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targetting in pvp

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited April 2010 in PvP Gameplay
hi all preferably devs

this is about the targetting system in pvp and even applied to pve

its very annoing to place targets of interest at present time. most pvp i do are in mostly pugs. its rare to get a full group so i have to click my allies individualy to get a status about them. this isnt alway easy, the clickbox of an ally your trying to heal (or even an enemy your trying to attack) is prety narrow. (u can use tab ofcourse for enemy, dont know if their is a tab+x to cycly true your allies) but when trying to find the most needy ship of a heal can be at times a bit frustrating.

i suggest making the player boxes bigger
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    have you tried adjusting your ui scaling?

    Ah.. but.. one thing about targeting..

    on ground..

    when Ive got 5 points of health left and I go to heal myself (sci ftw), for some reason, the targeting goes directly to some other group member who is no in immediate danger. This happens again and again. Sometimes, its too chaotic to hit an extra button or two for a heal.

    imo.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    i have noticed the same thing in space as well. it seems it will retarget ur heal towards the last team member u clicked on. to counter this stupid little thing i usualy left and right click my mouse in to nothingness a couple times to clear the target before i make the heal or buff to myself. but yeah its annoing. lately im trying out the benfits to this systems buts still harsh in a chaotic fight.

    oh and what do you mean by scaling the ui
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