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So after hitting admiral we what...

SystemSystem Member, NoReporting Posts: 178,019 Arc User
...start another character? They seem to have forgotten about game play beyond max level in this game. I could care less about PVP so if that is the only choice then this game is a complete failure. Let me guess, are we supposed to join a fleet and participate in chat role play while hovering outside Earth space dock. That sounds so exciting. Seriously I don't see what there's to do after hitting max level.
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I posted asking what other people do when they hit max level and sadly the answer seems to be login to do daily missions then go play another game. Making another character isn't much of an option when it means repeating the exact same missions in the exact same places over and over again. Some will say give the game time but if that really is the case I'll likely end up cancelling my subscription and coming back later to see if it has improved.

    The problem with that is if a lot of other people do it then there's less income for them and that could lead to less development but what choice is there? This isn't my first MMORPG, far from it, but the limited options once you get to RA5 are not something I can stomach very long.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    wish you had slowed down?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Urill wrote:
    ...start another character? They seem to have forgotten about game play beyond max level in this game. I could care less about PVP so if that is the only choice then this game is a complete failure. Let me guess, are we supposed to join a fleet and participate in chat role play while hovering outside Earth space dock. That sounds so exciting. Seriously I don't see what there's to do after hitting max level.

    This is why they've been adding the STFs as their main focus for new content.

    Unfortunately, they aren't much fun and their loot is poorly conceived.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    hm, it sounds like there is someone who cant entertain himself and need to be fed with the spoon or so :rolleyes:

    what could someone do who reached RA5?

    well... a few suggestions:

    bringing his pvp-skills to perfection.
    test different bo-skills.
    optimizing his equipment.
    test different equipmentsettings.
    learn to play with other ship-classes.

    i think there is plenty to DO ...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    cocoa-jin wrote: »
    wish you had slowed down?

    If you're asking me then the answer is no. I play at the pace I play all games and deliberately playing slowly serves no purpose to me. Artificial time limits such as those thrown on the explore missions (30 minutes before you can do another for credit, why?!) and defend the <sector name> block missions do nothing to extend the game and really aggravate me.
    Mao-B wrote:
    hm, it sounds like there is someone who cant entertain himself and need to be fed with the spoon or so :rolleyes:

    what could someone do who reached RA5?

    well... a few suggestions:

    bringing his pvp-skills to perfection.
    test different bo-skills.
    optimizing his equipment.
    test different equipmentsettings.
    learn to play with other ship-classes.

    i think there is plenty to DO ...

    PvP to perfection? Never going to happen but I'm at a level where I feel I'm more than competitive and only the big nasties of VM and SNB or 4+ people attacking me at the same time will see me die quickly.
    Test different BO skills....I've done that and I have different BOs for different situations with some geared for PvP and others for PvE. Check that then.
    Optimising his / her equipment.... the BOs? What purpose is there for that? You have to do something very wrong to die on an away mission in PvE where you have BOs. Regardless of the reasons for suggesting it I'll just say that mine are pretty well equipped with a nice spread of weapons from split beam and high density to wave and sniper rifles.
    Test different equipment settings...... isn't that tied into the different BO skills? Check that too either way, my setup is fairly optimised for how I play.
    Learn to play with other ship classes? I have engineer, tactical and science RA5s and I dare say I know how to play them all quite well.

    Now what else is there after your frankly short list of things to do? I don't think any of what you suggested would take more than a day to do in serious manner but I've been doing those things all through my time playing.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Well if you have 3 RA5s already then maybe you should spend more time doing other things with your life?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Mise wrote: »
    Well if you have 3 RA5s already then maybe you should spend more time doing other things with your life?

    Why do you have to bring it to this level? Look elsewhere for an argument, I'm not interested. I have my reasons for having a lot of spare time and frankly they're none of your business. I posted because I'm at this stage and there's very limited options for things to do. What was your reason for posting?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Dyonas wrote: »
    If you're asking me then the answer is no. I play at the pace I play all games and deliberately playing slowly serves no purpose to me.

    Since you put it this way: It does server a purpose to you which is quite obvious: You play games longer.

    Besides that: Nobody forces you to do all missions over and over again.

    My Engineer plays through all the missions, my tactical officer only does space combat, PVE and PVP, nothing else, my Scientist concentrates on gathering artifacts and stuff like that.

    And even though my Engineer is RA doesn't mean he runs around with his Starcruiser. I still like my Defiant and it makes combat against the Borg a lot more demanding.



    Long story short: It's not the game that lacks new content, it's yourself who lacks ideas.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    @Dyonas: I'm not trying to start an argument. It just seems as though you want STO to be a substitute for everything else you could be doing with your life. STO wasn't designed to be played for 8 hours a day, 7 days a week (or however long it is that you play it), so I don't think you should expect to be entertained by it for as long as that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I'm stunned people are still implying that having an RA this far into the games life means you "rushed" somehow.

    lolwut?

    I'm a casual player - I'm only even able to play a few hours a week (maybe 5-6 or so) and even I have 2 RAs now.

    If by rushing you mean did we not spend endless hours RPing or hovering over the exchange terminals (which I actually did do a fair bit) then I think you need to begin appreciating that those activities are

    a) not everyones cup-of-tea in a game and
    b) nor should you have to force yourself to do those things for fear that one day soon you might run out of conted too quick.

    Most experimentation and optimising of your build is done as you level in this game. There is only a finite amount of time you can spend tweaking your set up.

    I've already re-painted my vessels about 8 times!

    To the OP: Right now if you don't like PvP (and MANY don't) then you have a Daily Cluster Mission, the Borg DSE or you can do the 3 STFs (which have to be done in order if you are patient enough to find decent teams for them). Also - you can try some of the Fleet Actions many of which are level gated now so you can do RA level ones.

    Thats about it. The rest of the suggestions above are not content - they are just ways for you to sink time.

    That said - my suggestion can only be "hold on". They are bringing out new content for Klingons in the next couple of months plus other content for Feds I hope (as part of Season 2), changes to Crafting - which may make it more fun, who knows - and other STFs.

    Here's hoping that other systems and content come about for end game play too, as I sympathise with you.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    DeLance wrote: »


    Long story short: It's not the game that lacks new content, it's yourself who lacks ideas.

    Ummm no. The game also lacks content - especially at end-game.

    Thats broadly agreed, even by STOs biggest fans (of which I am one). You can continue your denial of this if you choose.

    You can give people ideas on how to spend their time, sure. The fact is though, that there are a couple of Dailys, a DSE, 3 STFs and the level-gated Fleet Actions in terms of "mission" content once you hit RA.

    Most of which are currently highly repetetive (I'm looking at you B'Tran Cluster) or more targetted at hardcore gamers with loads of time on their hands, in the case of the STFs (and even some of the Fleets Actions).

    If you wish to say you think that is adequate, go ahead. I know a great many posters and players who would wholly disagree with you.

    I'm a big fan of STO. I love the game. But there is a shortage of gameplay at RA whichever way you cut it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    FWIW I think there's a lack of end-game content too (this is so obvious that it really goes without saying, which is why I didn't say it to begin with!). And the PvE content that does exist is utterly dull and uninspiring. But if you 50 hours a week playing the game it's going to be like that no matter what -- you're simply playing faster than the content can be produced.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Call me twisted, but.......even at RA5 I cruise around and revisit old spaces. I always try and see that which I didnt notice before.

    :o
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Mise wrote: »
    @Dyonas: I'm not trying to start an argument. It just seems as though you want STO to be a substitute for everything else you could be doing with your life. STO wasn't designed to be played for 8 hours a day, 7 days a week (or however long it is that you play it), so I don't think you should expect to be entertained by it for as long as that.

    I play maybe 6 hours a week ( a couple of hours in the evening every couple days - very occasionally longer if I get some time)

    I have 2 RAs now. And I have a fleet - and Fleet duties that I have performed along with way.

    The suggestion that someones life is somehow lacking, is not really the direction the conversation should be going. Noone needs to do pyschological profiling of the OP.

    Even if the OP had only a few more hours a week to play than I do he could have created 3RAs without much difficulty.

    It took me months to get to level 50 in CoX. Around 3-4 if I remeber correctly. It took around 2-3 weeks of play to get to max-level in this game. Thats a fact. Based on the same pattern of play-time.

    And however long it took the Op to GET to RA, he's pretty on-the-money regarding what there is to do at end-game.

    Gamma is one of the busiest zones around now with many of the people I see there admiting to having more that one RA. So lets stop pretending that its such a shock that people have made it to RA in this game, shall we?

    Lastly - whether the OP has 1,2 or 3 RAs - it doesn't change the fact that, even just playing one of them for the end game content means you are pretty quickly going to run out of new and interesting content to play.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I play maybe 6 hours a week ( a couple of hours in the evening every couple days - very occasionally longer if I get some time)

    I have 2 RAs now. And I have a fleet - and Fleet duties that I have performed along with way.

    The suggestion that someones life is somehow lacking, is not really the direction the conversation should be going. Noone needs to do pyschological profiling of the OP.

    Even if the OP had only a few more hours a week to play than I do he could have created 3RAs without much difficulty.

    It took me months to get to level 50 in CoX. Around 3-4 if I remeber correctly. It took around 2-3 weeks of play to get to max-level in this game. Thats a fact. Based on the same pattern of play-time.

    And however long it took the Op to GET to RA, he's pretty on-the-money regarding what there is to do at end-game.

    Gamma is one of the busiest zones around now with many of the people I see there admiting to having more that one RA. So lets stop pretending that its such a shock that people have made it to RA in this game, shall we?

    Lastly - whether the OP has 1,2 or 3 RAs - it doesn't change the fact that, even just playing one of them for the end game content means you are pretty quickly going to run out of new and interesting content to play.
    I'm not pretending it's a shock - I play a lot more than you do (anywhere from 6-24 hrs a week, depends on how free my weekends are), but only have 1 max-lvl char because I really like playing her. For me, those options suggested -- try playing with different BOffs, different ships, different weapon/equipment loadouts -- are still a large part of the fun. If the OP is saying he's tried all of that, and tried it all on all 3 RA5s, then it's clear that he's played it far, far more than the game designers can realistically be expected to keep up with. The content is never going to be created as quickly as he can play it, and he's never going to be satisfied. The solution is simply to play STO less.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I cant believe people have that many characters at RA level

    I play from about an hour or two every day and I have 1 character that just got promoted to Captain last night


    to have 3 at the max I can only guess how quickly you blasted through all of the content ..


    From what I understand and has been previosuly mentioned that there are daily missions etc to do and they are looking into the crafting side and other content / expansions ...

    But i'd imaging you'd max all that out in less than a day and be on here the following day complaining there is no more content....

    I know this is an MMO but I think some people assume that it means EVERLASTING...

    even MMO's have limits and I guess you've reached them.....


    i'm not starting a fight but I agree with MISE's comments.....

    If there is nothign to do on STO ..... do somethign IRL its far more rewarding and actually REAL
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    So after hitting admiral we what...

    Role-play!

    ...hey, you asked.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    To be honest, I'm pretty underwhelmed with the end-game content here, as well. The STFs just don't seem that engaging and the PvP doesn't really have much of a point to it other than standard arena combat. Also, once you're all decked out in mk. X purple gear there's no more rewards, which makes one feel sort of like you're on a treadmill since there's no more progression.
    I just came from Warhammer Online, which didn't get boring at the end due to a separate PvP ranking system that went past the standard level cap of 40 to 80 and took FOREVER to max out. Even after maxing out your PvP level (which takes MONTHS of hard PvP grinding), you had to manage to fight through four zones, pass through two phases of your opponent's home city and then defeat your opponents king with around 50 other people for a *chance* to earn Sovereign gear (the "best" gear in the game). This kept the game moving for over a year with the two player factions warring back and forth across territory for a chance to earn gear through taking keeps and pushing to the enemy city. There was two problems with this system, though, one of which broke the game beyond repair and is the reason I'm here in the first place: Not everyone enjoys PvP and whichever side has the advantage will ALWAYS end up getting stronger as new players sign on to the winning team and those on the opposing side switch over or quit out of frustration. Warhammer got to the point where one side ended up with three times the population of the other side and could farm the king for Sovereign multiple times a day. There was just no way to compete with both an outrageous population AND gear advantage.
    I would love to see this sort of system implemented (since the Federation and the Klingons are at war and all), but I'd also hate to see it implemented because I know it would just lead to the sort of faction-stacking that breaks games forever. If there were a way to implement an open RvR system while somehow preventing faction-stacking, this game would be amazing. Unfortunately, I remember reading in a dev interview that they flat-out refuse to add something like this, and probably for just that reason.

    That's just one suggestion, though I know it'll never happen. Other than that, all I can see going in is more missions and STFs, but you can only do those so much before you just get sick of it. The combat and gameplay is great, but the content is a real issue right now. I really can't blame Cryptic for any of this, though, as they had to force this game out the door, but it's something they have to deal with. Even seeing a real storyline for the Klingons would help. There's an entire universe of source material to this IP that can be tapped to create new content, and Cryptic is working on it, but I'm just not sure if your everyday internet person is going to have enough patience to wait, especially with all the other MMOs available with even more coming.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    "your everyday internet person is going to have enough patience to wait"

    trek fans are not the everday internet person

    trek fans will wait

    they waited like 20 years for a movie and a new series after the original series was cancelled in 3 years

    MMO is a dying art form

    they will be replaced

    they should change this site to be more fun. it is black and blue- white lettering- austere? serious?
    makes no sense- put up a picture for christ's sake - are you stupid

    sandbox and a lighter tone would go far- Ellison Wrote "city on the dege of forever" or whatever and
    he is a bit of a humorist - kinda skipped "lore"

    i saw an interview with a content guy on u tube-- old- did not really listen - however, i note that
    he is not a very arty looking or sounding guy- more like a ultimate fighting fan or something
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    DeLance wrote: »
    Since you put it this way: It does server a purpose to you which is quite obvious: You play games longer.

    Besides that: Nobody forces you to do all missions over and over again.

    My Engineer plays through all the missions, my tactical officer only does space combat, PVE and PVP, nothing else, my Scientist concentrates on gathering artifacts and stuff like that.

    And even though my Engineer is RA doesn't mean he runs around with his Starcruiser. I still like my Defiant and it makes combat against the Borg a lot more demanding.

    Long story short: It's not the game that lacks new content, it's yourself who lacks ideas.

    No, nobody does force me to do the missions over and over again but some are done really well. I enjoy a lot of them but with each new alt I found myself levelling faster because I knew how to better kill things and survive. On my science character I was regularly fighting against +3 enemies and other times I had to go through the DSEs to reach the next level and the next batch of missions.

    Ship preference can add an artificial level of difficulty and I have done similar in my Galaxy class but that only goes so far. As has been mentioned the game does lack new content and I'm aware it's coming in time. With regards to lacking ideas, before I saw this thread I had posted a very similar thread where I was asking what other people do in the hope that I'd see something to perk my interest.
    Mise wrote: »
    @Dyonas: I'm not trying to start an argument. It just seems as though you want STO to be a substitute for everything else you could be doing with your life. STO wasn't designed to be played for 8 hours a day, 7 days a week (or however long it is that you play it), so I don't think you should expect to be entertained by it for as long as that.

    I don't expect STO to be my life or entertain me for any great length of time but you seem to forget that not everyone is in a position to do a lot through no fault of their own. I didn't particularly want to add this but it seems I'll have to in order to avoid further "why not do X with your life away from the computer?" comments. I'm pretty much stuck in the house 24/7 and I very much doubt I'm the only one in that position so yes, I play games to pass time and if they're good I play them more. You say you're not trying to start an argument so I'll take you at your word but as I said, keep in mind that everyone is different. Something that might be easy for you could be impossible for me or another person. I'm not playing for sympathy and I only brought it up because I disliked how I was being viewed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    attacko wrote:
    "your everyday internet person is going to have enough patience to wait"

    trek fans are not the everday internet person

    trek fans will wait

    they waited like 20 years for a movie and a new series after the original series was cancelled in 3 years
    The thing is, it seems to me that there's more MMO fans playing than star trek fans. I was never a Star Trek fan, but I really enjoy the gameplay, so I've stuck with it. I'd be playing even if it didn't have the Star Trek brand name attached.

    Also: There's a Star Trek fan that's NOT an internet person?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I agree with Dark-Oberion and the OP on this one...

    There is a problem with end-game content..

    Even I play alot more then Dark is and I played WoW since launch for 4½ years and even thou these two games are the complete opposite of each other there is one very distinct differance, and that is WoW from launch had almost and infinite amount of PVE content...

    And that is a main issue no matter how many "first time MMO playing" ppl we have playing STO, they´ve built the game to satisfy the big but yet minor community in MMO sence that JUST LOGS IN to hover around space earth dock and just RP from the point they hit admiral...

    And that is NOT how a MMO is built up... I also think the fact that they are indeed trying to make decitions for us as in I´m a tactical officer RA5 and wanna be in a cruiser WITH my tactical officers not being nerfed to the point that all my tactical skills is flushed doen the drain basicly since I cant use any of the better ones I can atctually train myself at the tactical stations on the assult cruiser... I can see that they want me to be in a Escort but I dont wanna be in a escort... And thats the exact point I´m trying to make... The limited options for a multi functional build is not possible now and I cant solve that with either consoles or the MINOR skills I can find in random BO´s or at the skills trainer... MANY other mmo´s that has failed AT LEAST thought about this and I commend them for that...

    I can name several issues I have with the game but thats not the post for that at the moment...

    In a big sense, I just think that they should have spent 6 more month creating a in comparision of what we´ve got to toy around with now a MUCH bigger PVE section due to the fact of the BIGGER community that are used to hardcore gaming...

    I dont have the privilege of calling myself a trekkie, I never watched the series that much even thou I was quite a fan of the original series when that was on the air in Sweden several years ago... But never the less I left WoW for this becouse of that very very simple fact, I´d longed for a space mmo and that is what STO is for me and many others plain and simple... Nothing more and nothing less...

    And THAT is why several ppl are busting cryptics nuts about several issues including end game content in PVE in wich I stated that they should have spent much more time on the PVE content...

    So served on a dish, hazzle me all you want but it´s the ugly truth...

    I prolly wont be around here to read any comments you have about my oppinions but do fell free to use my arguments!

    I feel for the MMO ppl that has been around for just as long as I have!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    "The thing is, it seems to me that there's more MMO fans playing than star trek fans. I was never a Star Trek fan, but I really enjoy the gameplay, so I've stuck with it. I'd be playing even if it didn't have the Star Trek brand name attached."

    Also: There's a Star Trek fan that's NOT an internet person?

    lol

    MMO-ing is its own thing you are probably right -more of them then trek fans
    -on the boards- in game overall i am not sure
    seems like both core groups would be getting older

    more quitters, more ****ed off vets that become angry klingons looking to blow you up
    a couple of new factions- all will be good for awhile

    3 months is like a lifetime to me
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    @Dyonas: FWIW, I appreciate that the tone of my post wasn't particularly constructive; I'm sorry for making it so personal. But the fact is, you seem to be playing the game faster than the developers can be reasonably expected to create new content. Yes, there is a major lack of end-game content, that much is obvious to (hopefully) everyone who got to RA5/BG5, but as I see it someone who seems to play as much as you do is always going to have this problem, simply because the developers aren't (or can't) create new content quickly enough.

    The suggestions to try a variety of different builds etc was a good one for the majority of us - me included, and that's still where I derive pretty much all of my enjoyment from this game. If you've exhausted that then the solution is to simply do something else.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    SineAnimus wrote:
    I agree with Dark-Oberion and the OP on this one...

    There is a problem with end-game content..

    Even I play alot more then Dark is and I played WoW since launch for 4½ years and even thou these two games are the complete opposite of each other there is one very distinct differance, and that is WoW from launch had almost and infinite amount of PVE content...

    This just made me realize something about the missions in this game. I think the reason there's so few missions in Star Trek is due to the fact that EVERY mission is built from the ground up. Every mission has it's own full zone. In other MMOs like WoW, you can pack ten levels of kill x creature missions in ONE zone that's not much larger than ONE Star Trek mission. The amount of time and money it would take to develop contained, instanced missions in the numbers that it would take to make a game the size of WoW would make the game neigh impossible to make a profit off of. To make a mission in WoW, you type one small page of instructions and send someone off to kill x creatures that already exist in the zone. To make a mission in Star Trek, you have to make an entirely new, full, level, populate it, write out a full storyline for the mission and then integrate it into the world. I think the problem, unfortunately, lies in the core structure of the game's instanced mission system. I'm just not sure if a game that's built in such a way can be as successful and as profitable as it has to be to keep itself sustained.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Change the instancing to perform like sandbox

    i watched a show on the history channel about these guys at MIT that figured out the friction on a roullette ball and then won at roullette. ii am watching this thinking- damn- some people be smart

    take the mechanic and delete- don't add

    and take the stupid grid off- a grid by its defintion is putting up a border-

    the exact opposite of "space"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    wrote:
    This just made me realize something about the missions in this game. I think the reason there's so few missions in Star Trek is due to the fact that EVERY mission is built from the ground up. Every mission has it's own full zone. In other MMOs like WoW, you can pack ten levels of kill x creature missions in ONE zone that's not much larger than ONE Star Trek mission. The amount of time and money it would take to develop contained, instanced missions in the numbers that it would take to make a game the size of WoW would make the game neigh impossible to make a profit off of. To make a mission in WoW, you type one small page of instructions and send someone off to kill x creatures that already exist in the zone. To make a mission in Star Trek, you have to make an entirely new, full, level, populate it, write out a full storyline for the mission and then integrate it into the world. I think the problem, unfortunately, lies in the core structure of the game's instanced mission system. I'm just not sure if a game that's built in such a way can be as successful and as profitable as it has to be to keep itself sustained.
    That's true - the amount of instancing severely limits the developers' ability to make new content. Good post!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I'm stunned people are still implying that having an RA this far into the games life means you "rushed" somehow.

    lolwut?

    I'm a casual player - I'm only even able to play a few hours a week (maybe 5-6 or so) and even I have 2 RAs now.

    If by rushing you mean did we not spend endless hours RPing or hovering over the exchange terminals (which I actually did do a fair bit) then I think you need to begin appreciating that those activities are

    a) not everyones cup-of-tea in a game and
    b) nor should you have to force yourself to do those things for fear that one day soon you might run out of conted too quick.

    Most experimentation and optimising of your build is done as you level in this game. There is only a finite amount of time you can spend tweaking your set up.
    I agree completely! I'm a college student who's an extremely casual player. Playing for about 2 hours a day, I got to RA in 3 weeks. I did all of the main missions and actually read all of the dialogue, so I don't consider myself as having "rushed" through the game.
    Mise wrote: »
    @Dyonas: I'm not trying to start an argument. It just seems as though you want STO to be a substitute for everything else you could be doing with your life. STO wasn't designed to be played for 8 hours a day, 7 days a week (or however long it is that you play it), so I don't think you should expect to be entertained by it for as long as that.
    I understand where you're coming from, it's akin to somebody saying "Final Fantasy XIII is the shortest game ever, I beat it in 3 days" when he's played 3 days non-stop. But I feel STO is different because it's an MMORPG. We're paying them the $50 for the game and then additional $15 a month. For lifers, I'm expecting at least 4-5 Final Fantasy XIII's worth of content from this game, as that's what I paid. In my mind, I think all MMORPG's should be designed to accomodate any sort of player, even those that play at least 8+ hours a day. If an MMORPG isn't, that's like the equivalent of paying a subscription to a magazine with only 2 pages of content, and the publisher telling you "oh, you're only supposed to read for a minute a day, anymore, and you're reading too much."

    Even among MMORPG's, I feel like STO is an exception because none of that $15 (okay, maybe 50 cents of it each month) goes to the bandwidth surcharge that is present in other MMORPG's. Atari/Cryptic is paying negligible amounts of money for bandwidth due to heavily restrictive instancing in this game (If you don't believe me, take a look at Guild Wars, Diablo II, or any Battle.net game - they don't charge monthly fees because of heavy instancing, and consequent lack of maintenance fees on part of the servers.) Since we're paying pretty much $15 a month exclusively for more content, I think it's only fair to expect an entire single-player games' (e.g. some RPG like FF13) worth of content every 4 months.

    My final point is that in other MMORPG's (even the Asian grindfests), they at least give players the illusion of content through more gear to grind, etc. Even if it's only one sword, grinding 500+ hours for an "Excalibur" that's 70% more powerful than your "claymore" is something for the player to look forward to, and feels like an accomplishment once done. For us, we get the choice to grind 500+ hours for the equivalent of a "claymore +1" that's 2% better than our regular "claymore". Unlike the "Excalibur", the "claymore +1" has the same graphic and is exactly identical except an additional +1% chance to crit. I'll Pass.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Urill wrote:
    ...start another character? They seem to have forgotten about game play beyond max level in this game. I could care less about PVP so if that is the only choice then this game is a complete failure. Let me guess, are we supposed to join a fleet and participate in chat role play while hovering outside Earth space dock. That sounds so exciting. Seriously I don't see what there's to do after hitting max level.
    I think I can sympathize with the idea that endgame content may be lacking, but I think the severity of this problem is different for different players. Some people may be happy and others may not see much point in playing anymore after RA5. Players have different opinions about the game and no amount of debate will make them facts that are true for everyone.

    My experience is rather limited because I have only played three MMOs SWG, EVE, and STO. What are the kinds of endgame content the majority of MMOs have 3 or 4 months after release that STO does not have that it should?

    Take a look at what they have planned for the game in the coming months. If you do not like what they are doing and you are paying monthly then you should stop playing. Why waste your money on something you do not enjoy anymore.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    To be honest the only thing to do after you hit RA5 and get your 3 weeks worth of daily stuff is roll another Char. Or umm take an STO break and roll another Char in a couple of weeks lol
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