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Condense the PVP queue

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited April 2010 in PvP Gameplay
there are too many maps and such in the list, people only ever queue for the ones at the top, so you never get to play anything other than the capture the bases one or cracked planetoid, I suggest making just 4 queues...

FvK = CTF map
FvK = team deathmatch map

FvF = CTF map
FvF = team deathmatch map

and it puts you in random map of whatever type you queue up for.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I agree. I have posted the exact same idea like 10 times now. Never had a dev response. It would be MUCH simpler to do it this way.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I support this feature.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I agree, but we should still be able to choose a specific map that we like. However, a couple random map queues at the top of the list would make things a lot easier. We don't need three "Hostile Engagement (FvK) - Assault - Random Map" queues halfway scrolled down the list. Everyone picks the maps at the top anyway.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Makes sense to still allow people to group up for a map of their choosing, some people crash zoning into Solar Wind.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Aelife wrote:
    Makes sense to still allow people to group up for a map of their choosing, some people crash zoning into Solar Wind.

    Indeed, older GPU's with dubious particle effect capabilities suffer a lot in solar wind. I personally just want to fight all battles in Enemy mine. but unfortunately the option of joining this BG has been removed (or renamed) presently.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Agreed. And I just wish they would put capture and hold at the very bottom, so people who actually play capture and hold could play it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Intrepidox wrote: »
    there are too many maps and such in the list, people only ever queue for the ones at the top, so you never get to play anything other than the capture the bases one or cracked planetoid, I suggest making just 4 queues...

    FvK = CTF map
    FvK = team deathmatch map

    FvF = CTF map
    FvF = team deathmatch map

    and it puts you in random map of whatever type you queue up for.

    You left out KvK.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    STObee wrote:
    You left out KvK.

    well if you were a klingon FvF would be replaced with KvK and vice versa hehe
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