I just thought I'd point something out that might explain why DPS seems to rule the roost right now.
Have you noticed that you can stack consoles in tactical slots that dramatically effect damage output with no diminishing returns, but resistances in engineering slots are immediately nerfed?
For instance, if I put 3 +15 to all resistances, my total resistance is only about 31%.
Now I can stack 3 +30 to phasers and receive +90 total to my phaser skill. I'm not sure exactly what that translates to in damage, but it is a very noticeable difference. I've read in the forums that it equates to a 90% boost in damage.
Maybe I'll go test that out real quick, unless someone has the numbers.
Resistances not added, it's applied one after another.
like 50% + 50% is 75%, not 100%
Whatever is left to resist has to be resisted.
So 10% resist means 90% of the damage gets through, add another 10%, means 81% of the damage goes through, and another 10%, means 72.9% goes through.
This means, 10% + 10% + 10% = 27.1%, and not 30%
You also have to consider capping. If your using a mark X item but your not RA10(which none of us are). Your item, regardless what it is, has to follow a capping rule. So your not getting the full return.
In theory, a blue 10% IX item versus a green 10% X item. The Mark IX will be a better fit since it is design for RA5 or RA6, while the Mark X is designed for RA10.
Afraid your calculating resistance is wrong (sorry couldn't resist )
The formula is:
actual resistance =(1-(100/(100+combined resistances)))*100
that means: 30% (10% + 10% + 10%) resistance consoles will result in 23% actual resistance
100% additional resistance consoles will result in 50% actual resistance
...
Thanks for the numbers GreeneCane. I knew it wasn't what Peter said, but it's nice to have the equation. Though I couldn't begin to translate it into english, lol.
The 3 stacked tactical consoles, which gave a +90 to phaser skill for me, resulted in a difference of about a 40 to 50 percent boost in damage. Which it might be using the same equation, but the difference is each console is twice as high as the resistance consoles.
Now throw in also resistance debuffs: Fire on my Mark, attack pattern beta, and I think the name was sensor scan, not sure though. These combined effectively negate all resistances, and could easily be argued that it puts you into the negative numbers. Which I've noticed that APB plus FomM results in photon torpedo crits of up to 30000 damage.
Perhaps scaling up resistances would help counter the crazy DPS flying around right now.
They nerfed science consoles, they should nerf tac consoles too. And no grandfathering!
Engineering consoles are probably good where they are.
To my knowledge, tac and sci consoles directly stack, applying a direct skill bonus to their related skills. Engineering consoles work completely differently since none of them modify captain skills.
So if you have +100% from skills you're supposed to do 100% more damage with that weapon. With consoles, an escort could get another 120%, potentially, meaning you do 320% of base damage with that weapon (before counting power bonuses, which I think just add directly rather than multiply any skill/console bonuses).
That is my understanding, but no I haven't worked numbers.
They nerfed science consoles, they should nerf tac consoles too. And no grandfathering!
Ya, I noticed this too. I was able to get some common items which were way better than the uncommon versions at much higher level.
I guess in some ways I feel bad for the next guy down the line. I have much better equipment now on my BG5 and RA5 prior to the "patch". I don't think it's fair, though I do benifit from it.:D
Afraid your calculating resistance is wrong (sorry couldn't resist )
The formula is:
actual resistance =(1-(100/(100+combined resistances)))*100
that means: 30% (10% + 10% + 10%) resistance consoles will result in 23% actual resistance
100% additional resistance consoles will result in 50% actual resistance
...
Interesting approach, but they should make it clearer or come up with a better formula. This kind of calculations will just force players to keep sending bug reports when only 1 console doesn't match their resists.
Comments
Resistances not added, it's applied one after another.
like 50% + 50% is 75%, not 100%
Whatever is left to resist has to be resisted.
So 10% resist means 90% of the damage gets through, add another 10%, means 81% of the damage goes through, and another 10%, means 72.9% goes through.
This means, 10% + 10% + 10% = 27.1%, and not 30%
You also have to consider capping. If your using a mark X item but your not RA10(which none of us are). Your item, regardless what it is, has to follow a capping rule. So your not getting the full return.
In theory, a blue 10% IX item versus a green 10% X item. The Mark IX will be a better fit since it is design for RA5 or RA6, while the Mark X is designed for RA10.
Afraid your calculating resistance is wrong (sorry couldn't resist
The formula is:
actual resistance =(1-(100/(100+combined resistances)))*100
that means: 30% (10% + 10% + 10%) resistance consoles will result in 23% actual resistance
100% additional resistance consoles will result in 50% actual resistance
...
The 3 stacked tactical consoles, which gave a +90 to phaser skill for me, resulted in a difference of about a 40 to 50 percent boost in damage. Which it might be using the same equation, but the difference is each console is twice as high as the resistance consoles.
Now throw in also resistance debuffs: Fire on my Mark, attack pattern beta, and I think the name was sensor scan, not sure though. These combined effectively negate all resistances, and could easily be argued that it puts you into the negative numbers. Which I've noticed that APB plus FomM results in photon torpedo crits of up to 30000 damage.
Perhaps scaling up resistances would help counter the crazy DPS flying around right now.
Engineering consoles are probably good where they are.
To my knowledge, tac and sci consoles directly stack, applying a direct skill bonus to their related skills. Engineering consoles work completely differently since none of them modify captain skills.
So if you have +100% from skills you're supposed to do 100% more damage with that weapon. With consoles, an escort could get another 120%, potentially, meaning you do 320% of base damage with that weapon (before counting power bonuses, which I think just add directly rather than multiply any skill/console bonuses).
That is my understanding, but no I haven't worked numbers.
Ya, I noticed this too. I was able to get some common items which were way better than the uncommon versions at much higher level.
I guess in some ways I feel bad for the next guy down the line. I have much better equipment now on my BG5 and RA5 prior to the "patch". I don't think it's fair, though I do benifit from it.:D
Interesting approach, but they should make it clearer or come up with a better formula. This kind of calculations will just force players to keep sending bug reports when only 1 console doesn't match their resists.
Not too smart