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Coderanger Question

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Mr Ranger,

Can I pick your brain for a sec? Please see here:

http://forums.startrekonline.com/showpost.php?p=2509085&postcount=91

Is that feasible to implement with the media player in STO? Any legal and/or technical ramifications that you can think of?

If this is possible I imagine it would keep Cryptic out of the music business and would allow players to customize the in-game music at the same time.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Possible, probably. Something I know how to do, nope! The music player was something I put in over a few weekends long ago. Even supporting playlsits across the 3 current backends would be hard (read: Winamp's sorry excuse for an API makes life difficult).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Wow. I love that idea. Then I could buy all the Star Trek soundtracks and play them in-game. I had considered proposing a similar feature to this in the past, one that would allow us to turn off certain songs in-game and have custom settings for when those songs could be played. This expands on it and would VASTLY improve the STO experience IMO. Please, invest some time in trying to get this added devs.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    coderanger wrote:
    Possible, probably. Something I know how to do, nope! The music player was something I put in over a few weekends long ago. Even supporting playlsits across the 3 current backends would be hard (read: Winamp's sorry excuse for an API makes life difficult).

    Hmm, yeah... could the game engine handle playing MP3 files from folders directly? For example, a \Live\Music\Ground Combat folder containing 5 mp3's which play randomly during ground combat?

    Any easier?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    If we were going to offer it, that would probably be the way to go. I know nothing of how to detect "I am in combat now" though and honestly won't have time for at least a few months to look into it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    coderanger wrote:
    If we were going to offer it, that would probably be the way to go. I know nothing of how to detect "I am in combat now" though and honestly won't have time for at least a few months to look into it.

    Nice! It's certainly something I've wanted since closed beta. And yeah this would be a low priority request. If you think it's doable maybe you could bring it up in a meeting and get it slotted for Season 3 or something?

    Otherwise, I'll have to start a thread and get a few trolls in there to bump it and turn it into some kind of hate and bile contest where we end up camping out your cubical with torches and pitchforks... you know... the usual request method around here! :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    coderanger wrote:
    If we were going to offer it, that would probably be the way to go. I know nothing of how to detect "I am in combat now" though and honestly won't have time for at least a few months to look into it.

    Is there no way to script it so that the song comes on at the same time the Red Alert appears on your screen and the Computer says "You are under attack"? I am assuming that was what you meant by "I am in Combat now". Of course you would need a way to keep the song playing for a short time after the combat ends, so that you could get to the next group of enemies before the song cuts off, which would save the songs from restarting every 30 seconds or so.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Is there no way to script it so that the song comes on at the same time the Red Alert appears on your screen and the Computer says "You are under attack"? I am assuming that was what you meant by "I am in Combat now". Of course you would need a way to keep the song playing for a short time after the combat ends, so that you could get to the next group of enemies before the song cuts off, which would save the songs from restarting every 30 seconds or so.

    (most likely) There's already code that determines what songs are played based on your activity. The songs are probably compressed in the .hogg files in the \piggs folder. So I imagine he would have to dig into the code to see where the triggers are and program them to play MP3 files inside folders instead.

    Then we have the issue of what format the current songs are in. There may be issues of someone trying to play a .WAV file when MP3s are only supported. Or game crashing when a corrupted MP3 file is played. All that jazz takes some work.
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