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If you pop RSP then I will VM you. Jerk.

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited April 2010 in PvP Gameplay
*read title*

If you click the "lolucanthurtmyshieldslol" button can't I stun you for the duration of it? VM 1 is a Lt. Cmdr skill and RSP 1 is Lt (and RSP 1 makes you invulnerable I don't know why you would need 2 and 3). Just because you don't like losing control of your character doesn't mean that you can whine about it when you have an "invincible" button. RSP is a great skill and it's fair (besides the stacking) but seriously. Oh and did I mention your RSP still stays up and keeps you invulnerable when I VM you? Hmm.

To be fair I think VM lasts a few seconds too long but it's still a legitimate skill.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Is this the save-the-VM-as it-is thread?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    No it isn't. Note the last sentence. In fact they could probably cut the duration in half and I'd still use it. Ideally it would last as long as RSP though :)

    I also want to say that I don't abuse VM. It only works like 50% of the time anyway. I use it when people RSP or when I'm fighting more than one ship and I have to crowd control one. I don't need to stun people to kill them unless they pop their IWIN button.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    VM III lasts up to 18 seconds mate... RSP 15.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I absolutely agree it shouldn't last longer than RSP. Actually VM 1 is 11 seconds unless you put skill points into sensor probes and gear for them with consoles, etc. Well it's 11 seconds if you have 9 BO skill points in it. It might be 9 otherwise.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Frankly i have small issues with RSP. If the hostile ship goes greem there are various ways to do:

    1. BTSS and watch them shields dissapear.
    2. Find another target to shoot for 15 secs. This is nothing unlike watching a BoP speed out of combat and then cloack up.
    3. VM(+SnB) the sucker so he/she cant utilize the RSP potenial.
    4. Ramming speed!
    5. Debuff the RSP user so he/she is virtually neutralized.

    There you got some options to use if someone is RSP spamming.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Well since VM doesn't work all the time (either due to bug or intention) I usually find another target to shoot just like I did with Paladins and their bubble in WoW. I'm used to it. I'm a glass cannon so I don't have debuffs I just pew pew. I always jam sensors instead of VM because if they pop sci team I can VM them right after. If I do it the other way around with VM first then they pop sci team but I can't jam sensors cause the team will move it periodically. Oh that's another thing that would make VM more fair. If you already have sci team up then the periodic pulse should remove VM.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I definitely think VM should be nerfed along with other things but it's always going to be one of those skills that people complain about because they don't like losing control of their ship. Even if it's just for a couple seconds. I'm currently complaining about RSP but I think an invulnerability button is a valuable strategic tool so it's not so bad. But I have to stun you if I can't kill you right? Or I could run I guess. I do that too.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Not pointed at you mate, but people WHINES too much and adapts to game mechanics far to little. If players actually uses the thing in your head called a brain and LEARN from past fights, this wouldnt have been such a huge issue. The same goes for the players who brag about their "skillz" when all they do is push 2-3 buttons to win.

    /rant off
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    All RSP does is make a cruiser last 15 seconds longer then it would normally (especially against cruiser vaporising escorts).

    Unlike VM, where if you're unprepared it's basically a death sentence.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Indeed.

    Although most people know how to evade VM's unless they've SNB'd you first. That really is a pain.

    Shield sub target however. RSP all you want, if your shield energy zeroes you're proper stuffed.

    Also gl VMing the escort running two AP:O's
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I think both skills are OK

    The ONLY problem and the ONLY thing that comes to mind are New players who have trouble countering those 2 skills, I feel bad for them before it happens.

    When I see RSP overboard, I leave em alone, they cant do any damage to me with all their power in AUX...
    When their RSP drop's, I shoot em... wait a few seconds turn on Polarize hull and keep shooting them till they turn it back on... Polarize hull minimizes the damage you take.

    as for VM I always have 2 SCI teams, and I know how to use them properly =)

    What really bugs me still, is when people Mess with my sensors that I cant tell friendly from FOA.... after that I cant even make out at who just shot me, effectively taking me out of the fight till I use SCI team.

    When some one knocks out my Engine systems, thats another overlooked one but will always get a Wh... jus.... I cant move my weapons into a good firing arch....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    If you're not prepared you die? Hmm shocker. 15 seconds is a long time especially against escorts who die to cruisers as quickly as you die to other escorts. You can science team viral matrix too. How is that a death sentence? Unless you used science team to make your RSP supercharged... Also granted of course that I would jam your sensors first to make you waste your science team :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    BobTheYak wrote:
    If you're not prepared you die? Hmm shocker. 15 seconds is a long time especially against escorts who die to cruisers as quickly as you die to other escorts. You can science team viral matrix too. How is that a death sentence? Unless you used science team to make your RSP supercharged... Also granted of course that I would jam your sensors first to make you waste your science team :)

    Still doesn't stop my rotated AP omega's
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Not pointed at you mate, but people WHINES too much and adapts to game mechanics far to little. If players actually uses the thing in your head called a brain and LEARN from past fights, this wouldnt have been such a huge issue. The same goes for the players who brag about their "skillz" when all they do is push 2-3 buttons to win.

    /rant off

    /thread.

    also, i find that most of the time players are not using viral matrix as often as they used to, but rather SNB and FBP. it's because of this that I will sideboard in (yay mtg term) APO as needed. It's a little awkward, but I don't maindeck it anymore.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I think this game would be alot better without any "invulnerability" buttons, holds, ccs and other click and forget abilites "i pwn you" abiltites.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    With the amount of dps an escort can pump out, RSP is needed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    As stated in thread VM is useless if players are stacking certain things, the bad thing is it's generally only Bird of prey and tactical pilots in other things that can do this.

    RSP or anything :eek:is useless against manoverable 3 or 4 forward dual weapon set up ships, with a half decent weapon and skill set up they'll kill anything in seconds.

    Conventional Federation cruisers , science ships and to a lesser extent klingon carriers are at a huge disadvantage.

    Mind you cloak gives a big advantage as well ;)

    Best ship in the game at the moment is Bird of Prey , followed by raptor and kling cruiser, fed tac ships have fire power but cloaking and choosing time to attack I would say still works in kling cruiser favour.

    RSP is just fine if you nerf dual cannon/forward firepoer ships a bit:)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    VM III lasts up to 18 seconds mate... RSP 15.

    Up to 18 seconds? I probably shouldn't mention that mine is 33 seconds then.. :x As some others have said I try to use mine for crowd control and in PvP that's what I like to do even though blowing people up is fun. The downside for me is that rewards in PvP look to be scaled based on damage dealt and no other factors like healing or crowd control. There's also the fact that I can hold someone down on my own for a limited time but doing so means I have 25 weapon power so they might be disabled but they're also just waiting for that chance to make me explode.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Yeah RSP is annoying, but please look at the engineering powers and realize there are no real alternatives for cruisers. Its a serious game design flaw.

    Now if they aren't in a cruiser and they pop RSP, just switch targets for 15s. They can't pop it again, unless they are a BOP or carrier.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Foxrocks wrote:
    Yeah RSP is annoying, but please look at the engineering powers and realize there are no real alternatives for cruisers. Its a serious game design flaw.

    Now if they aren't in a cruiser and they pop RSP, just switch targets for 15s. They can't pop it again, unless they are a BOP or carrier.

    Either they nerf RSP or seriously buff emergency power to shields. Cruisers should tank by having stronger regen rates than other ships.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    The ONLY problem with VM is when you combine it with SNB. The real fix to VM is to put VM and SNB on the same global cooldown just like the different "Team" skill have.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    BobTheYak wrote:
    If you're not prepared you die? Hmm shocker. 15 seconds is a long time especially against escorts who die to cruisers as quickly as you die to other escorts.

    An escort can run away, a VM'd cruiser can't.
    You can science team viral matrix too. How is that a death sentence? Unless you used science team to make your RSP supercharged... Also granted of course that I would jam your sensors first to make you waste your science team :)

    There is also a global cooldown to think about in regards to teams. If you use Engineering team, then get immediately VM'd, you'll have to wait until the cooldown is over until you then can use Science Team.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Man, if only the devs would look into Viral Matrix and change it. I bet it'd be much easier if Viral Matrix only randomly targeted a single sub system, and no longer acted as a hold.

    And if enginering team instead of science team countered it.

    If they did that, I bet everyone would be a lot happier.

    Too bad the devs never read the forums, never change anything and never listen to people. Jerks!

    Oh well.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    VM is just a bad skill altogether, in every mmo i'm against any abilities that fully take you out of action. Abilities that break on damage are fine, but those who just hold you for a definite period no matter what are bad.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    To a certain extent alot of this isn't a worry, or won't be.

    VM Is getting changed, ability stacking is getting changed and shield power level effect is getting changed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Just think soon if things go they way i have been reading on tribble forums soon snb will remove rsp and poof instant dead cruiser or what ever ship is using rsp. And there talking about making it not possable to stack rsp. That will make a cruiser usefull yep.:eek:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Pair em up and l;oad em out with more shield extends.

    You might see it outside of premades more than once in a blue moon then
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    the way shield power works with shields is all kinds of ****ed, and that's pretty much the root of why the game isn't any fun. Once they get that sorted out, they can remove/nerf the stupid abilities.

    ETA?

    Well, at this rate... couple years maybe?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Regardless of counters, i am of the mind that complete crippling abilities like SNB and VM should not exist, period.
    SNB and VM = I win button.

    Yeah its easy to wave that "learn" card in the air, but its abilities like this that makes PvP extremely unfriendly to newbies, and i dont think i have ever played an MMO that had abilities/speels tha completely barred the player from doing anything.
    I have no difficulties with either, except for the un-counterable SNB+VM I-Win combo, but i believe the game needs more actual player skill and less power toggling.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    i do not mind vm, or sub (even when hit by sub back to back, tho tbh one ought to have been enough) i dont mind tss and all the stacking of abilities. However if they are going to change them i would like to see a small change to extend.

    As i understand it you must have some power to your shields for it to work off, much like rsp, so if you are hit by tss it will not help you (tho i have not had an opp to actually find out). Given that so many buffs will now be removed and other defences disabled, i would like to see extend made independant from the recipiants shield and be a mirror of the providers shields. thus if your rsp is removed, or shields dropped an ally can still cover you during that period, if fast enough. However if the providers shields are dropped, so is the extend, if the provider loses a shield face that side is also exposed on the recipient and not protected by extend.
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