test content
What is the Arc Client?
Install Arc

Fed Ships OP

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited April 2010 in PvP Gameplay
After PvPing in about 30 matches tonight, I've reached one conclusion: Fed ships are vastly superior to Klingon ships and their hull and shields need to be taken down to match ours.

I know, I know, I can feel the flames already, but it's true. It's only a difference of a few thousand points but when that gets modified by damage resist consoles/skills it ends up being a much larger health pool than Klingon ships can possibly achieve. The cloak is not enough to offset this advantage, because our shields drop when we cloak and I get lit up every time I try to do it in combat.

I know the cloak is an advantage and we have to pay for it in some way, but the extra hull is just too much. Cryptic, please nerf ASAP.
Post edited by Unknown User on
«1

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Did it ever occur to you that the cloak isn't the only huge advantage that Klingons get?
    You also get:
    -Better speed
    -Better maneuverability
    -Larger crew
    -Cannons on all ships
    -Omni slots for BOs

    Especially considering how overpowered cannons are at the moment Klingons are superior to federation purely because they can fit cannons on every ship.

    If you can't kill a Federation ship you're doing something wrong, it's not the fault off 1000 more shield and 3000 more hull, which make you last an extra 2 seconds against a battlecruiser with 3 cannons.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    cloak better...cloak smarter...better yet, engage better, engage smarter...it will result in smarter and better cloaking.

    If you cloak while urrounded by Feds, then either you screwed up in choosing your target...or you screwed up in not maintaining situtational awareness.

    Either way, you are paying the price for poor cloak tactics.

    The Feds are fine, leave em alone...our cloak is fine, leave it alone.

    Lastly, get Science team and Jam Sensors on your bird...use the Science Team to remove/reduce the stealth debuff from sensor scan and use the jam sensors to break their lock before cloaking.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Cloaks are not fine, they need a decent counter. All the abilities that can uncloak people are completely worthless if you don't have a rough indication of where you should be looking.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    cloaks are fine. you just have to get way more experience under your belt before crying nerf. pvp is nothing like the easy mode found in pve. besides any pvp vet already knows where the klingons are anyways. the klingons are ALWAYS right behind the escort getting ready to attack or chasing after the idiot who just left the fedball and is about to die alone because of it. ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    i am no expert on pvp but might i humbly suggest that there could be some room for improvement in your current gameplay style.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    cloaks are fine. you just have to get way more experience under your belt before crying nerf.

    Cloak is overpowered and you know it. For one, it forces the Fedball into existence because if you play Federation you can neither outrun a superior force nor hide from it, so the only way you have to ever fight at least an even battle is to keep all your ships in one place. Even then cloak offers a huge advantage to the attacker because they can pick targets and coordinate while unseen.

    Cloak doesn't completely **** up PvP because right now PvP takes place in instances, but if they ever added open world PvP instances cloak would just utterly destroy the fun in that. An entire faction in open world PvP that you can NEVER engage unless they think they have the upper hand. It would be completely pointless to even bother with playing that as fed. You'd never get to engage an enemy group that's smaller than yours, and you'd have no way of avoiding an enemy group that's bigger than yours, and since without instances PvP the teams will hardly ever be even that would mean that you'd never see a winning battle.

    Cloak doesn't make a ship more powerful once the figt starts, but that's not the issue. The issue is that cloak makes it so that the enemy can't avoid you when he's at a disadvantage and can't find you when you're at a disadvantage. As a result Klingons always fight with an advantage or even and Federation alsways fight with a disadvantage or even. Even fights are the best you can hope for as a Fed, and that's fundamentally unfair.

    Stop ignoring the insane tactical advantages cloak gives. Acting like it isn't overpowered if one faction is always on the offensive and gets to pick all their battles is just idiotic.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Ardept wrote: »
    i am no expert on pvp but might i humbly suggest that there could be some room for improvement in your current gameplay style.

    rofl

    Be nice Wrath :P

    *chuckles*

    Cloak is fine, and it does have a decent counter, Sensor console stacking and a sweep or two when the fedball forms up has often netted me a few klinks for free.

    And Cloak doesn't cause the fed ball, I see it just as often in FvF........
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Rothnang wrote:
    Cloak is overpowered and you know it. For one, it forces the Fedball into existence because if you play Federation you can neither outrun a superior force nor hide from it, so the only way you have to ever fight at least an even battle is to keep all your ships in one place. Even then cloak offers a huge advantage to the attacker because they can pick targets and coordinate while unseen.

    Mask energy Signature and get away? Not as good as cloak but it can give you just enough time for a cool down or team to throw a heal.

    Rothnang wrote:
    Cloak doesn't completely **** up PvP because right now PvP takes place in instances, but if they ever added open world PvP instances cloak would just utterly destroy the fun in that. An entire faction in open world PvP that you can NEVER engage unless they think they have the upper hand. It would be completely pointless to even bother with playing that as fed. You'd never get to engage an enemy group that's smaller than yours, and you'd have no way of avoiding an enemy group that's bigger than yours, and since without instances PvP the teams will hardly ever be even that would mean that you'd never see a winning battle.

    Cloak doesn't make a ship more powerful once the figt starts, but that's not the issue. The issue is that cloak makes it so that the enemy can't avoid you when he's at a disadvantage and can't find you when you're at a disadvantage. As a result Klingons always fight with an advantage or even and Federation alsways fight with a disadvantage or even. Even fights are the best you can hope for as a Fed, and that's fundamentally unfair.

    Stop ignoring the insane tactical advantages cloak gives. Acting like it isn't overpowered if one faction is always on the offensive and gets to pick all their battles is just idiotic.

    With the Fed numbers compared to the Klingons, we would have to have cloak. It would be anything but us roaming around killing who ever we pleased. Yeah we could pick off some loners but your numbers in general would keep cloak in balance.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    People just whine OP this and OP that, Nerf this and OP that.
    I get the feeling that few people are willing to LEARN how to fight effectively. :rolleyes:

    Yes the cloak is an immense tactical advantage, yes the federation ships have much stronger hulls etc.
    But none of that matters at all, because its about tactics, learning and knowing how to adapt, how to compensate for your deficiencies as a faction or a class.

    Expecting cloaked ship? no problem, just load up with strong shields, and shield buffs, as more often than not when done right, those abilities like emergency power to shields, science team, reverse shield polarity etc can actually let you survive the initial onslaught.
    Federation ships are very strong? again no problem, load up with some EPS flow regulations and your weapons slots with cannons combined with attack buffs and Rapid Fire skill, and let em' rip! A strong and precise attack can decimate those feddy shields and hull within seconds when caught off guard.

    This is just two examples of counter tactics, and there are many more out there to be learned, some even as simple as the most basic of maneuvers that can give you the upper hand.

    Again... LEARN how to fight before crying nerf nerf!
    Though i wont deny that there are some overpowered ability combo's like VM and SNB, which have no counter, but thats balance issues in abilities and does not have anything to do with the factions themselves.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Rothnang wrote:
    Cloak is overpowered and you know it. For one, it forces the Fedball into existence because if you play Federation you can neither outrun a superior force nor hide from it, so the only way you have to ever fight at least an even battle is to keep all your ships in one place. Even then cloak offers a huge advantage to the attacker because they can pick targets and coordinate while unseen.

    Cloak doesn't completely **** up PvP because right now PvP takes place in instances, but if they ever added open world PvP instances cloak would just utterly destroy the fun in that. An entire faction in open world PvP that you can NEVER engage unless they think they have the upper hand. It would be completely pointless to even bother with playing that as fed. You'd never get to engage an enemy group that's smaller than yours, and you'd have no way of avoiding an enemy group that's bigger than yours, and since without instances PvP the teams will hardly ever be even that would mean that you'd never see a winning battle.

    Cloak doesn't make a ship more powerful once the figt starts, but that's not the issue. The issue is that cloak makes it so that the enemy can't avoid you when he's at a disadvantage and can't find you when you're at a disadvantage. As a result Klingons always fight with an advantage or even and Federation alsways fight with a disadvantage or even. Even fights are the best you can hope for as a Fed, and that's fundamentally unfair.

    Stop ignoring the insane tactical advantages cloak gives. Acting like it isn't overpowered if one faction is always on the offensive and gets to pick all their battles is just idiotic.

    Amen brother. And you didn't even point out all of its advantages. But you're going to hear the same arguments that have been dished out by every OP class in every mmo in history.

    I don't bother with FvK anymore, but it's sad, because that's what I want to do. But why fight under a perma-nerf.

    Yes, I've been in pugs that have beaten the klingon teams, but there's a reason for that. Heavy...heavy...support. In every battle I've been in, without exception, there's at least 3 raptor/bops, usually 4 on the klingon side. Imagine a Fed team of 3 or 4 escorts? They would be slaughtered. If klingons ever started actually doing more support, they'd win even more. And the pug I was in that was winning had 3 cruisers, 1 science, and 1 escort.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Izzx wrote:
    Amen brother. And you didn't even point out all of its advantages. But you're going to hear the same arguments that have been dished out by every OP class in every mmo in history.

    I don't bother with FvK anymore, but it's sad, because that's what I want to do. But why fight under a perma-nerf.

    Yes, I've been in pugs that have beaten the klingon teams, but there's a reason for that. Heavy...heavy...support. In every battle I've been in, without exception, there's at least 3 raptor/bops, usually 4 on the klingon side. Imagine a Fed team of 3 or 4 escorts? They would be slaughtered. If klingons ever started actually doing more support, they'd win even more. And the pug I was in that was winning had 3 cruisers, 1 science, and 1 escort.

    4 man team, 3 of us pvp regularly, 1 random each time 3/4 escorts and we won every game we played.
    Lateral thinking (RE: Each escort with a different sub target) and just sticking close and being ready with heals and an eye on the party box.

    Yeah they made us bleed for it, but support doesn't always mean sci ship or cruiser.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Izzx wrote:
    Amen brother. And you didn't even point out all of its advantages. But you're going to hear the same arguments that have been dished out by every OP class in every mmo in history.

    I don't bother with FvK anymore, but it's sad, because that's what I want to do. But why fight under a perma-nerf.

    Yes, I've been in pugs that have beaten the klingon teams, but there's a reason for that. Heavy...heavy...support. In every battle I've been in, without exception, there's at least 3 raptor/bops, usually 4 on the klingon side. Imagine a Fed team of 3 or 4 escorts? They would be slaughtered. If klingons ever started actually doing more support, they'd win even more. And the pug I was in that was winning had 3 cruisers, 1 science, and 1 escort.

    oi
    shoosh
    go away
    enter the FvF PvP forum section or something. U refuse too learn or adapt, the shame in on u.

    The original poster is wrong, Feds are not overpowered, neither are Klingons. Both have their advantages and both sides need to learn to exploit the disadvantage of the other side.

    I do agree that cloaking indefinetely is resulting in frustrating gameplay for the Feds, cloaking for 2 minutes to get in position is different then cloaking 15 minutes to wear them down, thats just not intented. There should be a penalty for using the cloak longer then lets say 3 or 4 minutes. Either be it in extended cooldown time or a penalty in how fast the shields will go up after decloaking.

    Whining will get u absolutely nowhere. The only thing wrong with PvP is the lack of interest to learn from ur mistakes, many good Klingon players stopt playing due to the fact that most Feds are just there to earn their badges, not to win.

    And em, DUH, ofcourse u need to support heavily, it is a constant of the game, it is called TEAMWORK.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    sci bop >>>>> sci ship
    cruiser with real turn rate >>>>> boat

    conclusion:

    This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines ~Iylenya"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    WTF! Stop posting your observations before you have not made it past Lt Cdr.

    Really, this is ridiculous...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    sci bop >>>>> sci ship
    cruiser with real turn rate >>>>> retardo boat

    conclusion: you are an idiot.

    As much as I'd love to respond with something witty or relevant to this your name just made me think of Bin Laden wearing those joke glasses with the false moustache and nose on and now I can't stop laughing.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    As much as I'd love to respond with something witty or relevant to this your name just made me think of Bin Laden wearing those joke glasses with the false moustache and nose on and now I can't stop laughing.

    heh... most people don't get it that well.

    And I was talking about the op in my post in case there was any confusion... seriously, fed ships overpowered? Yeah... cruisers that can't turn are pretty overpowered.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I have been given inspiration.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I have been given inspiration.

    lmao love it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I would love to see what would happen if they made everyone have the same skills, ships and weapons. I bet someone would still post nerf this cuz they die do to being stupid in pvp.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I find this funny. I made a new cruiser captain and have been flying around in tier 2 PVP watching Klingons fight. I am baffled and amused sometimes by what they do.

    Using extend shields on a friendly escort, I can help them survive extremely well. In a few instances, I've full impulsed into a lone escort getting about to be finished off by 3 or so Klingons, hit them with eng team, hazard emitters, and extend shields and the battle suddenly turns, and the escort survives the encounter to destroy the attackers.

    Sure its easy to miss hazard emitters and engineering team, or assume those were used by the escort, but extend shields is OBVIOUS, and the only Fed ship that can use it in T2 is the cruiser. But never have I seen those young Klingons switch targets to me, the vulnerable cruiser with no heals left. Even if I had RSP I can't use it after running extend shields.

    And of course in those same matches, I see very little support between the KDF.



    My T5 science ship is very resilient too, using EPtS, hazard emitters and science team 2/3, I can usually last pretty much indefinitely against 1-2 KDF or escorts. I can seem invincible, but if the KDF focus fires, I'm gone in an instant. Its like I didn't even use any powers. But then I built for defense/support, not a whole lot of disabling/crowd control (which obviously doesn't pay off well since season one).


    So anyways, if you think Feds are overpowered, you probably don't understand what powers they are using, or how to counter them, because they will die extremely quickly if they aren't using the right buffs. And if they are supporting each other, then it makes it that much harder, as it should be.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Badlander wrote: »
    I would love to see what would happen if they made everyone have the same skills, ships and weapons. I bet someone would still post nerf this cuz they die do to being stupid in pvp.


    It's been done. It's called ground pvp. Or, it's called FvF and KvK.

    People still cry fake tears by the bucketload. You will never convince a person the actual problem exists between the keyboard and the chair.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Izzx wrote:
    Amen brother. Yes, I've been in pugs that have beaten the klingon teams, but there's a reason for that. Heavy...heavy...support. In every battle I've been in, without exception, there's at least 3 raptor/bops, usually 4 on the klingon side. Imagine a Fed team of 3 or 4 escorts? They would be slaughtered. If klingons ever started actually doing more support, they'd win even more. And the pug I was in that was winning had 3 cruisers, 1 science, and 1 escort.

    So your saying Feds lose because they refuse to support each other or only win when they do support each other?? Either way I think you hit the nail on the head with that statement right there.

    If you lose playing in escorts god only knows Feds have a nice selection of ships pic one that works.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Laylyn wrote: »
    It's been done. It's called ground pvp. Or, it's called FvF and KvK.

    People still cry fake tears by the bucketload. You will never convince a person the actual problem exists between the keyboard and the chair.

    Balance isn't really a problem so much as the gameplay being terrible. It seems fairly "balanced" now since more fed ships can use cannons. Ship stats mean next to nothing compared to abilities.

    The only real balance problems are turn rate discrepancies on cruisers, and science bops being insane. But really it barely matters considering how gameplay usually goes in pvp.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I can say that after playing klingon PUG's lately (luit com level) it is very apperent that most do NOT help each other out with skills that are meant to help.
    Klingons that actually support each other can be very hard to kill. where a klingon tem filled with "UBER DPS" is not hard to take down.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    So several of you are saying that 3000 hull strength completely counters cloak, more maneuverability, and cannons. One to three extra seconds of life, counters all that? And that's against one ship, let alone focus fire.

    Of course heavy teamwork counters that, but only because most klingons don't bother with teamwork after the battle started.

    I do FvF now and I noticed one thing that stands out. They are much, much tougher to kill because of teamwork. When I fought klingons, I rarely had to worry about anyone saving my target, because why bother with teamwork when the DPS, alpha strike, more agility, and cannons work so well. Don't believe me? Take a good hard look at the damage and healing rates after battles.

    It goes back to what I've said before. Every OP class in every mmo in history will desperately say anything to maintain their OP status. I'll also point out again, that every mmo in history recognized how powerful an ability stealth is, and properly put limitations on it. Move at half speed, and can't ride a mount stealthed are two obvious ones.

    Oh and cloak detection, that's comical. I met a science guy the other day that could detect cloaked ships at 10km. He said he had to have 191 points in sensors to do that. So he basically had to nerf all of his other abilities just to pull that off.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    rmh1865 wrote: »
    After PvPing in about 30 matches tonight, I've reached one conclusion: Fed ships are vastly superior to Klingon ships and their hull and shields need to be taken down to match ours.

    I know, I know, I can feel the flames already, but it's true. It's only a difference of a few thousand points but when that gets modified by damage resist consoles/skills it ends up being a much larger health pool than Klingon ships can possibly achieve. The cloak is not enough to offset this advantage, because our shields drop when we cloak and I get lit up every time I try to do it in combat.

    I know the cloak is an advantage and we have to pay for it in some way, but the extra hull is just too much. Cryptic, please nerf ASAP.

    lol sure, gimme some of that **** you're smoking.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Balance isn't really a problem so much as the gameplay being terrible. It seems fairly "balanced" now since more fed ships can use cannons. Ship stats mean next to nothing compared to abilities.

    The only real balance problems are turn rate discrepancies on cruisers, and science bops being insane. But really it barely matters considering how gameplay usually goes in pvp.


    Cruiser have already been improved by +1 and the devs have already promised to continue to look into possible improvement to it. The odds are that the average cruiser player hasn't noticed.

    Science BOPs are a response to Fed Science ships flown by Science captains. They don't do it as well as the Fed counterparts. Do some matches against some solid teams in FvF and you'll understand.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    okay... this is really funny.

    based upon obeservation of the forums i have come to the following conclusions:

    klingon players are complaining about feds being overpowered
    federation players are complaining about klingons being overpowered

    ultimate conclusion - BOTH MUST BE OVERPOWERED!

    therefore, both sides need to be nerfed into oblivian.

    i will admit there are more complaints about klingons from federation players then klingons about federation, but statistically it is to be expected since an overwhelming majority of players are federation, so more feds complaining about klingons is to be expected DUE TO THE LAW OF AVERAGES.

    seriously, even when you even the playing field, peeps complain about their own faction when pvping against their own faction.

    To the OP and others- i have played alot of matches where klingons decimated the federation, and alot of matches where the federation went all kirk on the klingons. furthermore, there were alot of matches where it was a dead even fight most of the way. based upon my experience of a few hundred pvp matches spanning several levels it is not as bad as many make it out to seems. it appears player skill and/or knowledge is a more common factor, as it is with many games.

    and before you say it, i have been pwned and have pwned and had drag out fights. i have been Sub NUC beam and viral matrixed, i have been victim to the shield drain build and other affects many consider OP. i just chalk it up to "okay he got me good" and then i go looking for him to avenge my death, and i time my attack when his abils are on cool down.

    Oh wait, that means i am doing something so Overpowered, i am using a tactic to attack my opponent when he isnt at his best!!! I should be nerfed to make it fair!!!

    i am not a pvp god, i dont even consider myself great at pvp. i just consider myself skilled at it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    okay... this is really funny.

    based upon obeservation of the forums i have come to the following conclusions:

    klingon players are complaining about feds being overpowered
    federation players are complaining about klingons being overpowered

    ultimate conclusion - BOTH MUST BE OVERPOWERED!

    therefore, both sides need to be nerfed into oblivian.

    i will admit there are more complaints about klingons from federation players then klingons about federation, but statistically it is to be expected since an overwhelming majority of players are federation, so more feds complaining about klingons is to be expected DUE TO THE LAW OF AVERAGES.

    seriously, even when you even the playing field, peeps complain about their own faction when pvping against their own faction.

    To the OP and others- i have played alot of matches where klingons decimated the federation, and alot of matches where the federation went all kirk on the klingons. furthermore, there were alot of matches where it was a dead even fight most of the way. based upon my experience of a few hundred pvp matches spanning several levels it is not as bad as many make it out to seems. it appears player skill and/or knowledge is a more common factor, as it is with many games.

    and before you say it, i have been pwned and have pwned and had drag out fights. i have been Sub NUC beam and viral matrixed, i have been victim to the shield drain build and other affects many consider OP. i just chalk it up to "okay he got me good" and then i go looking for him to avenge my death, and i time my attack when his abils are on cool down.

    Oh wait, that means i am doing something so Overpowered, i am using a tactic to attack my opponent when he isnt at his best!!! I should be nerfed to make it fair!!!

    i am not a pvp god, i dont even consider myself great at pvp. i just consider myself skilled at it.

    Careful, they don't like common sense in here.

    Flame someone quick!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    okay... this is really funny.

    based upon obeservation of the forums i have come to the following conclusions:

    klingon players are complaining about feds being overpowered
    federation players are complaining about klingons being overpowered

    ultimate conclusion - BOTH MUST BE OVERPOWERED!

    therefore, both sides need to be nerfed into oblivian.

    i will admit there are more complaints about klingons from federation players then klingons about federation, but statistically it is to be expected since an overwhelming majority of players are federation, so more feds complaining about klingons is to be expected DUE TO THE LAW OF AVERAGES.

    seriously, even when you even the playing field, peeps complain about their own faction when pvping against their own faction.

    To the OP and others- i have played alot of matches where klingons decimated the federation, and alot of matches where the federation went all kirk on the klingons. furthermore, there were alot of matches where it was a dead even fight most of the way. based upon my experience of a few hundred pvp matches spanning several levels it is not as bad as many make it out to seems. it appears player skill and/or knowledge is a more common factor, as it is with many games.

    and before you say it, i have been pwned and have pwned and had drag out fights. i have been Sub NUC beam and viral matrixed, i have been victim to the shield drain build and other affects many consider OP. i just chalk it up to "okay he got me good" and then i go looking for him to avenge my death, and i time my attack when his abils are on cool down.

    Oh wait, that means i am doing something so Overpowered, i am using a tactic to attack my opponent when he isnt at his best!!! I should be nerfed to make it fair!!!

    i am not a pvp god, i dont even consider myself great at pvp. i just consider myself skilled at it.


    I agree; however, forums more often than not are fueled by the human need for drama. The real danger therein is that games have had forum nonsense taken seriously.

    I'm reminded of the Pre-CU FRS Jedi fight club days that were actually lobbied for. There was also the City of Heroes / Villians manipulation that resulted in red side being referred to as lol villians. Sometimes the damage of people ranting actually kills any rational balance in a game. If this is faction versus faction based, it can actually kill a game's population.

    There seems to be no real way to stop the ranting however. Rational forum discussion is more often the dream than the reality.
Sign In or Register to comment.