Initially, Perpetual Entertainment developed the game from 2004 to 2008 until its bankruptcy in January 2008. The license to develop the game and art assets were transferred to Cryptic Studios; however, the code remained with Perpetual Entertainment and its Perpetual Game Engine.
Though, wikipedia states the game runs off of the "Cryptic Engine".
STO was created using the same engine that Champions Online was, their own in-house "Cryptic Engine". Most likely it's an evolution of what they used for City of Heroes, which itself was released before Unity was out.
I doubt they'd throw all that work away on an engine they created specifically for an MMO, pay another company for a license, and then again still have to create an MMO engine out of that, since Unity doesn't have the Server-client architecture to support that out of the box.
Though, wikipedia states the game runs off of the "Cryptic Engine".
IRC, perpetual never had anything more than concept art. that's what cryptic got. After perpetual went bankrupt, heatwave took over gods and heroes which was based on pepetual's engine. Im not sure who actually got the rights to develop any new mmo's using it though.
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Though, wikipedia states the game runs off of the "Cryptic Engine".
I doubt they'd throw all that work away on an engine they created specifically for an MMO, pay another company for a license, and then again still have to create an MMO engine out of that, since Unity doesn't have the Server-client architecture to support that out of the box.
IRC, perpetual never had anything more than concept art. that's what cryptic got. After perpetual went bankrupt, heatwave took over gods and heroes which was based on pepetual's engine. Im not sure who actually got the rights to develop any new mmo's using it though.