I would like to see a classic bridge pack in the c-store, including famous bridges from the movies and TV series.
Include
TOS Enterprise
TNG Enterprise
Voyager Enterprise
and Enterprise....Enterprise
From the films you could include JJ abrams bridge all the way back to star trek the motion picture.
This bridge pack is large I know, but you could spread out these classic bridges in several packs.
I know there are alot of us that want this, I would place this high on your list.
P.S. other ship interiors would be nice as well. I would prefer them to be customizable like the character customization screen. Changing color schemes and room layouts.
Was going to say the same as Shard-Warrior ... the TNG Enterprise Bridge (I believe Prototype will be the closest you can get) and Voyager bridge are already well represented in the game.
Before Launch, I suggested to Jack Emmert in a TOS Bridge for the TOS Consitutions, and his reply was, "We'll think about it".
I would definitely love to have the TOS-Era Bridge Set, and even the various Bridge Sets from the TOS-Era movies (my favorite is ST6).
Also would love to see the Miranda Bridge, the Excelsior Bridge, the Defiant Bridge, the Intrepid Bridge (Elite Force really did an outstanding job recreating it), as well as the Sovereign Bridge.
Not sure why people want the Galaxy-Bridge, when it is available in-game already (just bigger).
Also, I fell in love with the Rapier's Bridge, when on the mission. It was actually properly scaled and would love to use that for my smaller ship bridges (Miranda, Nova, etc).
Defiant and Intrepid bridges are already available in the game, in various colors. I would like a TOS bridge, a ST VI bridge and a soverign bridge however. I was never a big fan of the TNG bridge in its original form, looks too much like a motor home interior, am I exploring space or going camping? However the variants are nice.
In the future with funtionality coming, would be nice if we could assign BO's to certain stations as well, instead of the way it is now. Most of the time they are in the same chair, but sometimes they do end up replaced by other officers.
There have been several discussions about a TOS bridge - however we do not have a TOS ship interior kit yet either so it would take some significant resources to make and there just aren't that many missions that take place in the past (yet). I wouldn't be surprised to see these bridges as C-Store items down the road.
There have been several discussions about a TOS bridge - however we do not have a TOS ship interior kit yet either so it would take some significant resources to make and there just aren't that many missions that take place in the past (yet). I wouldn't be surprised to see these bridges as C-Store items down the road.
Of course, they would automatically have to considered future C-Store items.
And who cares if there no missions that take place in the past. I have a TOS ship that according to my Liberated Borg's bio is from the past. Oh, but yeah. Let's not make these bridges until we actually have more time travel missions and when we do make it be sure to put it right on the C-Store and not even consider making it free.
I'm not saying it wouldn't take time and I'm not saying that I wouldn't appreciate it. I'm just pointing out your guys' line of thinking is pretty tunnel vision.
Many players have come up with reasons for their captains to be flying around in the TOS ship. Shouldn't that ship automatically have the TOS bridge, regardless of whether there are time travel missions to validate creating TOS style kits? And shouldn't it be automatically added as an option when it is designed, since many players have these ships?
we do not have a TOS ship interior kit yet either so it would take some significant resources to make and there just aren't that many missions that take place in the past
I think what he is saying here is that since there are many many missions in the game that are set in Federation ship interiors that they already have most of the assets to offer ship interiors soon. They just need to stick the assets into the right configurations, tweak here and there, and add some rudimentary ways for the char to interact with the enviroment. Most of the actual objects needed, like hallways, rooms, consoles, chairs, crates, shuttles and so on, already exist in their asset library.
The TOS stuff does not yet exist as real assets and will need to be created before they can be released. This will take much longer and may need actual missions as well so the assets can give a good return on the money it took to create them.
This is also why I wonder why it has taken so long to get ship interiors for our ships because I have ran through them many times in missions already. The devs say it all takes all these steps from scratch and that all takes time, but I know most of that work was done long ago.
I'm just pointing out your guys' line of thinking is pretty tunnel vision.
The issue is related to scheduling and internal resources as well as what comes next. At the moment the people working on interior kits are focused entirely on player ship interiors - but as we've already discussed in the Engineering Report - we simply don't have the manpower to model every unique ship interior design and get ship interiors to you in a timely manner. TOS Ship Interiors are in essence unique ship interior designs as are defiant interior designs - they don't really look anything like one another.
To build an interior solution that works as a foundation for everyone - we have the kit team focused on making a "default" ship interior design - including Engineering, Sickbay, Lounge, Captain's Quarters, Engineering Office, Ready Room, and Transporter Room (and perhaps a Reception Hall for diplomatic encounters). We have some of these rooms already made for Feds (featured in existing missions) but only a few of them made for Klingon ship interiors. The reason why we have *any* of these rooms to begin with was because they appeared in missions that needed them. Most assets in the game are driven by the episode team's requirements.
What the C-Store option buys us is additional manpower to make one off designs that only a few players will want/use that have not been created already due to the mission team making them.
We've always wanted a TOS interior but to this point the mission team has not yet needed one (thus didn't make one) and the kit team is 100% focused on getting all the rooms necessary to have a default player ship interior made for Feds AND Klingons (else there be another riot). Once the kit team is done with that - then they can start looking into resources to make one off unique designs.
There have been several discussions about a TOS bridge - however we do not have a TOS ship interior kit yet either so it would take some significant resources to make and there just aren't that many missions that take place in the past (yet). I wouldn't be surprised to see these bridges as C-Store items down the road.
Does the word "trekie" mean anything to you. Think about what a star trek fan would want in this game, and in the words of captain picard...."Make it so."
the ones you will be adding to the C-store from the series, will they be exactly the way they were in the shows? Or will they be changed up an overly large like the ones we have now:p
To build an interior solution that works as a foundation for everyone - we have the kit team focused on making a "default" ship interior design - including Engineering, Sickbay, Lounge, Captain's Quarters, Engineering Office, Ready Room, and Transporter Room (and perhaps a Reception Hall for diplomatic encounters). We have some of these rooms already made for Feds (featured in existing missions) but only a few of them made for Klingon ship interiors. The reason why we have *any* of these rooms to begin with was because they appeared in missions that needed them. Most assets in the game are driven by the episode team's requirements.
I look forward to what you all are developing for Ship interiors! The stuff that is in game already is pretty outstanding if I do say so myself. Your art department staff rocks!
The issue is related to scheduling and internal resources as well as what comes next. At the moment the people working on interior kits are focused entirely on player ship interiors - but as we've already discussed in the Engineering Report - we simply don't have the manpower to model every unique ship interior design and get ship interiors to you in a timely manner. TOS Ship Interiors are in essence unique ship interior designs as are defiant interior designs - they don't really look anything like one another.
To build an interior solution that works as a foundation for everyone - we have the kit team focused on making a "default" ship interior design - including Engineering, Sickbay, Lounge, Captain's Quarters, Engineering Office, Ready Room, and Transporter Room (and perhaps a Reception Hall for diplomatic encounters). We have some of these rooms already made for Feds (featured in existing missions) but only a few of them made for Klingon ship interiors. The reason why we have *any* of these rooms to begin with was because they appeared in missions that needed them. Most assets in the game are driven by the episode team's requirements.
What the C-Store option buys us is additional manpower to make one off designs that only a few players will want/use that have not been created already due to the mission team making them.
We've always wanted a TOS interior but to this point the mission team has not yet needed one (thus didn't make one) and the kit team is 100% focused on getting all the rooms necessary to have a default player ship interior made for Feds AND Klingons (else there be another riot). Once the kit team is done with that - then they can start looking into resources to make one off unique designs.
Hopefully that sheds more light on our thinking.
Thank you.
Still, you should consider adding at least one (the standard) TOS bridge for free. The variants can go to the C-Store, as with all of the other bridges.
Defiant and Intrepid bridges are already available in the game, in various colors. I would like a TOS bridge, a ST VI bridge and a soverign bridge however. I was never a big fan of the TNG bridge in its original form, looks too much like a motor home interior, am I exploring space or going camping? However the variants are nice.
In the future with funtionality coming, would be nice if we could assign BO's to certain stations as well, instead of the way it is now. Most of the time they are in the same chair, but sometimes they do end up replaced by other officers.
The Sovereign Bridge is already in the game. It's the huge bridge that is unlocked for all ships at T4. Some of the consoles are switched around a little bit to mask the gross inflation of interior volume, but the room geometry (floor/walls/pillars) are the same, just blown up to three times the correct size. You may want to rethink requests for "canon" bridges, seeing how they have a tendency to mutilate them.
I'd almost prefer they just design new small bridges, because then it won't be as glaringly obvious that their designs are horrible when we can't compare them to the real thing.
Only thing that bothers me on the in-game Sovereign bridge is no step in from of the Captain's Chair. You'd fall flat on your face getting out of it if you didn't remember to jump down.
To build an interior solution that works as a foundation for everyone - we have the kit team focused on making a "default" ship interior design - including Engineering, Sickbay, Lounge, Captain's Quarters, Engineering Office, Ready Room, and Transporter Room (and perhaps a Reception Hall for diplomatic encounters). We have some of these rooms already made for Feds (featured in existing missions) but only a few of them made for Klingon ship interiors. The reason why we have *any* of these rooms to begin with was because they appeared in missions that needed them. Most assets in the game are driven by the episode team's requirements.
Sounds very exciting! Thanks for the clarification. One thing though, is the default interior "included" when one gets the ship exterior and the varients are C-Store items? Or, is the whole "kit" a C-Store item only dealeo.
I mean, my thoughts are that a ship should come with it's insides and if you want special stuff, you buy it. Correct me if I'm wrong.
We've always wanted a TOS interior but to this point the mission team has not yet needed one (thus didn't make one) and the kit team is 100% focused on getting all the rooms necessary to have a default player ship interior made for Feds AND Klingons (else there be another riot).
Good thinking there. Klingons tend to be riot prone and you really don'e want to see my Gorn mad.
Sounds very exciting! Thanks for the clarification. One thing though, is the default interior "included" when one gets the ship exterior and the varients are C-Store items? Or, is the whole "kit" a C-Store item only dealeo.
I mean, my thoughts are that a ship should come with it's insides and if you want special stuff, you buy it. Correct me if I'm wrong.
Details are still being worked out. Bridges will remain as they are - you get a default one with each ship and can purchase more unique versions with skillpoints as well as other via C-Store unlocks.
There will not be custom ship interiors for each ship - there will most likely be a default interior kit for all Fed ships and a default interior kit for KLG ships (we don't have the manpower to make a unique interior for each ship and get the interiors to you anytime soon)
That said - we are still working on ways to allow players to customize their interiors. This could include selecting a different floorplan or maybe even different textures and lighting.
What remains to be seen is how many specific ship interior rooms we can make within our time frame. We might be able to make room variants but are still working out the full schedule.
Details are still being worked out. Bridges will remain as they are - you get a default one with each ship and can purchase more unique versions with skillpoints as well as other via C-Store unlocks.
There will not be custom ship interiors for each ship - there will most likely be a default interior kit for all Fed ships and a default interior kit for KLG ships (we don't have the manpower to make a unique interior for each ship and get the interiors to you anytime soon)
That said - we are still working on ways to allow players to customize their interiors. This could include selecting a different floorplan or maybe even different textures and lighting.
What remains to be seen is how many specific ship interior rooms we can make within our time frame. We might be able to make room variants but are still working out the full schedule.
Man, that would be awesome... selectable floorplans, textures, and lighting.
Ideally, I'd also love to be able to do some custom decorating in specific rooms (ready room, quarters), and have various award items that we could accumulate and show off that way.
Details are still being worked out. Bridges will remain as they are - you get a default one with each ship and can purchase more unique versions with skillpoints as well as other via C-Store unlocks.
There will not be custom ship interiors for each ship - there will most likely be a default interior kit for all Fed ships and a default interior kit for KLG ships (we don't have the manpower to make a unique interior for each ship and get the interiors to you anytime soon)
That said - we are still working on ways to allow players to customize their interiors. This could include selecting a different floorplan or maybe even different textures and lighting.
What remains to be seen is how many specific ship interior rooms we can make within our time frame. We might be able to make room variants but are still working out the full schedule.
Thanks again for the explanation. So, we get a choice of a Fed interior and/or a Klingon interior layout, that at present (or I should say on release), is not customizable. And, I assume, since you are not really telling (not a knock, just that I understand the reasons), that they are going to show up in the C-Store when released and varients will be added to the C-Store as they are developed.
That puts it in perspective for me and hopefully others. Still, all in all good news.
Couple of suggestions. Take them as you will.
Don't set it up as is with the player transporting off the bridge from the turbo lift elevator. You should have only two options. Transport right from where you are with the char emote and beamout, and going to the turbolift door, going inside, coming out in a hallway and walking to a functional transporter room. Immersion is a real problem in this game and this sort of stuff would help alot I think.
Do something about the main viewscreen. I know you don't plan to change the bridge scaling (and I would suggest just offering scaled versions of the ones you already have as C-Store items later on) anytime soon, but I would really like something going on with the viewscreen. Anything remotely active as a placeholder that relates to the part of space I am currently in would be good for me right now. I need a connection on my bridge to where I just was in space. Seeing Earth Dock on the main screen while grinding in B'Tran takes all the immersion out of the bridge for me, ya know what I'm sayin'?
Drop the "go back to sector space" part of leaving the bridge. Turning, going to letterbox, and simply popping out of existance isn't helping the immersion either.
Details are still being worked out. Bridges will remain as they are - you get a default one with each ship and can purchase more unique versions with skillpoints as well as other via C-Store unlocks.
Wait, what? Did I miss something? Are there other bridge options you can purchase in game? So far the only bridges I seem to be able to find are the LT. Cruiser ones I bought and the default (in 3 or 4 colors.) I really want some more. A freind in the fleet had what looked like a Galaxty class bridge for his ship. It had a display of an Akira on one of the back panels. I for example want that one for my ship (as it is an Akira.) How do you unlock that?
If you can help me get that bridge you will be even more my hero than before Dstahl.
What remains to be seen is how many specific ship interior rooms we can make within our time frame. We might be able to make room variants but are still working out the full schedule.
I hope you guys have the time. I'd love to see all of these canon room variants eventually, and hopefully a few for each room when they launch in Season 2:
Wait, what? Did I miss something? Are there other bridge options you can purchase in game? So far the only bridges I seem to be able to find are the LT. Cruiser ones I bought and the default (in 3 or 4 colors.) I really want some more. A freind in the fleet had what looked like a Galaxty class bridge for his ship. It had a display of an Akira on one of the back panels. I for example want that one for my ship (as it is an Akira.) How do you unlock that?
If you can help me get that bridge you will be even more my hero than before Dstahl.
Thanks,
Duncan
You can buy new bridge modules with energy credits. It's anoption at the NPC that customizes ships. You unlock new bridges with each rank. The Galaxy bridge is unlocked at LT. Comm for cruisers only. For escorts, you get the Defiant bridge. Science gets the Intrepid bridge.
Wait, what? Did I miss something? Are there other bridge options you can purchase in game? So far the only bridges I seem to be able to find are the LT. Cruiser ones I bought and the default (in 3 or 4 colors.) I really want some more. A freind in the fleet had what looked like a Galaxty class bridge for his ship. It had a display of an Akira on one of the back panels. I for example want that one for my ship (as it is an Akira.) How do you unlock that?
If you can help me get that bridge you will be even more my hero than before Dstahl.
Thanks,
Duncan
The Galaxy class bridge styles (TNG Enterprise) are only available for cruisers.
Intrepid (Voyager) bridges are only for science ships
Defiant style bridges are only available on escorts.
Light Cruiser bridges (default and C-store), Sovereign bridges (unlocked at T4 for T4 & T5 ships), and the Star Cruiser (C-Store) bridges can be used on any ship (although I think the Star Cruiser bridges may only be used on T5).
Details are still being worked out. Bridges will remain as they are - you get a default one with each ship and can purchase more unique versions with skillpoints as well as other via C-Store unlocks.
There will not be custom ship interiors for each ship - there will most likely be a default interior kit for all Fed ships and a default interior kit for KLG ships (we don't have the manpower to make a unique interior for each ship and get the interiors to you anytime soon)
That said - we are still working on ways to allow players to customize their interiors. This could include selecting a different floorplan or maybe even different textures and lighting.
What remains to be seen is how many specific ship interior rooms we can make within our time frame. We might be able to make room variants but are still working out the full schedule.
Perhaps you might consider making both Accurate and Enlarged models. That way players could choose if they want accurate or scaled bridges. (I guarantee you that the accurate model bridges would be more popular than the ones you got available at the present).
As for Interiors, I really am anxious to see what you got planned. But I'm hoping that the interiors are really accurate in means of architectuer and not like what you have made for many of these ship missions, where everything is crammed together like Hollywood movie set.
...But I'm hoping that the interiors are really accurate in means of architectuer and not like what you have made for many of these ship missions, where everything is crammed together like Hollywood movie set.
You are not going to see a big difference between our current Federation ship interiors and player ship interiors since they use the same geometery kit pieces. The reason for the current kit sizes have been discussed ad nauseum and we do not have the resources in the short term to make an entirely different kit for interiors (which was my point to begin with).
Maybe someday down the road when we have a lot of time to make one off non-combat interiors we can do this - but for now we plan to have missions on interiors and so the hallway sizes are not going to change in the short term.
Comments
There are variations of these already in the game. They aren't 100%, but certainly close enough to recognize.
I would definitely love to have the TOS-Era Bridge Set, and even the various Bridge Sets from the TOS-Era movies (my favorite is ST6).
Also would love to see the Miranda Bridge, the Excelsior Bridge, the Defiant Bridge, the Intrepid Bridge (Elite Force really did an outstanding job recreating it), as well as the Sovereign Bridge.
Not sure why people want the Galaxy-Bridge, when it is available in-game already (just bigger).
Also, I fell in love with the Rapier's Bridge, when on the mission. It was actually properly scaled and would love to use that for my smaller ship bridges (Miranda, Nova, etc).
In the future with funtionality coming, would be nice if we could assign BO's to certain stations as well, instead of the way it is now. Most of the time they are in the same chair, but sometimes they do end up replaced by other officers.
Of course, they would automatically have to considered future C-Store items.
And who cares if there no missions that take place in the past. I have a TOS ship that according to my Liberated Borg's bio is from the past. Oh, but yeah. Let's not make these bridges until we actually have more time travel missions and when we do make it be sure to put it right on the C-Store and not even consider making it free.
I'm not saying it wouldn't take time and I'm not saying that I wouldn't appreciate it. I'm just pointing out your guys' line of thinking is pretty tunnel vision.
Many players have come up with reasons for their captains to be flying around in the TOS ship. Shouldn't that ship automatically have the TOS bridge, regardless of whether there are time travel missions to validate creating TOS style kits? And shouldn't it be automatically added as an option when it is designed, since many players have these ships?
Food for thought. That's all.
:cool:
The TOS stuff does not yet exist as real assets and will need to be created before they can be released. This will take much longer and may need actual missions as well so the assets can give a good return on the money it took to create them.
This is also why I wonder why it has taken so long to get ship interiors for our ships because I have ran through them many times in missions already. The devs say it all takes all these steps from scratch and that all takes time, but I know most of that work was done long ago.
The issue is related to scheduling and internal resources as well as what comes next. At the moment the people working on interior kits are focused entirely on player ship interiors - but as we've already discussed in the Engineering Report - we simply don't have the manpower to model every unique ship interior design and get ship interiors to you in a timely manner. TOS Ship Interiors are in essence unique ship interior designs as are defiant interior designs - they don't really look anything like one another.
To build an interior solution that works as a foundation for everyone - we have the kit team focused on making a "default" ship interior design - including Engineering, Sickbay, Lounge, Captain's Quarters, Engineering Office, Ready Room, and Transporter Room (and perhaps a Reception Hall for diplomatic encounters). We have some of these rooms already made for Feds (featured in existing missions) but only a few of them made for Klingon ship interiors. The reason why we have *any* of these rooms to begin with was because they appeared in missions that needed them. Most assets in the game are driven by the episode team's requirements.
What the C-Store option buys us is additional manpower to make one off designs that only a few players will want/use that have not been created already due to the mission team making them.
We've always wanted a TOS interior but to this point the mission team has not yet needed one (thus didn't make one) and the kit team is 100% focused on getting all the rooms necessary to have a default player ship interior made for Feds AND Klingons (else there be another riot). Once the kit team is done with that - then they can start looking into resources to make one off unique designs.
Hopefully that sheds more light on our thinking.
Does the word "trekie" mean anything to you. Think about what a star trek fan would want in this game, and in the words of captain picard...."Make it so."
I look forward to what you all are developing for Ship interiors! The stuff that is in game already is pretty outstanding if I do say so myself. Your art department staff rocks!
Thank you.
Still, you should consider adding at least one (the standard) TOS bridge for free. The variants can go to the C-Store, as with all of the other bridges.
:cool:
The Sovereign Bridge is already in the game. It's the huge bridge that is unlocked for all ships at T4. Some of the consoles are switched around a little bit to mask the gross inflation of interior volume, but the room geometry (floor/walls/pillars) are the same, just blown up to three times the correct size. You may want to rethink requests for "canon" bridges, seeing how they have a tendency to mutilate them.
Sovereign Bridge layout as seen from Ex Astris Scientia
In-Game Sovereign Bridge
I'd almost prefer they just design new small bridges, because then it won't be as glaringly obvious that their designs are horrible when we can't compare them to the real thing.
I mean, my thoughts are that a ship should come with it's insides and if you want special stuff, you buy it. Correct me if I'm wrong.
Good thinking there.
Thanks,
Duncan
Details are still being worked out. Bridges will remain as they are - you get a default one with each ship and can purchase more unique versions with skillpoints as well as other via C-Store unlocks.
There will not be custom ship interiors for each ship - there will most likely be a default interior kit for all Fed ships and a default interior kit for KLG ships (we don't have the manpower to make a unique interior for each ship and get the interiors to you anytime soon)
That said - we are still working on ways to allow players to customize their interiors. This could include selecting a different floorplan or maybe even different textures and lighting.
What remains to be seen is how many specific ship interior rooms we can make within our time frame. We might be able to make room variants but are still working out the full schedule.
Man, that would be awesome... selectable floorplans, textures, and lighting.
Ideally, I'd also love to be able to do some custom decorating in specific rooms (ready room, quarters), and have various award items that we could accumulate and show off that way.
That puts it in perspective for me and hopefully others. Still, all in all good news.
Couple of suggestions. Take them as you will.
Don't set it up as is with the player transporting off the bridge from the turbo lift elevator. You should have only two options. Transport right from where you are with the char emote and beamout, and going to the turbolift door, going inside, coming out in a hallway and walking to a functional transporter room. Immersion is a real problem in this game and this sort of stuff would help alot I think.
Do something about the main viewscreen. I know you don't plan to change the bridge scaling (and I would suggest just offering scaled versions of the ones you already have as C-Store items later on) anytime soon, but I would really like something going on with the viewscreen. Anything remotely active as a placeholder that relates to the part of space I am currently in would be good for me right now. I need a connection on my bridge to where I just was in space. Seeing Earth Dock on the main screen while grinding in B'Tran takes all the immersion out of the bridge for me, ya know what I'm sayin'?
Drop the "go back to sector space" part of leaving the bridge. Turning, going to letterbox, and simply popping out of existance isn't helping the immersion either.
More cut scenes may help alot.
Wait, what? Did I miss something? Are there other bridge options you can purchase in game? So far the only bridges I seem to be able to find are the LT. Cruiser ones I bought and the default (in 3 or 4 colors.) I really want some more. A freind in the fleet had what looked like a Galaxty class bridge for his ship. It had a display of an Akira on one of the back panels. I for example want that one for my ship (as it is an Akira.) How do you unlock that?
If you can help me get that bridge you will be even more my hero than before Dstahl.
Thanks,
Duncan
I hope you guys have the time. I'd love to see all of these canon room variants eventually, and hopefully a few for each room when they launch in Season 2:
Bridge modules
Ambassador class bridge
Constitution class bridge
Constitution refit bridge
Excelsior class bridge
Nebula class bridge
Nova class bridge
NX class bridge
Prometheus class bridge
Sovereign class bridge
Smaller versions of the Intrepid, Galaxy, and Defiant Bridges
Engineering Rooms
Constitution refit engineering room
Defiant class engineering room
Galaxy Class engineering room
Intrepid class engineering room
Sovereign class engineering room
Ready Rooms
Defiant class ready room
Galaxy class ready room
Intrepid class Ready Room
Sovereign class ready room
Observation lounges/Briefing rooms
Constitution class Conference Room
Galaxy class Observation Lounge
Intrepid-class briefing room
Sovereign class Observation lounge
Captain's Quarters
Constitution refit Captain's Quarters
Galaxy class Captain's Quarters
Intrepid class Captain's Quarters
Mess Hall/ 10 Forward
Defiant class mess hall
Galaxy class Lounge (10 forward)
Intrepid class mess hall
Sickbays
Constitution class sickbay
Defiant class sickbay
Galaxy class sickbay
Intrepid class sickbay
Prometheus class Sickbay
NX class sickbay
Transporter rooms
Constitution class transporter room
Defiant class transporter room
Galaxy class transporter room
Intrepid class transporter room
Shuttlebays
Constitution refit shuttlebay
Defiant class shuttlebay
Galaxy-class shuttlebay
Intrepid class shuttlebay
Astrometrics/Stellar Cartography
Galaxy class stellar cartography
Intrepid class Astrometrics Lab
Sovereign class Astrometrics Lab
Holodecks
Pre-2371 style
Post-2371
Cardassian style holodeck (from DS9)
You can buy new bridge modules with energy credits. It's anoption at the NPC that customizes ships. You unlock new bridges with each rank. The Galaxy bridge is unlocked at LT. Comm for cruisers only. For escorts, you get the Defiant bridge. Science gets the Intrepid bridge.
The Galaxy class bridge styles (TNG Enterprise) are only available for cruisers.
Intrepid (Voyager) bridges are only for science ships
Defiant style bridges are only available on escorts.
Light Cruiser bridges (default and C-store), Sovereign bridges (unlocked at T4 for T4 & T5 ships), and the Star Cruiser (C-Store) bridges can be used on any ship (although I think the Star Cruiser bridges may only be used on T5).
Perhaps you might consider making both Accurate and Enlarged models. That way players could choose if they want accurate or scaled bridges. (I guarantee you that the accurate model bridges would be more popular than the ones you got available at the present).
As for Interiors, I really am anxious to see what you got planned. But I'm hoping that the interiors are really accurate in means of architectuer and not like what you have made for many of these ship missions, where everything is crammed together like Hollywood movie set.
You are not going to see a big difference between our current Federation ship interiors and player ship interiors since they use the same geometery kit pieces. The reason for the current kit sizes have been discussed ad nauseum and we do not have the resources in the short term to make an entirely different kit for interiors (which was my point to begin with).
Maybe someday down the road when we have a lot of time to make one off non-combat interiors we can do this - but for now we plan to have missions on interiors and so the hallway sizes are not going to change in the short term.