So I became a RA5 earlier this week, and I finally noticed that I couldn't put any more points into my character. I can understand the level cap for now, but why can't we keep putting points into our characters? I know it's to make it all even, but I wasn't aware of this and I just went down the line and now I can't upgrade the stuff I NEED TO.
Obviously that won't be the case when the level cap is raised, but that may not be for another year! I want my character to keep growing now.
Also we need Space Katana's like in the new movie.
Indeed the wall will win every single time against us all. I still see no point in why we can't keep putting points into our characters? I think everyone wants to eventually max out.... No pun intended.
To make a long story short, it allow players to specialize, otherwise it would allow players to max out all skills thereby limiting diversity. Also it would gimp future content by creating balance issue. There are some good threads on this topic already if you would like more information. Just search for Skill Cap
As per an Ask Cryptic the last 5 levels of the game will be put in place later this year. The hundreds of Dev-hours of work on that content would be for naught if everyone was doing it against -5 foes due to letting people spend skill points. Then there'd just be hundreds of people screaming about why the last 5 levels, and future end-game content, was too weak.
Then I guess that's what Retrain is for, huh? But that wipes the slate clean, doesnt it? I dunno if I wanna put ALL those hours back into my character, not unless I get the points to use as well.
Then I guess that's what Retrain is for, huh? But that wipes the slate clean, doesnt it? I dunno if I wanna put ALL those hours back into my character, not unless I get the points to use as well.
You instantly get those points back (as if you had never allocated them). You should still have a free respec due to the Season One update.
Wow I must be REALLY slow at this game as I just turned Commander last week since playing from headstart! I am savoring the flavor..... No need to rush when there is nothing more to do until new cap is added.
To make a long story short, it allow players to specialize, otherwise it would allow players to max out all skills thereby limiting diversity. Also it would gimp future content by creating balance issue. There are some good threads on this topic already if you would like more information. Just search for Skill Cap
Those arguments are all seriously flawed. Let us examine them in greater detail.
Player specialization: We select a ship, we select weapons. Roles are very poorly defined in STO anyway. Having the options to use different weapons/ship does not mean we can suddenly tank in an escort, use top tier science abilities in a cruiser, or use cannons on a science ship. All it does is force us to pick a single ship and weapon type, and to change it, use a respec. If one weapon is clearly better, everyone will still use it.
All that a skill cap will do is force players bored with one style to spend merits or REAL MONEY on respecs.
Gimp future content: Also false. By RA 10, a player with the minimum possible points would be able to do one thing well, if they pick a single energy type, a single ship, and spend points accordingly. A player with lvl 9 everything would be better, but not very much, since each weapon has 5 other weapon skills with ZERO effect on it. Difficulty between a new and maxed player wouldn't need any adjusting. Maxing ground skills has zero effect on space, and only 3 space skills affect BO ground abilities (I think. Pretty sure.)
As far as content, that is more a problem of bad programming than player strength. Ever play Oblivion or Fallout 3? At level 1 you fight rats and bugs, at max level, those have LONG since stopped spawning, and the game throws deathclaws and super-mutants at you. Tuning difficulty by watching player performance and level is not impossible. Can Cryptic actually do something that complicated? Unknown. If they can't, they should maybe hire someone who can. :P
And one point that's been made: Players boosted instantly to maximum level? Also- programming. Would it be so hard to not count skillpoints/earned spent at cap? Then, if the cap is raised, simply re-start counting points towards the next levels again?
And the "diversity" argument is complete nonsense. Players are going to use whatever they decide they like best, be that cosmetic or optimal DPS. If the game is skill-capped, and a certain weapon type has more DPS, people will spend a respec, and get it. If the game is NOT skill-capped, the players will... get it. Oh, except that if there is no cap, players will also perhaps use other, uhm, more diverse ships, because getting the "best" option would not negatively impact any other options they desire in addition.
Iif a player can fly each of the 6 top tier ships, there will be MORE diversity, because if a group has all escorts, for example, players with extra ships can switch to different ships to fill different needed roles.
Wow I must be REALLY slow at this game as I just turned Commander last week since playing from headstart! I am savoring the flavor..... No need to rush when there is nothing more to do until new cap is added.
Yeah, I tried to hold back too. Then I had finished all the plot missions and hit RA 5. It's going to happen eventually, then you're in the same boat. Just slower.
People thinking that skillcaps=balance and diversity crack me up.
Removing the skillcap is the ONLY way to add that diversity and it adds a ton of it.
Things like the TRIBBLE skillcap, lack of content, waste of time and boring STFs, useless crafting system, constant whining by people (often cruiser cpts) that want to nerf anything they can't do (and cryptic doing it) are enough to make a person dump this crappy game. Seeing that they are going to do something like make cannons subject to FBP was a deal breaker though. That was a sure sign that there is no one working on STO (or at least being listened to) that has even the slightest understanding of how things really work.
Seeing borg walking around with weapons in an stf was bad enough, but to apply FBP to a cannon when there is no continuous connection for that pulse to travel on was nothing more than people wanting to nerf weapons to make things easier for themselves to pilot what they want and not have to worry about anything else. It was stupid and shows a total lack of common sense and explains why this game is rated as trash by every review site there is and why people leave it at such a high rate.
Like many others, I will never play another game that cryptic is involved with for taking something like Star Trek and TRIBBLE it up so badly.
If you remove the skill cap then everyone would just max out every skill. We'd all be the same, and everything in the game would be too easy.
Your logic is flawed. Everyone would not max out every skill because every skill is not available to everyone, therefore we would not all be the same. As for everything in the game being too easy, that is subjective. It might be too easy for some, and yet too difficult for others.
If you remove the skill cap then everyone would just max out every skill. We'd all be the same, and everything in the game would be too easy.
You HAVE to have a skill cap. EVERY other game ever made has skill caps.
First of all, while every game that uses skills has a cap, with many of them, that cap is "max everything".
Secondly, with this particular game, people are more alike with the cap than they would be without it.
Right now, everyone puts the same amount of points into the same things for their character type and ship type. As an admiral or general you really can't do much since you have only enough points to max 1 thing.
Removal of the cap will allow people to increase the possible number of roles they can fill in a group. Just because you max everything does nothing to make everyone the same in the field. You can max every weapon type but you can't mount them all on any ship and some you cant mount at all on certain ships. You waste time training in some things based on your character class since they will not help you.
With every weapon type and ship type trained, you can make use of different ships and weapons to fill what ever need your group may have at the time. Thinking that everyone will always pick the same ship type and weapons loadout would be seriously incorrect.
The skillcap is a joke and it seriously hamstrings the game for versitility and diversity while managing to add to the boredom and waste of time effect.
but to apply FBP to a cannon when there is no continuous connection for that pulse to travel on was nothing more than people wanting to nerf weapons to make things easier for themselves to pilot what they want and not have to worry about anything else. It was stupid and shows a total lack of common sense and explains why this game is rated as trash by every review site there is and why people leave it at such a high rate.
I'm sorry, I just have to pick this out and ridicule it.
You know how you have feedback between a microphone and a speaker? Part of the loop is traveling through one medium, part through another. "empty space" is a perfectly valid medium for a completely made-up effect. Furthermore, FBP in-game has always worked more like shooting a bullet and getting hit with the ricochet than the actual technical definition of feedback. It fails at the latter definition because FBP doesn't affect your weapon output at all, just smashes hull (and now shields).
That said, I agree that the skillcap decision was flawed.
I'm sorry, I just have to pick this out and ridicule it.
You know how you have feedback between a microphone and a speaker? Part of the loop is traveling through one medium, part through another. "empty space" is a perfectly valid medium for a completely made-up effect. Furthermore, FBP in-game has always worked more like shooting a bullet and getting hit with the ricochet than the actual technical definition of feedback. It fails at the latter definition because FBP doesn't affect your weapon output at all, just smashes hull (and now shields).
That said, I agree that the skillcap decision was flawed.
You should have picked something else to "ridicule".
Empty space is a vacuum., not a medium. FBP has to have a predefined energy source to travel through, not a mixture of energy and a void. By your way of thinking, any energy producing torpedo would also work, such as plasma torps or chroniton. A FBP hitting a cannon blast would have no where to travel beyond the cannon shot itself. Your use of a microphone is seriously flawed. Majorly because it is a drastically different type of feedback but also because the example you used the feedback is traveling through a wire the entire distance but also because the feedback is only caused by a mic being too close to a speaker so the mic picks up its own generated noise and continues to process it, making a squeal. Wireless mics largely eliminate this but in rare cases it happens, but there is still a direct link via infrared instead of copper.
With a cannon shot there is zero link between the cannon shots and the source ship. Especially if that ship fires then moves in a different direction before the shots even hit. Your method would also mean that since the fbp can use an empty void as a medium and since it obviously has no direct path to follow, the fbp would hit every ship within the target radius, not just the one that fired the shot since with no direct path to follow, the pulse has no idea which way to go.
All it takes is just a little common sense here. FBP CANNOT be used on a cannon by any stretch of the imagination as it defies all logic. But then again, fail cryptic seems to be very good at such things so it really comes as no surprise that some dimwit decided to do it.
This skill cap issue has been debated and debated. The truth is the anti skill cap people lost and the pros won. Time to move on. Cryptic is going to raise the cap in season 2. More than likely only to RA10.
This skill cap issue has been debated and debated. The truth is the anti skill cap people lost and the pros won. Time to move on. Cryptic is going to raise the cap in season 2. More than likely only to RA10.
Just making a comment, I really don't care one way or the other, but a stupid idea is a stupid idea no matter who "won". The thing about it is that such choices are the things that led to so many people dropping their subs, myself included. Before long there will be nothing but lifers left and they bring in no new money, not a good idea.
I vote to make mines subject to FBP and for making VM cause all of a ships toilets to flush at once. That would suck.
You should have picked something else to "ridicule".
Empty space is a vacuum., not a medium. FBP has to have a predefined energy source to travel through, not a mixture of energy and a void. By your way of thinking, any energy producing torpedo would also work, such as plasma torps or chroniton. A FBP hitting a cannon blast would have no where to travel beyond the cannon shot itself. Your use of a microphone is seriously flawed. Majorly because it is a drastically different type of feedback but also because the example you used the feedback is traveling through a wire the entire distance but also because the feedback is only caused by a mic being too close to a speaker so the mic picks up its own generated noise and continues to process it, making a squeal. Wireless mics largely eliminate this but in rare cases it happens, but there is still a direct link via infrared instead of copper.
With a cannon shot there is zero link between the cannon shots and the source ship. Especially if that ship fires then moves in a different direction before the shots even hit. Your method would also mean that since the fbp can use an empty void as a medium and since it obviously has no direct path to follow, the fbp would hit every ship within the target radius, not just the one that fired the shot since with no direct path to follow, the pulse has no idea which way to go.
All it takes is just a little common sense here. FBP CANNOT be used on a cannon by any stretch of the imagination as it defies all logic. But then again, fail cryptic seems to be very good at such things so it really comes as no surprise that some dimwit decided to do it.
*ahem*
If the otherwise-empty fabric of spacetime (never actually is but that's beside the point) is a valid medium for the individual particles that make up the phaser etc. beam to travel through, why isn't it a valid medium for the 'feedback' effect to travel? As for why it doesn't blossom out omnidirectionally, why would it? The weapon fire is coming from a particular direction, so one could easily suppose that the reactionary effect would be unidirectional as well.
FBP fails at being "feedback" anyway, which is what happens when output generates new input which affects the output. The output - the energy weapon fire - isn't affected at all, so FBP is named contrary to its effect. Thus, if we were to take this into the arena of logic we'd start from the canonical contradiction and I could 'prove' up is down and left is purple.
In short, 'cannot' is a silly word for empty technobabble and the only sensible realm of discussion is its effect on gameplay.
Its effect on gameplay is to cause all ships to be punished equally by firing on a vessel using FBP rather than to TRIBBLE over Federation cruisers and science ships and Klingon carriers while at the same time actually causing it to provide a deterrent to the ship types which spam cannons. It's been reduced in total effect rather significantly but now it makes an impact on both shields and hull so it can be combined efficaciously with standard weapons fire. Basically, FBP is a whole new beast but with less lopsided fundamental effects that strike me as more amenable to tweaking into a properly balanced state.
Sorry, but just no. I don't know how else to say it.
Simple geometry, common sense, physics, take your pick. They all go against the concept of using a feedback pulse on something that has nothing for it to "feedback" on.
The one and ONLY justification for it is beamboat captains that want to nerf cannons. It is just that simple.
The concept of a feedback pulse, at least in everything other than STO pre-screwup, was that the pulse travelled back along the energy wave when and only when there was a direct, fully established connection between the 2 points, the source ship and the target ship in this case. Only a beam weapon can create that connection and the pulse can only be active while that link is live.
That solid connection is required for the transfer of energy to follow back to its source. Without that solid connection, the energy would just disperse into the void of space and would certainly have no way to be able to intelligently follow the source ship if it has changed direction after it fired.
Beams hit almost instantly while a cannon shot travels much slower. The beam has a period of time where there is a direct link at each end while the cannon, torpedo and mine does not.
Using FBP on a cannon would be absolutely no different than using it on any energy based torpedo or mine.
It is by and large nothing more than a Fed beamboat whining point to nerf Klingons. It defies all logic and common sense to the point of being totally stupid in concept and TRIBBLE in implementation.
If it is being done just to "level the playing field" then it is even more wrong and they should just give everyone a cruiser with the same weapons and let everyone ram each other.
Klingons and scorts use cannons, people need to just learn to deal with it instead of wanting to make up foolishly silly concepts to satisfy whiners.
Sorry, but just no. I don't know how else to say it.
Simple geometry, common sense, physics, take your pick. They all go against the concept of using a feedback pulse on something that has nothing for it to "feedback" on.
The one and ONLY justification for it is beamboat captains that want to nerf cannons. It is just that simple.
<snip>
And the only justification for its original design was to punish beam boats for using weaker weapon systems, which is sillier than the empty technobable of a 'feedback pulse' that doesn't actually work on a feedback principle in the first place. Using an effect as a travel path works for something like a tractor beam that establishes a pseudo-physical connection and already carries force both ways, but the effect on a beam weapon would only sensibly be to disrupt its coherence or possibly fry the emitter - not cause massive structural damage to the rest of the ship while leaving the weapon unaffected. FBP already magically followed a path other than along the beam.
Also, torpedoes and mines work fundamentally differently. They're physical packages which travel to the target and then release energy, not energy directly transmitted. Which, when we're talking about empty technobabble anyway, may as well be a world of difference.
And the only justification for its original design was to punish beam boats for using weaker weapon systems, which is sillier than the empty technobable of a 'feedback pulse' that doesn't actually work on a feedback principle in the first place. Using an effect as a travel path works for something like a tractor beam that establishes a pseudo-physical connection and already carries force both ways, but the effect on a beam weapon would only sensibly be to disrupt its coherence or possibly fry the emitter - not cause massive structural damage to the rest of the ship while leaving the weapon unaffected. FBP already magically followed a path other than along the beam.
Also, torpedoes and mines work fundamentally differently. They're physical packages which travel to the target and then release energy, not energy directly transmitted. Which, when we're talking about empty technobabble anyway, may as well be a world of difference.
*yawn* bored now. Thanks for the entertainment.
The Feedback Pulse was used extensively in ST:TNG both by and against fed ships. The ONLY use of FBP anywhere in Star Trek has always been nothing more and nothing less than taking energy and reversing it back along the exact same beam it took in the first place. After firing a cannon, there is no path for anything to feedback on, and 99.9% of the time, the firing ship is no longer in the same position as it was when it fired. That also holds true with beam weapons unless they hold perfectly still when they fire. It is because the FBP travels along the established link of the original beam that it is able to make contact with the firing ship. That is why it has the name "feedback" pulse, it feeds back along the connection made.
There is just no way around it, a feedback pulse can't be used with anything other than beams without ignoring geometry, common sense, physics and ST canon.
I do so get a kick out of hearing the way some people will try to justify getting things changed to do things that they can't do with skill. Just another reason I am glad I didn't fall for that lifetime TRIBBLE.
Just making a comment, I really don't care one way or the other, but a stupid idea is a stupid idea no matter who "won". The thing about it is that such choices are the things that led to so many people dropping their subs, myself included. Before long there will be nothing but lifers left and they bring in no new money, not a good idea.
I vote to make mines subject to FBP and for making VM cause all of a ships toilets to flush at once. That would suck.
The Skill cap isn't a stupid idea and this has been proven in previous posts. However, some people (Not pointing at you Gahk) just won't let the issue go. The skill cap has been proven to provide diversity but some refuse to acknowledge the evidence. It has been showed how could create issues with future content but again, they don't care. Some are just mad because they can't have what they want is all. That is why I made the comment.
Comments
Nothing of worth to do anymore.
All but one member of my small fleet has now quit the game out of boredom/frustration with the lack of content and repetitive nature of the missions.
I'll be canceling my sub momentarily as well.
Oh well, back to flight sims and Silent Hunter.
So long and good luck to you all.
No. Retrain is a money sink. It's there for profit.
No. You have the same amount of points no matter what. You can retrain them all. Or one tier at a time.
STF's.
Daily Exploration.
Daily PVP.
Loot farming DSE's.
Game doesn't exactly stop. It just slows down to impulse speeds.
Those arguments are all seriously flawed. Let us examine them in greater detail.
Player specialization: We select a ship, we select weapons. Roles are very poorly defined in STO anyway. Having the options to use different weapons/ship does not mean we can suddenly tank in an escort, use top tier science abilities in a cruiser, or use cannons on a science ship. All it does is force us to pick a single ship and weapon type, and to change it, use a respec. If one weapon is clearly better, everyone will still use it.
All that a skill cap will do is force players bored with one style to spend merits or REAL MONEY on respecs.
Gimp future content: Also false. By RA 10, a player with the minimum possible points would be able to do one thing well, if they pick a single energy type, a single ship, and spend points accordingly. A player with lvl 9 everything would be better, but not very much, since each weapon has 5 other weapon skills with ZERO effect on it. Difficulty between a new and maxed player wouldn't need any adjusting. Maxing ground skills has zero effect on space, and only 3 space skills affect BO ground abilities (I think. Pretty sure.)
As far as content, that is more a problem of bad programming than player strength. Ever play Oblivion or Fallout 3? At level 1 you fight rats and bugs, at max level, those have LONG since stopped spawning, and the game throws deathclaws and super-mutants at you. Tuning difficulty by watching player performance and level is not impossible. Can Cryptic actually do something that complicated? Unknown. If they can't, they should maybe hire someone who can. :P
And one point that's been made: Players boosted instantly to maximum level? Also- programming. Would it be so hard to not count skillpoints/earned spent at cap? Then, if the cap is raised, simply re-start counting points towards the next levels again?
And the "diversity" argument is complete nonsense. Players are going to use whatever they decide they like best, be that cosmetic or optimal DPS. If the game is skill-capped, and a certain weapon type has more DPS, people will spend a respec, and get it. If the game is NOT skill-capped, the players will... get it. Oh, except that if there is no cap, players will also perhaps use other, uhm, more diverse ships, because getting the "best" option would not negatively impact any other options they desire in addition.
Iif a player can fly each of the 6 top tier ships, there will be MORE diversity, because if a group has all escorts, for example, players with extra ships can switch to different ships to fill different needed roles.
Yeah, I tried to hold back too. Then I had finished all the plot missions and hit RA 5. It's going to happen eventually, then you're in the same boat. Just slower.
Removing the skillcap is the ONLY way to add that diversity and it adds a ton of it.
Things like the TRIBBLE skillcap, lack of content, waste of time and boring STFs, useless crafting system, constant whining by people (often cruiser cpts) that want to nerf anything they can't do (and cryptic doing it) are enough to make a person dump this crappy game. Seeing that they are going to do something like make cannons subject to FBP was a deal breaker though. That was a sure sign that there is no one working on STO (or at least being listened to) that has even the slightest understanding of how things really work.
Seeing borg walking around with weapons in an stf was bad enough, but to apply FBP to a cannon when there is no continuous connection for that pulse to travel on was nothing more than people wanting to nerf weapons to make things easier for themselves to pilot what they want and not have to worry about anything else. It was stupid and shows a total lack of common sense and explains why this game is rated as trash by every review site there is and why people leave it at such a high rate.
Like many others, I will never play another game that cryptic is involved with for taking something like Star Trek and TRIBBLE it up so badly.
If you remove the skill cap then everyone would just max out every skill. We'd all be the same, and everything in the game would be too easy.
You HAVE to have a skill cap. EVERY other game ever made has skill caps.
Your logic is flawed. Everyone would not max out every skill because every skill is not available to everyone, therefore we would not all be the same. As for everything in the game being too easy, that is subjective. It might be too easy for some, and yet too difficult for others.
First of all, while every game that uses skills has a cap, with many of them, that cap is "max everything".
Secondly, with this particular game, people are more alike with the cap than they would be without it.
Right now, everyone puts the same amount of points into the same things for their character type and ship type. As an admiral or general you really can't do much since you have only enough points to max 1 thing.
Removal of the cap will allow people to increase the possible number of roles they can fill in a group. Just because you max everything does nothing to make everyone the same in the field. You can max every weapon type but you can't mount them all on any ship and some you cant mount at all on certain ships. You waste time training in some things based on your character class since they will not help you.
With every weapon type and ship type trained, you can make use of different ships and weapons to fill what ever need your group may have at the time. Thinking that everyone will always pick the same ship type and weapons loadout would be seriously incorrect.
The skillcap is a joke and it seriously hamstrings the game for versitility and diversity while managing to add to the boredom and waste of time effect.
I'm sorry, I just have to pick this out and ridicule it.
You know how you have feedback between a microphone and a speaker? Part of the loop is traveling through one medium, part through another. "empty space" is a perfectly valid medium for a completely made-up effect. Furthermore, FBP in-game has always worked more like shooting a bullet and getting hit with the ricochet than the actual technical definition of feedback. It fails at the latter definition because FBP doesn't affect your weapon output at all, just smashes hull (and now shields).
That said, I agree that the skillcap decision was flawed.
You should have picked something else to "ridicule".
Empty space is a vacuum., not a medium. FBP has to have a predefined energy source to travel through, not a mixture of energy and a void. By your way of thinking, any energy producing torpedo would also work, such as plasma torps or chroniton. A FBP hitting a cannon blast would have no where to travel beyond the cannon shot itself. Your use of a microphone is seriously flawed. Majorly because it is a drastically different type of feedback but also because the example you used the feedback is traveling through a wire the entire distance but also because the feedback is only caused by a mic being too close to a speaker so the mic picks up its own generated noise and continues to process it, making a squeal. Wireless mics largely eliminate this but in rare cases it happens, but there is still a direct link via infrared instead of copper.
With a cannon shot there is zero link between the cannon shots and the source ship. Especially if that ship fires then moves in a different direction before the shots even hit. Your method would also mean that since the fbp can use an empty void as a medium and since it obviously has no direct path to follow, the fbp would hit every ship within the target radius, not just the one that fired the shot since with no direct path to follow, the pulse has no idea which way to go.
All it takes is just a little common sense here. FBP CANNOT be used on a cannon by any stretch of the imagination as it defies all logic. But then again, fail cryptic seems to be very good at such things so it really comes as no surprise that some dimwit decided to do it.
Just making a comment, I really don't care one way or the other, but a stupid idea is a stupid idea no matter who "won". The thing about it is that such choices are the things that led to so many people dropping their subs, myself included. Before long there will be nothing but lifers left and they bring in no new money, not a good idea.
I vote to make mines subject to FBP and for making VM cause all of a ships toilets to flush at once. That would suck.
*ahem*
If the otherwise-empty fabric of spacetime (never actually is but that's beside the point) is a valid medium for the individual particles that make up the phaser etc. beam to travel through, why isn't it a valid medium for the 'feedback' effect to travel? As for why it doesn't blossom out omnidirectionally, why would it? The weapon fire is coming from a particular direction, so one could easily suppose that the reactionary effect would be unidirectional as well.
FBP fails at being "feedback" anyway, which is what happens when output generates new input which affects the output. The output - the energy weapon fire - isn't affected at all, so FBP is named contrary to its effect. Thus, if we were to take this into the arena of logic we'd start from the canonical contradiction and I could 'prove' up is down and left is purple.
In short, 'cannot' is a silly word for empty technobabble and the only sensible realm of discussion is its effect on gameplay.
Its effect on gameplay is to cause all ships to be punished equally by firing on a vessel using FBP rather than to TRIBBLE over Federation cruisers and science ships and Klingon carriers while at the same time actually causing it to provide a deterrent to the ship types which spam cannons. It's been reduced in total effect rather significantly but now it makes an impact on both shields and hull so it can be combined efficaciously with standard weapons fire. Basically, FBP is a whole new beast but with less lopsided fundamental effects that strike me as more amenable to tweaking into a properly balanced state.
Sorry, but just no. I don't know how else to say it.
Simple geometry, common sense, physics, take your pick. They all go against the concept of using a feedback pulse on something that has nothing for it to "feedback" on.
The one and ONLY justification for it is beamboat captains that want to nerf cannons. It is just that simple.
The concept of a feedback pulse, at least in everything other than STO pre-screwup, was that the pulse travelled back along the energy wave when and only when there was a direct, fully established connection between the 2 points, the source ship and the target ship in this case. Only a beam weapon can create that connection and the pulse can only be active while that link is live.
That solid connection is required for the transfer of energy to follow back to its source. Without that solid connection, the energy would just disperse into the void of space and would certainly have no way to be able to intelligently follow the source ship if it has changed direction after it fired.
Beams hit almost instantly while a cannon shot travels much slower. The beam has a period of time where there is a direct link at each end while the cannon, torpedo and mine does not.
Using FBP on a cannon would be absolutely no different than using it on any energy based torpedo or mine.
It is by and large nothing more than a Fed beamboat whining point to nerf Klingons. It defies all logic and common sense to the point of being totally stupid in concept and TRIBBLE in implementation.
If it is being done just to "level the playing field" then it is even more wrong and they should just give everyone a cruiser with the same weapons and let everyone ram each other.
Klingons and scorts use cannons, people need to just learn to deal with it instead of wanting to make up foolishly silly concepts to satisfy whiners.
And the only justification for its original design was to punish beam boats for using weaker weapon systems, which is sillier than the empty technobable of a 'feedback pulse' that doesn't actually work on a feedback principle in the first place. Using an effect as a travel path works for something like a tractor beam that establishes a pseudo-physical connection and already carries force both ways, but the effect on a beam weapon would only sensibly be to disrupt its coherence or possibly fry the emitter - not cause massive structural damage to the rest of the ship while leaving the weapon unaffected. FBP already magically followed a path other than along the beam.
Also, torpedoes and mines work fundamentally differently. They're physical packages which travel to the target and then release energy, not energy directly transmitted. Which, when we're talking about empty technobabble anyway, may as well be a world of difference.
*yawn* bored now. Thanks for the entertainment.
The Feedback Pulse was used extensively in ST:TNG both by and against fed ships. The ONLY use of FBP anywhere in Star Trek has always been nothing more and nothing less than taking energy and reversing it back along the exact same beam it took in the first place. After firing a cannon, there is no path for anything to feedback on, and 99.9% of the time, the firing ship is no longer in the same position as it was when it fired. That also holds true with beam weapons unless they hold perfectly still when they fire. It is because the FBP travels along the established link of the original beam that it is able to make contact with the firing ship. That is why it has the name "feedback" pulse, it feeds back along the connection made.
There is just no way around it, a feedback pulse can't be used with anything other than beams without ignoring geometry, common sense, physics and ST canon.
I do so get a kick out of hearing the way some people will try to justify getting things changed to do things that they can't do with skill. Just another reason I am glad I didn't fall for that lifetime TRIBBLE.
it's a fence....
and if we squeeze together, we may have room for ya.
.
Actually, it's banana shaped.
The Skill cap isn't a stupid idea and this has been proven in previous posts. However, some people (Not pointing at you Gahk) just won't let the issue go. The skill cap has been proven to provide diversity but some refuse to acknowledge the evidence. It has been showed how could create issues with future content but again, they don't care. Some are just mad because they can't have what they want is all. That is why I made the comment.