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Cap and Hold

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited April 2010 in PvP Gameplay
Please oh please either revert the cap/hold timers to the previous or revise them to cap quicker.

I don't play arena space for the very reason of Fed/Kling Ball play. Nothing fun about alpha striking individuals who have no chance. With the new cap timers, there really is no benefit to splitting the team to go after various nodes. Just ball up, and go one node at a time. By the time the other team caps one of your nodes, you've had time to finish the space battle, go to the bathroom, get a cup of tea, go to the bathroom again, and come back to find the node has just barely turned.

I prefer the Objective based PvP, because it forces the groups to play smarter. Not anymore. Just get in a ball, and once you've capped a node, its pretty much yours for the rest of the game.
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