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Requesting: More Space Debris Around Objectives

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited April 2010 in PvP Gameplay
Resulting in:

- More tactics regarding cover
- More tactics regarding ambush
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Considering that some PvE maps with excessive debris/objects causes severe video lag on many systems, adding to PvP, which can be laggy as well, would be a mistake.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    DeWitt_LSF wrote:
    Considering that some PvE maps with excessive debris/objects causes severe video lag on many systems, adding to PvP, which can be laggy as well, would be a mistake.

    I don't think I've ever seen this objection taken seriously.

    People can handle a few extra rocks, bro.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Fewer, larger objects then okay - but more objects alone no... I HAVE seen people complaining about lagging etc due to asteroids in every system in PvE, and I have had the occasional lag problem myself. Having large lumps to duck behind etc to add to the tactical options available would be a good idea I think, but some thought ought to go into making it a 'lag neutral' modification,
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I definitely think more is not required, but larger would be interesting. Particularly those "donut-shaped" asteroids could be fun.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Mmmmm.. DONUT
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Freeport wrote:
    Resulting in:

    - More tactics regarding cover
    - More tactics regarding ambush

    More objects favors ships with better turn rate. Escorts don't need more loving.

    I say NO!
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