So I guess I'll be rolling an Escort at some point.
They kill stuff under 5 seconds, they have access to disabling subsystems version up to 3.
They have the best maneuvering on Fed side.
And this crazy combination (not in that order)....
Attack Patterns, Science Team, High Yield 3, Rapid Fire, Target Shield Subsystems
Seems to guarantee a win or at least an easy kill on every pass.
Since obviously no one at Cryptic seems to think having a disabling ability and DPS on the same class is not considering imbalanced, I don't see why it shouldn't be either. (Keep in mind, a
balanced MMO never puts a disabling ability with a dps class, at the very least it is more hybrid built)
So, until the balance team wakes up, think I'm going to have fun with my new escort.
Expect more disabling subsystems out there.

Just a few thoughts.
P.S.: How often do you see in the PvP report a DPS class actually have more death than kills? Aren't they suppose to be squishy? And what does the term squishy mean to an opponent who can wipe you out before he dies?
Comments
I'm just a little bit worried after the VM, SNB and RSP nerfs/tweak, that the escort will look even more powerful than it's already is.
Can't cryptic see in advance if they nerf science abilities that helps to put Escort ships on the lay low, this will just end up making Escort ships even more deadly?
I'm all for the nerfing of VM, SNB and RSP, but I also believe Escort needs to be re looked at before those adjustment goes live, or you'll have just Cruisers and Escorts out there.
BTSS is already being spammed hard by the premades such as Section Baskin Robins and their 31 Flavor of the Month Builds.
I had stated weeks ago that this was going to be the new thing. I and many other players had pointed out that no similar power of a weaker version should be allowed to stack with a stronger one, and if 2 of the same level hit the same target, the most it would do is refresh the timer.
Instead, what we do and will continue to have is this stacking of so much negative value on shields that you will never see them on again. I guess that this is the response to trying to allow tanking in the game again,... the premades are just going to remove everybody's shields and get THAT nerfed too.
I guess there is one good thing about these premade groups that use all FOTM problem builds...
Eventually balance will be achieved.. then a new game will come out... and like a horde of locusts they will descend upon the new game and destroy the fun for the players there.
This will leave the rest of us having fun with a game that is balanced.
So at least they have some use.
Cute. You do realize that my FOTM Section 31 fleet started the trend of Beaming Shields? So, according to you, we're just trendy a@#holes. That's rich, coming from a RSP stacker like yourself.
For the record, my fleet has listed TSS as a problem that needs to be addressed to the Devs, both in forums and in-game chat, among many other problems. But until then, I'll happily use it against RSP stackers and Sci spammers.
And people that cry about everything, have a fit, and quit, like yourself. We take great pleasure in your tirades.
And once they finally balance things out, however long that will take, we'll still kick your butt. And you'll find something new to cry about.
surely you could see the powerful nature of tss from week 1, many players have been after this from the beginnign inc myself. However due to the heavy pug nature of the game most are after tss3 to be able to be effective when solo, however a coordinated group can do just as well with tss2 as the effect is just the same. the more premades you have the more likely you are to have your shields drop due to multiple tss, solo it is difficult to survive, in a good group it can be done through mutual support, that is someting that is lacking in most groups as people hold onto their heals incase they require them for themselves, which they will soon enough as their team starts to die around them.
called it lame, call it what you like, it is effective, people that like to win will always find and use what is most effective, that is sensible play. it is not more effective for premades like s31, it does the same system drop for them as it does you or me, they just maximise its effects, nothing wrong with that. if it is removed they will use the next most effective means to kill you, will that then become lame even if it is just sensor scramble? Not trying to flame, just pointing out that this is just the way it is, and it is not unfair or exploiting, if there is a bug that causes shields to be dropped indefinately the devs who must be aware should hotfix it, that is not s31's problem tho, that is a problem for the dev team to sort out.
from the article:
oh, and I was using tss to drain well before section 31 and other fleets made it popular. I had it in the first week of the game (rank 3)
'nuff said
Seriously though Bat'leths are overpowered.
Not another one....its worse enough that my missus banned me playing until wednesday, but this too?
Too much for poor me.
Alas poor Devoras we knew him not, a fellow of infinite jest was he, till his missus did hang from yon tree
To answer your question, I've been witness to plenty of games where escorts do not put up the necessary DPS to achieve a positive ratio. While they put out a lot of dps, they are extremely vulnerable to SNB. So much so that in many cases I am left running from battle with my tail between my legs and hoping that no one follows me. Except they do.