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The New Area Control Flags

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited April 2010 in PvP Gameplay
I am hating these new area control flags, they make the dailies take forever. It takes 45 minutes to do one dang match. What the heck? I realize Cryptic thought they needed to be longer, some were lasting 5 minutes, but this is ridiculous. :(

p.s. - I'm also no longer having fun in these mish, and they don't even seem to be counting towards my dailies.

/sigh
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Irraka wrote:
    I am hating these new area control flags, they make the dailies take forever. It takes 45 minutes to do one dang match. What the heck? I realize Cryptic thought they needed to be longer, some were lasting 5 minutes, but this is ridiculous. :(

    p.s. - I'm also no longer having fun in these mish, and they don't even seem to be counting towards my dailies.

    /sigh
    The Salvage Operations do take a lot more time now. Less runs means less leveling on the Klingon's in pvp. However, Cryptic has provided other activities to do that keep you leveling. You may want to try out some of the new content.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    The problem with the new LONG cap times is they encourage stupid group and BALL play. Before, if you played in a group ball, you lost the match, because you couldn't defend all the points quick enough as a group.

    Now, it might as well be arena style, but with super long timers. Sure, you can go cap the node at the opposite side of the map, but by the time the node decides to turn, the group would be done with their duties and back to defend.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Xylenium wrote:
    The problem with the new LONG cap times is they encourage stupid group and BALL play. Before, if you played in a group ball, you lost the match, because you couldn't defend all the points quick enough as a group.

    Now, it might as well be arena style, but with super long timers. Sure, you can go cap the node at the opposite side of the map, but by the time the node decides to turn, the group would be done with their duties and back to defend.

    This.
    The cap&hold is now only a cap. You don't have to hold any node anymore, because at the time the node starts switching the 2nd respawn wave will have recognized it and take out the poor guy trying to score some points for his team. Or the big ball busy with killing 3 others has finished its job, buffed up, drank some tea and now engages you.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Taking a long time to cap a node would be fine if you couldn't fly by and uncap it in literally a second. The problem is that nodes spend almost all of their time in the uncaptured state, and the fully captured state is incredibly fragile. It might take a single ship 2-3 minutes to fully capture a node such that it begins to generate points for his team, but an enemy ship can uncapture that node literally just by flying by.

    That means there are two main issues in play:

    1. It takes too long to fully capture a node, particularly solo. That means that most players won't do it; they'd rather spend their PvP time actually fighting other players, and so it's more interesting to fly off to join the scrum than to sit at a node for (literally) a minute or more at a time waiting for it to turn. The best way to win the map is to never fight the enemy team and just fly around in groups of 2-3 capturing unprotected nodes. Any PvP map that promotes not PvPing as the best way to win is fundamentally flawed.

    2. It is far too easy to uncapture a node, even solo. The problem is really that uncapturing an enemy's node is not the same as capturing it for your own team. Once a node is captured, uncapturing it should mean capturing it for your team, not simply flying by so that it's not claimed by anyone. Think closer to the Arathi Basin model than the Eye of the Storm model, for the WoW players out there.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Airwen wrote:
    The Salvage Operations do take a lot more time now. Less runs means less leveling on the Klingon's in pvp. However, Cryptic has provided other activities to do that keep you leveling. You may want to try out some of the new content.

    I have a BG5 and an RA5 (see below ====>). I do not care about leveling. What I care about is I have at most about 2 hrs to play each day. I am trying to do dailies on both an RA5 and a BG5. The PvE dailies take 15 to 30 minutes to complete. Thats 30-60 minutes for me to do my PvE dailies.

    The PvP dailies used to be 3, 10ish minute matches. So, this took me about an hour. The new ones take 20-40 minutes each. for a total of 120-240 minutes total (thats 2 to 6 hours).

    Under the old cap system I had, on a good day, a half hour left over to fly around, chat etc. Now, i get my PvE dailies done, then I queue, play 2 LONG boring PvE captures (because it never seems to count when I do anything else, but who could tell with the names all messed up on half of everything in PvP), then I get irritated, and log because I need to sleep so I can go to work and pay for my house and kids food.

    i just want an option that takes less time.

    Did I mention that the new cap is boring? :eek:
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