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Help recognising abilities

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited April 2010 in PvP Gameplay
Hi Guys, trying to play pvp with mixed results.
I could do with a hand with recognising abilities and their counters.
I.e. What I have been hit with and what defenses the enemy are using.
I know a few and can recognise them easily but the others im a bit lost.

Viral Matrix - purple type fireworks - can be countered by science team.
Scramble Sensors - green particle burst - can be countered ??
Tractor Beam - Beam of white (I think) - Can be countered with Polorize Hull

Reverse Shield Polarity - Yellow Hue

Any help will be apreciated.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    If you search around, there is a post from faithborn dedicaded to that. Im sure he will bump this and link it to you, when he notices. It should have been a stickl long ago.

    Oh and Reverse shield Polarity is actually green circle.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Hi Dalnar, tthanks for your reply.
    Shortly after posting I found faithbornes post (great post btw) and filled in a lot of gaps.
    It helps you understand what counters what once you know what you have been hit with but doesnt help with recognising what you have been hit with, if that makes sense.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    The more you play, the more you will get used to it. You may also ask the person using that, most will answer politely. Anyway, just play, enjoy the pvp, dont stress yourself too much from it, and you will eventually find out all info you need. ;)

    Just dont get discouraged, even those who claim to be pros now, were nubs before. SO just ignore those, "oh lol" people ;) The ignore list in this game can be pretty long :o

    Good luck and have fun ! :-)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    What is the thing that puts all abalities (including sci and engi team) on a 24 sec CD. Instant death if VMed too because you can't even get out.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Thats SNB, subnucleonic beam, t2 science officer captain class ability
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    so is there nothing to combat SNB? - just death to look forward to?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    MKDude wrote: »
    so is there nothing to combat SNB? - just death to look forward to?

    nope nothing u can do about this stinking combo (SNB+VM). i like pvp alot in this game, but this one is realy ***ked up. IMO the only combo they need to hit with a big nerfhammer. and i find people using this combo to be griefers with no skill what so ever.

    never used it, never will. untill they change it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Oh god would I love to see a debuff bar for pvp
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    We should not need to guess what is affecting us, especially since Star Trek is all about sensors, computer databases, and technobabble. All buffs/debuffs should be recorded in the CombatLog (both chat display and log file), but currently they are not.

    Please visit this thread proposing a better CombatLog, and sign your support to improve the CombatLog.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    My counter to snb, is if I know a pilot has it and I see that ship start pointing its nose at me, I either activate rsp or evasive and run. In the heat of battle though they sometimes get me off guard; me living usually depends on if they pumped power into aux before subnuke. If you pvp a lot in the same tier you will start to recognize players and their capabilities. Since I have subnuke too I have to be extra careful because fed sci ships will try to neurtralize me. It is a twofold battle team v team and sci v sci. If I see a sci ship re-entering the battle I have to drop my current target and immediately engage them or risk being killed.

    All you can really hope to do is stay out of the their forward arc, either using evasive, tractor beams, tractor repulsors or jamming them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I've been busy! (and I partially forgot to update them for counters, still working on the formatting for it)

    shameless plug in my link
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