I am sure this is a burn out topic.Hoping to provide a new view on the topic.
My main is a g5 Klingon, I love the carrier very much.No matter how much i love this type ship. It gets very boring to play. pvp match after pvp match, we win and win again. I think I lose 1 match per day on my Klingon. Now don't take me wrong. I am not saying I'm the reason we win.Infact most matches i don't even gruop, assist or help my teammates. Yet we win 95%.This is very boring to (nearly) always win.
on the flip side i do play as a fed. my ship of choice is an escort. OMG we lose and we lose. forget playing solo. as fed you have too, you need team work. but over it really don't help as the Klingon win 95%. kinda odd since this is the exact same thing in reverse of my Klingon experience.
I talked about this with other players. What do i find? Every body is in denile~! "NO! its not true" everybody declares. "Feds won a lot of matches last week", One guy declared." Its 50%, win 50% lose" Another claimed. The most common line is " That because Klingon have teamwork/tactics and feds don't".
I think this last one is the pickle.Cause i play Klingon and im sorry, did you say i have team work? Really? Sorry we missed that part. I just don't see any teamwork in play that the feds don't do too. Oh tactics? Klingon tactics comes right out of the war-hammer orcs book of warfare. chapter one: " wack them", chapter two: "wack them again". chapter there:" OY, wack them again". and the book ends here!
So with a 95% win ratio for one team.Does everybody stay in denile? Does cryptic pretend its not so?Do we just blame it on player who pick feds are inherently less good / yet are ok again when they play Klingon? Today i will play feds again, and QQ as we lose every match.This is alot funner then winning over and over as Klingon.
How can the feds keep playing if the game is so demoralizing?. Love to those who run pre-mades. maybe you get more fun then those who don't.
I hope you're prepared to be flamed for stating the obvious.
Like, "All feds just stink at pvp, it has nothing to do with cloak being OP", or better "Feds just need to learn teamwork", or "You need to learn how to use your ship". The funniest one is, "Yeah, but you get 3000 more hull points". In a game where people talk in the forums about how to kill someone before they have time to even hit RSP, renders hull strength useless.
I've noticed the same thing when I used to do FvK. Klingons don't have to use teamwork when cloak, dps, and more maneuverability work just fine. Probably the most comical example of the imbalance is a cruiser fighting a battlecruiser. Fought one the other day in Kerrat. He decloaked behind me, shut his engines down to one quarter, and spammed his fire button. He burned one RSP to my three since his DPS is easily double mine if not triple. Of course, once I ran out of RSPs, I died.
It's only because of RSP I can beat a raptor/escort. Now their talking of nerfing that too. Which will reduce cruisers to giant hydrogen filled blimps in pvp.
What you say is right. I can only repeat what i wrote in some other threads... my opinion based on my experience. (BG5, RA5)
The klingon side offers advantages, thats absolutely right. I wish i could have variable bridge officers on my escort and fly around with 5 RSP, just for fun... i also wish i could cloak, what is so helpful for gathering around the enemy and attack simultaneously. A BoP can fly circles around me when i turn my escort, thanks to its extremely better movement. cruiser can equip all types of wepons... and so on and so on.
All those advantags can have the look like Klingons are "overpowered". I don't say they are but it will feel so if you battle them unprepared and without teamplay. The more teamplay there is on the Federation side, the less those advantages will lead Klingons to victory.
And thats how the game is at the moment:
- Yes, Klingon side is easier to play against unprepared enemies because of advantages.
- Yes, teamplay is the key to have fun in PVP on federation side.
And that is all, in my opinion. At the moment i have accepted the game as it is, trying to do my best on both sides.
P.S. I would also really be interested in official statistics... win / loss-ratio FvK
It's blatantly obvious that Klingons are overpowered. The combination of cannons on cruiser sized ships, cloaks, carriers, and high grade science and engineering officers on ships with cannons simply makes them stronger.
It's blatantly obvious that Klingons are overpowered. The combination of cannons on cruiser sized ships, cloaks, carriers, and high grade science and engineering officers on ships with cannons simply makes them stronger.
It's all a matter of opinion, thats all truth really is.
This same damn conversation gets played out so damn often thats I'm damn well sick and damn tired of it and don't even care anymore. So I just laugh instead.
And The only reason I mentioned the denail denile thing is it's an old joke I have with the missus and it makes me laugh. Which is why I play this game, I'm definitely in Denile. But I'm happy and I don;t give a damn.
My main is a g5 Klingon, I love the carrier very much.No matter how much i love this type ship. It gets very boring to play. pvp match after pvp match, we win and win again. I think I lose 1 match per day on my Klingon. Now don't take me wrong. I am not saying I'm the reason we win.Infact most matches i don't even gruop, assist or help my teammates. Yet we win 95%.This is very boring to (nearly) always win.
You should switch ships on both sides and see if that helps with your burnout.
It's all a matter of opinion, thats all truth really is.
Truth is not a matter of oppinion, truth is derived from empirical evidence, and in the case of STO it's not difficult to express the massive imbalance between the factions in a numerical format.
Really, I don't see this Klingons always win thing.
I'm not a hard core PvPer, but even I win about half the matches I play. I have an RA5 engineer character and a Lt Commander science character. In both cases I know I will win if the fed ball takes shape.
Otherwise I just pick someone with a cool name and add my dps to theirs, we may lose the match but we will get some kills in the process.
Truth is not a matter of oppinion, truth is derived from empirical evidence, and in the case of STO it's not difficult to express the massive imbalance between the factions in a numerical format.
Empirical evidence, based on a system of mathematics founded on shared truths and opinions. Don't argue philosophy with me young man or we'll both get a headache and you'll massively digress from your tired old point.
And I've yet to see you actually give statistics, numbers and a working number theory for your "opinion".
What I have seen you do is rant on and on and on and on along with everyone else who feels the way you do while those who disagree with you argue right back while the whole stupid question gets bandied back and forth like it even matters to those actually in game and enjoying themselves, which btw is probably most of them, coming onto these forums is just another form of masochism.
Until such time as you come up with a decent argument, you're not worth the effort of arguing with...
Unless you actually have those valid statistics handy along with a proper empirical theory that takes into account the pvp vs pve levelling culture effectively?
Did you PuG it or premade it, did you face premades or pug's each time.
Did you group up each time.
What was the average damage you recieved from each klingon with a breakdown of ship type and player class/level
What was the average damage you did to each klingon without taking into account skills such as RSP's/Extends
What was the average level of communication in both your team and your opponents.
It's not about the numbers it's as more about the playstyle, type of team faced, tactics used, communication done and general attitude and experience of every single member of the match.
There are far to many variables at play for any single person to make an absoloute decision. The only people who could come anywhere near those numbers outside of a heavily controlled environment would be cryptic.
Edit:
This by the way is not an attempt on my part to demean your or anyones understanding of the game, nor do I honestly give a TRIBBLE about whether your views are broadened or narrowed as a result of my trying to include the bigger picture. Who the **** am I to tell you what to do, live you're own life, and enjoy it.
I just feel the need to point out that as usual it's just blanket statements without pertinent facts to back them up because it's not actually humanly possible for you to know everything about your own side let alone your opponents in a pug situation.
You feel Klingon ships are op, thats your perogative. If thats the case though in any premade vs premade situation Klingons would still retain the advantage and would always win using that set of definitions.
Thats not the case however good fed premade teams do exist and when they come to town the Klingons do take a truly savage mauling. Which in and of itself throws those arguments out the window.
The best games are those with 2 sets of equally skilled and experienced opponents both using the same advantages because it comes purely down to player skill, team work and effort, AND those games where both sides are full of people who don;t have a damn clue but are enjoying themselves anyway. In both those situations it can go either way.
The problem with both the Klinks are OP and the just as active Feds are OP brigades are they have for whatever reason had a bad run of it and rather than sit back and rethink their strategy will instead blame it on their opponents. I won't hypothesise on reasons, that kind of idle speculation leads you to troll insult trading land and I'm all full on Billy Goat steak right now.
I've lost plenty of games on both sides of the fence to better organised teams, but I've never lost my rag like some of you guys have, I just strove to get better and think better and team up better. Sometimes it works other times I get consigned to the galactic dustbin of the day.
Lighten up and try another tack, but things are imbalanced enough in real ways without picking at the basic structure of Fed and KDF ships and tactics.
ok, today on my fed i played 5 matches, and i won the first one. lost the rest.
on my Klingon i played like 7 and won every one.
ill come back and tell you how the rest of the day goes.
how do i make screen shots anyways? so somebody dont start a making up fake number issue?
and to the fed who got the highest dps. congrats i do the same with my escort too. yet 95% are a lose.
That is not data, it is information. You are not including player count, tier, ships, loadout (weapons and BOs), skill and degree of teamwork (communication, focus fire, ability usage, etc.). All of these factors weigh on the outcome and without including them, anything posted must be disregarded where balance concerns are involved.
Yyrd while you are gathering all this data can you also factor in how many times fed ships divebomb into 3-6 klingon ships without preparation and time for their power levels to even out.
im not gonna provide info about every ship everybody plays. MY issue, or OUR issue, is Klingon win 95%.
that is the problem. since i posted last i did 4 more Klingon missions. and won all. as a side note one was 0 - 33 score, so the feds came very close to a win. common if this is all fake, why arn't i losing like 1 out of 5 at least. who said 50% win / lose? RIGHT!
for the other info. fed was in escorts cruiser and sci ships and Klingon was in carriers, bops and what ever else we have.
something is broken. and until players and cryptic admits its broken it will always be 95% Klingon win rate.
im not gonna provide info about every ship everybody plays. MY issue, or OUR issue, is Klingon win 95%.
that is the problem. since i posted last i did 4 more Klingon missions. and won all. as a side note one was 0 - 33 score, so the feds came very close to a win. common if this is all fake, why arn't i losing like 1 out of 5 at least. who said 50% win / lose? RIGHT!
for the other info. fed was in escorts cruiser and sci ships and Klingon was in carriers, bops and what ever else we have.
something is broken. and until players and cryptic admits its broken it will always be 95% Klingon win rate.
And again that's just your opinion based on your experiences and not necessarily reflective of reality. My PvP experience is obviously different from yours and I play both sides as well. I see different reasons too methinks.
Players have no need to admit anything to themselves other than the only important question: "Am I having fun?"
And Cryptic can get their data from in game statistics and the various other means they use, one of which are these forums. But unless we are ALL constructive then I hope to the gods they won't take these forums into account.
Yyrd while you are gathering all this data can you also factor in how many times fed ships divebomb into 3-6 klingon ships without preparation and time for their power levels to even out.
Indeed. When Feds stay in a ball we can't kill them. Cloak doesn't do much about 5 Feds. It's good for picking you off when you break from the ball. So why do you do it? Who knows...Are you trying to take a capture point with one person? Or do you see one Klingon ship and assume there aren't three other cloaked ones nearby?
Oh and I've seen this all too often - why do Feds attack carriers and cruisers when escorts are ripping them to shreds? News: if a carrier is at 75% health don't be tempted because it's already damaged - there are plenty of hits left to take. Yes I know the carrier is healing but it's hard to heal a BoP that dies in 3 seconds. And some of us BoP's heal the carrier when it's damaged
That's another thing. About 75% of games I get more healing as BoP than the cruisers and sci vessels of the entire Federation team. I'm a tactical captain too...I'm not bragging but it seems to me like the Feds would dominate the scoreboard in healing while Klings dominate damage. In theory it sounds like it balances out right? Well it would balance out if Feds healed each other more often. Or are you saving your three engineering teams for yourself?
Well from my experience I am now of the opinion that it is almost mandatory that Feds PvP in a pre-made. Why? because the average Fed player is so utterly bad it is almost unbelievable. They don't support each other, they often times lack necessary Boff skills vital in PvP, they equip their ships with some of the dumbest setups imaginable. In short....they are so bad they really need to have a separate que for people who just plain suck to play in.
There are some horrendous Klingon players but they are honestly the minority. On the Fed side it is just the opposite. So not sure how you want to fix stupid but thats what you would need to do if you want to improve the average Fed PUG.
Oh and I might get flamed for this but I'll say it anyway.
Does it not mean anything that Klinks PvP ALL THE TIME and Feds only do it to get their daily? We're a PvP oriented faction (as far as our content) and we get instant (or less than a minute) queues. Not considering differences in peoples' available play time - but I can get in a lot more PvP matches than Feds in just a couple hours. Even if I don't play a lot I get a constant dose of PvP so I'm used to it. PvP is what I do and I do it for fun. I've had a lot of practice as I'm sure have other Klingons.
Is it possible we just know what we're doing? Our teamwork isn't perfect but we can 1v1 you to death - even without cloak.
There are many excellent Fed players but they're often just brought down by their casual apathetic teammates that just want to lose quickly so they can get their marks and go back to scanning anomalies.
Is there any way to avoid the PvE oriented-faction complaining about losing to the PvP faction? Oh. Premades. You guys have access to a far greater player pool than we do. I'm sure you can find a team to take on the disorganized Klingon PuG you would meet in an average arena?
Well I have just recently had the opportunity to start playing this game, and im in tier 3 Fed. From my PvP experience, and this is mine only, I'm up there with the O.P. where I lose well over 90% of the space matches. Most arent even close.
For me, and I know I'm a n00b but I am trying to learn, I'm dead by 3+ Klingons forcus fire 2-4 seconds after they decloak. This is constant throught the PvP experience, and i'ts impossible to gain any learning experience from respawning.
I will continue to try PvP regularly, and continue to be frustrated regularly. See you out there.
Empirical evidence, based on a system of mathematics founded on shared truths and opinions.
Mathmatics are not based on oppinion, it's language that describes the physical universe in which true statements are self evident and untrue statements are self contradicting.
In my experience we Klingons don't collaborate on our target unless we've formed an actual team (we just wing it more often than team up). The only times we do collaborate when we've actually formed a team is calling out the first target at the very beginning of the game to fire the opening shots. Otherwise, we have the sixth sense of picking someone off who is screaming to be focus-fired. Are you an escort? Are you alone? Are you far in front or behind of the rest of your Federation teammates? Are you not near someone who can heal you (or debilitate us while we're trying to kill you?)
There are many reasons but I'm going to go out on a limb and say most of us who PvP can spot that you're a noob and we target you first (no problem with that of course! Starting as a noob is obviously essential). I'm glad you're assuming you won't be a noob forever because well-practiced Feds can vaporize Klingons if they don't make the common mistakes that Klingons are used to exploiting.
If you have all the time in the world to look at who you're fighting before you strike and you can tell by the type of ship the enemy is using what kinds of abilities he has it's not so hard to pick a target.
As Federation you don't get that luxory, when you see your enemies you're already under attack and you can't tell whether their abilities are just by looking at their ships either. By the time you figured out which of your opponents is the easiest to kill your team is already scattered with no real way to regroup since all the individual people can get harassed and taken out at any time with no way to outrun or avoid Klingons, so it's usually just a slippery slope from there.
Are you an escort? Are you alone? Are you in front of the rest of your Federation teammates? Are you not near someone who can heal you?
LOL, no I'm the guy in the bubble science ship, trying to hide in the middle like a redshirt between Kirk, Spock and Bones. Unfortunately it doesn't work, as Klingons can smell my n00bness.
I'm glad you're assuming you won't be a noob forever because well-practiced Feds can vaporize Klingons if they don't make the common mistakes Klingons are used to exploiting
I'm looking forward to the game, taking my PvP TRIBBLE whoopings with a grain of salt, one day I'll sort through all the advice and find what works for me. Thanks for the reply.
Pop Reverse Shield Polarity (everyone uses it), and wait for the teammates you're supposed to be grouped with to kill us while we can't punch your invincible shields. Yes people complain about dying instantly and not being able to pop RSP but I see plenty of Feds who are quick enough to pop it when I attack them at 3km and there are also plenty who don't pop it in time when I start from 10km.
I don't even use RSP. Evasive maneuvers is enough. You see flashing colorful weapon lights and you run like hell. I'm surprised I don't see more people use it. Fantastic skill. People just waste it to get a speed boost and catch up to someone they're chasing.
RSP will not protect you from bleedthrough damage, and when 3 guys are hitting you with 2000 DPS each that will still have your hull in shambles by the time RSP wears off and you pop quicker than a zit on a valley girl.
LOL, no I'm the guy in the bubble science ship, trying to hide in the middle like a redshirt between Kirk, Spock and Bones. Unfortunately it doesn't work, as Klingons can smell my n00bness.j
Can't help you there, Blargen. Did you name your ship the U.S.S. Bacon? Cause bacon is delicious.
What did I tell you Yyrd? "Oh, all fed players stink at pvp", seems to ignore the fact that you suddenly got better when you switched to klingon side.
In all their ranting and raving I've not heard one rational argument explaining how fed's 3000 hull points somehow counters cloak, increased mobility and cannons. I'll never hear one, because there isn't one.
Comments
Like, "All feds just stink at pvp, it has nothing to do with cloak being OP", or better "Feds just need to learn teamwork", or "You need to learn how to use your ship". The funniest one is, "Yeah, but you get 3000 more hull points". In a game where people talk in the forums about how to kill someone before they have time to even hit RSP, renders hull strength useless.
I've noticed the same thing when I used to do FvK. Klingons don't have to use teamwork when cloak, dps, and more maneuverability work just fine. Probably the most comical example of the imbalance is a cruiser fighting a battlecruiser. Fought one the other day in Kerrat. He decloaked behind me, shut his engines down to one quarter, and spammed his fire button. He burned one RSP to my three since his DPS is easily double mine if not triple. Of course, once I ran out of RSPs, I died.
It's only because of RSP I can beat a raptor/escort. Now their talking of nerfing that too. Which will reduce cruisers to giant hydrogen filled blimps in pvp.
What you say is right. I can only repeat what i wrote in some other threads... my opinion based on my experience.
The klingon side offers advantages, thats absolutely right. I wish i could have variable bridge officers on my escort and fly around with 5 RSP, just for fun... i also wish i could cloak, what is so helpful for gathering around the enemy and attack simultaneously. A BoP can fly circles around me when i turn my escort, thanks to its extremely better movement. cruiser can equip all types of wepons... and so on and so on.
All those advantags can have the look like Klingons are "overpowered". I don't say they are but it will feel so if you battle them unprepared and without teamplay. The more teamplay there is on the Federation side, the less those advantages will lead Klingons to victory.
And thats how the game is at the moment:
- Yes, Klingon side is easier to play against unprepared enemies because of advantages.
- Yes, teamplay is the key to have fun in PVP on federation side.
And that is all, in my opinion.
P.S. I would also really be interested in official statistics... win / loss-ratio FvK
I have no intention of flaming him, even though I think he's wrong.
In fact the only bit I agree with is that it is a burn out topic.
Actually one little spelling police flame
It's denial, if I was in denile my feet would be wet and I'd be getting eyed up by crocodiles.
It's blatantly obvious that Klingons are overpowered. The combination of cannons on cruiser sized ships, cloaks, carriers, and high grade science and engineering officers on ships with cannons simply makes them stronger.
It's all a matter of opinion, thats all truth really is.
This same damn conversation gets played out so damn often thats I'm damn well sick and damn tired of it and don't even care anymore. So I just laugh instead.
And The only reason I mentioned the denail denile thing is it's an old joke I have with the missus and it makes me laugh. Which is why I play this game, I'm definitely in Denile. But I'm happy and I don;t give a damn.
You should switch ships on both sides and see if that helps with your burnout.
Truth is not a matter of oppinion, truth is derived from empirical evidence, and in the case of STO it's not difficult to express the massive imbalance between the factions in a numerical format.
http://s930.photobucket.com/albums/ad146/Luepert/?action=view¤t=STOSSPVP1.jpg&newest=1
I'm not a hard core PvPer, but even I win about half the matches I play. I have an RA5 engineer character and a Lt Commander science character. In both cases I know I will win if the fed ball takes shape.
Otherwise I just pick someone with a cool name and add my dps to theirs, we may lose the match but we will get some kills in the process.
Empirical evidence, based on a system of mathematics founded on shared truths and opinions. Don't argue philosophy with me young man or we'll both get a headache and you'll massively digress from your tired old point.
And I've yet to see you actually give statistics, numbers and a working number theory for your "opinion".
What I have seen you do is rant on and on and on and on along with everyone else who feels the way you do while those who disagree with you argue right back while the whole stupid question gets bandied back and forth like it even matters to those actually in game and enjoying themselves, which btw is probably most of them, coming onto these forums is just another form of masochism.
Until such time as you come up with a decent argument, you're not worth the effort of arguing with...
Unless you actually have those valid statistics handy along with a proper empirical theory that takes into account the pvp vs pve levelling culture effectively?
ok, today on my fed i played 5 matches, and i won the first one. lost the rest.
on my Klingon i played like 7 and won every one.
ill come back and tell you how the rest of the day goes.
how do i make screen shots anyways? so somebody dont start a making up fake number issue?
and to the fed who got the highest dps. congrats i do the same with my escort too. yet 95% are a lose.
Did you PuG it or premade it, did you face premades or pug's each time.
Did you group up each time.
What was the average damage you recieved from each klingon with a breakdown of ship type and player class/level
What was the average damage you did to each klingon without taking into account skills such as RSP's/Extends
What was the average level of communication in both your team and your opponents.
It's not about the numbers it's as more about the playstyle, type of team faced, tactics used, communication done and general attitude and experience of every single member of the match.
There are far to many variables at play for any single person to make an absoloute decision. The only people who could come anywhere near those numbers outside of a heavily controlled environment would be cryptic.
Edit:
This by the way is not an attempt on my part to demean your or anyones understanding of the game, nor do I honestly give a TRIBBLE about whether your views are broadened or narrowed as a result of my trying to include the bigger picture. Who the **** am I to tell you what to do, live you're own life, and enjoy it.
I just feel the need to point out that as usual it's just blanket statements without pertinent facts to back them up because it's not actually humanly possible for you to know everything about your own side let alone your opponents in a pug situation.
You feel Klingon ships are op, thats your perogative. If thats the case though in any premade vs premade situation Klingons would still retain the advantage and would always win using that set of definitions.
Thats not the case however good fed premade teams do exist and when they come to town the Klingons do take a truly savage mauling. Which in and of itself throws those arguments out the window.
The best games are those with 2 sets of equally skilled and experienced opponents both using the same advantages because it comes purely down to player skill, team work and effort, AND those games where both sides are full of people who don;t have a damn clue but are enjoying themselves anyway. In both those situations it can go either way.
The problem with both the Klinks are OP and the just as active Feds are OP brigades are they have for whatever reason had a bad run of it and rather than sit back and rethink their strategy will instead blame it on their opponents. I won't hypothesise on reasons, that kind of idle speculation leads you to troll insult trading land and I'm all full on Billy Goat steak right now.
I've lost plenty of games on both sides of the fence to better organised teams, but I've never lost my rag like some of you guys have, I just strove to get better and think better and team up better. Sometimes it works other times I get consigned to the galactic dustbin of the day.
Lighten up and try another tack, but things are imbalanced enough in real ways without picking at the basic structure of Fed and KDF ships and tactics.
That is not data, it is information. You are not including player count, tier, ships, loadout (weapons and BOs), skill and degree of teamwork (communication, focus fire, ability usage, etc.). All of these factors weigh on the outcome and without including them, anything posted must be disregarded where balance concerns are involved.
that is the problem. since i posted last i did 4 more Klingon missions. and won all. as a side note one was 0 - 33 score, so the feds came very close to a win. common if this is all fake, why arn't i losing like 1 out of 5 at least. who said 50% win / lose? RIGHT!
for the other info. fed was in escorts cruiser and sci ships and Klingon was in carriers, bops and what ever else we have.
something is broken. and until players and cryptic admits its broken it will always be 95% Klingon win rate.
And again that's just your opinion based on your experiences and not necessarily reflective of reality. My PvP experience is obviously different from yours and I play both sides as well. I see different reasons too methinks.
Players have no need to admit anything to themselves other than the only important question: "Am I having fun?"
And Cryptic can get their data from in game statistics and the various other means they use, one of which are these forums. But unless we are ALL constructive then I hope to the gods they won't take these forums into account.
Indeed. When Feds stay in a ball we can't kill them. Cloak doesn't do much about 5 Feds. It's good for picking you off when you break from the ball. So why do you do it? Who knows...Are you trying to take a capture point with one person? Or do you see one Klingon ship and assume there aren't three other cloaked ones nearby?
Oh and I've seen this all too often - why do Feds attack carriers and cruisers when escorts are ripping them to shreds? News: if a carrier is at 75% health don't be tempted because it's already damaged - there are plenty of hits left to take. Yes I know the carrier is healing but it's hard to heal a BoP that dies in 3 seconds. And some of us BoP's heal the carrier when it's damaged
That's another thing. About 75% of games I get more healing as BoP than the cruisers and sci vessels of the entire Federation team. I'm a tactical captain too...I'm not bragging but it seems to me like the Feds would dominate the scoreboard in healing while Klings dominate damage. In theory it sounds like it balances out right? Well it would balance out if Feds healed each other more often. Or are you saving your three engineering teams for yourself?
There are some horrendous Klingon players but they are honestly the minority. On the Fed side it is just the opposite. So not sure how you want to fix stupid but thats what you would need to do if you want to improve the average Fed PUG.
Does it not mean anything that Klinks PvP ALL THE TIME and Feds only do it to get their daily? We're a PvP oriented faction (as far as our content) and we get instant (or less than a minute) queues. Not considering differences in peoples' available play time - but I can get in a lot more PvP matches than Feds in just a couple hours. Even if I don't play a lot I get a constant dose of PvP so I'm used to it. PvP is what I do and I do it for fun. I've had a lot of practice as I'm sure have other Klingons.
Is it possible we just know what we're doing? Our teamwork isn't perfect but we can 1v1 you to death - even without cloak.
There are many excellent Fed players but they're often just brought down by their casual apathetic teammates that just want to lose quickly so they can get their marks and go back to scanning anomalies.
Is there any way to avoid the PvE oriented-faction complaining about losing to the PvP faction? Oh. Premades. You guys have access to a far greater player pool than we do. I'm sure you can find a team to take on the disorganized Klingon PuG you would meet in an average arena?
For me, and I know I'm a n00b but I am trying to learn, I'm dead by 3+ Klingons forcus fire 2-4 seconds after they decloak. This is constant throught the PvP experience, and i'ts impossible to gain any learning experience from respawning.
I will continue to try PvP regularly, and continue to be frustrated regularly. See you out there.
Mathmatics are not based on oppinion, it's language that describes the physical universe in which true statements are self evident and untrue statements are self contradicting.
There are many reasons but I'm going to go out on a limb and say most of us who PvP can spot that you're a noob and we target you first (no problem with that of course! Starting as a noob is obviously essential). I'm glad you're assuming you won't be a noob forever because well-practiced Feds can vaporize Klingons if they don't make the common mistakes that Klingons are used to exploiting.
As Federation you don't get that luxory, when you see your enemies you're already under attack and you can't tell whether their abilities are just by looking at their ships either. By the time you figured out which of your opponents is the easiest to kill your team is already scattered with no real way to regroup since all the individual people can get harassed and taken out at any time with no way to outrun or avoid Klingons, so it's usually just a slippery slope from there.
LOL, no I'm the guy in the bubble science ship, trying to hide in the middle like a redshirt between Kirk, Spock and Bones. Unfortunately it doesn't work, as Klingons can smell my n00bness.
I'm looking forward to the game, taking my PvP TRIBBLE whoopings with a grain of salt, one day I'll sort through all the advice and find what works for me. Thanks for the reply.
I don't even use RSP. Evasive maneuvers is enough. You see flashing colorful weapon lights and you run like hell. I'm surprised I don't see more people use it. Fantastic skill. People just waste it to get a speed boost and catch up to someone they're chasing.
Naw I fly the USS Canon Fodder, its fitting.
In all their ranting and raving I've not heard one rational argument explaining how fed's 3000 hull points somehow counters cloak, increased mobility and cannons. I'll never hear one, because there isn't one.