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Idea: let us "save" Genesis worlds.

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I just had a cool random exploration Genesis mission planet which I thought was really nice... as I was beaming back to my ship, doomed to never see it again, a thought came to me... wouldn't it be cool if I could "bookmark" this planet, so I could return to it at a later time?

Perhaps you can set up research stations on planets like this? Set up mining stations and mine for minerals and such?
Perhaps install fleet bases / outposts on such planets? Then klingons could attack them and try to take them over etc... oh wow, this is a good idea :)

Thoughts?
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I LOVE The idea!!! Heck, any new content and crafting ideas I fully support! I'm all for player marked planets that they can return to. Fully support crafting in any shape or form...but how about some more specifics?

    You're talking about a persisting planet...not a random one pulled from the quest generator. How difficult would that be to code? Can it be done? How many planets could we "bookmark"?

    Great "general" idea, but there's a lot that needs to be done between here and there IMO.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    It'd be the perfect use for Capt. Logs! :D

    Just imagine reading someone's log entry... "Today we visit [Planet:TRIBBLE.YYY.ZZZ] and met the..." and when you highlight the coordinates part, you could actually see where to go to find that planet.

    I'd love that, and I think that's probably close to what Cryptic had in mind long ago when they promised exploration features.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    LordOfPit wrote: »
    It'd be the perfect use for Capt. Logs! :D

    Just imagine reading someone's log entry... "Today we visit [Planet:TRIBBLE.YYY.ZZZ] and met the..." and when you highlight the coordinates part, you could actually see where to go to find that planet.

    I'd love that, and I think that's probably close to what Cryptic had in mind long ago when they promised exploration features.

    Awesome idea!!! I love the use of the Capt's Log.

    Maybe highlighting the location would allow you to "bookmark" it as well?! Upon entry into the system have a prompt to enter the planet zone (similar to grouped explore pop-ups).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    TUX426 wrote: »
    I LOVE The idea!!! Heck, any new content and crafting ideas I fully support! I'm all for player marked planets that they can return to. Fully support crafting in any shape or form...but how about some more specifics?

    You're talking about a persisting planet...not a random one pulled from the quest generator. How difficult would that be to code? Can it be done? How many planets could we "bookmark"?

    Great "general" idea, but there's a lot that needs to be done between here and there IMO.

    hence why I posted it here! so we can discuss it and work out the specifics :)

    I suppose the research station/mining would have to tie in with whatever new memory alpha changes they are adding to the game.

    The outposts... well, perhaps it could work like this:

    You're a klingon and you enter a nebula, to the side of your screen is a window with a list of currently occupied outposts.

    You can then click on one of these and warp to it with your buddies, destroy the planetary defenses (turrets etc that the Federation player has set up there, which cost credits/merits to place) and then you can beam down and attack the "fort" or "outpost". Or, the federation players in their ships will have successfully defended your assault and you failed :rolleyes:

    The federation player can upgrade their "base" with additional turrets, energy barriers, and adding NPC's to help protect it (crew from their ship, wearing their ships uniform etc), additional ships in space to protect it.

    The klingon player must work his way into the center of the base and access a few computer consoles and deactivate the automated defenses to take over the station :)

    Obviously a klingon or federation player should not be able to attack somebody's outpost if nobody is there, because they could easily capture it with little resistence, hence the window on the side in the nebulae which shows a list of outposts that are currently occupied.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I like the idea of bases, it could also serve as a fleet HQ and if there was ever Fleet vs Fleet would slot in nicely.

    You could compliment it to PVP are control also, Feds begin with an area the are allowed to build on and same with klingons then it is a power struggle over terrertories.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Intrepidox wrote: »
    hence why I posted it here! so we can discuss it and work out the specifics :)

    I suppose the research station/mining would have to tie in with whatever new memory alpha changes they are adding to the game.

    The outposts... well, perhaps it could work like this:

    You're a klingon and you enter a nebula, to the side of your screen is a window with a list of currently occupied outposts.

    You can then click on one of these and warp to it with your buddies, destroy the planetary defenses (turrets etc that the Federation player has set up there, which cost credits/merits to place) and then you can beam down and attack the "fort" or "outpost".

    The federation player can upgrade their "base" with additional turrets, energy barriers, and adding NPC's to help protect it (crew from their ship, wearing their ships uniform etc)

    The klingon player must work his way into the center of the base and access a few computer consoles and deactivate the automated defenses to take over the station :)

    Obviously a klingon or federation player should not be able to attack somebody's outpost if nobody is there, because they could easily capture it with little resistance, hence the window on the side in the nebulae which shows a list of outposts that are currently occupied.

    PvP only regions or would this be PvE (besides the turrets) as well? Would a well geared and organized group of 5-10 Klingons be able to wipe all the Feds bases the entire system in about an hour? Broadcasting their location to the Klingon's who enter the system might not be the best idea.

    I'd love to add a system dialog that says "Cap't, I'm picking up a distress signal" that would allow the 1st 5 players, in the zone where the attack is happening, to go defend the base. If the base "owner" logs on or doesn't enter the initial que, allow them to be a 6th character/defender in the base defense.

    Upgrading the base...again, fantastic idea!!! Would players buy upgraded tech for the colonies with Exp Badges?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    TUX426 wrote: »
    PvP only regions or would this be PvE (besides the turrets) as well? Would a well geared and organized group of 5-10 Klingons be able to wipe all the Feds bases the entire system in about an hour? Broadcasting their location to the Klingon's who enter the system might not be the best idea.

    I'd love to add a system dialog that says "Cap't, I'm picking up a distress signal" that would allow the 1st 5 players, in the zone where the attack is happening, to go defend the base. If the base "owner" logs on or doesn't enter the initial que, allow them to be a 6th character/defender in the base defense.

    Upgrading the base...again, fantastic idea!!! Would players buy upgraded tech for the colonies with Exp Badges?

    perhaps it could work like this:

    if there is 1 person defending the base, then only 1 person can attack.

    5 people defending the base, then 5 people can attack.

    otherwise you would end up getting a group of 5 klingons attacking some poor lonely feds base and taking it over.

    perhaps you could even purchase a <insert technobabble for "stealth generator field"> for your base, so no klingons could find it, for the people that just want to build their own base without worrying about being attacked / the people that don't wanna risk losing their base.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Intrepidox wrote: »
    ... wouldn't it be cool if I could "bookmark" this planet, so I could return to it at a later time?

    Perhaps you can set up research stations on planets like this? Set up mining stations and mine for minerals and such?
    Perhaps install fleet bases / outposts on such planets? Then klingons could attack them and try to take them over etc... oh wow, this is a good idea :)

    Thoughts?

    I remember reading an interview with one of the developers before this game went into closed beta and they said that they were going to have this in. You were supposed to be able to save the location of a genesis created planet so other players could travel to them. And also set up any mining or research stations on resource nodes that you would find while you were exploring in it, and then get points as they collect the dilithium or what ever mineral it was. And from time to time you or any other player would have to defend it from Klingons or raiders or pirates.

    All this sounded very good and would have made a great game but oh well... This is what happens when they rush the development and release a game that is not ready.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I actually really like this idea.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    actually this was promised long long ago when the genesis system was first announced, unfortunately cryptic has long term memory issues
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    actually this was promised long long ago when the genesis system was first announced, unfortunately cryptic has long term memory issues

    I had no idea, I wasn't around back then, I only even heard about STO a few months before it was set to come out, interesting to know though, I wonder if anyone can pull up any quotes?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I love this idea.:D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    love this idea...especially since we were supposed to be able to visit the home-worlds for alien player characters....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I like this idea.

    Prehaps even tie it in with the RvR proposal going around at the moment: http://forums.startrekonline.com/showthread.php?t=149122

    Adding additional strongholds and random systems into the mix would expand RvR into a new area.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    While this idea is evolving into something much bigger than merely "bookmarking," it is definitely a direction I believe the game could benefit from.

    Thumbs up!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I support this idea!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I totally support this idea. I think way back in CB they talked about the Genesis Engine operating that way. Where once you discovered an uncharted planet it would be logged for the galaxy to see.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    grendell wrote: »
    love this idea...especially since we were supposed to be able to visit the home-worlds for alien player characters....

    That's right! I remember Cryptic saying that too.
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