take you just long enough to see the ship for you to flame out before you can find him. Having the view zoomed in too tight might also contribute to that.
    I would suggest he zoom out the view as far as he can comfortably work with and see if that makes a difference. Just a guess.

    Actually Jam Targeting Sensors makes you 100% invisible to the ship you hit it with. So all you see is a patch of space shooting you. It's available to both sides. Scramble sensors is the one where you still see the target, but it appears friendly to you; I think you may be thinking of that one.

    Science Team fixes that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Gahk wrote:
    He should still be able to "see" it. I am assuming he meant the actual act of putting eyeballs on the source of his hurt instead of just not being able to target it.
    I guess on a low end video card with some details and effects reduced a cannon shot from max range might take you just long enough to see the ship for you to flame out before you can find him. Having the view zoomed in too tight might also contribute to that.
    I would suggest he zoom out the view as far as he can comfortably work with and see if that makes a difference. Just a guess.

    I am not an experienced PvP player but have played quite a few matches. One thing I do is when not involved in a serious furball, I keep my eyes glued on the mini map. You can see the "red triangles" appear when they decloak and if they are close behind me, I almost always hit evasive maneuvers and or ramming speed, and if my fingers are quick enough, my shield buffs along with reenforcing the rear shield. If I am with a group I dont run far and hope that they will pick up the target. If not, I hit my "scream like a little girl" skill and try to come back for a pass of my own. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Opena wrote:
    If not, I hit my "scream like a little girl" skill and try to come back for a pass of my own. :)

    Ok, that one made me laugh.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Khromm wrote: »
    Actually Jam Targeting Sensors makes you 100% invisible to the ship you hit it with. So all you see is a patch of space shooting you. It's available to both sides. Scramble sensors is the one where you still see the target, but it appears friendly to you; I think you may be thinking of that one.

    Science Team fixes that.

    That may be, I have not played in a while and probably won't play again before my sub runs out in 2 weeks.
    I also spent most of my time with my Klingon and he dint need no stinkin science trickery, ... so there..

    Like your tribble sig btw...forgot the movie that comes from with "weapon" though.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    AtomicFB wrote:
    What Gahk said is pretty much true. Quite frankly I wish the Feds would learn to work together and quite worrying about racking up kills. When the feds go it alone in one or twos they are gonna get slammed and slammed hard but when they work as a team they are almost impossible to stop.



    Feds need to learn to work together, team together and learn how to function as a team. Know how to prioritize your targets and quit trying to play lone wolf.

    I used to get mad watching that lone ship full impulse into enemies over and over again, now I laugh.
    You'd think phaser hits criting for 150 instead of 1.5K would tell them something is off..:rolleyes:

    I only have Commander on both sides, and I realize Feds try to play PvP like pvE ALL the time, big mistake.


    I have given up trying to give tips or suggestions, sometimes its best to let those that fail, fail.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Im tired of hearing how feds need to work together , when we respawn at 6 dif points and are unable to regroup , we wander out there looking for other fed players one at a time . we need to respawn at one spot , behind a curtain regroup and move out . As a fed player we go out there and huddle around the camp fire and wait for arrows to start flying in . one of us just explodes insta dead , then we have a fight . Feds dont even get a kill . We respawn at dif spots and never get regrouped , I have done 15 cracked planets scens in a row and not one Fed kill , NOT ONE FEDERATION KILL . I have gone back to warhammer for now . I am a PvP player , If they fix this broken PvP system I would come back . I dont like PvE
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Ok I've read the post & replies but no one has covered an aspect that usually happens in PvP. U guys talk about teamwork, science vessels, cloaks, etc. I too have played both sides...

    Ok teamwork is key -- great if u can actually find a random team that does teamwork...
    Science Vessels -- great if ur team has science vessels...
    Cloak -- u have a klink almost half dead, they cloak and bug out. Returns fully repaired, comes back cloak and gives u a surprise attack which will usually destroy fed...
    Klink vs. Fed -- 1v1 Klink will 90% of the time will win...

    NOW the aspect that no one talks about iiiiiiisssssss --> wut do u do (as fed) when u catch a lonely klink flying around very close to where u are??? Usually you go start attacking, then more fed buddies join u... I've seen this hundres of times: 1 Klink vs 3 Feds... and the klink wins. The Feds cannot scratch even the shields of a klink ship. Beats the **** outta those feds. I've personally done this when the Feds gang up on me. Ok fine then u regroup and the battle gets very close but when 1 or 2 of ur fed buddies dies again and try to return to the battle and they encounter 1 or 2 klinks doing the exact samething suddenly intercept each other... BOOM 2 less feds to worry about until they respawn for a 3rd time...

    That's when you see the overwheminly disparity of both sides. I personally think that Klinks are superior to Feds. That has been my experience since STO beta.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Shouldn't this be in the PvP fourm?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Rowdyman wrote: »
    Im tired of hearing how feds need to work together , when we respawn at 6 dif points and are unable to regroup , we wander out there looking for other fed players one at a time . we need to respawn at one spot , behind a curtain regroup and move out . As a fed player we go out there and huddle around the camp fire and wait for arrows to start flying in . one of us just explodes insta dead , then we have a fight . Feds dont even get a kill . We respawn at dif spots and never get regrouped , I have done 15 cracked planets scens in a row and not one Fed kill , NOT ONE FEDERATION KILL . I have gone back to warhammer for now . I am a PvP player , If they fix this broken PvP system I would come back . I dont like PvE

    I did PvP with my Fed science RA5 a bunch and never saw a problem with feds spawning in 6 different points. They respawn just like the Klingons do, back with the defense grids to prevent "grave camping".
    They don't all spawn at the same time, but they do spawn at the same place. All it takes is waiting or flying off slowly while waiting for another person to spawn.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    xxLuDaxx wrote:
    Ok I've read the post & replies but no one has covered an aspect that usually happens in PvP. U guys talk about teamwork, science vessels, cloaks, etc. I too have played both sides...

    Ok teamwork is key -- great if u can actually find a random team that does teamwork...
    Science Vessels -- great if ur team has science vessels...
    Cloak -- u have a klink almost half dead, they cloak and bug out. Returns fully repaired, comes back cloak and gives u a surprise attack which will usually destroy fed...
    Klink vs. Fed -- 1v1 Klink will 90% of the time will win...

    NOW the aspect that no one talks about iiiiiiisssssss --> wut do u do (as fed) when u catch a lonely klink flying around very close to where u are??? Usually you go start attacking, then more fed buddies join u... I've seen this hundres of times: 1 Klink vs 3 Feds... and the klink wins. The Feds cannot scratch even the shields of a klink ship. Beats the **** outta those feds. I've personally done this when the Feds gang up on me. Ok fine then u regroup and the battle gets very close but when 1 or 2 of ur fed buddies dies again and try to return to the battle and they encounter 1 or 2 klinks doing the exact samething suddenly intercept each other... BOOM 2 less feds to worry about until they respawn for a 3rd time...

    That's when you see the overwheminly disparity of both sides. I personally think that Klinks are superior to Feds. That has been my experience since STO beta.


    Then you are doing something wrong and should spend time trying to figure it out.
    Klingon shields are no different than Fed shields beyond the fact that when cloaked, Klingons have no shields and very low shield power when coming out of cloak.
    My RSV with my Fed character ate up more than his share of Klingon ships as did my Fleet Escort and my BoP has certainly not had any problem with Feds burning his shields down.
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