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Lets Work Together :) Capturable Sector Blocks

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I would like this thread to contribute it's attention to the development of Capturable Sector Blocks.


I feel that Pvp has become my favorite aspect in STO, and regardless of PvE content or it's development in the future I feel that creating Capturable Sector Blocks would promote way more opportunities for players to create their own content in some way.


I sincerely believe that creating capturable sector blocks, would promote fleet alliances, and more diplomatic involvement between factions once more factions are added.



Please let this be understood that these Sector blocks would be entirely new sector blocks and have no effect on the current sectors blocks in the current galaxy map. They would be merely an extension of the galaxy and only accessable through a transwarp gate.

These sector blocks would have no PVE content in them, therefore, we would not have to enter them to quest, and these sector blocks would be entirely pure PVP




=======================================================================================

Proposal 1 : Pvp Needs to be expanded into a different aspect.

- Sector Space Blocks that are dedicated to open Pvp and the Sector Block it Self will be Capturable by a faction depending on how many battles have been won by a certain faction the previous day. It should be a daily and owner ship reset each day to the faction with the most wins. The owner ship has the ability to change everyday.

There should be open instances allowing up to 20 players in each both ground and space. You should have systems for pvp and planets spread out through the sector block as well as random space encounters/signals for people to join into.


Added due to my lack of addressing it.

The Sector block may be made up of several systems, that all include planets, or alien starbases. The number of systems will vary depending on the size of the sector block.

I described the factions gaining hold as whoever won the most battles, but it would make a better and more clear way of setting the goals for occuping the sector to capture and hold so many systems with in the sector.


Basically let say out of the 4-10 systems your faction must occupy at least 70 % of the systems with in it. Players do not need to stay at a system due to once it is in their control the AI generated Defense would appear to help deffend the system. The AI force would not be small but would also not be too big.

Im guessing each system could have 5 defense platforms with in it to eliminate/protect then also 2 AI ships next to each deffense platform standing guard. The only way to get to the surface would be to destroy all the space presence first then the option to beam down would appear.

The only way to take the system would be to eliminate both ground and space AI's Once all of the AI's are killed then the opposite factions AI will be generated.

I would also like to add that giving the factions the option to ally with eachother and group temporarily could also benifit this idea alot. I think that a rule would be needed

__________________

Now the real goal for the defending faction would be to defend the defense platforms and the defense AI. The Attacking factions goal would be to eliminate the defenses.





=======================================================================================
Proposal 2 :

"(For capturable sectors, let's make it even more diverse. Take a sector with all it's attendant planets. Planets within the sector are capturable by either faction, and ownership is determined by who can hold the most planets. Then you throw in an incentive by giving something like a 2% xp or damage bonus to the side that holds that sector. Or, create special objectives within the sector, say a Dilithium refinery or a shipyard, and the side holding that gets a ship repair/regen bonus for all players of that faction. To capture a planet, you would fight in space with players, and automated defenses (see below), and then beam down to the planet and take over some form of control point, like a base.

Once a world is captured by a side, certain defensive automations take place, such as NPC patrolling ships and/or platform defenses. The more influence (captured systems) a faction has, the more defenses are deployed to each planet within their territory and the level of their difficulty increases. The incentive is that if you want to keep the sector balanced, you'll have to fight to take back worlds that have already been taken, while at the same time holding on to the worlds you still control. If you give you (small) factionwide PvE bonuses for successful PvP, you might find more people willing to jump into that sharktank. Capturing a planet with both ship and ground combat a.) involves more people in the struggle, and b.) caters to people who prefer one or the other. You could have waves of ships come in and clean up the space, and hold the zone, while another wave beams down to take the planet.

Make no daily resets, in fact no resets at all. If you want it back, you have to coordinate with your faction and go TAKE it back. Why? This is WAR. In real war, the sides don't surrender their gains and go back to their previous borders at the end of the day, so why should this be any different. Unfortunately in times of war you have good days and bad days, etc....) " This is someone's elses proposal who helped elaborate on the idea more.


=======================================================================================

Proposal 3 ( Generated to help support proposal 2)

It would be a good place for a doomsday machine to appear, which would force factions of opposing sides to work together sometimes even if it is just to kill the giant borg cube invading!!!


It would fullfill more of the diplomatic neededs of STO. Rather than talking to NPC's we would be dealing with eachother and have to learn cooperation amongst ourselves rather than expecting it from a NPC.

pinkard wrote:
I agree that KDF quickly dominating would be an issue given the current state of the game and the advantages Klings currently have over the federation. However to help avoid such domination you could use a third party whether it be another playable faction or maybe NPC faction (Borg) to help control this like some other games have used like Aion, DAoC ect... With 3 playable factions you would have 3 powers fighting for control which would help prevent any 1 faction from being dominate for to long Unless 2 of the factions formed a permanent alliance to keep one faction out. An NPC faction like the borg would be IMO the best way to prevent domination by any faction or factions because then the npc faction could come in and claim systems reducing the overall control of the sector by any faction or factions. This NPC faction would have to be sufficiently powerful enough to not only reclaim systems but not so powerful that they couldn't be defeated with reasonable force.

I fully support and agree with the idea of full open pvp sectors. It would add alot to the game IMO.


They could even set a time limit for it if any one faction controls the major majority of sector blocks for so many days a random and different NPC Monster will come and then force the faction in power to request assistance.
However, the faction in power will not have a chance for assistance too much because the the other factions will likely want to group together and help take out the monster and the faction in power.

It gives them their chance to regain the hold on the territory.



Due to a very good suggestion by (tranman1988), I would say the monster should only come every 20 - 30 days at most this way it does not become over repetitious our annoying some when trying to maintain dominance. It should be ok if a single faction can maintain dominance for 20 days straight I mean there is definitely some honor in that, and it should be up to the other factions to take the sectors back anyway.


=======================================================================================



I will add a few more proposals to this Thread and I would like for the community to vote on the proposals and help give their support for needing such a system in STO.


If you do not want to vote, please just type

"I would like to see this or something like this implemented into the game"

=======================================================================================

I would sincerly like for this community to come together on this as much as possible, because if enough paying customers ask for this change, Cryptic will be more likely to acknowledge it. :)




I will continually try to update and improve my OP to reflect some of the great constructive feed back I have recieved, until we can help to create a well thought out direction for STO. I by no means wish for this to be the only direction of STO. I hope for it to expand in other ways abit too.
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Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Well I'm someone who does not PvP, so I'm rabidly against non-consentual PvP. Or PvP that blocks PvE content (Good example of the latter would be Pirates of the Burning Seas).

    Having said that, I've got no problem at all with expanding PvP options for those who enjoy it as long as it doesn't force it on those who do not. Having Capturable sectors of space that don't block PvE sectors sounds like a pretty nice idea to me.

    Providing small factionwide buffs to the winning side (to encourage people to dip their toe in the water) is also a great idea. Reminds me a bit of Dark Age of Camelot, which was about the one game I didn't mind PvPing in.

    So you have my support. Nice writeup. Would add much to the game I think, even if I never got involved. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Some very nice suggestions here and definitely something for the PvP fleets to engage in.

    City of Heroes has some similar mechanics to what you describe in the PvP zones where the factions can control minor buffs for anyone who enters the zone. These are based on which side has completed more PvE missions within the zones though, so it isn't done by defeating opposing players.

    I would suggest that you specify whether you intend these to be separate PvP zones that those not interested in PvP ever have to visit or travel through to get somewhere. That's generally a sticking point for many.

    Thanks for providing some constructive ideas to the forums! :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    BW007 wrote:
    Please let this be understood that these Sector blocks would be entirely new sector blocks and have no effect on the current sectors blocks in the current galaxy map. They would be merely an extension of the galaxy and only accessable through a transwarp gate.

    Why not use the Instancing part of the engine to our advantage here? Have instances set up to mirror the entire Galaxy Map that can only be accessed if one 'flags' for PVP.

    These could be open PVP zones, fought over as you describe, but would cover the entire map. Psychologically, it would be better to feel one is fighting to defend Earth or Quo'nos, instead of some random sector in the middle of nowhere.

    And who wouldn't want to raise a cup of Blood Wine after conquering the decadent petaQs of Risa?


    If folk don't want to PVP, they can play on the same static maps as they currently do. This would be an addition to the game, not a replacement.

    The only issue would be someone un-flagging for PVP in order to go behind enemy lines on the PVP instanced maps. This could be resolved by transferring fresh flaggers into a staging area on the current front-line.


    Lore-wise, we could throw some form of omnipotent gamesmaster type entity into the mix, creating a parallel universe to test combat prowess of we lesser races. That would at least explain why the balance of power in the non-PVP galaxy is unaffected.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Some very nice suggestions here and definitely something for the PvP fleets to engage in.

    City of Heroes has some similar mechanics to what you describe in the PvP zones where the factions can control minor buffs for anyone who enters the zone. These are based on which side has completed more PvE missions within the zones though, so it isn't done by defeating opposing players.

    I would suggest that you specify whether you intend these to be separate PvP zones that those not interested in PvP ever have to visit or travel through to get somewhere. That's generally a sticking point for many.

    Thanks for providing some constructive ideas to the forums! :)



    Thank you! :) I think I acknowledged that sticking point though in the first section. These sector blocks would only be accessable through transwarp gates/ hubs, so some one that never wants to Pvp would never have to fly through the capturable sector blocks. They would never have to mess with Pvp. :)

    But I am also still trying to develop some better proposals with my some of my fellow fleet members. Please keep an eye on my top post for additional proposals. I only plan on having a max of 4 proposals if that many.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    As long as it doesn't affect my PvE'ing, I think something like this would be a good idea. It sure would make a lot of people happy.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    rofl XD this would never work.... the kdf would own the entire beta quadrant over night... federation sucks HARD at pvp... so how is adding more pvp going to be fun? >_>;
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I like this idea,

    I like all the ideas for a better PvP

    and you idea doen't effect the people who don't like to fight other players

    so everyone wins.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I like the idea proposed by the OP. I would add the suggestion for Fleet (or even solo Captain) built structures. Once a zone has been captured or held for a certain amount of time, allow captains to build small structures that provide an advantage. Single captains could build a stationary defense turret. Fleets could gather resources to build research facilities, mining platforms, or even shipyards. While these structures are up and functioning they could provide a trickle of resources (credits, merit, or something more creative) to their owners. When the other faction invades these structures are all attackable. These things have been suggested before, I am just giving them a tie in to the OP idea.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    rofl XD this would never work.... the kdf would own the entire beta quadrant over night... federation sucks HARD at pvp... so how is adding more pvp going to be fun? >_>;



    These sector blocks could also be used as a nice tool for the devs measure the balancing needs of both factions for future nerfs of either faction. :)

    But I do believe that federation out numbers the klingons so if the sector blocks where open pvp, where as many as 20 players could join in a battle the chances are the klingon may no longer feel so strong. Strength in numbers. ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I love it, this is probably the one thing i want more than anything in STO. As long as its done in a way so people who dont want to pvp will not be affected then its a brilliant idea

    It would be nice if they did 2 options

    one option is open up a dedicated pvp instance to mirror the current maps and has open pvp all over the map, so that not only do you do your normal missions but you have to pay close attention to what the enemy is doing. they could even enter patrol missions and try to stop you from completing your task. if there are a bunch of klingons sitting in the risa system stopping you from completing it then either go into the non pvp section or call fro help and have close by federtaion ships come to assist you, try to defeat the enemy players then complete the pve objectives at the same time. at least before the klingons can call reinforcements

    the second would be the completely new sector block or several blocks to act as a true neutral zone, where anything goes. these blocks should be design around pvp with some pve enemies thrown in for good measure, with dozens of systems that can be captured and defended. orbital weapon platforms must all be destroyed then plants and starbases can be beamed down to with areas to capture and hold until the planet or base becomes yours. once all bases fall in a system that system is yours. a fleet can then claim that system and spend fleet money upgrading defences and allied npc in preparation for a counter attack

    systems deeper into your territory are locked until the adjacent systems are captured, so that only two or three systems are open at any one time.

    this would probably mean having to either have no limit to the numbers of people in an instance or having a group of instances making up the sector be independent of each other, almost acting like there were on different servers.

    pvp wins in scenarios give you bonuses to your faction or additional pve allies to help defend it.

    a pve xp system could be introduced so you get xp for killing and winning battles. there will be 50 ranks and each increase in rank allows you to spend extra skill points on pvp related bonuses (extra damage against human only opponents etc) only so that the pve game is not imbalanced
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I was thinking also that several small Sectorblocks would be nice so that in a victory sense each faction could attempt at holding the most blocks or even all.


    I would have no problem even if the klings are over powered abit, and always maintain victory/cominance over the blocks, just because it would give the federation, klingon, hopefull romulan faction to fight for. it is a challenge.


    And of course with more faction's there is always the possiblitiy of diplomatic treaties between player fleets of opposite factions like romulan/fed, romulan/kling, fed/kling in order to break up the hold of another faction.


    Lets say Klingons have all the sector blocks so the romulans and the fed make a temporary pact to work to gether to only attack Klingon targets, just to drive them out.


    It would give our players something to RP about while playing.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    maybe after the release of more player factions :D Rommies,spoonheads,undines & somthing else to make it even.

    then its a case of ...

    Fed fleet arrives.
    Klingon Fleet decloaks
    Cardassian/Dominion Fleet arrives
    Federation engages cardassian/dominion fleet
    Klingons engage both fleets
    Somthing else arrives,
    Somthing else withdraws
    Federation fleet has been destroyed by the Klingon & Cardassian/dominion fleets
    Romulan fleet decloaks
    Cardassian/Dominion Fleet destroyed by Romulan & Klingon Fleets
    Undine Arrive
    Klingon Fleet destroyed by Romulan Fleet
    Romulan fleet destroyed by Undine Fleet
    Undine Win

    Planet A in sector block B-2 is under undine control (the little blob changes to the undien colour (a weird orange,green.. brown colour) then next round same place.. the undine have additional help from Npcs ships/starbase etc.

    on avarage theres 4 planets per block.. so.. 2 space.. 2 ground.. if a faction gets all 4 :O the block is theres.. if a faction gets 3 blocks the sector is theres.. if a faction gets a sector they have bragging rights :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I agree this is a interesting idea. However, I would hope it goes along something like. You enter the Transwarp Corridor and these new sector block are in effect the neutral zone itself. Meaning that the combat would take place in the neutral zone there fleets of PVP players are battling for control of the zone.


    The reason I say this, is because the neutral zones between the Klingons and the Federation and the Federation and the Romulans are currently way to small on the sector map. By using the TC it would mean they wouldn't have to change the current map while supplying the needed pvp and immersion potentials this game needs.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    This thread has my support. Ingenious right up, very well setup. I certainly hope other people find this as appealing as I do.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    they need to add this as soon as its humanly possible. (whilst not rushing it)

    if they can do this, even if its starts small and gets bigger it will keep so many people happy for so long. pvp is great and all but there is not much point at the moment. the promise of doing pvp and actually having a goal to achieve would be brilliant
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    AtomicFB wrote:
    I agree this is a interesting idea. However, I would hope it goes along something like. You enter the Transwarp Corridor and these new sector block are in effect the neutral zone itself. Meaning that the combat would take place in the neutral zone there fleets of PVP players are battling for control of the zone.


    The reason I say this, is because the neutral zones between the Klingons and the Federation and the Federation and the Romulans are currently way to small on the sector map. By using the TC it would mean they wouldn't have to change the current map while supplying the needed pvp and immersion potentials this game needs.

    I think the neurtral zones are small in STO, due to being at a state of war, so the way I take it is that no faction is respecting the neutral zone treaties, at least right now. However they still do have some influence over faction's choices.

    But that may just be me trying to put a happier spin on it. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    maybe after the release of more player factions :D Rommies,spoonheads,undines & somthing else to make it even.

    then its a case of ...

    Fed fleet arrives.
    Klingon Fleet decloaks
    Cardassian/Dominion Fleet arrives
    Federation engages cardassian/dominion fleet
    Klingons engage both fleets
    Somthing else arrives,
    Somthing else withdraws
    Federation fleet has been destroyed by the Klingon & Cardassian/dominion fleets
    Romulan fleet decloaks
    Cardassian/Dominion Fleet destroyed by Romulan & Klingon Fleets
    Undine Arrive
    Klingon Fleet destroyed by Romulan Fleet
    Romulan fleet destroyed by Undine Fleet
    Undine Win

    Planet A in sector block B-2 is under undine control (the little blob changes to the undien colour (a weird orange,green.. brown colour) then next round same place.. the undine have additional help from Npcs ships/starbase etc.

    on avarage theres 4 planets per block.. so.. 2 space.. 2 ground.. if a faction gets all 4 :O the block is theres.. if a faction gets 3 blocks the sector is theres.. if a faction gets a sector they have bragging rights :D


    I like but I hope there would be more than 4 planets, maybe closer to 10. I would be happy with anything between 4-10 though.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    http://s206.photobucket.com/albums/bb1/DalekCaan_2007/?action=view&current=epicmap.jpg&newest=1

    u mean somthing like that? (but less ******) random grey sector blobs between the factions :O
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    http://s206.photobucket.com/albums/bb1/DalekCaan_2007/?action=view&current=epicmap.jpg&newest=1

    u mean somthing like that? (but less ******) random grey sector blobs between the factions :O

    That is a very good example of the neutral zones and their size.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I do like this idea, provided the pvp is still consentual. Of course, this could be an "arena." You go in and you consent to pvp.

    I like the idea of pve missions in the area, but these could be mixed. Restuss in SWG for example, mixed the two.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    only problem is if we made the caturable sector blocks with in the neutral zones, PvE players would be forced to fly through them rather than go there by choice.

    That is why I came up with the transwarp gate idea.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    hmm depends if the server can support it or not.. but just think.. epic trailer could be made with that :D factions fighting each other endlessly for control over the quadrants... then to make it more annoying how about some random visits from a doomsday machine... the crystal ball of death.. and some borg :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I agree that KDF quickly dominating would be an issue given the current state of the game and the advantages Klings currently have over the federation. However to help avoid such domination you could use a third party whether it be another playabe faction or maybe NPC faction (Borg) to help control this like some other games have used like Aion, DAoC ect... With 3 playable factions you would have 3 powers fighting for control which would help prevent any 1 faction from being dominate for to long Unless 2 of the factions formed a permanent alliance to keep one faction out. An NPC faction like the borg would be IMO the best way to prevent domination by any faction or factions because then the npc faction could come in and claim systems reducing the overall control of the sector by any faction or factions. This NPC faction would have to be suffficiently powerful enough to not only reclaim systems but not so powerful that they couldn't be defeated with reasonable force.

    I fully support and agree with the idea of full open pvp sectors. It would add alot to the game IMO.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    hmm depends if the server can support it or not.. but just think.. epic trailer could be made with that :D factions fighting each other endlessly for control over the quadrants... then to make it more annoying how about some random visits from a doomsday machine... the crystal ball of death.. and some borg :D

    It would be a good place for a doomsday machine to appear, which would force factions of opposing sides to work together sometimes even if it is just to kill the giant borg cube invading!!! :eek:


    It would fullfill more of the diplomatic neededs of STO. Rather than talking to NPC's we would be dealing with eachother and have to learn cooperation amongst ourselves rather than expecting it from a NPC.


    Besides I think one thing that could be used in the community more is the ability to make communication between players more diplomatic with out trying to one up other people or make jokes at their expense.

    lol if you make a habbit of that i would bet it would be harder to make diplomatic conections to kill the invading cube/monster. :eek: some people in STO Need to practice their diplomacy skills in real life more anyway. lol
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    personae wrote:
    Well I'm someone who does not PvP, so I'm rabidly against non-consentual PvP. Or PvP that blocks PvE content (Good example of the latter would be Pirates of the Burning Seas).

    Having said that, I've got no problem at all with expanding PvP options for those who enjoy it as long as it doesn't force it on those who do not. Having Capturable sectors of space that don't block PvE sectors sounds like a pretty nice idea to me.

    Providing small factionwide buffs to the winning side (to encourage people to dip their toe in the water) is also a great idea. Reminds me a bit of Dark Age of Camelot, which was about the one game I didn't mind PvPing in.

    So you have my support. Nice writeup. Would add much to the game I think, even if I never got involved. :)

    Im on the same opinion as the one ive quoted.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    pinkard wrote:
    I agree that KDF quickly dominating would be an issue given the current state of the game and the advantages Klings currently have over the federation. However to help avoid such domination you could use a third party whether it be another playabe faction or maybe NPC faction (Borg) to help control this like some other games have used like Aion, DAoC ect... With 3 playable factions you would have 3 powers fighting for control which would help prevent any 1 faction from being dominate for to long Unless 2 of the factions formed a permanent alliance to keep one faction out. An NPC faction like the borg would be IMO the best way to prevent domination by any faction or factions because then the npc faction could come in and claim systems reducing the overall control of the sector by any faction or factions. This NPC faction would have to be suffficiently powerful enough to not only reclaim systems but not so powerful that they couldn't be defeated with reasonable force.

    I fully support and agree with the idea of full open pvp sectors. It would add alot to the game IMO.


    Very good point, They could even set a time limit for it if any one faction controls the major majority of sector blocks for so many days like 3-5 a random and different NPC Monster will come and then force the faction in power to request assistance however they will not have a chance for assistance to much because the the other factions will likely want to group to gether and help take out the monster and the faction in power.

    It gives them their chance to regain the hold on the territory.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    personae wrote:
    Reminds me a bit of Dark Age of Camelot, which was about the one game I didn't mind PvPing in.

    And you would be absolutely correct. When I submitted that proposal on our forums, that's exactly the system I had in mind. DAoC still had (IMHO) the best PvP setup ever. EVER.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    pinkard wrote:
    I agree that KDF quickly dominating would be an issue given the current state of the game and the advantages Klings currently have over the federation. However to help avoid such domination you could use a third party whether it be another playabe faction or maybe NPC faction (Borg) to help control this like some other games have used like Aion, DAoC ect... With 3 playable factions you would have 3 powers fighting for control which would help prevent any 1 faction from being dominate for to long Unless 2 of the factions formed a permanent alliance to keep one faction out. An NPC faction like the borg would be IMO the best way to prevent domination by any faction or factions because then the npc faction could come in and claim systems reducing the overall control of the sector by any faction or factions. This NPC faction would have to be suffficiently powerful enough to not only reclaim systems but not so powerful that they couldn't be defeated with reasonable force.

    I fully support and agree with the idea of full open pvp sectors. It would add alot to the game IMO.


    I hope it is ok if I use your quote and install it with in my Proposal 3? :o
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    BW007 wrote:
    These sector blocks could also be used as a nice tool for the devs measure the balancing needs of both factions for future nerfs of either faction. :)

    But I do believe that federation out numbers the klingons so if the sector blocks where open pvp, where as many as 20 players could join in a battle the chances are the klingon may no longer feel so strong. Strength in numbers. ;)

    the last pvp i played in the fed outnumber the klingon 5-2 and we lost 2-40 >_> despite the klingons being 2 and 3 levels below us.....
    either a) they cheated or b) we lacked skill...
    and since i was able to kill both 1v1 (that's where the 2 kills for us came from) i don't think they were cheating =/, which means our team just really really sucked >_>;
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